Category Archives: All The Dice Tables/Generators

Why Dice?

Adam Muszkiewicz told me at Marmalade Dog about a post he wrote just before the con on Why Do We Even Roll Dice? I finally had a chance to read it and he mentions dice drop table and their positions having as much meaning as their value. He also mentions several others who have recently made posts about such tables. He mentioned his article when he pointed out his all the dice table in his Metal Gods of Ur-Hadad, that I purchased at the con.

I wanted to mention Adam’s post and tie it back to my posts on Dice Drop Generators and All the Dice Tables.

I like these kinds of table and generators and want to link them together. I plan to create fixed pages that I can add all the links that I find for a central repository, for my own use as well as anyone else that is interested.

Dice Drop Generators

Dice Drop Generators differ from All The Dice Tables/Generators in that instead of being a collection of tables to consult, the placement of the dice as they land on a blank or pre-printed sheet determine the results.

Random Dungeons from Buckets O’ Dice is a method of generating random dungeons. Dump all the dice you own on a sheet of graph paper, those that miss the paper take away. Those that roll their max, keep in place and remove the rest. The value on each of the remaining dice indicates room size. d4 = room size 4, d6 =  room zize 6, etc. Read the rest at the link for details.

A variant on Dungeons from Buckets O’Dice is Five-Die Dungeon Generation. Similar to the above, but 5d6 are used, ignoring those that miss the paper.

I haven’t turned up other Dice Drop Generators with a Google Search.

[Update] Google+ has a community called Die-Drop Table Heaven.

If you know of a Dice Drop Generator, please share.

All The Dice Tables/Generators

All the dice tables/generators are tables that require using one of each type of dice, i.e. d4, d6, d8, d12, d20, etc, and then referring to the table/sub-table for that die. Most I have seen only do d4 through d20. The idea is to have a single roll of these dice generate one item, NPC, situation, etc. It is a neat idea. Just trying to come up with ideas for your own such generators can help you get the creative juices flowing as part of session or sandbox prep.

I like the idea for rapid session prep when you need some quick ideas. I think this is a neat idea for quick generation of NPCs, Maps, Treasure, Different kinds of objects, dungeons, magical effects, etc.

The Swords and Wizardry SRD has two tables in PDF format that use all the dice to generate multiple characteristics quickly. The GrimRandomNPCGenerator.pdf and Grim’s Random Tavern Patron Generator.pdf, which is actually at the Mythmere Games Website, AKA Swords And Wizardry. A third Grim’s table is a Treasure Map Generator.

Grim also has a lineage generator: Grim’s Roll All the Dice Lineage Generator. Grim posted his NPC generator over on Dragonsfoot Forums.

I did some Google searching and uncovered a few more tables that use all the dice.

I plan to collect a list of All The Dice Tables/Generators.

Telecanter’s Receding Rules has a post of OSR Table Types:

Telecanter’s Receding Rules: Roll all the Dice

TelecantersEncounterSpur                       EncounterSpur.pdf

TelecantersHirelingSpur                          TelecantersHirelingSpur.pdf

TelecantersMagicItemSpur                      TelecantersMagicItemSpur.pdf

Ronin has a generator for Random Pits & Occupants.

Applied Phantastically has an all the dice generator for Random Tables. And related articles on generating tables.

Similar to All The Dice Tables, are multiple dice tables, or multiple result from a single roll tables. A good example of tables are the d30 tables from New Big Dragon/Richard LeBlanc and his d30 DM Companion and d30 Sandbox Companion supplements.

What tables have I missed?

Related to this are Dice Drop Generators, which is a similar idea, but is not a formal table. I will be collecting those as well. Often dice drop generators are for quick random maps.