My Other Fantasy RPG Manuals

I have some other fantasy RPG manuals.

I have ACKS, I as a supporter, and got my name in the book and got a softcover set of the rules. ACKS has some interesting ideas that I can use.

I just got the Delving Deeper rules, I have read through the PDF, but have not sat down to enjoy this new booklet. I know that there are some interesting ideas in here.

ACKS & Delving Deeper
ACKS & Delving Deeper

I also got the D&D Next, AKA 5E Starter Set. I have opened the box, but have not made the time to read through it.

I have read through the beta rules and skimmed the version 1 PDFs. I think there are some interesting ideas in 5E, but I have not made the time to dig in and understand it. Creating a character looks to be more complex that I prefer, but I want to be able to sit down uninterrupted and read it through then try generating a character to catch all the nuances. I might play it as a player, but I’m not sure I want to invest in all the rules to run a campaign. Especially since I have spent way more than the new manuals cost just to rebuild by AD&D manuals.

5e Starter Set
5e Starter Set

I also have PDFs of the free OSR Clones: OSRIC, Swords & Wizardry, Basic Fantasy RPG, Microlite 20 & 74, and several others. There are lots of interesting little tidbits in each of these rules, and they each have something to offer. I’m a melting pot of rules as a DM. I leave out those things that are too cumbersome or slow things down, and takes ideas from other DMs and other rule sets. I think we all do that. I don’t know of any DM that does everything by the book. If you did AD&D like that, it would be interesting. I am sure there are some out there that don’t understand that the point of D&D is to use the rules that work for you as a DM and for your players.

I explain RPGs to novices as “make believe with rules”. Growing up, we played cowboys & indians, cops & robbers, army, etc. The disagreements that came up were, “I shot you!” “No, you didn’t.” RPGs put rules on encounters AND have a referee to make it work so that there is some structure that puts a common framework that everyone understands that they use for the mutual experience so that all involved have fun.

 

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UCON 2014 Gaming Convention – Ypsilanti, MI

I live near Kalamazoo, MI and found out the other day that there is a Michigan OSR community on Google+, it is small and does not appear to be anyone less than an hour away. The owner of the community, R. J. Thompson of Gamers & Grognards directed me to the UCON Gaming Convention, November 14, 15, & 16. I had actually read something about it online a couple weeks ago, but was not sure I’d go.

R.J. posted a list on his blog about all the OSR track games. There is AD&D/OSRIC, various versions of S&W, DCC, Tekumel, and more.

Well, I took the plunge and signed up for two games on Saturday, the 9 am S&W Keep on The Borderlands, and the 2 pm AD&D Barrier Peaks. I don’t think I ever played the Keep on the Borderlands back in the day. I might actually own a PDF of it, but have not read it. I’ll leave it for a surprise. I played Barrier Peaks over 30 years ago, I might have bought the PDF of that one too, and I think I am right about bits and pieces, but I will wait to be surprised.

I have never player Tekumel. I just bought the PDF of the original TSR Tekumel rules last week and read through them. I was going to sign up, but the first two tracks were already filled.

There is a third time track of games, but most go until Midnight. I’m just driving over for the day, and in good weather it’s about a 90 minute drive. We’re talking mid-November in Michigan, so no telling what the weather will be. That will give me plenty of time to check out the vendor area and maybe meet up with some people from internet land. What would be best of all, is to find people who live closer to me in South West Michigan.

I’ve lived in Michigan about fourteen years and have only been to Detroit twice, both in the last year. It will also be my first trip to Ypsilanti.

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D&D Next Free Rules Update

There has been an update to the free PDF D&D Next rules. Looking at the file names, only the DM volume changed with version 2, but someone wrote that there were changes in the player’s volume even though the version stayed at 2.

With the DMG coming out soon, perhaps there will be a version 3 soon.

There was lots of posting about this the last week of October. I downloaded the new PDF(s), but have not had a chance to look at them.

I plan to mine them for ideas, not sure I’ll play or not.

