G+ the End And Google’s Still making Changes

Today marks the final two days of G+ as Google says it will pull the plug April 2nd.

What is odd, is that a couple weeks ago, G+ took away the bell icon or notifications, and added a new notifications feature.

A couple days ago, the G+ phone app was updated. Why update it so near the end?

Why not issue the final uninstall command on April 2nd?

I hope I get all the disk space freed up on my cellphone. They better clean it up so I don’t have to root it to do so….

G+ has been great for RPGs and especially the OSR.

The new emphasis on blogs is a good one. There are a few places to find listings of OSR blogs, and many of us have increased the size of our blog rolls.

No single site has arisen to meet the needs of all the various G+ users in the RPG space.

There are many choices:

  • Some like Facebook, and an equal number despise it and refuse to use it.
  • Reddit has attracted some, and some like me, don’t quite get Reddit’s flow, and are trying to figure it out.
  • Twitter has a strong RPG and OSR presence, and those of us who curate and promote a positive circle of people find it a welcoming place.
  • MeWe initially attracted a lot of the G+ crowd. I like some of its features. I describe its layout as a cross between G+ and Facebook. Some refuse to have anything to do with MeWe because some people who advocate bad things use it. Unfortunately, the same could be said for any social media site. don’t use technology because bad people use it. Don’t use fire because bad people use it. Just because some misuse a tool doesn’t make the tool bad. I find the MeWe is growing and I get a new group invite every week. I don’t have time to keep up with the groups I follow now, so I’ve been declining those invites. MeWe just recently added the ability to import one’s G+ profile.
  • PASHPost is a new option. I just learned of it this past week and set up a page there. It has some features that I and many others liked about G+ but the ability to find and follow users is in need of more work. It is changing rapidly making way for the influx of G+ refugees. Supposedly the ability to import a G+ profile is in the works, but the advice is to download it now, and maybe upload it to PASHPost later.
  • Other. There are many other options that I have not had time to explore or not felt drawn to explore, like the fediverse things like Mastodon. I’m sure there are a few more options.

TOOLS

G+ Exporter published their last update today and said, download it all to your PC now while you can. If you haven’t yet started and don’t want to spend $20 on G+ Exporter, go to the Google Takeout option before March 31 to be sure there is time to get your files, as it can take a couple days for the data to be available.

Breadcrumbs

Edward Morbius of the G+ Mass Migration Community also had an effort to migrate the home pages of the top 100,000 G+ communities’ home pages to the Internet Archive. You can see an example here.

Lots of people pinned a post on their G+ and on other sites listing all their other social media. The site wheretofind.me lets users make a list of all the online site where they can be found. You can see an example of mine here and below.

The Last Gasp

Many, including me, are still posting to G+. I said I’d go down with the ship, and I meant it. As long as this effort still gets my efforts to the eyes of others, it’s worth it.

James West’s image that I used for the image for this post says it all. I particularly like his latest post to use this image:

The last initiative has been cast. Actions are simultaneous. The deathblow is dealt… what is your last action?


Final Frustrations

Last weekend I finally finished converting G+ links to Internet Archive links. Unfortunately, several people just deleted their G+ pages before I could get to it. I made a note that the source I linked to is lost to the ages since the page was deleted before it was archived. So many great conversations. The biggest frustration in that was that I had to do all this manually.

I posted a few weeks ago an SQL statement to help identify G+ links in one’s posts, but it did not capture all of them. Even those identified, I had to manually archive on the Internet Archive and then replace the G+ links on my blog with the new Internet Archive links. I hope I found them all. In the end, I had to cycle through all the articles on my blog looking to G+ links. All the backups of each post and auto backups made too many records to automate. I just didn’t have time to decipher which records were the current post.

Moving forward, I will have to make an internet Archive backup of all links on my blog. I also need a plan for archiving all of my blog there, so when I’m gone. If there’s anything anyone finds interesting, perhaps only my descendants will.

My follower count on G+ was moving upward and was on track to hit 600 by the end of 2018, but topped out at 406 in November, 2018 and then dropped down to 398, went up to 402, dropped to 399 and stopped at 401. I too followed a few people on G+ at the end. I wanted to show them support, and some followed me back. I think a sociologist could make a career out of studying G+ for building a community and watching how that community faced the inevitable. Whether there’s a complete record of this for any community, I don’t know, but it wouldn’t surprise me to see it.

