I put my spin on it and came up with 26 alliterative six word dungeons. In the past, I’ve done other bits of alliteration here on the blog, including one A to Z list. See the other blog posts here. Perhaps more six word dungeon fodder, Alliteration Through The Monster Manual. Well, some are only four or five words…
I attended all four days of the expanded Gamehole Con. This year, expansion to a 4 day convention that started on Thursday night was a test. As I arrived to pick up my badge and tickets, I saw Alex Kammer out front. I greeted him and he was trying to work out what was the only problem they had being ready for the con. Some laptops hadn’t been delivered that they would need for controlling some monitors the next day. Very minor. He was very calm and collected. He said that sign ups for Thursday this year were so strong, that it was already decided that they are now a four day con.
I ran three games and signed up to play in three, but only got into two of them. I kept my schedule fairly light. I went prepared to possibly run pick up games, or get into some. I enjoyed just visiting with different people, and enjoying watching people having fun. The food trucks were excellent. I favored the taco truck. Their burritos are awesome! The same truck as last year. I believe they are all the same ones as last year. I tried them all last year, and all were good.
One cool thing is if you buy the soda cup, that may just be for BM’s, I don’t recall, they had two soda fountains set up with free self-serve refills. Since I ran official games, I got to use the GM/Vendor lounge. There was water, coffee, snacks, and a few tables with chairs.
Thursday I ran Gangbusters – Mark Hunt’s new variation that is compatible with the original. (I proofread the current version of the rules he’s working on, and let that inform how I ran the game.) I ran a scenario Mark wrote, called The Con Game. A fitting double meaning, as there was a con involved in the scenario. I had 4 pregens from Mark, and made 4 more since I signed up to run for 8 players. The only issue that I encountered were that they varied from the templates, and it was the second session group that pointed it out to me. I’ll fix it when I run this in almost two weeks at Ucon in Ann Arbor. I made up maps for the locations, just squares on the provided Chessex battlemats, with indicators for doors, stairs, streets, alleys, and vehicles.
I had 5 players most of whom had not played it or not since back in the day. They were quite trigger happy as they shot a couple of the fleeing customers at the speakeasy they raided at the beginning of the session. I had them pick a number between 1 and 15 and for the first I counted out from the front of the list of templates and the rookie cop gravely wounded Claude Arbukle, the beloved vaudeville star. One of the FBI agents on the task force shot another. Counting from the back of the templates, he severely wounded John Marlow, a private investigator. When he found Marlow had a gun in a shoulder holster, he put it in the hand of the unconscious Marlow.
The rookie cop got fired for shooting the beloved Arbuckle, it was all over the papers. The FBI agent who shot Marlow rolled his presence to convince the station chief to take on the rookie cop as a emergency provisional agent, and kept the former rookie cop out of jail. Everyone wondered when they’d get Tommy guns. They finally got enough evidence to do a final raid, and then one of the players got a Thompson. The party gave it to the player with the highest agility. They took out the bad guys, and solved the case. The rookie cop got shot up and narrowly avoided death. I think a couple other characters in that session had minor wounds.
Friday night I ran The Con Game again, this time with seven players. They fired into the ceiling at the speakeasy raid, but this time I threw in some hoodlums coming out of the basement leading into the alley. One with a chopper and the other a .38. They killed the crooks, so they didn’t learn anything from them. Again, they wanted access to Thompsons, but until they got to the last location, didn’t have anything to warrant their distribution. Being a bigger group, I put more gunmen in the location and let the players have two Thompsons. They had a different plan, but got spotted on their approach. In the end, the players prevailed. I believe 3 were seriously wounded, and one received a kill shot but made his luck check to have 1 HP. He had another kill shot and failed his luck check, so 1 kill.
I ran both sessions with a simplified combat method. Roll to hit, then roll a d10. 1 = minor wound, 10 = dead. So I let players take up to two 4s or 5s for damage before death. I also used the rule that if they take damage equal to half or more of their HP, they will die without getting to a hospital within the day. In both sessions everyone had fun, and I recall that in the second session there were comments that they liked how fast the combat went.
