Tag Archives: Kickstarter

Review – Lost Hall of Tyr

I received a pre-release copy of The Lost Hall of Tyr, by Doug Cole of Gaming Ballistic, currently in the middle of a Kickstarter with 16 days to go. It reached the base funding goal yesterday. I am late with my review dues to my computer dying. Now that I have the replacement up and functional, I was able to read this 52 page PDF.

This is a Norse/Viking based setting. Doug has written many articles on his blog, in recent months, about his work with a Viking/Norse re-enactment group. They study history and martial arts based on Viking weapons and armor.

Doug developed this from a scenario he ran at GenCon 50, back in August. It allows the players to engage in grappling with encounters, should they desire it. The grappling mechanics are based on his 2016 Kickstater, Dungeon Grappling. It is a D&D 5e adventure for four to six characters between 3rd and 6th level. NOTE: I am a big fan of his model for grappling as seen in my review of Dungeon Grappling. I have follow up reviews of the final PDF, book, and eBook here.

The introduction makes clear that this is a scenario designed to showcase Dungeon Grappling. It is also set in the world of Etera, which is the setting for the forthcoming Dragon Heresy RPG.  Three ideas in bullet points makes suggestions for incorporating this adventure into an existing campaign.

The first 30 pages are the adventure. There are three pages about wilderness travel and weather. Fourteen creatures are presented in the bestiary section, with one per page. The final two pages before the OGL are quick-start rules for grappling.

The various stages of the journey to retrieve the mcguffin weavean interesting adventure in a Norse inspired world. It is not all combat, or more specifically of the hack and slash variety. There are some twists on creatures from how they are often presented in RPGs, making them new creatures. There are a lot of ideas in here that one could pull out and use in their own games. Several of these ideas can be used with any genre and ruleset.

What I liked:

  • The layout, background image/color, and font are easy to read on screen.
  • There is a hazard table for random occurrences for the overland journey.
  • He has an interesting mechanic for how to deal with a rickety rope bridge.
    • In addition to the bridge itself, several methods of crossing the bridge or crossing in other ways are suggested.  Skilled players will be able to come up with other ways to cross.
  • Another interesting mechanic is included for dealing with river rapids. After a certain number of failed checks to avoid drowning, an individual enters “combat” rounds with the river and takes damage for each round they fail to keep their head above water.
  • Several of the encounters are for creatures that will attempt to grapple, giving the opportunity to use the grappling rules.
    • There is a quick start of the grappling rules.
    • Each creature in the bestiary includes their grappling stats. Player characters will need to calculate their grappling stats. I would recommend doing so as part of character creation or for pre-gens the GM supplies.
  • The pages on wilderness travel bring in realistic amounts of food and water requirements.
  • Since mountains are involved there are mechanics for dealing with climbing. An example is also provided.
    • It includes methods for avoiding falls, and how to save yourself or others from a fall.

What I’d like to See:

  • Since this is a pre-release and not the final PDF, it has several issues with missing words, or words out of order. I know these will be addressed in the final copy.
  • There is no table of contents, but like in Dungeon Grappling, I know it will be hyperlinked to the different sections.
  • There are placeholders for many pieces of art and all the maps, so the layout is basically complete.
  • I did not see anywhere in the PDF what number and level of characters this adventure is for. This is a helpful piece of information to know when selecting it for ones players or creating pre-gens for one-shots or convention play.

Conclusion:

I backed the Dungeon Grappling Kickstarter because I liked the initial grappling rules from The Manor #8, as mentioned in the review I linked above. Doug does good work, and gives regular updates after the close of the funding campaign, and delivered three months ahead of the delivery deadline. Based on that experience, I would expect similar efforts to deliver this Kickstarter.

This is a neat adventure that gives one lots of ideas for running a hexcrawl style scenario in 5e. If you are a fan of the OSR and are curious about 5e, this will fill that need. For those wanting to see an adventure with dungeon grappling baked in, this is your chance. For 5e fans that wander about old school style of play, this guides them through the process.