Lastly, why G+ couldn’t make a read only archive of G+ as it stands on April 2, 2019 is beyond me. Google who wants all the information they can and who saved a famous internet forum by making a read only archive out of it, won’t do the same for G+. Why they are keeping G+ around for business users and wouldn’t let free users convert to a paid model is beyond me. People who would have paid money to keep their G+ were not given the opportunity.

I’d really like an open and honest explanation from G+ about what went on. I suspect that no one at Google really took ownership of G+ and that they built a social media site without really understanding how it needed to work. At least, that’s the way it looked to us who were using it. Their constant inflating of users in the press to save face made it worse. Why did they keep throwing money at it all these years if it was that bad? You’d think all the smart people and especially the bean counters would point out the folly of the sunk cost thinking that kept it alive.

The users in some segments, hobbies and interests, like the OSR, thrived on G+. Google never understood how to capitalize on that. I doubt any new thing Google has will attract those of us burned by the G+ fiasco. We are now much more discerning of how we use our data.

The Mighty Are Fallen

Surprisingly in the waning weeks and month, some big names showed their backsides too prominently, or their coerced allies finally turned on them. While the ones who showed their nonsense are still out there, many, like myself have blocked and ignored them to keep that drama out of their lives. It was really bad this past Fall and once I blocked them on G+, my feed was nothing but gaming and encouragement.

Unfortunately, some of those jerks made life miserable for the creators of the most well-known OSR logo and it was just a mess. I am saddened by how that whole thing ended.

Then a well known OSR contributor, who was obviously a jerk to many with whom he interacted online, finally has his comeuppance when his true colors were revealed. I don’t think all the fallout from that will ever be known. Whether you agree with the resolution of this that removed him from the realm of future RPG creations, you have to admit, he went down much like he relished in taking down others. The lesson here is don’t be a jerk online and you might have more people mourn your absence or stand up to defend you.

Conclusion

We shouldn’t be surprised if any other social media site with a lot of traction among the RPG/OSR crowd fails. Maintaining control of your online presence, such as through a blog ensures a more long lived online presence.

There has been a mini-renaissance among OSR bloggers, myself included. I’m not posting here as often as I would like, but I aim for about once a week. I’m podcasting three times a week and sharing my episodes, RPG publications, and other things via all my social media, as I always have.

The past two or three years have seen the rise of RPGs as a driving force in our culture, especially via online entertainment from television and movies, to YouTube and Twitch. I’ve been playing D&D over 40 years. D&D is 45 years old since its first publication in 1974, and will continue to be played in its current extant versions for decades to come. I know I will play until I can no longer roll the dice. My plan is to play til I grow old & die many decades hence.

As long as I can manage an online presence, you will find me sharing my stories of games past and ideas for various game situations.

I look forward to interacting with all of you.

In the coming weeks, I hope to introduce my granddaughter to RPGs and make her the third generation in my experience with RPGs. I hope I can show her grandchildren how to play.

Target Date & Seeking Artists for Card Game Kickstarter

Over on Twitter I launched my public quest for an artist for my card game for a Kickstarter launch in the first quarter of 2020. You can listen to the companion podcast episode here.

I then reposted the link to that Twitter thread across my social media. You can read the entire thread below this article.

I find that I prefer interacting on Twitter, mostly because I have a growing following on Twitter that is approaching 900, and I expect to be over 1,000 by the end of April. I curate a positive atmosphere and mute and block nonsense and those who spread it. I prefer to talk about games and fun and be supportive of the fun and efforts of others.

There have been several re-shares on Twitter, but my first response was on MeWe.

I want to give it some time before I narrow down to an artist or artists. A cool idea is to have multiple artists so I can have multiple versions of the deck, with a newer artist for the base funding level, and more well known artists at higher funding levels. This is only at the idea stage, and the realities of time and base funding available pre-Kickstarter.