I had a lot of fun with both sessions and enjoyed how each group had their own approach to solving the case. Until the last Gary Con, I had not played Gangbusters for 30+ years. I don’t believe I ever ran it back in the day. I don’t think we played it very often. So Thursday was the first time I ran Gangbusters. I didn’t find it difficult, since I have ran lots of other games.
I started off explaining the stats, punching score, hit points, and that one can take twice the HP in bruise damage. There weren’t any real questions. All the players had roleplaying experience. I had a blast and enjoyed the surprises and laughs from the players’ actions. I showed off my second round of Mark’s box set, and let everyone take a look. Some thought it might be from the Kickstarter, so I explained that it hasn’t gotten to the point of Kickstarting yet. I did hold up the 100 pages of the current rules I printed using my suggested edits. I only had to refer to them in the first session to figure out who the wounded speakeasy customers were. Also, I clarified the damage rule using the d10.
Saturday night I ran a weird WWII scenario I developed called The Kiel Experiment, using The Front – also by Mark Hunt, based on The Black Hack. I first ran that scenario last November at Ucon for at least ten people, since several GMs were laid low by the flu. Saturday night I only had two show of the four that were signed up. I gave them each two PCs that they rolled up. The one with leadership, I let roll a d10 and get 4 NPC soldiers to help out. The players were a father and son. To set the mood, I asked if they had seen The Philadelphia Experiment – they had not. So I had to explain it very briefly, and that this scenario was my take on the German version. They really enjoyed the session, and since there were only two of them, they finished it in two hours. The next day, the father saw me in passing and let me know that they looked up The Philadelphia Experiment the night before and watched the first ten or fifteen minutes, and really liked it. My bad – I forgot to take a picture of the players at the table.
Friday morning I played a 0 level funnel of MCC (Mutant Crawl Classic) with Jim Wampler. It was a lot of fun. I was amazed – I’ve never had all 4 characters survive a funnel. Out of 7 players, 5 had no deaths. One person lost two and another lost one of their characters. We only got to the penultimate boss monster. It is basically Gamma World with DCC rules. Of course, with DCC type rules, it gets really interesting. We got an MCC button and a pick from a bag of pewter minis based on the original Ral Partha Gamma world minis. I got a rabbit with a submachine gun.
Saturday morning I played a 1st level MCC adventure, again with Jim Wampler. Again we got an MCC badge and a pick from the minis. My character was a mutant with bat ears that gave him echo location. He had a delusion that his dazer gun talked to him, so I had fun with that. His last power was the ability to control anything with iron in it, i.e. magnetism. Another player was way into roleplaying, he said, “That’s my superpower.” He plaid a mutant plant, basically a tree person, that he named Larch. He was in character and wow, I would play with him again!
We got transported away and these robot “gods” wanted us to retrieve an object. The night before they sent us off, each of us had a visitation from a different one, promising us even more gifts if we gave the item directly to them. Jim took each of us into the hall, so no one else knew what we knew. I have never been in that situation, so I decided, “This is a con, I’m going to go for it.” We finally got to where we could see the object. As soon as Jim was done describing it, I said, “I’m going to run and grab it.” The whole table was a bit surprised I did that. Two other players tried to intervene. One rolled a 1 trying to grab my beloved dazer since my hands were full with the object. Another tired to shoot me with his dazer, and rolled a one. I was amazed and had a good laugh at my luck. I then “spell burned” to use my control ferrous metal, and rolled high enough that I go the maximum result. My manifestation was that I was cold to the touch, and with the max result, I looked metallic and could control any number of objects. (In hindsight, I could have really betrayed the party and just killed them all….) I crushed the guy’s dazer and threw him across the room. We were then transported back, and I tried to run towards the “god” who promised me wealth and power. The other gods and their gated in minions and the rest of the party rolled initiative. I rolled a nine and the player on my left rolled a 20 for initiative. I laughed. He then declared he would use telekinesis to take the object from me, with spellburn. He then rolled a second nat 20! My ability to resist was ruined as my strength was weakened by my prior effort. My magnetic control only lasts 1 round per level. Being 1st level, I blew my chances. He then sent the object to the “god” he was working for. He lived and got all the power and riches and the rest of us were rended by demons. I had a great Magneto impression, but it wasn’t good enough. I had a blast being the betrayer who was himself betrayed. What a way to go!
