Day 1 A is for Anarchy

April 1, 2014
April 1, 2014

 

For the DM, everything starts with anarchy and chaos.

A system must be found to bring together players for mutual enjoyment. The DM provides the framework of where the player characters are and what challenges await.

Unless and until the players accept the DM’s presentation of what is available, the is uncontrolled anarchy.

Once the players agree to play along, the anarchy is only that caused by the ideas of the players interacting with those of the DM and opening up new possibilities.

The DM has a chore of keeping up with the desire of the players to play. A successful DM learns to be comfortable with the Anarchy and to embrace it and with time grow skilled in running things off the cuff with little to no preparation.

My challenge is to learn to be comfortable with the anarchy and the unexpected. This is a skill that applies to all of life.

 

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