Target Date

The first quarter of 2020 means that I want to launch sometime between January 1 and March 31, 2020. Since January is the bulk of my busy time at work, I will probably avoid January. It all depends on how well things come together and how well a hopeful new hire is at dealing with the chaos of our busy time of year. One of my colleagues resigned and their last day is this coming Friday. Hopefully we get a new person hired that is a former user, so we only have to teach them the support tech stuff. That’s a wrench I wasn’t anticipating and has thrown off my pacing on some of my blogging, podcasting, and publishing efforts.

Planning & Research

For my first Kickstarter, I am focused on doing all I can to maximize success. I am fully aware that any major misstep or miscalculation on my part will have a major impact on whether I can hope to have future Kickstarters. I have ideas for more things to Kickstart, including more card games, board games, and RPG supplements.

I have backed 69 projects and have learned what I like and don’t like about how a Kickstarter is handled. I want to emulate Kevin Crawford [Affiliate Link] of Stars Without Number [Affiliate Link] and other successful Kickstarters. I want to plan adequately and have the work done ahead of time so that I am merely waiting for the funding to arrive so I can pull the trigger on initiating production, etc. Kevin has graciously shared his checklist and method and the spreadsheet he uses to track art from artists. I plan to put all of that to use.

I have studied the top ten card game Kickstarters as of a year ago to see what pledge levels they used, how many, and which ones yielded the best results. I have sought advice from others who have ran successful Kickstarters, and read all I can find online.

My plan is to have all the work completed that is needed to begin production. I hope that the amount I have set aside to buy art is enough to have the art done and ready to go. The Kickstarter will pay for production, editing of the rules, layout of the rules and the cards to be print ready, and bonuses for the artists. Plus any other costs I identify. Shipping will be a separate charge that is applied once the cards are ready to ship.

Stretch goals will be directly related to fulfilling a production of a card game. If you want T-Shirts, you can get them from my Teespring store. If it isn’t part of the end result of holding a card game in your hand that you can play, then it will not be a stretch goal.

It should be clear that I plan to avoid all the things I know have sunk or greatly delayed Kickstarters full of promise.

If things don’t come together for a first quarter launch, I will only launch in a later quarter if my time line allows for completed production and delivery by November. My busy time at the day job starts in November and runs into and even through February. I don’t want the headache of dealing with work and trying to juggle a Kickstarter. Of course, if I hit a million dollars, I can quit my job and put all my focus on games. I’m not yet sure how much it would have to be for me to quit the day job, but that’s my dream to make my next job more about fun and doing things I love.

Play Testing

Between now and launch of the Kickstarter I will be tweaking the cards for the third iteration of the test deck and play testing as often and as much as possible. My plan is to have this iteration of the deck in my hands before the end of April, by mid-April if possible. I’ll then set up play tests at nearby game stores and take it with me to conventions. Ideally, I’ll have more than one deck and have multiple groups playing on their own without my having to explain it. After I used my new short rules at Gary Con XI, I learned that I have the rules pretty tight, I just need to re-arrange the order of explaining a couple things. Players picked up the game with minimal questions from those rules.

Suggestions

I am always open to suggestions from those who have been there, done that. Anything to help me avoid faux pas is welcome.

To all who have played my card game and made suggestions, I have noted all of them, and applied them where they make sense. My game is the better for it, and I thank you for freely offering those suggestions.

To all who have offered help with things, I will be contacting you soon to discuss the things you offered your assistance.

Some suggested that one of the cards for which I did the art, that it should stay in the game. Others suggested I should have a stretch goal of a Larry Art Version. My concern about that is it might hurt things, but I might consider it. What do you think?

Thanks!

I want to thank all the play testers at all the cons and other locations I’ve played my card game. In some ways, I still can’t believe I made a game that works, AND that people actually like! Also thanks for keeping certain details under wraps to help build suspense.

Many thanks to all those who are interested and shared on social media all my mysterious postings about it.

Local Artist

The picture used in the blog header is from artist Lindsay Poulos from Grand Rapids, whom I interviewed on Episode 86 of my podcast. She is under consideration for doing one version of the art for the card game. You can see her share of the picture on Instagram. Lindsay has experience doing art for board games.

My granddaughter is obsessed with Elsa & Frozen and I commissioned an ink drawing of Nikola with Elsa taking a selfie. Lindsay colored it to give it that last bit of punch. Nikola loves it.

And Now for Something Completely Different

I launched my newest PDF for March, No Really, It’s Me.