Friday night I sat in on a seminar by Michael Witwer (Empire of Imagination – AFF), and Jon Peterson (Playing At the World – AFF), and hosted by David Ewalt (Of Dice and Men – AFF) – How D&D Changed The World. It was a great seminar. One participant Christoph, is from Germany, now living in the U.S. He asked about the non-North American aspect of RPGs & D&D. Jon Peterson immediately had answers and talked about games Christoph had not heard of. I got a chance to visit with Christoph afterwards, and more later on Sunday. It is pretty obvious that without D&D computer RPGs wouldn’t exist, or not with levels and hit points. All of those in the entertainment industry who were influenced by D&D, etc. make it seem that we are in a post D&D world, since we can’t avoid mentioning it, and those who never played it know what we mean by many terms.
I was nice to visit for a bit with Michael, but being a busy man with a young family, was only there for the day. Jon meets so many people, I’m not sure he recalled meeting me at Gary Con in the spring. I met David for the first time. He is the only one of the three that I don’t have his book. I’ll have to correct that once I get through Jon’s tome. (My backlog is far too large….)
I also spoke with Pat Kilbane a couple of times, and he is making progress on the D&D History Project documentary. I back the Patreon and last week he showed us a portion of the trailer. All I can say is, it’s cool and I can’t wait for more! I am humbled that he thanks me for my support every time I comment online, or each time we are at a con. I do far more getting the word out than I do finance wise. If you can help out, join the Patreon. The interviews are done, it is down to shooting stills,finding some historical footage, and then the editing.
One of the guys I game with on Roll20 backed the latest Troll Lord Games Kickstarter and got each of us a C&C PHB. I asked Stephen Chenault to autograph it. I told the guys last Wednesday night that I would. Stephen is very gracious, and easily agreed to do so and pose for a picture.
Sunday, I didn’t get the game I wanted. I signed up for Top Secret: NWO by Merle Rasmussen, and ran by him, but didn’t win a spot. I was going to sign up for D&D, but I offered to give Ruty and Satine a ride from their hotel to the con. We were staying at the same hotel. So I got to visit a bit more with them. I offered them a ride to the airport so they didn’t need an Uber, and got them there with just enough time to catch their flight. I did actually get to finish a conversation with Satine Thursday night instead of being interrupted by people walking up wanting to talk to her, etc. I didn’t get to talk much with Ruty. They are both a whirlwind of activity. Satine mentioned a couple of things I don’t think I can talk about. She hinted at more awesomeness to come in 2018. I have no specifics, that all she said.
The dates for Gamehole Con 2018 are November 7-11. The website has already been updated for 2018. Alex and crew are on top of things, and the preparations for next year have already begun. I have been told that UCon in Ann Arbor, MI is the same weekend next year. This is out of control for both conventions as they are dependent on the college football schedule. This affects at least three of the regular cons I attend. If they are the same weekend, I will be attending UCon, since it is only two hours away, and in the same state.
My policy is that I don’t talk real world politics on my gaming blog and related social media. The companion YouTube video is here.
That being said, to all who don’t get it, manners and basic human decency are NOT politics.
“Famous” people on the news, such as celebrities and politicians and their heinous behavior, if they don’t have a connection to TTRPGs are out of the scope of my blog.