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Unboxing My First Order From Wayne’s Books

I ordered a Dieties & Demigods with the Cthulhu and Melnibone mythos from Wayne’s Books on Wednesday evening, October 29th, and it arrived on my doorstep today, Saturday, November 1st! I am sure it made it to me so quickly is that I live in the lower penninsular of Michigan, which is the Eastern Time Zone, and Wayne’s Books is in Arizona, which is in the Mountain Time Zone, so a one or two hour difference. Wayne commented on my article that it was being shipped that same day! Excellent service!

Below I will have pictures of the unboxing, the contents, and a group picture with the DDG from my son. My son got home from work about two hours after I placed my order, and gave me a belated birthday present. We had a big laugh about that!

Below you will see what you can expect when you order something from Wayne’s Books.

The self-sealing box from the USPS was also well taped with packing tape. It wasn’t coming open without some effort, and care!

 

My New DDG Is Here!
My New DDG Is Here!

It was packed tight with cardboard and paper grocery bags, so it had no wiggle room.

Well Packed So It Does Not Rattle
Well Packed So It Does Not Rattle

Here’s all the packing material. It is obvious that it needs to come out before the book, so the book comes out easily.

All the Packing Material
All the Packing Material

The book is in a plastic protective cover that is taped shut then placed inside a UPS padded mailing envelope.

The book itself is in a padded UPPS mailer and a plastic sleeve
The book itself is in a padded UPPS mailer and a plastic sleeve

The book before the final layer is removed. This is kind of like those Russian dolls….

The Book Itself
The Book Itself

Taped to the plastic book protector is the packing slip with a handwritten note of thanks.

Close up of Packing Slip
Close up of Packing Slip

Inside the plastic protective cover is a business card with notes on this order. This is a very good idea! Others who ship things should do this.

Wayne Includes Business Card With Notes Of Your Order
Wayne Includes Business Card With Notes Of Your Order

At first I wondered if this was a catalog, but soon saw it was a module or something. Was this a mistake? I didn’t order this!

What's This A Catalog?
What’s This A Catalog?

No, it’s not a mistake.

I didn't order this.
I didn’t order this.

Woo hoo! Free stuff! I read a couple of the Elric books way back. I don’t recall details. This looks interesting and has some cool art. I’ll add this to my reading list.

Cool! Free Stuff!
Cool! Free Stuff!

Finally, my new books side by side. The one from my son on the right, and the one I ordered on the left. The quality of the book I got from Wayne’s Books matches what he advertised, and it is in noticeably better condition than the one my son got me, but the one my son got me had a kid’s name on the front and it was obvious that it had been used at the table, or at least was well read.

My new DDGs.
My new DDGs.

The one I bought is going back in the plastic sleeve, just in case.

I really liked the art of the Cthulhu and Melniboe mythos, plus there are some cool critters and ideas in there. I’m not sure I’ll ever get to use them in my campaign world, but you never know.

 

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My AD&D Collection – Restored!

I have mentioned elsewhere the Water Damage Incident that destroyed most of my original AD&D manuals and other game things. My character notes and campaign notes survived.

Below I will show pictures of what I was left with and then the now end results.

Two manuals, my dice bag, my miniatures, and one half of my Dave Trampier DM Screens survived.

 

Original Collection 1
Original Collection 1

I also had two modules, the Player Character and NPC Record Sheets, and I photocopied the Combat Calculator from Dragon Magazine, rather than cut up my magazine. (I had all the Dragon Magazines from about issue 50 to about 150 or so. I needed money and gave them to my brother. He never gave me any money, and my parents had a water leak in their basement, and all the Dragons were mush….)

Original Collection 2
Original Collection 2

I only bought one Hexagonal Mapping Booklet. I still have 6 sheets left. I could make that 7, as one has a lightly pencil drawn star chart for my footsteps into Mega Traveller. I started building a campaign about 25 years ago, and that’s all I did with it. I still have the box for that and the manuals.)

I really wish you could just go buy these like in the good old days….