This is the first adventure of my monthly PDFs published on DriveThruRPG.

The player characters are doppelgangers who have replaced an adventuring party and must go back to town and convince other adventurers not to return to the dungeon.

Are you looking for a quick scenario idea that you can easily craft to your own style?

Check out my first adventure PDF which is a quick overview of an outline for one of my four hour convention games.

If this does well, I will eventually add all of my existing convention scenarios to my growing list of PDFs.

Twitter Thread Below

I have the entire thread below after the link to the thread on Twitter.

My plan is to Kickstart my card game in 1st QTR of 2019, so I need to work on arranging the art now. I’m interested in artists who are obviously good and experience with card art is a plus. If interested please add a comment with a link to your portfolio, and your rates. 1/n

It is a fantasy theme. I’ll discuss details of number of pieces, payment terms, etc. via Direct Message/email. References for timely delivery is crucial. My plan is to have art and details of production ready so can deliver by Nov. 1st. My preference is for a single artist. 2/n

This is so it all looks like it goes together.

Also needs to be digital so ready to layout the card it goes with. Please ask questions for clarity and cure my ignorance if needed. I want to do this right, since a flop will ruin chances of future Kickstarters. I have ideas for more, so there is a chance of future work. 4/n

You can do original in physical media and scan, whatever your best workflow. NOTE: I set aside part of my annual bonus so payment is available before the Kickstarter. I want to be fair and exposure is a bonus, not payment. 5/n

If you are within a couple hours of Kalamazoo, MI I would like to meet to show the game. Otherwise we can do an online meeting. I work a 9 to 5 job in Eastern time zone, so meetings around that. 6/n

There will be an NDA until the KS is about to launch. You’ll be free to say you’re working on an upcoming KS for my card game, but no details. I think those are the pertinent details. I look forward to having to make a tough choice between multiple artists. 7/n

Gary Con XI Recap

Gary Con XI in 2019 was yet another awesome experience! Here’s the companion podcast episode.

I rode with Steve Fridsma, from Grand Rapids, MI who I met last year. We were supposed to play in two AD&D [Affiliate Link] games, but the first one was unexpectedly cancelled, so I offered to run the
Gamma World [Affiliate Link] scenario I was running the next day, and some of the players elected to do that and we had a blast. Then we played in Chgowiz’s AD&D [Affiliate Link] game the next day. We kept in touch on social media and tried to coordinate rides that included one of my con roommates, but the travel days didn’t work out.

Steve and I arrived Wednesday right around check in time and I unloaded my bags to my room ASAP then picked up my badge and GM packet. We again got a lot of books, some duplicates of others. I may use them for a giveaway.

I had my card game and notebook with me, and met up with Steve and some others who wanted to play my game, and drummed up some interest from some others. We had a UX designer, architect, and game designer among that play test. This is rules that are basically the rules I had as of the end of play testing last year at Gary Con X. The deck had a few tweaks from last year, 5 cards were swapped out for some other cards to add some more interest to the game. Most importantly play text deck number 2 fixed the font color and placement of the numbers and added some explanatory verbiage to some cards. This group had lots of great suggestions.

After the game, Thaddeus Moore asked me to sign his copy of
The Front [Affiliate Link], as Mark credited me as proofreader. This is the first time I’ve ever signed a book in my life, other than to indicate it was my book.

Thursday morning I ran a scenario for The Front [Affiliate Link], a WWII RPG based on The Black Hat 1st edition [Affiliate Link] , by Mark Hunt. See here for The Black Hat 2nd Edition [Affiliate Link] . Mark joined in the game and had a copy of the rules from Lulu for everyone. Mark signed them all, and since Thaddeus got me started, I did the same.

With Mark there, we did a lot of belly laughing and had a great time! Mark and the other players had a laser focus on the objectives to “win” and we were done early. The players didn’t care as they had a blast. I now see a need for a few more modular encounters/events to bulk up this scenario to take up more of the slot. I plan to start publishing my con adventures on DriveThruRPG [Affiliate Link] , but it won’t be my scenario for The Front [Affiliate Link].

Thursday evening I sat in on a seminar by Satine Phoenix and Ruty Rutenberg which was different aspects of GM issues.