However, when there are people at game conventions or involved in other aspects of the TTRPG world acting in ways that shed a bad light on the game, that is within the purview of my blog. I want more players. Women want to play the game, not fend off creeps. 51% of the population should not be discouraged from playing. The more players, the easier it is to play, and the longer campaigns and game groups will last.
NOTE: I am not “vaguebooking.” I am intentionally leaving out specific names and situations to address this in a way that will endure. This is a first step. I have not yet decided how to approach the topic of specific individuals whose names and actions have been called out on various social media. I will say that I am greatly disappointed and saddened to learn of these things. I am not afraid to speak truth to power. I want my words to be clear and direct and on point. I have spent hours on this post. All after writing a rant to get it out of my system so that I can get to the point of TABLE MANNERS at the game table. This has been on my mind for some time, and I worked very hard to stay on point and not address places where I am sure someone will take issue with what I said or the way I said it.
As my mother often said, “Common sense ain’t so common.” This is true of too many men when it comes to interacting with women, other men, and people who self-identify in ways that “real men” think they are compelled to try to be the alpha male.
Unfortunately, we need some ground rules for general decent behavior.
Table top RPGs exist as a means of entertainment, and social gathering. That is, they are meant to be FUN for ALL participants.
If you are a GM, don’t let your players be jerks to each other. If you have not yet mentioned this at your table, and it comes up, then you give the offender one chance (depending on how blatant and heinous it is), and clarify your table rules. The next time, must be the last. To avoid stumbling into this issue, bring it up *before* it happens in your current group(s). Make it a basic rule mentioned up front when you have a new group. Use it at conventions, if you run convention games, or at the FLGS is you run games in a store.
If you are a player, say something. Defend your fellow player from the harasser. If the GM is the harasser, the entire table should call it out. If it happens after that, get out. Before it happens, mention to your GM that you’d like a blanket rule for the table. If the GM resists, then it isn’t the table for you.
If you are the player who is being harassed, if it is the GM, call them on it. If no other player supports you, get out. If it is another player, ask the GM and other players what they’re going to do about it. If they do nothing, or sadly, side with the offender, get out. If the GM and players come to your aid, and they can work it out so that you feel safe and comfortable to stay, then you have the option to stay. I suggest going to your GM before you join in, to ask for a clear no-nonsense table rule about harassment of others.
If you are the GM and are being harassed, if no players rise to your aid, and the offender is “oblivious” when you call them on it, then you should end the game. If other players call them out, try to work it out so this is the last time. BEFORE this happens, make this a table rule.
In all of the above cases, if it happens again, the offender should be the one to leave.
In summation, here are specific suggested TABLE MANNERS you can use at your table:
We are here to have fun.
Everyone is to respect everyone else at the table.
Harassment of any kind is not tolerated. Comments about appearance or personal traits are not allowed.
Player vs. Player/PC vs. PC actions are not allowed. The group of player characters is a party that is working together. NOTE: There may be valid reasons of game mechanics where a character goes against the party, such as being charmed by an NPC wizard. There may be a reasonable way that a character does something harmful to the party. If it is something that the whole group finds reasonable and acceptable, that is OK. Other than a character being under magical or other influence, I don’t have a good example. However, things come up in game play that no one can foresee. [If anyone has other good examples, let me know.]
If you feel you have been treated unjustly by the GM or another player, please let us know. That is not OK. NOTE: This is NOT about rule interpretations or game mechanics. This is only about common respect and decency. Any rule interpretation/game mechanic that goes against common respect and human decency should not even have an opportunity to be an issue. The tricky part is when this happens after the game, or between sessions.
Add in your own rule for the line in the use of language that suits your intended pool of players: G, PG, PG-13, R, etc.
If you want a game that have player vs. player or “adult” themes, these rules still apply. Number 4 will need revision to suit that style of game. All the players and GM should be on the same page about what form of role play is too far. Other than a general rubric to ensure that all are INFORMED and CONSENTING adults with mutually agreed behavior rules, I don’t know what to add. That is not a style of play that I would find interesting, so I can only mention it generally. I leave the details of this aspect to those who want to play that type of game.
