Lizards vs Wizards – Mini Review

Lizards & Wizards [Affiliate Link] is a fun RPG by James V. West. You can get it as Pay What You Want on DriveThruRPG. It is set in a post-apocalyptic world after “The Great Big Blammo.” You play a lizard seeking stuff while avoiding monsters and wizards. This is a 32 page booklet that is a full RPG, complete with tables for character generation, a d100 name table if you are stuck for one, three d100 loot tables for stuff you can find. There is a one page bestiary of six monsters, such as cats, dogs, and birds.

Like the character generation tables for lizards, the wizard generation table deals with size, and color. There are other wizardly attributes, aura and mobility. All wizards have powers, a d100 table helps generate them. Wizards need a goal to motivate them, and you get a d100 table also. A d100 name table is complemented with a d100 title table. So you end up with combinations like, Randy The Cannabalistic.

It is designed for quick play, lizards are very small and fragile, and everything else is larger and deals a lot of damage. The game master is called the Monitor, because, you know, lizards.

James has quite the artistic and otherwise plain old creative skill to make quick little games like this. He has illustrated it with images of various lizards, wizards, beasts and items to set the scene. He even lays it out on the first page:

The human world was blowed to bits in the Great Big Blammo way back in the Longago Days. Now is The Squam. There are monsters. There are wizards. There are lizards. You are a lizard. Good Luck.

This is an all around fun little book. I found it worth it just to read and enjoy the art. It is simple enough, it can serve as an introductory RPG for all ages. One could easily modify it for pre-literate children. The straight forward structure of this game makes it easy to mod so that you replace lizard with any small creature.

It already has a revision to the PDF, and also comes with two PDF character sheets, one is form-fillable. I can’t see what changed, probably a typo.

James V. West has done other games, is well-known in the OSR for his own hand-drawn character sheets, and has done them for specific games. Here are his DriveThruRPG links as an author [Affiliate Link] and as an artist [Affiliate Link]. Most of his own stuff is PWYW, so at least give him a dollar on any of his PDFs. They are definitely worth it.

This is very simple, a random generator via a spreadsheet or other simple random list picker could generate lizards, wizards, and loot for pre-gens and one shots. However, I think half the fun would be rolling up a lizard on the spot to see what you get. Online play, such as with Roll20 would also be quick. I’d rather play this with a group around a table.

A fun little game that I look forward to playing someday.

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Stars Without Number Revised Edition Mini Review

Stars Without Number: Revised Edition [Affiliate Link] is the result of a Kickstarter to fund a second/revised edition of the rules that are backwards compatible with the original. Kevin Crawford is the man behind Stars Without Number, and in my opinion, is the best at running RPG Kickstarters. I backed this Kickstarter personally, and am extremely pleased with how well he ran it.

The Right Way To Run An RPG Kickstarter.

On the Kickstarter front, Kevin had a plan and worked his plan to his advantage. He had the artists lined up and had a spreadsheet to track each step of each artist’s work on each picture they were contracted. He tracked drafts, revisions, due dates, payments, etc. The end result for the art, thanks to a stretch goal, is that the complete art is available for free for both personal and commercial use, in the Art Pack [Affiliate Link]. He set a goal to raise enough money to buy the complete rights to the art, and he has given it away! He also did that with the original.

When I say Kevin had a plan, I mean it. It is also something he shares with others. He wrote about it in his zine The Sandbox #1 [Affiliate Link]. He directly mentions that he has a process for running a Kickstarter. He also has a total catastrophe plan, and if he does not deliver 100% by the day he said he would, he will refund all the money. This will only happens if he dies. Well we needn’t worry, it completed today, a month and a half before the delivery deadline.

I think everyone who wants to run a Kickstarter should get the first edition of his zine, and use that to build a plan. The big secret is having the writing done, and lining up the artwork, printing, and fulfillment process up front.

What’s In The Kickstarter?