I find this an imaginative way to blend the Norse mythology and the fey of that mythos with 5e and the dungeon grappling mechanics. I am curious about the art and maps missing from the pre-release PDF. For $7 you can get the PDF, and $20 gets the PDF and softcover. There are tiers for multiple copies. All backers get their name in the credits.

 

 

Old School Gamer Radio: A D&D Resource

Old School Gamer Radio: A D&D Resource has a Kickstarter to help fund a new website described as an index for the OSR. It won’t host the content of others, but point to cool OSR goodness in all the corners of the web, whether blogs, G+, FB, and so forth. There will also be new content on the site.

+Matt Finch of OSRIC and Swords & Wizardry fame, along with Zach Glazer are behind this. Matt has started a new You Tube channel, Uncle Matt’s D&D Studio. He asks that subscribers to his old channel subscribe to the new one.

This sub-heading from the Kickstarter page lays it out: “A unified website for old school D&D, with searchable links to the old school community’s locations, plus content from Matt and others.”

While the Kickstarter hit its initial goal quickly, they would like to reach the $7,500 stretch goal to ramp up the website and You Tube efforts to their maximum potential. This is a shorter run Kickstarter with just 9 days left to go. If you like the OSR and like the idea of having a central place to find the stuff you don’t yet know about, consider backing this. This update video explains it a bit more.

I went crazy and backed at the highest tier to sponsor a video. I can’t stretch beyond that with cash, so I’ll back it with my online efforts.

We had a website a bit like that with the former OSR Today, but its creator had health issues limit his ability to continue that project.

D&D 5e is seen as OSR like by many, so this isn’t a Kickstarter just for grognards from back in the day, or those who like OSR style play.

While Matt and Zach are both connected to Frog God Games, this is an independent effort, although personally supported by +Bill Webb.

Dungeon Grappling Final PDF Reviewed.

I was honored to get an advance copy of the PDF based on my review of Grappling Old School, in +Tim Short’s The Manor #8. Check out Tim’s blog, Gothridge Manor. Based on comments in my review of the advanced copy, Doug made changes. He did this based on feedback from all the reviewers. He went above and beyond and even though the Kickstarter was just shy of the final stretch goal for a custom cover, he did it anyway.

The PDF comes in at 53 pages, it has awesome art, and the table of contents is hyperlinked. The index also contains hyperlinks to the page numbers. Color coding of the section headers is continued in the table of contents and the index. There is a background image, but unlike most of them I have seen, here it is faded out so I can actually read the text. Attention to the details of both usability and legibility in the text is awesome!

There is an in-depth overview of the core concepts for a cleaner, simpler, and easier to run grappling system. It covers generic concepts that will accommodate any older rule set, as well as many clones. There is also special focus for both D&D 5e and Pathfinder. Monstrous grappling is also discussed. Finally, there is a reference section with three reference sheets, one of my suggestions, to reduce the need to refer back to the rules.

One can take all of this system, or just the parts they need. I play AD&D, and its grappling system is so cumbersome that few dare try it. I plan to implement this in the games I run and an upcoming special project game on Roll20.

Along with the release of the PDF, there is an eBook format in both mobi and ePub formats. I’ll also fire up my Kindle and review the eBook as soon as I can.

This was Doug’s first Kickstarter and he is delivering way ahead of schedule. The PDF was slated for February, and delivered in January. The printed book was planned for April delivery, but has shipped in January. His constant updates were to the point of wishing it would ease up a bit. But unlike some notoriously failed Kickstarters, that is the kind of problem a back wants. the books have shipped and I’ll be getting mine any day now. Look for a review of the physical book soon!

Doug took one reviewer to heart about the art and has published a book of just the art. The cut is for the artists to get a bonus, St. Jude’s Children’s Hospital, and towards a bit of the overhead. You can buy Dungeon Grappling On DriveThruRPG and on Doug’s website, Gaming Ballistic.