My Table Is Open
I don’t care who you are, what you look like, your opinions on politics, religion, or any other category you can think of. If you want to play a game that I am running, are there to actually play the game, and will treat everyone there with respect, you are welcome at my table. I have played with people who I know have vastly different opinions on some things than I do, and we have had fun.
These rules should also inform our public, private, and online behavior. For example, when messaging a woman, who plays in an online game on Twitch, comments about her appearance have nothing to do with the game, unless she dressed up for the part. Comments should be on point, and related to the presentation of the costume and the game. Trolling and other behavior that proves one to be a sphincter is contrary to being a good ambassador of the game.
It is such behavior both in and out of the world of gaming that has led to all women groups with women GMs. Understandably they want to feel safe to play a game they love, or to discover a game they are curious about. Ideally, every table should be open to everyone that wants to play game X in genre Y. Since we do not live in an ideal world, those who don’t like the idea of a table limited to women need to get over it. That is a sign that there is something wrong.
It may not be you or your group that does this, but some sphincter somewhere did something that lead to this. Instead of complaining about all women games, complain about the idiots that ushered so many women into wanting that type of play environment. If you want every table everywhere to be open to everyone, then call out bad behavior.
Whether you use my suggested table manners, or your own variation, it should be clear that there is no room for violations once the rules are shared and agreed to. This should be true at conventions, game stores, private homes, or online.
The goal is for all at the table to have fun, and be waiting in anticipation of more fun at the next session.
I welcome CONSTRUCTIVE criticism of my suggested Table Manners.
I received a pre-release copy of The Lost Hall of Tyr, by Doug Cole of Gaming Ballistic, currently in the middle of a Kickstarter with 16 days to go. It reached the base funding goal yesterday. I am late with my review dues to my computer dying. Now that I have the replacement up and functional, I was able to read this 52 page PDF.
This is a Norse/Viking based setting. Doug has written many articles on his blog, in recent months, about his work with a Viking/Norse re-enactment group. They study history and martial arts based on Viking weapons and armor.
Doug developed this from a scenario he ran at GenCon 50, back in August. It allows the players to engage in grappling with encounters, should they desire it. The grappling mechanics are based on his 2016 Kickstater, Dungeon Grappling. It is a D&D 5e adventure for four to six characters between 3rd and 6th level. NOTE: I am a big fan of his model for grappling as seen in my review of Dungeon Grappling. I have follow up reviews of the final PDF, book, and eBook here.
The introduction makes clear that this is a scenario designed to showcase Dungeon Grappling. It is also set in the world of Etera, which is the setting for the forthcoming Dragon Heresy RPG. Three ideas in bullet points makes suggestions for incorporating this adventure into an existing campaign.
The first 30 pages are the adventure. There are three pages about wilderness travel and weather. Fourteen creatures are presented in the bestiary section, with one per page. The final two pages before the OGL are quick-start rules for grappling.
The various stages of the journey to retrieve the mcguffin weavean interesting adventure in a Norse inspired world. It is not all combat, or more specifically of the hack and slash variety. There are some twists on creatures from how they are often presented in RPGs, making them new creatures. There are a lot of ideas in here that one could pull out and use in their own games. Several of these ideas can be used with any genre and ruleset.
What I liked:
The layout, background image/color, and font are easy to read on screen.
There is a hazard table for random occurrences for the overland journey.
He has an interesting mechanic for how to deal with a rickety rope bridge.
In addition to the bridge itself, several methods of crossing the bridge or crossing in other ways are suggested. Skilled players will be able to come up with other ways to cross.
Another interesting mechanic is included for dealing with river rapids. After a certain number of failed checks to avoid drowning, an individual enters “combat” rounds with the river and takes damage for each round they fail to keep their head above water.