Obviously the revised rules. There is a whole section on the Kickstarter page about what is changing and what is being added. The rules came as a PDF to all backers, and he added ebook formats of mobi and epub. The PDF is in a lightweight format with smaller resolution art, and the full quality art. There is a form fillable PDF character sheet in the rule, and Kevin separated it into its own PDF. Plus there is the GM screen with all the tables pertinent to running a session.

The artwork is gorgeous! Don’t take my word for it, the art is available for free! [Affiliate Link] The first image in the GM screen PDF hit the right spot for me. See the image below. This is the portion of the image I was greeted with when I first opened the PDF for the GM screen. WOW! My monitor is set so I have to look up just a bit, adding to the feeling of awe.

There is a PDF with a picture of all the art with the name of the artist under it. All 28 illustrations come in tif format, meaning full color and ready to print! The only requirement for using this royalty free art is to credit the original artist. Free pictures of star fields, nebula, and other astronomical objects from NASA help add to the awesomeness of this project.

First Page SWN GM Screen by Aaron Lee
First Page SWN GM Screen by Aaron Lee

The book is a hefty 321 pages with a gorgeous cover, good quality paper that is easy to read – the background art sticks to the edges away from the text.

Finally, Kevin offered a code for all backers to get a monster tome with all of his previously published material for SWN. This tome was only available to backers. I wasn’t going to spend the $100 to get this 1009 page beast of a book, but I relented and added it to my collection. This is even bigger than the 609 page 2nd edition Astonishing Swordsmen & Sorcerers of Hyperborea [Affiliate Link] that is bigger than the DCC [Affiliate Link] rule book.

If you want to see an actual play, Adam Koebel ran a game that is on YouTube. He also had episodes just for the GM. I have only watched the session 0/character creation video, and the first GM video on the faction turn. Having the PDF of the rules available for free is a low bar for jumping into the game. The only difference between the free and full rules is the art.

The Mini Review.

Gorgeous art, with a science fiction setting built in, tables for system and session generation. Lots of cool ideas that can be used in any game. The original edition had rules for a faction turn, which remain. I really like the idea of multi-system spanning corporations and other organizations seeking to control things. It has been described as the GM’s turn between sessions. While the ideas are not totally portable to all genres, it has a framework that gives you something to think about.

The system is based on the standard six abilities from D&D. While much is familiar, there are minor differences. Initiative is with a d8, for example. I was really impressed with the original edition, and I bought the PDF a while back. I decided to back the Kickstarter, when I learned of it.

I’ll be running a session of SWN at Gary Con X in March, and I will be digging in to all of the materials I now have in my hands as I polish and tighten the scenario. If you are interested, you can sign up for event #222 Raid on The Space Vikings. I got inspired last year when I read H. Beam Piper’s Space Vikings [Affiliate Link].

After a more in depth reading of what I have, I can post a more in-depth review. There is a lot here, and if you are a fan of science fiction, or like the ideas in random tables to add to your GM toolkit, you can’t go wrong with the free rules. Although I recommend you buy the full rules to support the creator.

Kevin has done many other games, and game supplements. Check them out at his website, Sine Nomine Publishing, or click the link for his products at OBS and see what else he has done.

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My Gary Con X Events Are Now On The Schedule

I got the email confirmation today that the three events I submitted to run at Gary Con 10 are now on the Schedule. Two are on Thursday, and the third is on Saturday.

Here is a listing of my games with links to the details on the Gary Con Tabletop Events page.

I told Mark Hunt at Gary Con IX last year, that I would run a game of Gang Busters so he can play. Mark is a lot of fun as a GM, it will be fun to see him in action as a player. Of course, it will be Mark’s version of the rules.

Way back when, I was more into reading science fiction than fantasy, and while we played various science fiction themed RPGs and even kluged together one of our own, AD&D was always our go to. I love D&D and fantasy RPGs, but I also love science fiction. I was inspired when I read H. Beam Piper’s Space Vikings [Affiliate Link], to come up with a scenario for a convention. Stars Without Number really caught my attention about that time. So much so, that I backed the Kickstarter for the revised edition. I even have ideas for a campaign, just not enough time to run another campaign right now.

