The S’Rulyan Vaults – Kickstarter Received

The S’Rulyan Vaults is the third Kickstarter that I have received the reward in the last week. All of them have been well focused on a short delivery window after fulfillment. S’Rulyan Vaults funded on May 14, with a target delivery of July, 2016. I received mine on May 23rd.

This Kickstarter was unusual in that it had a single pledge level of $5, and is strictly a PDF. It includes two version of the map in old school blue and a parchment style map by Glenn Seal of Monkeyblood Design. There is also a character sheet by James V. West. Interior art and the cover are by Bojan Sucevic. The PDF is a description of a dungeon and lots of tables for what is going on in various locations/aspects of the dungeon.

The PDF is a mini-setting with snake men as the bad guys. The tables each serve a function to help make the adventure different each time it is played.  I like the things the tables do. Some of these tables are for presenting magic items, but in addition to a +x weapon, there is an additional description to make it not just a magic weapon or item.

Glenn’s maps are awesome and the PDF is well designed. The tables are focused on keeping the dungeon “alive”. These tables have ideas that one could use in any dungeon/OSR setting. The character sheet is one of several that James shared on G+ several weeks ago. Interior illustrations are very nice and help set the tone.

One could use this as a stand-alone adventure, or use it as an introduction to the recurring snake men, or the upper level of a megadungeon.

Unlike most dungeons, there are no room numbers or map key. There is a d100 table to roll for what is found on the search of a room. I find this idea interesting, and it will further server to make each foray into the dungeon unique. That is one way to make a dungeon come alive without the tedious task of re-stocking. It also allows GM’s to make it their own and populate as they see fit. One can just as easily run it real time, or roll each room in advance of play.

It definitely gives me some ideas for how to approach my own adventure design to make things flexible across both systems and personal preference of the GM.

The S’Rulyan Vaults is available on RPGNow for $7.00.

 

New Big Dragon GM Screen – Another Fulfilled Kickstarter

My order for the New Big Dragon Classic Edition GM Screen Kickstarter came in the mail today. It is quite the hefty package. I’d guess it weight about as much as my AD&D Player’s Handbook. The tables are geared towards 0D&D/Holmes/BX/Labrynth Lord/Swords & Wizardry/Delving Deeper and other similar clones.

The estimated delivery date is June, 2016, and I got mine on May 23, 2016. This is how you do a Kickstarter!

It was well wrapped in a plastic envelope and cardboard shipping box. The contents of the box were tightly shrink wrapped together.

Box
Box

 

Shrink Wrapped
Shrink Wrapped

As with all the other things Richard LeBlanc has done, the text is clear and easily readable. Thanks to public domain art, it has some very cool illustrations.

There is a nice thank you page on the same heavy card stock as other items, signed by Richard and his colleague, David Wellborn.

Thank You Page
Thank You Page

Similarly, there is the obligatory page for the OGL (Open Gaming License).

OGL
OGL

Next are two booklets. One for a collection of cleric spells, up to 5th level, and the other magic-user and elf spells up to 6th level. The booklets were shipped flat for better condition on arrival. This requires the user to fold them. I need to by a bone folder, as I have gotten several items like this, and manage to never fold them straight.

Cleric Spells Cover
Cleric Spells Cover
Cleric Spells Interior
Cleric Spells Interior
Magic User Spells Cover
Magic User Spells Cover
Magic User Spells Interior
Magic User Spells Interior

There are character sheets, one generic, and one for each class: Cleric, Elf, Dwarf, Fighter, Halfling, Magic-User, and Thief.  These are heavy card stock, and very nice. I hate to write on them. I’m considering having them laminated so I can re-use them….

Character Sheets
Character Sheets

There is also a spell record sheet and a character log sheet for the GM to keep track of a party. These sheets are also of durable card stock.

Spell Record Sheet
Spell Record Sheet
Character Log Sheet
Character Log Sheet

There is a Game Master’s Table Reference Document with all of the tables on the GM screen.

GM's Table Reference Document
GM’s Table Reference Document

Finally, there is the two part GM screen. Only one section of the screen has player facing tables for experience points for each class, and ability bonuses and penalties.

One screen has the combat sequence, game turn and game day sequence, the saving throws for each class, attack tables, missile ranges, AC by armor type, variable weapon damage, monster reactions and XP, clerics turning, and thief abilities. One handy table is the special abilities by class. It shows the armor, weapons, and shields allowed by each class, if there is infravision, and other notes. The cleric turning table is repeated on the cleric spell sheet.

Screen 1
Screen 1

The other screen has retainers and hirelings with details on recruiting retainers (henchmen), cost for mercenaries and specialists. The movement and encumbrance section has indoor and outdoor movement and pursuit rules. Finally, there is cost of weapons and equipment, and treasure tables. To me, it makes sense to have weapons and equipment on the player side of the screen, but this is something the GM also often needs.