Closeup Hex Sheets - 6 Left
Hexagonal Mapping Sheets – Only 6 left

Closeup PC & NPC Sheets
Player Character and NPC Record Sheets

Dragon Magazine Combat Wheel
Combat Calculator from Dragon Magazine

Inside PC & NP CSheets
Inside PC & NPC Record Sheets

I only ever bought two modules back in the day. I bought Ravenloft for the cool 3-D style maps. I bought Village Of Hommlet for a low level adventure. I have never ran either of these. If I recall correctly I have played Ravenloft. I do have several of the classic modules in PDF from DriveThruRPG, etc.

My Only Modules Ever Bought
The only modules I ever bought.

What’s not to like about these maps. I think they are cool, and like most players of RPGs, I like maps!

Ravenloft Map 1
Ravenloft Map 1

 

Ravenloft Map 2
Ravenloft Map 2

The saddest part, was that one of the books was the Dieties & Demigods with the Cthulhu and Melnibone mythos. Several years ago, when I decided to rebuild my collection, I soon found most of the other rule books at my FLGS. All except the DDG. Then a few days ago, I ordered the DDG with Cthulhu from Wayne’s Books. About two hours after that, my son got home from work, and gave me one as a belated birthday present.

Below is a picture of my rebuilt collection with the DDG from my son, including a Dave Trampier DM screen.

I also added the Wilderness Survival Guide and the Dungeoneer’s Survival Guide, which I never had.

Also this past summer, I stopped by Table Top Game and Hobby, on my way to my baby sister’s wedding, and picked up the core book re-prints. (This is the 20th year of operation, and the owner, Phil Kilgore, who was a year or two behind me in high school, but we gamed together often back then, had customers roll a d20 for a percentage off. I rolled bad, a 2, and he let me re-roll and I got 8% off, I think. Phil said back in high school that he wanted to open his own game store, and he did.) I am keeping them in their plastic wrappers, just in case.

I also have another Player’s Handbook with the Dave Trampier cover. It is in near pristine condition, but I could not find it to include here.

I also managed to get most of the PDFs before WotC halted them. I got the Player’s Handbook, which is now unavailable since they started selling them again. I didn’t get the Oriental Adventures PDF, I don’t remember if it wasn’t available, or because I kept mis-remembering and thinking I had the book. I picked up Oriental Adventures last year, and the Fiend Folio this past spring.

Rebuilt Collection Plus 2 Books
Rebuilt Collection Plus 2 Books

Here is an inside shot, of my precious…. I mean, the birthday present from my son. Now my collection is restored and expanded.

My New DDG From David
My New DDG From David

Here is the “final” stack of my AD&D Manuals, less the like new Dave Trampier cover Player’s Handbook, and the Dieties and Demigods I order from Wayne’s Books, on Wednesday, October 29th. Of course, just after I finished uploading these pictures and putting my manuals away, the mail came with my new precious. I will write up another post with the unboxing.

My Stack Of AD&D Manuals Less One PH And one DDG
My Stack Of AD&D Manuals Less One PH And one DDG

 

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OSR Converters

When converting between game systems, what types of things need conversion?
  • Armor Class: Ascending/Descending or other.
  • Monster Stat Blocks – # appearing, AC, HD/HP, etc.
  • Coins – Is it gp or sp standard and what is the ratio of one type of coin to another?
  • Distance – feet/yards/meters vs. indoor/outdoor, etc.
  • Combat Tables – Within OSR style rules, this shouldn’t change much, or so I think. In Delving Deeper the probabilities have been adjusted to be more statistically correct.
  • Saving Throw Tables – How many types of saves are there? Some clones have opted for a single save.
  • Turn Undead Tables – The scope and efficacy differ slightly, but what about the rolls to turn?
  • Some might need conversion of treasure tables or experience point conversions.
  • Crossing genres/rule systems, like the 1E DMG – six guns & sorcery with AD&D & Boot Hill, abilities need conversion.
  • Thief/Assassin/Monk Abilities – Is this something that needs conversion? It depends on the rules system. [I like the d6 thief skill idea from a week or so ago. I’ll have to find the link for that article and link it here. I thought I saved it, and Google is giving me older stuff. I thought it was recent.]
  • Morale checks – Something simple that doesn’t take too much calculation or rule consultation and slow play.
  • Grappling – Again, something simple. This is more of which rules system does it best and use that for your game(s).
  • Missile and Grenade Like Weapons – Something simple. Again, which rules system does it best.
  • Feats – I’m not a big fan of feats as it takes away some creativity. Certain things might still need a roll, but roll against the ability that makes most sense, like a d20 or xd6 depending on how difficult. This part makes porting characters from one edition of D&D to another quite difficult from what I have read.

