Play Testing Commences

Today was an awesome day of gaming!

I usually either play or run on Roll20 noon to 4. The GM for today had to call off due to illness.

I wasn’t worried. I had an offer to play test my new card game idea at the FLGS, Fanfare. A new game I wrote about a couple weeks ago. I just got the play test deck I ordered yesterday.

It is a game that I thought would work for 2-6 players. I two person game is obviously different with the card flow, etc. It took about 90 minutes with figuring out a couple workarounds for things that were unclear in the initial rules.

I ended up with valuable feedback, and a real basis to evaluate my game idea. It amazed me that the game played almost exactly the way I imagined it. I can see the play of this game in my mind’s eye. I very rarely have such clarity with an idea, and even more rarely manage to execute it in the real world. Talk about happy. Thanks to Joel, Playtester #1!

Running Metamorphosis Alpha

MA-Red Shirt Metamorphosis At One Well Brewery
MA-Red Shirt Metamorphosis At One Well Brewery

Since my chance to play on Roll20 got cancelled, my first play tester’s friends were free after 5:00 PM, so I went to a game friendly brewpub, One Well Brewing. I ran my Metamorphosis Alpha [Affiliate Link] scenario, Red Shirt Metamorphosis, that I have ran online a couple times, and at UCon a couple years ago. I’ll next run it at Marmalade Dog at the end of March. Four players new to Metamorphosis Alpha [Affiliate Link] and several new to old style play or seeking old school simplicity.

They were not used to player knowledge and common sense questions being the way to approach the situation. I gave them “hot stove moments” where they had missed obvious questions to ask. There were too used to GMs spoon feeding them everything. Once they realized the initial conditions I set was not 100% of the available environment, they got into it. They “beat” the scenario by achieving the goal of a four hour convention setting in 3 hours. They had more gear in spite of having worse rolls to set the initial conditions of the scenario. We exchanged contact information and will work on setting up a game.

Play Test Number 2

Play Test #2
Play Test #2

After the game, I mentioned my card game and they were eager to try it. So I had 4 players, and Joel, play tester number 1, was one of them. With me, we had 5 players. This made the game take about 45 minutes and we did a lot of talking and figuring out a few of the situations that arose to either adjudicate, or consider a rules revision.

Once again, I did not win, but I didn’t care. People were playing my game! Not only that, they liked it! Each of them said if this was a Kickstarter, they would back it! I suspected it was good enough for Kickstarter. By that I mean, a solid idea that can have the rough edges worked out through more play testing. If I do my job right and iron out all the details, a Kickstarter to fund art should easily fund, and could do better than I expect.

More valuable feedback was given. The two best, or my favorite comments:

From Jake from the second play test game, when I asked what he liked the best about it. “Playability – You can pick it up and be playing quickly.”

Joel, the most experienced player next to me, after two games said, “The light learning curve.”

Jake was really excited, and knows a lot of student artists who might be interested in doing art for the cards. I’m glad to consider new artists, if their art style is what I’m looking for. If my efforts can get them exposure and regular work, even better.

I’m bringing my play test deck to Gary Con, and if you’re around when I’m not running or playing, we can definitely play. I’ll be there sometime Wednesday, which reminds me I need to figure out travel plans with my roommate for the weekend. We have yet to set a time to leave.

This is so cool!

One Bookshelf Affiliate Sales Totals for 2017

I decided to take a look and see what my annual sales through my OBS (DriveThruRPG, RPGNow, & DMsGuild) links generated.

In total, I earned $37.10 for 120 individual products. Six products had multiple sales. The big seller was five Hex Kit Volume 1: Fantasyland Tileset, [Affiliate Link] for use with Hex Kit [Affiliate Link]; and two sales each for the remaining 5 products. 114 products had a single sale.

Of the five products that had two sales, three are familiar: Dungeon Grappling [Affiliate Link], Players Handbook (1e) [Affiliate Link], and White Box Omnibus. [Affiliate Link] The other two, I have never heard of.  The Downtown Dataheist [Affiliate Link] and Cross-Class Subterfuge [Affiliate Link].  I don’t know those last two, so I can’t recommend them.

$37.10 isn’t bad. If I hadn’t spent most of it buying other products, I could use it for a few years of my domain name, or about a third of my annual web hosting fees.

I have no illusions of getting rich or quitting my day job, but it would be nice to beak even on my efforts at blogging my thoughts and reviews. If you like what I do, please consider buying your OBS gaming materials through my affiliate links.

I’m also a Game Science affiliate. Please consider your next dice purchase through my site.

The Amazon Affiliate program is tough to get a sale. I have links to things at Amazon, but not so much on my blog. I have added an Amazon Affiliate badge to the main page of my blog. I include links to the D&D 5e books, and the equipment I use for YouTube videos.

I’m debating starting a Patreon. I told myself that I wouldn’t even consider it until I reached 100 YouTube subscribers. That’s a milestone I reached in early January. Do you value my stuff enough to pay for it? I’ve been infrequent in posting lately, but with a Patreon, I would have at least one blog post a month, and one YouTube video a month. I would structure it for a flat monthly fee, if I did it.

I’m curious what you all think of that. My habit is to deny that I’m any good, and am not worth it. However, I don’t see the value of my efforts the way others might. If you think what I do via my blog or YouTube channel has enough to merit a Patreon, please tell me in the comments.

Card Game Idea Strikes

Last year at Gary Con IX, I had an idea for a couple of card games. I’m not a big card game player, mostly because I don’t have a regular in-person gaming group. I have some rough outlines for those, but I need to polish them a lot so they are coherent and explainable to another person. Towards the end of this post, I mentioned I had a card game idea.

Creative lightning strikes come unexpected and this happened to me last night. A much simpler variation of one of the ideas from the last Gary Con came to me. It was one of those, clear and almost fully formed ideas.

I hurriedly typed up the basics that came to mind. This morning, I was filled with the ideas to round out the game, and typed out most of the rest of the rules. I think it’s a playable game, and there are some twists and turns in it so it will be different each time.

My level of excitement and inspiration may not translate to others, but I think I can polish what I have for clarity, and mock up a deck in time to take it to Gary Con X. There are so many creative gamers there, and the low-key atmosphere is a great place to hone game ideas. If my game has merit, it will be evident from how others receive it. A good elevator pitch will help.

I ordered 500 blank playing cards from Amazon [Affiliate Link ]last year, and started trying to mock up my original idea, but it bogged down. Scribbling out the card faces and leaving the backs blank will work for a rough play test, but it would be cool to have a mockup with a printed back and public domain art to take with me. I am very torn right now.

I REALLY want to work on this NOW, but I still have game prep to go for some of my games I’m running at Gary Con. This sort of thing happens to me all the time. I am in the groove with something, and some new idea/thing comes to my attention, and I have to be all about that new thing. I may not be overly ambitious/optimistic about this, and I might actually be able to do a decent job for a professionally printed play test deck in time to have it for Gary Con. The voice saying, “Do Eeet!” is very loud at the moment. It’s almost as loud as it was last night. I’d hoped typing this up to share my excitement, while I alternated with tweaking my rough rules, would dampen that desire. I’m sure it would cost a lot to rush a print job, but part of me doesn’t care.

If I totally suck at manipulating art to make a single card image, that would greatly reduce my enthusiasm. I’m going to have to try to make some cards, and if I’m lousy at it, then I can set this aside. However, I know there are tools that make it fairly easy (I’ve done a lot of research.), and I printed a deck I bought online that I had to manipulate to work with the printer I chose. So I may have something worthy of a rough deck that looks decent by this evening.