I was the first to submit a game for Stars Without Number [Affiliate Link], and may be the only one. The final schedule of all the games is not yet posted, so time will tell. I got the email with the shipping tracker number for my SWN Revised Edition [Affiliate Link] book from the Kickstarter. It is backward compatible, and I have the new PDF, it will just be cool to have the final book in my hands as I do final preparations. Using the new form fillable character sheet will be fun too!

I’ve run several games of Metamorphosis Alpha [Affiliate Link], the first science fiction RPG, both online and at conventions. I describe it as Gamma World in space, since the rules are so similar. I managed to get a 1st edition boxed set, and will be using that to run my game. It’s not in mint condition, and even though Jim Ward signed it, games are meant to be played. I just love the art by Dave Trampier.

 

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2017 In Review

2017 was quite the ride.

Internet/Social Media Stats

Only 73 blog posts for 2017. I have a total of 680 published blog posts. I have 26 posts in draft. Some just need to be deleted, and others I need to figure out what I was trying to say and finish the post. I’m not sure how many of them can be salvaged.

I started posting videos on YouTube and have 61 videos, and 97 subscribers. Most people are finding my channel via my series Roll20 For the Absolute Beginner. I finally got the right camera and editing software, when my computer died. That threw a wrench in the works that I haven’t gotten back into my stride. It took a lot of energy to get my new PC up and running, and I still have a lot I need to do.

I post on Twitter regularly, and am up to 388 followers.

I don’t post much on G+ if I’m not posting blog articles, but I’m up to 351 followers.

My Facebook page has 45 likes and 44 followers. I don’t promote Facebook as much as other media.

I have a Reddit account, but don’t post enough there to get a subreddit, I did switch to their new page, and posted there for a bit, but no traction there. I don’t care for how Reddit works. I understand it, but it’s so jumbled up and busy. I don’t like the interface.

Conventions

I went to Gary Con, Grand Con, Gamehole Con, and UCon. I ran games at Gamehole Con and UCon.

I backed a ton of Kickstarters, see my Outstanding Kickstarter Update for details.

In 2018, I will go to Gary Con 10, and will be running games. I will go to Marmalade Dog, since it isn’t the same weekend as Gary Con, and run games. I will also go to UCon and run games. I will probably go to Grand Con. Not sure if I will run games.

Playing

I am still playing in the AD&D Wednesday night game on Roll20. We just hit session 183, and I still haven’t missed a session.

I have played a several sessions in a game ran on weekends by another player in our Wednesday night game.

Another player in the Wednesday game also has ran a few sessions on the weekend that I played in.

Running

In addition to the games I have run at conventions, I started running a new area of my AD&D campaign world on Roll20 with some of the guys from Wednesday night. We got up to session 25 on December 10th. I had to take a break as this is my busy time of year at work and the non-stop all day long just fries my brain, and I just need a break. We’ll resume after January.

What’s to Come in 2018

I already started some of it. I am working to get a review published on the blog for every Kickstarter that has fulfilled. I did a bunch of easy ones for smaller products right at the end of December. So this backlog will be much smaller.

I will also do a review for every product I told people I would.

I would also like to post more often on other topics on the blog.

After my busy time of year is over, I will resume my Sunday afternoon AD&D game on Roll20. I might even open it up to a new player or two.

I resolved my transportation issue so I also plan to start running games at my FLGS Fanfare in Kalamazoo, after January. I’m not sure what day. I know it won’t be Wednesday or Sunday. I’m also not sure how many times a month. I’m considering dipping my toes into running 5e.

I will continue my efforts on YouTube. I have several more ideas for my Roll20 For The Absolute Beginner series. My list of other blog ideas will also keep me busy for a while. I hope to resume regular posting to YouTube in the new year.

I keep thinking that I’ll actually publish something on DriveThruRPG or other OBS site, or Lulu. I’ve got ideas, but nothing close to presentable so someone else can understand it. I won’t promise this anytime in 2018, and let it remain for some time in the future. Adding running a second game and doing the blog and YouTube is more than enough to keep me busy.