AC, Money, Distance, and Monster Stat Blocks look to be the big ones to be concerned about.

For monsters, the simplest is to convert the same critter to the same critter just using what the other rules use. It is only an issue for unique critters or your own design.

I have seen some tables here and there about conversion, but did not make a note of it and don’t recall if some PDFs of rules discuss this, or I read it somewhere online….

The two ideas I managed to find were for AC conversion, fairly simple, and monster conversion. With the release of 5e/Next, the focus is on converting 1E stuff to 5E. I am more interested in 1E and 0D&D and converting between clones, when there are differences.

For the most part 0D&D and AD&D and clones are close enough that there is very little need for conversion, other than armor class. I’m just interested in collecting any such tools that might be out there.

Has anyone put together a spreadsheet to aid in converting money systems between rules/campaigns/house rules? I haven’t tried to figure out the math for that, it may not be as easy as I think it should be.

[EDIT] Thanks to Alex Schroeder, of Alex Schroeder’s RPG Blog for reminding me of the OSR Rosetta Stone on the Hack & Slash blog, by Courtney Campbell.

[EDIT: 11/17/2014 – The Updated OSR Rosetta Stone that adds 5e and ACKS.]

Others are interested in RPG system converters, so I will link the ones I have found via Google below:

Armor Class: (This is the most commonly mentioned conversion.)

Old School Armor Class Systems Comparison (Tables)

Is the Main OSR Division Descending / Ascending Armor Class?

D&D 5e: Backward Compatibility and Combat Math

Ascending v. Descending Armor Class

I wade into the greatest OSR fight ever, several years late

Converting from Descending AC to Ascending AC

MONSTERS:

Conversion of LotFP (OSR) monsters to D&D Next Final Playtest rules

Stan Shinn’s 1e to 5e Combat Tracker

D&D 1E/3E to 5E Monster Converter

Anyone done a Pathfinder monster conversion sheet?

MOVEMENT:

Movement and Travel

Old School Movement Conversion Table

VISIBILITY:

Visibility and Illumination

ENCUMBRANCE: (Not so much conversion of encumbrance, but a discussion of an alternative system.)

“Inventory Slot” system in a “Survival Mode” game?

CHARACTER/NPC: 

Are there any systems or recommendations for converting existing characters and NPCs to other versions?

What is the best way to convert a character to a system that uses feats? How do you decide what feats they get?

THIEF SKILLS:

Placeholder for the article on a d6 mechanic for thief skills that I read recently and as I recall, it was a recent article and not something I stumbled on that is a few years old.

OSR COMPATIBLE/STAT BLOCKS:

OSR Compatible Logo

OSR Stat Block Revisited

OSR Compatible Standard (Discussion)

A Simplified OSR Stat Block – On the Quest For the Perfect Game

Is D&D Next is Compatible With AD&D 1e “Out of the Box” – Wizards May be Saying So

Adventure Conversion

Swords And Wizardry Is The Rosetta Stone of the OSR (There’s that Rosetta Stone usage again….)

Previous edition conversion to Next? Have you done it?

BLOOD & TREASURE (Discussion, mostly general of his RPG that takes a bit from other RPGs)

Please let me know if there is an article on a listed topic that is beneficial to add to the mix.

Also let me know if there is a category I left off and a link to a discussion of converting that category between systems.