Several of the encounters are for creatures that will attempt to grapple, giving the opportunity to use the grappling rules.
There is a quick start of the grappling rules.
Each creature in the bestiary includes their grappling stats. Player characters will need to calculate their grappling stats. I would recommend doing so as part of character creation or for pre-gens the GM supplies.
The pages on wilderness travel bring in realistic amounts of food and water requirements.
Since mountains are involved there are mechanics for dealing with climbing. An example is also provided.
It includes methods for avoiding falls, and how to save yourself or others from a fall.
What I’d like to See:
Since this is a pre-release and not the final PDF, it has several issues with missing words, or words out of order. I know these will be addressed in the final copy.
There is no table of contents, but like in Dungeon Grappling, I know it will be hyperlinked to the different sections.
There are placeholders for many pieces of art and all the maps, so the layout is basically complete.
I did not see anywhere in the PDF what number and level of characters this adventure is for. This is a helpful piece of information to know when selecting it for ones players or creating pre-gens for one-shots or convention play.
I backed the Dungeon Grappling Kickstarter because I liked the initial grappling rules from The Manor #8, as mentioned in the review I linked above. Doug does good work, and gives regular updates after the close of the funding campaign, and delivered three months ahead of the delivery deadline. Based on that experience, I would expect similar efforts to deliver this Kickstarter.
This is a neat adventure that gives one lots of ideas for running a hexcrawl style scenario in 5e. If you are a fan of the OSR and are curious about 5e, this will fill that need. For those wanting to see an adventure with dungeon grappling baked in, this is your chance. For 5e fans that wander about old school style of play, this guides them through the process.
I find this an imaginative way to blend the Norse mythology and the fey of that mythos with 5e and the dungeon grappling mechanics. I am curious about the art and maps missing from the pre-release PDF. For $7 you can get the PDF, and $20 gets the PDF and softcover. There are tiers for multiple copies. All backers get their name in the credits.
I have slowly been dipping my toes into YouTube as another creative outlet for my RPG ideas. Like most, I have been a long time subscriber to various channels that interest me. Today, I’d like to focus on highlighting four RPG related YouTube channels and what they have to offer. If you are not already following them, check them out and see if their content is useful to you. I have a companion YouTube video here.
Bill Allan covers a variety of RPG topics, from cons to building terrain. He has a background in television and video production, so he makes high quality videos. His skills led him to take the lead in the live feed of the Maze Arcana events at Gen Con 50. Bill is also very helpful in sharing his knowledge so other You Tubers can improve their videos.
His various videos from Gen Con 50 were very cool for those like me, who weren’t there. Being able to see a bit of the museum showing the history of Gen Con and RPGs and other table top games was very interesting and satisfying.
Here he discusses how to run monsters in RPGs. A few helpful hints, and perhaps a few you haven’t thought of.
Gareth Q. Barrett has two channels, I’ll focus on 7D System today. The focus for this channel is Gareth’s 7D System, but there is a lot of system agnostic content here. He produces high quality videos with music and all the fancy things one comes to expect from a YouTube video. He is also very generous in his sharing of tips to help YouTube newcomers improve their own videos. There are a lot of ideas and insights here.
Gareth likes to mix things up so you never know what manner of speaking you’ll find from him. I really like his video on minor changes to the way you speak to help roleplay different characters – Acting and Voice Acting.
Ben Milton is a regular and prolific producer of quality content on multiple internet outlets. He has done a lot of reviews of games and modules. Actual books are presented onscreen and their pros and cons are highlighted.
He has also developed his own simple and free RPG in the OSR minimalist style, called Maze Rats, available as PWYW. He has a love for the OSR and it shows in his posts and videos.
As a school teacher, he works with kids in an after-school RPG program, playing in the old school style. He shares his experience and how the kids learn and evolve through play.
Ben is a talented artist and has done some cool maps and has videos showing how he does particular map features. He also does maps for commissions.
