B

Day 2 B is for Boats

B – Boats/docks

Further related to water are boats and docks.

If a stream or river goes through a town, there will be traffic of some kind if they are navigable. Traffic that will either use the water for a road, or traffic over the water via a bridge, causeway, or ford.

Larger bodies of water will support ships and lead to a need for docks, landings, wharves, dry docks, cranes, shipwrights, boat wrights, carpenters, sail makers, net makers for fishermen, military docks for the navy, longshoremen/dockworkers, sailors, navigators, captains, admirals, taverns, fishmongers, markets, etc.

If there is navigable water nearby, it will have some effect on a city. Even if a few days ride away, trade from some places will be quicker by water to the closest point. This will lead to a town that is the docks for the city and then there will be roads from there to the city.

Canals can be either a constructed or a natural part of a city. For example, Venice is constructed in an area of low land and the canals have been used for the benefits of defense and transport.

Constructed canals would connect rivers to each other, or perhaps the sea. An extravagant city could have canals that are part of a moat system and rely on rainwater or the sea to keep it filled.

A city with extensive canals would have lots of docks and bridges or walkways to connect buildings. Cities with canals would have lots of boats for transportation of both goods and people. Would their be gondolas for hire that are polled, rowed, or towed? Would their be only one kind of power to these boats, or a mixture? Would magic be involved in powering boats?

Boats take many different sizes and shapes, from a crude log to a kayak, canoe, rowboat, barge, raft, flatboat, galleys, longboats, and sailing ships. Sails can be found on boats and ships of all sizes.

 

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