NOTE: I am more interested about moving between 0DD/AD&D and clones, than 5e/Next. However, if there is a link that ties 5e to a specific OSR product that will enhance the OSR conversion discussion, please share. I have a feeling that 5e may end up being the cross reference point for a lot of people.

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NaGaDeMon – 2014

On Wednesday, I wrote about my considering whether or not to sign up for NaNoWriMo 2014. I had mentioned that I had seen things online about similar ideas for designing games. Well, I ran across an article at The Savage Afterworld that discusses NaGaDeMon – National Game Design Month, also the month of November.

While I don’t have a game idea, I thought I’d mention it here, in case anyone else has the inspiration for a game idea and just needs a little push to get started.

I would recommend that anyone contemplating a Kickstarter for a game, use NaGaDeMon as an opportunity to either develop your idea, or to polish your game, so that you have something that you can be proud of and people who support such a Kickstarter will be glad they did so.

I will be signing up for NaNoWriMo 2014 and will be cranking out my first draft of a novel. Just writing about it on Wednesday caused some ideas to bubble up, so I have some things that have solidified in my idea of the story. Not specific dialog, but plot points, or turning points in my story that have to be hist along the way for it to work. I have also identified points that are critical for the success of the story. Some resolution of points that are required to bring it to a successful closure.

For me, a successful closure for a short story, novella, novel, or series of books is where the how and whys are answered sufficiently to leave the reader satisfied, yet still wanting more. How many of us have read a book and when we get to the end are left scratching our head trying to figure out what happened. Some books are this way intentionally, and a well crafted one, you can tell. But if you have ever read a story where the author just couldn’t wrap it up and make it make sense, you know what I mean.

In my story idea, I know how I want it to end, but there is a big hole of how to make it make sense with the rest of the story. This is one of those things that as I write, it will gel and it should not be a problem to make it work. However, if I can’t make the why does this need to happen in the story work, I will have to change how I envision the story ending. If I can pull off the ending I envision, it could lead to a second story/book. That is not my goal, but is an idea that has occurred to me.

I also have tons of other ideas coming to me about my hex in the Tenkar’s Landing Crowdsourced Sandbox Setting. I will have to add those ideas as either drafts or full-fledged ideas to my blog, since some are worthy of an article others may find useful.

I am glad that the ideas are flowing, but it would be nice if they would get in line so I could get them all down before they fade into the ether….

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Old Age And Treachery

An old saying, “Old age and treachery beat youth and skill.” I didn’t spend enough time on Google to find who said that originally. I did see that there is evidently a Waylan Jennings song either by that name or with that line.

My boys and I have wrestled since they were little. It has been a long time since I could wrestle them both at once, but one at a time I can also still out wrestle them. Not bad for a fifty year old bald fat man who once broke his back. Although my youngest is built like a linebacker and probably equals my weight, he’d be a challenge. My oldest is a bean pole that I have at least 50 pounds on him, so I can move him and pick him up as needed.

I haven’t taught them all my moves, and they didn’t really wrestle and get into the fights like my brothers and I did. What’s the other saying, “I taught you everything you know, I didn’t teach you everything I know.”

Magic users and sages will guard their information jealously. Sages are more likely to part with their knowledge for mere coins, but more likely for more information to add to their knowledge. Wizards and illusionists will want to add to their spell books or acquire items that will help them. If mages need money, they will make that seem like they are making an exception to take a larger chunk of coin since the character(s) don’t have any magic they want or can use. Wizards and their apprentices would not be on equal terms until the apprentice nears parity with the master. If the player characters become wizards, will the former 7th level master also advance? In my campaign, I have the classed NPCs gain levels unless I have determined they have retired from adventuring, and their earning of experience is very slow.

Thieves, assassins, monks, druids, and some fighters might have techniques and skills that they reserve for use when they are moving up the hierarchy, assuming AD&D 1st edition rules. I don’t know the newer editions and if they had the same combat to advance rules.

Rangers and Paladins would tend to guide and train each other, but could hold back some skills for personal or personality reasons.