Recently, he started interviewing other creators on YouTube in a series called Old School Academy. His first guest was Zak Smith.
He is very active on OSR topics on Reddit, G+, and Facebook.
Nate Vanderzee has a broad spectrum of RPG videos on his channel. One series is on teaching people how to play D&D 5e from scratch. He assumes zero roleplaying experience, and no familiarity with the rules. His strong onscreen presence reassures the viewer that he knows his stuff.
As with anyone teaching something new to others, he assumes no prior knowledge. Many of his videos can be applicable to teaching the basics of any RPG.
Nate also draws maps, has unboxing videos, reviews, DM & player tips, miniatures & crafts, and shares about video games. He also does maps on commission and has a regular map drawing livestream. He has the site Sellsword Maps if you want to see examples of his work.
Cody Lewis of Taking20 has a fast growing channel. His start was showing people how to get the most of Roll20. He has branched out into all kinds of efforts this year. I wrote about his channel here, and reviewed a 5e module he co-wrote here. Cody is a welcoming and generous supporter of all RPG creators.
Matt Collville has a fantastic channel. He is focused on getting more people into the DM seat. While I don’t agree with everything he says, I have picked up something from each of his videos. I first wrote about him here. Matt has not enabled ads on his fast growing channel, but he funds it with the sales of his fantasy novel series. I recommend his novels. I still need to write up reviews of them.
There are more RPG related YT channels than I could practically cover in one article. Here is a quick list of some you might want to check out.
I built the skeletons for four posts about my experience at Gamehole Con IV last year, but I never posted it. Rather than trash all the posts, I consolidated them into one post. I wanted to post it for memories to look back on.
I highly recommend Gamehole Con. It is well organized and well ran. the staff is very helpful. The venue is laid out and that was used in a way that made sense.
I only had minor niggles for complaints, none of which caused any problems.
I am signed up to run games at Gamehole Con V, November 2-5, 2017 in Madison, WI.
So now let’s get to my write up for last year’s GHC:
I arrived, checked out the venue, found will call and picked up my stuff, and got settled at my hotel. I didn’t get the hotel on site, but the next nearest hotel. It was quite a distance, too far to walk with all the books I brought to get signed.
I had 3 games:
Fri 10 AM – A Stay at the Warden Hotel x 1 Metamorphosis Alpha with Jim Ward himself!
Fri 02 PM – DGS Presents: One In the Gun, Four On the Floor x 1
Fri 08 PM – Mythus Tower with Bill Webb x 1 Swords & Wizardry
A Stay at the Warden Hotel – Jim Ward This was AWESOME! Jim is a quiet and easy going guy. However, he is not a GM to challenge. He tells you what you can do, and if you try to push it, you can do one or more less than the first thing he said. Erol Otus showed up and Jim said, “Ah yes, Mr. Otus will be your illustrious captain!” Erols eyes got big, he was hoping to show up and just play. He did fine, but alas, died. He is very cool! (I didn’t have the books with me I wanted him to sign! I didn’t realize there was an autograph table with a schedule until the last day when I had walked by the sign multiple times. I just had too much to take in, and kept running into friends to catch up with.)
Of course most of us died, including me. Here’s a picture of Jim tearing up my character sheet. Two players made it to the end and got limited edition MA minis.
This was a Gamma World 2e game ran by +Chad Parish himself. I had met Chad at Gary Con 8 in the spring, so we knew each other a bit. It was a fun game. During a brake we got to talking and he mentioned that he was from a small town in Missouri. I asked the name, he said, “Oh, you’ve never heard of it, it’s really small.” I said, “I grew up in Missouri and know a lot of people from all over Missouri, and know a lot of places.” He humored me, and said the name of the town. I rattled off the zip code, (There are actually four towns in Missouri with that name, but the one where I grew up is the one with a zip code.) He said, “Panther?” I said, “Orange & Black?” He then said, “Do you know Robert Hamilton?” I held up my name tag. “Are you related to Robert Hamilton?” “He’s my brother.” “He;s like the best DM ever!” I said, “I know right?” It turns out that I was about 7 years ahead of him in school, thus the reason I didn’t know him. That was very odd.
