Tombs, Riches, and a Troll

My son and his girlfriend came over yesterday to play D&D.

They hired more men and bought tools and another wagon and team of horses and went back to the tomb that they needed tools to open. They opened it and found a pristine tomb, but the treasure of ancient swords and shields had lost its luster after finding so many more of the same in other tombs in the general area. They have a buyer who will pay for each piece they find, but they decided that only coins, gems, jewelry and really shiny items are what they want.

They rolled really well and I rolled very poorly and they defeated a gelatinous cube with a large treasure. I had only determined the number of gems and jewelry. I waited until they beat it to figure those things out when we took a break. I rolled exceptionally well and had several gems worth 5,000 and a huge ruby worth 10,000. I rolled really well on several of the items of jewelry. Their characters are both multi-class half elves, one a Druid/M-U and the other a FTR/M-U. My son’s druid/magic-user was 3rd/2nd level, and his girlfriend’s character was 1st/1st. I limited them to halfway to the next level, but they easily had enough to level up in both classes even after splitting XP by two and then each dividing by 2 again.

They had to go check on something they had let slide, when they learned they would be in hot water if kobolds or something else got back into the kobold warren they had found and cleared with the help of some NPCs. They got busy and did not go back and pay the guards they hired, so it was abandoned. The druid put firetrap on one door, the others were barred from inside. They went back and found 5 dead kobolds around the door and re-trapped the door, got their new troops that helped with the tombs to guard it. They returned and nothing had bothered the fire trap and the place was empty. They brought plenty of food, spears, arrows, and water barrels and buckets to go to the stream to fill them. Next they plan to fortify the place and make it very comfortable for a base of operations.

They left their troops, all eleven of them, to guard their base and headed back to town each driving one of the two wagons. I rolled an encounter, and used the table from the DMG and rolled TROLL. I rolled a d12, and the Monster Manual says 1-12 appear. I rolled a 1. They had never encountered a troll. I was afraid they would die. They wanted to stand and fight, but lucked out.

The druid entangled it, but it made it’s save, so he was only slowed. The druid ran, but the troll killed those two horses. The druid had time to run back to the other wagon. The druid used his bow to shoot the troll. He had nearly 80 arrows. He rolled several hits, but not enough to knock it down. It hit the fighter/magic-user, but did not drop her, and it hit the other two horses, but did not kill them. They managed to run and after a few rounds pulled far enough ahead. They drove to town as fast as they could. They used all the arrows they had, and it still kept coming. Finally, they saw the walls in the distance. When they got closer, they saw the city gates close and heard horns blaring and saw flags waving. Once they got close enough the catapults and ballistae on the guard towers fired at it and knocked it down.

The druid wanted to take it’s head as a trophy, not knowing the regeneration thing, even though I kept saying the mangled corpse kept looking better. The guards riding out with torches from the city gate were hollering and blowing their horns. The characters decided to just keep stabbing it until the guards got their. They then learned that it was indeed a troll and that they regenerate and require fire to kill them.

They were then ordered to report to the captain of the guard. The baron of the town is getting married in just under two weeks and security is high, because he is marrying the king’s niece. The captain was concerned because a troll had not been that close to the city in years, and they had not had to fire the siege engines for other than practice for years.

They learned that something is up with the town wizard and town sage, who usually have had time to at least talk to them. They assume it is related to the wedding, but they are curious.

We had a blast and they were very glad I rolled so poorly in combat and so well on the treasure.

They did not inquire further about the treasure maps that I prepared, but they are excited to play again. I had a lot of fun.

A few hours here and there to fill in some names of people and places, generate some stats for a few, and plan out the events of this wedding. I thought they’d blow through time and I’d just wing the wedding, but they are interested in power and influence, and want to get in good with the baron, so I have to do more than a joyous celebration, etc. I could wing it, but having names and some other bits planned out ahead of time will make the improvisation smoother.

We seem to play every two or three weeks. It is summer in Michigan, so I don’t blame them for wanting to spend it outside and enjoy warm toes and fresh air while they can.

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