I then got in some more card game play testing and had a lot of fun. Some events I don’t recall which day they happened as I was so busy with running or playing and visiting, I didn’t keep track of what day I did which thing.

Friday morning I played in The Brazen Mask of Zenopus by Zach Howard of the Zenopus Archives blog. It was the Holmes Blue Box Basic, which is what started me on this whole RPG journey. I had not played those rules since the final AD&D book, the DMG came out over 35 years ago. It was a cool scenario that used characters from a book Dr. Holmes wrote. I played the hired help, two vikings, Olaf & Haldor. The dungeon in the back of the Basic rules was used, with some changes due to the passage of time.

We worked together and managed to avoid the death of all characters, and avoided a situation that could have been a TPK. For the first time in play, I encountered a purple worm and Olaf was swallowed! How cool is that! The halfling, Boinger was also swallowed. It was entirely a bonus that the worm was killed and the party cut both of them free, so that they lived to continue the adventure with minimal injury.

We found the baddies and had the boss fight and so not to spoil it we were within a few bad dice rolls of disaster, but we made the crucial rolls needed and prevailed. I really enjoyed it and would play a game with Zach again!

Friday afternoon I ran my DCC funnel, A Fungus Among Us. I had seven players, two of whom had played funnels before. One teenage boy, a young woman, and two fellows that I am pretty sure were older than I. I am used to being the oldest one in the game in recent years, so this was great. The father of the teenager made decisions and dice rolls that had three of his four 0 level characters dead in less than an hour into the session. He then had his last stay out of the way, and he survived the final encounter. Of course in the boss fight at the end, my poor BBEG had a fumble that had him on his back and unable to attack for a round. His attacks that hit only had minimal effect. The two older gentlemen must have double-booked their time as they could only stay for half the session. The remaining players did well, and lost a few more of their characters. Everyone survived with at least one character.

Friday night I saw, Eye of The Beholder about the artists of TSR who formed the image most of us have of what D&D is. I backed the Kickstarter and had seen the film online. Several of the artists were there and there was a Q&A. Just before the con they sent out a note that the CDs and other things were in the shipping process, but I didn’t have my CD waiting for me. and my CD was waiting in an unexpected location when I got home.

Friday night I ran more play tests. I finally remembered to have my 5 x 7 index cards with the quick rules on one side and what the cards to on the other. I made the players read it to ensure they could learn the rules from that, since most people will learn a game that way. I also have index cards I cut to playing card size with bullet points of the steps of one’s turn and what the cards do on the back. Of course, they identified typos of words that I spelled right, but were in the wrong context. They also identified things I need to clarify. So the cards worked, but need some improvement.

Saturday morning my schedule was clear. I met up with Ray Otus of the Plundergrounds podcast and Coddy Mazza of the No Save For You podcast. Ray’s first Gary Con was last year, but we never crossed paths. This was Cody’s first. We played my card game in the open gaming area and a father and 13 year old son joined us. The son was the youngest play tester yet, so I was really interested in his reaction. Ray and Cody loved my game, and had some suggestions. The boy liked it and thought the placeholder art was cool and thought I could just use that. He also will have a credit as a play tester so he will have some extra cool factor with his friends when he gets home.

Ray, Cody, and I did a joint podcast on Ray’s Plundergrounds and they both were too kind about what they thought of my card game. You can catch that episode here.

Saturday afternoon I ran my Boot Hill [Affiliate Link] scenario, A Posse For The School Marm. I had a lot of players who had never played it, but they all had fun. One character was injured and stunned by dynamite. Another got one bad guy and almost got the last one, but he shot her character in the chest for a mortal wound. She thought it was epic and fitting to go down fighting. She later told me that she hadn’t played an RPG in 30 years and I made it easy and walked them through what to do and she felt comfortable and welcome at the table. Also they said up front that they had another game and would have to leave early. They ended up not leaving early because they were having so much fun. Her husband is not much of a gamer, but he had a blast. I just love hearing that sort of thing.

Saturday night was supposed to be a showing of The Dreams In Gary’s Basement by Pat Kilbane, but unfortunately he was sick and it was cancelled. I backed that Kickstarter and have been cheering it on since I met Pat at Gary Con VIII when he premiered an early showing of a few interview snippets. You can read about that here.

