Play Time – June 1, 2014

My son and his girlfriend came over and we played all day and until 10:30 pm.

Most of it was role playing as they managed to catch the baron in a gap in his schedule and they presented him a magic longsword, shield and silver circlet they recovered from one of the tombs they looted. It surprised me that they did not keep the magic items, since one of them is a half-elf fighter/magic user, she could have used the bonuses. They were thinking larger and wanting favor. They also gave a 5,000 s.p. (I use the silver standard) necklace for the baron’s bride to be. I determined that the sword and shield belonged to a long-dead knight, and named them “Foe-Bane” and “Defender”, which I determined before they decided to give them away. The captain of the guard would not allow a gift until either the town wizard or the town sage ruled on them, because security was so tight.

After they found out what they were, they go to see the baron, and get in to talk to the captain. The captain has heard of these items as a boy. He sends word and the baron is available. So now they get to meet the baron. I rolled and the baron was available. I rolled again and he invited them to the wedding, etc. The baron did advise them to get better clothes, since they were running around in their ratty battle worn and blood stained clothes.

It is funny how I determined the course of events, and how they decided to insert themselves into the narrative. The King and court, ambassadors, nobles, etc. all showed up because the bride is the king’s niece, and he was he guardian as she was orphaned young. The king elevated the baron to a marcher lord over the peninsula and the ancient city. The baron’s role of keeping the nasties from going north into the kingdom has expanded to subdue the nasties and expand the kingdom.

The PCs were able to watch the ceremony through the doors of the temple.

They managed to get to meet the baron and his new bride after the ceremony, and were then introduced to the king and queen by the baron, and spoke with a couple of other powerful NPCs.

There are now so many plot hooks and red herrings that they know about, that the players can’t do more than I am ready for without abandoning their plans and leaving the area for parts unknown. Since they have declared their plans, “To take over the world.” With their cleared kobold warren as their base, I don’t see them going outside the present boundaries of the sandbox.

This is great as it further limits my focus. I need to fill in a few things here and there, but it feels so much more manageable now that I know where they plan to go.

It is so cool and fun to know that they have enjoyed our sessions and want to do more.

I can’t wait to do more planning and preparation AND the next session!

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