Life is good and I am happy and in a positive frame of mind, most of the time. I’ve had a lot of fun meeting people online, at cons, and seeing the joy and success of friends in the RPG world. This is a great time to be playing and talking about RPGs. I hope to continue the trend and have lots more fun and adventure!

[EDIT: I realized that I left out the times I was interviewed or featured by others. So here it now follows. I also added it to my Social page for ease of future reference.]

My presence on other blogs & channels.

I was interviewed on the Tell Me About Your Character podcast Season 3, Episode 1 April 24, 2017. [I interviewed Steve Keller on Multiverse here.]

Nerdarchy interviewed me for their Live Chat feature on July 12, 2017. See that episode here.

My blog was spotlighted by Jorphdan for the RPG Community Spotlight on October 2, 2017. See his video here. He really like my

My contribution for the Six of The Best series on Hero Press was published December 31, 2017. Read it here.

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OUTSTANDING KICKSTARTERS UPDATE – 2017

My last Outstanding Kickstarters Update was just over a year ago, December 24, 2016. Sadly, over a year has not helped a few reach fulfillment. Here’s a big surprise, I’m still way behind on reviews….

For a list of which Kickstarters I’ve reviewed check here.

From the oldest to the most current outstanding Kickstarters for which I am waiting fulfillment, they are:

The Great Kingdom Kickstarter page is still shut down. They were supposed to actually go to trial this past spring, but I am so over it, I never bothered to follow up. $50 I wish I had so I could give it to the RPG History Project by Pat Kilbane. He’s funding his efforts via Patreon and is nearing the finish line.

City State of the Invincible Overlord had been making more or less monthly updates until September 28, 2017. The comments have exploded with angry people, many demanding their money back. This was a train wreck on two fronts. First they added miniatures and other physical rewards as stretch goals without adding in shipping. Some of the minis were delivered. The person hired to revise/re-write the book didn’t do it. Supposedly Bob Bledsaw III has been doing layout on a finished text. He has been cursed with the failings of many troubled Kickstarter creators, health issues, weddings, insect plagues, etc. Bob Bledsaw II said that this wasn’t a Judges Guild project even though there is a screenshot showing where it was stated to be one on the JG website. Bob Conley of Bat In The Attic is the one hired to do the maps, and his part is finished. He got permission to release his map(s) into the wild, now on DriveThruRPG [Affiliate Link]. Backers of this Kickstarter can get it for free, see the comments on the September 17, 2017 update.

The Marmoreal Tomb had some delays due to health of both creators, and some other unexpected delays. There are updates, but it is not as clear what is outstanding, nor how soon to completion. The last update was on 10/25/2017, but creators are active in the KS comments. Updates are posted regularly on Facebook. There is at least visible action on this. However, no date has been given, that I have seen, for projected delivery.

Top Secret: NWO was initially slated for delivery in November, 2017, but it got pushed to December, 2017. So far no word on what the new ETA is. Since the last day of December is a Sunday, I don’t expect to get it this year.

Stars Without Number: Revised Edition is way ahead of schedule. The final PDF is complete and in the hands of backers. The print run has been ordered and shipping has commenced. The GM screen and other minor things are still in the works, but I see no issues in full delivery ahead of the announced delivery date of February 28, 2018. Kevin Crawford is a stand up guy, and he takes his word seriously. He has a free PDF on DriveThruRPG that has an article about how he runs a Kickstarter. I wish EVERY RPG Kickstarter creator would read that and act on it before launch. Even non-RPG Kickstarters could learn a few things.

RPG WorldBuilder is an app using graphics from the worldbuilder cards. It is slated for delivery in December, 2017. The beta went out last week, and so far, it looks good. I have yet to put it through its paces.

Old School Gamer Radio: A D&D Resource funded October 1, 2017 and the website Old School Gamer Radio went live yesterday. I got my add on of a ball cap today. Most people have their rewards. I was one of the four top tier backers, and we are still waiting on our fulfillment, which should be soon. The live play has also gone live, with a pilot episode release today.