Saturday evening I went to a party to see the teaser and a behind the scenes of Peter Adkinson’s Chaldea. It is a series of videos to highlight a campaign world setting of Chaldea. Very cool effects. Met some new people, and a player from my Gamma World [Affiliate Link] game last year and he was gushing about that memory, which is so cool!

Matt Mercer was at the con and was in the lounge, I was able to tell him a Vecna story and congratulate him on the Kickstarter and get a picture with him. Unfortunately, someone from the party who I only met at the party was drunk and not taking the hint to give people space. I was asked to escort him away from the celebrities since I knew him better than some. The fellows social intelligence was gone and he obviously wanted to communicate something, but was unable to do so beyond repeating an innocuous platitude.

Unfortunately, he was stumbling into people and flopping his arm into them. He did not react well, but we got him out of the lounge and then out of the building. We had to call for security to ensure he didn’t try to drive or something. I heard nothing more about that, but if you go to a con, don’t go past your limit to control your motor skills or communication ability. That’s how you get banned from cons. I don’t know if it got to the level of the con knowing about it or not, as I was no longer privy to the situation. I have not witnessed anything like that at a con. In the current environment, I was disheartened to witness such a thing. Please don’t drink and be stupid, it is not fun to witness nor to be the problem person who sobers up and finds they’ve got a bad reputation. I almost didn’t report this, but I don’t want to whitewash a bad situation.

I also told Vecna stories to Joe Manganiello and got a picture with him. I showed him my shirt that says, Follow Me, And Die! and he said it and then said, “Nice!” I knew he’d get a kick out of that.

Another thing that occured at the con was rumors. Someone told me X about so and so. I will not repeat that as that does no good. I will only repeat facts I can verify or I witness personally. Rumors of game stuff and game personalities always occur, sometimes there is a grain of truth, but I won’t spread something I can’t verify.

Sunday I did not sign up for any games. I was in the lounge all day apart from moving my bags from the room I shared with my normal con roommates, to that of my ride.

I played my card game at least a dozen times. One player from earlier in the weekend really latched onto the game and has probably played more than anyone but me, and knows the rules as well or better than I do. She played nine games on Sunday, and was teaching the new players and we worked on how to cut the deck in half. Since there are an odd number of some cards we did a large half and small half deck. We played one hand with the large half deck as a two player game and it feels like the full deck and is faster. One game is not enough, but it does tell me I have the numbers of each card right.

After all the play testing and suggestions for little things to improve the cards, I know I need a third play test deck and more play testing. I don’t have an artist lined up, since the rules and cards are not locked in. Unfortunately, my hopes of Kickstarting this year are not realistic. I want to avoid rushing things, as I want to do it right. I will do all I can to make launching during the first quarter of next year. This means that I need to go to more cons and FLGS’ for more play tests. Once I have a new test deck and play it a few times I will know if the cards need any more game play tweaks or only need art. The rules are really close, and I think we have to options for play, one that will be perfect for learning the game. Two player play may be as simple as a half deck, but more play test will tell.

If you are interested in knowing when the Kickstarter is launched, you can click this link to join the mailing list. It is ONLY for announcing the Kickstarter launch, and possible future launches.

Wednesday night, my roommates and I went to the same restaurant as last year and while waiting for a table, someone behind us saw my Follow Me, And Die! T-Shirt and asked if I was the guy behind the blog. I believe his name was John Zach from Atlanta (He messaged me on social media to correct me. I then recalled that I used the mnemonic that his name is the same as my youngest son’s.). I didn’t think to get a picture together. A couple other people told me they liked my blog and/or podcast. Erik from the Chicago area, as I recall said he’s been reading my blog for the last seven months. I did have the presence of mind to get a picture with him.

I got pictures with many others and posted a lot of them on social media. I need to find time to make an album to share to make it easier to have all the pictures in one spot. Not sure when I’ll get to that.

I had a blast at Gary Con and I will be back next year!

I will have my card game there from hopefully the final pre-Kickstarter test deck and can play with those who want to see what it’s all about. I will have it at every other con I attend.

If you will be at Gary Con next year, or any other con this year that I attend, be sure and say, “Hello!” I’d love to meet you and get a chance to game together!