Screen 2
Screen 2

I can’t think of anything that I am always wanting at my finger tips at the table. All RPG designers should keep in mind the most used tables in their game and have a section or appendix with all the most used tables.

The flip side of the character sheets are blank. The only thing I would think to add to them would be the equipment and encumbrance lists. I think that is a minor point.

This offering is high quality. In some ways, it is almost too pretty to use. However, I will endeavor to get over that concern and use it when I run 0D&D or one of its clones.

This Kickstarter includes PDFs of all the items. Once the Kickstarter is shipped, I am sure it will be available on RPGNow, if you are interested.

You can follow Richard’s Blog, Save Vs. Dragon here.

World Architect Cards – A Kickstarter Has Arrived!

Yesterday’s mail had the fulfillment of my pledge to the World Architect Cards. I pledged at the level for a deck of World Architect Cards, and Dungeon Architect Cards, as I missed the Dungeon Architect Cards Kickstarter. It also includes a PDF of the deck and all stretch goals. This arrived May 20, 2016, and the stated delivery date on the Kickstarter is for September, 2016. Way to go and deliver ahead of time!

Packed Tight
Packed Tight

 

The Kickstarter was ran by Simian Circle Games, developer of Far Away Land. World Architect Cards is the fouth Kickstarter for Simian Circle Games, and the third to be funded. It took two tries to get Dungeon Architect Cards funded. Far Away Land did not grab my interest, and I missed the DAC Kickstarters. The WAC Kickstarter grabbed my interest.

DAC & WAC Side By SideDAC & WAC Side By Side

I’ve been busy with work and other real life concerns, so I didn’t open it until today. The box used was the right height to hold each deck and the width and length were packed with foam peanuts to hold both decks firmly in place. The tape job on the box plus the label placement hid exactly how the box opened. So I knew the contents should be in good condition.

DAC Back of Box & Instruction Card
DAC Back of Box & Instruction Card on Top of Deck

The Dungeon Architect Cards is a deck of 54 cards with 53 DA cards and one instruction card. The tuck box is unlike any I have seen before, and makes for a tight fit to get the cards out. After taking the deck out a few times, I can already tell that I want a different box. I’ll stop by the FLGS and get a plastic box.

 

DAC - Showing Box Construction
DAC – Showing Box Construction – You can slide a card or something through that flap.

The DA Cards have a room on each side and each side has 12 descriptive words. You draw a card, pick which side to use by choice or coin flip, put it on your map with a description and decide which door to use for the next room, and repeat. There are cards for room, odd shaped rooms, corridors, and intersections.

There are five other cards that are not rooms. The five cards are Dungeon Lore, Settlement, Wilderness, Traps, and Treasure. They suggest ways to flesh out the dungeon and its surrounding area with categories of information and words for each category. For example, the Traps card has trap type, triggers, location, danger level, disarm difficulty, effects, and disarm by. These five cards alone can be used to help generate dungeons and their surrounding area across your map.

Unlike the DA Cards, the World Architect Cards were shrink wrapped and in a standard tuck box and the cards were easy to remove. There are 72 cards with 71 WA cards and one instruction card. I have the stretch goal deck, the way the rewards on the KS read, there is a 54 card standard deck for some pledge levels.

WAC - Front of box and Front of Instruction Card
WAC – Front of box and Front of Instruction Card

WAC provide locations that are either biomes (forests, desert, mountains, etc.) or builds (castles, bridges, mines, etc.). Each card is double sided, so 71 cards have 142 locations. There are a list of 15 descriptive words and a d6 option for weather. These cards can be used to create area maps, world maps, or random maps for hex crawls or being transported to a new location suddenly. One could also use them to describe illusions.

WAC - Back of box and Front of Instruction Card
WAC – Back of box and Front of Instruction Card

Some of the locations in the WAC deck are dungeons, so you can use DAC cards to build the dungeon.

Need a quick five room dungeon? Then draw five cards from the DAC deck. Or however many rooms you need.

I have an interesting idea for an experimental campaign. I will do a map and randomly place dungeons and then use the DAC and WAC decks to connect it all. I’m thinking a die drop table using d6’s and the number on the d6 is the location of the dungeon entrance on a hex map. I’ll pick a method to generate the number of dungeons over the map, and a method for how many rooms they have. I’m thinking I’ll use a desk pad for the drop so that their aren’t too many too close together. I don’t have hex paper that big so I’ll use a section of Gaming Paper. This experiment will give me a way to evaluate both decks in a way that will be useful for future use.

I don’t have time to implement this idea at the moment. I need to clean out my garage so I can get my kayak down and enjoy the lake now that the sun is shining.

EDIT: I found that Far Away Land has a YouTube Channel and they have this video on how to use the World Architect Cards.