Good Clerics would only hold back mysteries that their fellows were not ready for. Evil or chaotic clerics might hold back information that threatens them being the most powerful cleric of X in the land, world, universe.

I don’t know specifics of how I would use this idea in my game, so far, not a table or some mechanic like that. I have vague ideas of personality quirks, like the guy at work who won’t share what he knows because he thinks he’ll lose his job if others know how to do it.

What ideas does this generate for you?

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RPG Game Design

My thoughts lately are on RPGs and their design. It occured to me that there are certain aspects that need to be accounted for in such games.

Genre – This should be in some ways, perhaps most ways independent or not the major driver of the rest of the game mechanics. The mechanics should provide a clear and relatively simple way to convey the various “standards” of the genre that require game mechanics. The flavor or story for the genre should be independent of the mechanics. For example, one can use any fantasy rule set to play a dungeon delve.

Parameters – This is the guts of the game. How does one represent the reality of the world, the situations, the crowds, and the abilities of the characters?

Characters need to have ways to interact with the physical world, such things as strength, dexterity, constitution, charisma, and movement. Can you move something? Can you do it gracefully? Can you take a hit? Can you influence others? Can you run away, or catch someone?

Then their is the internal world, of intelligence, wisdom, knowledge, etc. that influence what you know and how well you can express or use it in the game.

Will the game ever need combat? I can’t think of any RPG that I have played that didn’t have some sort of rules for combat. How detailed do they need to be? Does combat make time stand still and it take hours of real time to determine what happens in a few minutes?

Will the game strive to mimic certain aspects of reality and to what degree?

Will role playing be used as a cornerstone to get past the need for rules on every little thing? Can the game be played and enjoyed without a serious commitment to sticking to your character role playing?

Will an in-depth example/instructions be needed to explain how to play this game?

How will actions that are not a given be resolved? Coin toss, drawing from a deck of playing cards, standard six sided dice, or the usual trope of various types of dice?

Will characters advance in power, abilities, or levels? How is this to be determined?

Will the rules be simple enough that anyone can quickly grasp them, or do they need a serious understanding of the game world and have multiple books to make a session even feasible?

Most RPGs rely on the same structure, abilities, levels, combat tables, dice, etc.

I have read many various discussions of RPGs and rules of newer RPGs, some go the lightest of all possible rules, like Risus; while others seem to go for making a roll out of everything and take the need for any role playing or creativity out of it.

Fantasy games have magic and so forth. Science fiction has exploration, nuclear or other apocalypse, etc. Horror, like Cthulhu has everyone going crazy. There can be westerns, spies, superheroes, or any other literary or movie genre that you can think of.

The best rules are ones that your gaming group can get behinds and use to make the experience of a game session fun, enjoyable, and worth repeating. I started with Blue Book Holmes Basis D&D back in the spring of 1978. It got us started. When Advanced D&D came out, we understood that it was better than mere “basic”. I have learned over the last few years online, that there was a lot to Basic D&D that I missed out on, mostly ideas and so forth. It really isn’t that different than AD&D. There are a lot of rules in AD&D that I ignore, especially relating to combat. In general, if it doesn’t make sense, or unnecessarily complicates things, I avoid it, or come up with something simpler. If it is all about paper shuffling and consulting the rule books, it gets old fast.

As I say often, if it isn’t fun, you’re doing it wrong.

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I’ll Never Get Out Of Debt Now

I did it. I saw that Wayne’s Books is having a sale, so I found a Dieties and Demigods with Cthulhu and Melnibone for 99.00 and bought it, the coupon lowered the price to 84.99. I went with the free shipping, so it should be he in 3 to 4 days. So there is a minuscule chance I could have it Saturday, November 1st, but more likely, Monday, November 3rd.

Once I have that book, I will have completed re-building my set of AD&D books lost to the bust water pipe so long ago.

I can’t wait to look at the art again!

I’ll post pictures of my re-built and expanded collection, when it arrives.

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Ramblings of an Old Gamer