Chad and I were telling that story the rest of the con and for a while after. Chad even shared it on an episode of the DGS Podcast.
Chad had another interesting encounter, it turns out his father is from the same town +Stephen Chenault is from in Arkansas.
Mythus Tower with +Bill Webb – Swords & Wizardry – I played in a Day 0 pick up game and a regular game with Bill at Ucon last year, and had a lot of fun. I have a dwarf character that survived that session that he said I can use in any game he runs. (He might get tired of me, since next weekend at UCon, I signed up for another of his games.) Unfortunately, that dwarf died so the next game I play will be a new 1st level character.
I had two games I signed up for:
Sat 10 AM – The Cave of Wisdom AD&D 1e with +Luke Gygax as DM. This was a great game. A player not knowing to not throw fireball underground killed half the party, so we had a delay while some new characters were rolled.
The only thing I didn’t like about this game is that autograph seekers came up and interrupted the game. The same thing happened in Jim Ward’s MA game. I wait for a break or between game time to get autographs. I don’t care if the GM says it’s OK. I will NOT be one of those who interferes with the fun of others.
Sat 06 PM – Gaming & BS Presents: Relagul’s Quest & The Secret Temple of Bast This was an AD&D game ran by +Nicholas Abruzzo. It was an interesting game with higher level pre-gens. A few interesting concepts. There was a castle model that involved a sheet to hide an interesting secret. I’m not much for terrain and models, but this fit the GM’s style and the tone of the game. He also had some assistants portray some NPC wererats in full costume.
I had signed up for two games on Sunday, but one got cancelled.
Sun 10 AM – Escape From The Purple Planet. It was supposed to be ran by Jon Hershberger, but we had a woman, whose name I can’t find. She did a great job running the game. The players came together, and none of us had played this one, but we managed to make the right decisions and got done an hour early. I know I wasn’t disappointed. I don’t think anyone else was either.
The cancelled game was one by Venger Satanis, but his twins are due about this time. I had a credit for that, but before the con did not find anything at the available time. I got to meet him in 2017 at Gary Con IX.
When I do a review, I indicate on my post if it is a mini-review, meaning I skimmed the material and highlighted what jumped out at me. When it just says review, it means I read the whole thing and took lots of notes.
I have a long list of things I have on my personal review list – all the Kickstarters I have backed. I also have a few things in the pipeline that include D&D 5e modules and resources.
A few month ago, I added a page on my review policy since I am being approached by more and more people to do reviews. Please see that link if you are interested in having me review your RPG product.
Old School Gamer Radio: A D&D Resource has a Kickstarter to help fund a new website described as an index for the OSR. It won’t host the content of others, but point to cool OSR goodness in all the corners of the web, whether blogs, G+, FB, and so forth. There will also be new content on the site.
This sub-heading from the Kickstarter page lays it out: “A unified website for old school D&D, with searchable links to the old school community’s locations, plus content from Matt and others.”
While the Kickstarter hit its initial goal quickly, they would like to reach the $7,500 stretch goal to ramp up the website and You Tube efforts to their maximum potential. This is a shorter run Kickstarter with just 9 days left to go. If you like the OSR and like the idea of having a central place to find the stuff you don’t yet know about, consider backing this. This update video explains it a bit more.
I went crazy and backed at the highest tier to sponsor a video. I can’t stretch beyond that with cash, so I’ll back it with my online efforts.
We had a website a bit like that with the former OSR Today, but its creator had health issues limit his ability to continue that project.
D&D 5e is seen as OSR like by many, so this isn’t a Kickstarter just for grognards from back in the day, or those who like OSR style play.
While Matt and Zach are both connected to Frog God Games, this is an independent effort, although personally supported by +Bill Webb.