Dungeon 23 Challenge

Dungeon 23 Challenge

Sean McCoy kicked off an idea on Twitter that soon took off.

Dungeon23

He went into more detail on his blog.

The idea is simple:

  • 12 Months – Levels
  • 52 Weeks – Themes
  • 365 Days – Rooms

Some rooms are empty. Descriptions need not be complex. That is, keep it simple.

This idea has taken hold across Twitter, Mastodon, blogs, and other social media.

Some have lists of a few Megadungeon Resources:

Some have created resources specific to the theme of a room per day:

https://twitter.com/zwgarth/status/1600637717162987524

One posted a carrd page with the suggested 52 weekly themes.

My Musings

It caught my imagination too. I am so close to acting on this challenge.

The #Dungeon23 idea is interesting. The original idea is to use a weekly planner and do one level each month, one room each day.
The result is a 12 level 365 room megadungeon.

This needn’t be limited to a dungeon. It could be:

  • 12 separate dungeons,
  • 12 districts of a city,
  • 12 regions of a wilderness.
  • All places to explore.

I’ve always wanted to do a megadungeon. All efforts thus far have ended way too soon.

I’m debating doing this. Getting past January will be the hard part, my busy time at work.

  • One could also plan out their own multi-level generation ship for Metamorphosis Alpha.
  • A large base or space station.
  • A mine.
  • So many possibilities….

The dilemma is which idea to settle on and actually do it.

  • A monthly blog post to show each month’s results?
  • Clean it up & publish it?

Making sense of it so that it is an organic structure with factions & any changes resulting from adventurers will change how things proceed.

  • What planner to use?
  • Physical or digital?

Time to let the mind wander.

I favor Graph Composition notebooks that are 200 pages of quad ruled paper.
40 x 28 squares per page. That’s 1,120 squares.
Seems small for 31 rooms, not leaving room for hallways that’s 17.5 8×8 rooms, or 70 4×4 rooms.

The page seems small until you start to build something that makes some sort of sense. Not all rooms will be tight packed.

Some plan of general structure and guidance makes sense.

The goal is to finish, so a plan to help succeed means pre-planning.

Each level could be a different smaller dungeon connected by portals.
The portals could be one way or have the connector back to the prior dungeon be in a separate location.

So many ideas….

The Megadungeon tag on my blog.

City 23 Challenge

I see some are doing the #City23 challenge instead of the #dungeon23

Back in 2015 for the April A to Z blogging challenge, my theme was cities. That might help those doing the city challenge get some ideas.

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