I have updated my Kickstarters page here on the blog that tracks the status of my Kickstarters. I also indicate which ones I have done a review, with a link to the review.

I added five reviews today, and a couple more in recent weeks. All since the last time I updated that page.

I have $684 in seven outstanding Kickstarters. Four of those launched in 2017, and the amount I have tied up in them is $444.

The total of all thirteen Kickstaters that funded in 2017 is $743. I am confident that the four outstanding from 2017 will deliver very soon. On top of that, I went for the $100 Stars Without Numbers Omnibus available to backers of the SWN 2e Kickstarter.

Only one Kickstarter that I backed in 2017 failed to fund because it became a train wreck, and was cancelled. It was supposed to be re-launched with more reasonable goals, but the train wrecks kept coming. This was the Empyrea Kickstarter. I doubt another attempt will be forthcoming.

I said it this time last year, that I would be unlikely to back more Kickstarters, but I obviously didn’t stick with that. Too much nostalgia or cool things. I had to add some monthly expenses that greatly limit my ability to consider new ones. Plus I added several very large volumes to my collection, and have more physical rewards in the wings. I am running out of room, and I am trying to downsize.

I will be much more picky about backing Kickstarters. I have to get serious about both downsizing and spending less on Kickstarters so I am able to attend conventions.

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The Black Hack – A Review

I am finally reviewing The Black Hack.

A few months back nearly two years ago, I did a review of The Front, before I understood that it was based on The Black Hack. Much of what I liked in The Front are mechanics from The Black Hack.

I backed the Kickstarter for The Black Hack and have had the items to fulfill it for several weeks over a year.

I am pleased with the book, setting, and other things that came with it.

The mechanics are as stripped down as you can get. There are the usual stats with 3d6, but then you do a d20 stat check to do anything. Roll under the ability score on the d20. Combat is quick. The players roll to hit their opponents and roll to dodge attacks. The GM doesn’t have to roll any dice if they don’t want to.

When you use an item, you roll a usage die to see if you use up any of your supplies. An item is assigned a usage die, for example, if it is a d8 for arrows and you shoot and roll a 1, your die type goes down to a d6. As long as you don’t roll a 1, you maintain the usage die. That is, you still have arrows. If you roll a 1 on the d6, it goes to d4. If you roll a 1 on the d4, you are out of arrows. I really like this concept. I suppose you could use other dice, like the d7, d5, and d3, but that just complicates it.

What You Get

  • 2 Rulebooks, each less than 20 pages, digest sized
  • GM screen, 3 panels, digest sized
    • This was a stretch goal.
  • Module/Setting, 4 pages
    • Normal sheet of paper sized cardstock folded to be digest size.
    • It has a die drop table for locations in town and tables to add flavor.
    • It discusses how to create a sandbox for that style of play.
    • This was also a stretch goal.
  • 12 character sheets
    • This was a stretch goal.

There is a robust community on G+ and there is a plethora of *Hack games for different genres. Rad Hack for post apocalyptic, for example. There is at least one such *Hack for every genre, and some have multiple efforts where many have decided to put their spin on it.

You can’t get more streamlined than this other than limiting the number of abilities and dice. This is taking OSR to the extreme in minimalism. One could probably reduce the essence of Black Hack to a page or two. I don’t know if anyone has tried.

There are rumblings about a version 2, but I have not followed those closely.

I have yet to run or play Black Hack. So far, I have only ran The Front at a couple of conventions.

Since this is a rules light system, that is what I like about it. It takes the familiar and boils it down to the essentials. Other rules light systems have boiled down to different essentials. I like it for what it is. Not having put the system through its paces across multiple sessions as a player and GM, I can’t think of anything that is missing.

If you are interested in getting the rules out of the way of playing the game, this may be what you’re looking for.

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The ABCs of RPGs – Review

I backed this Kickstarter and ordered two of the books, one for me, and one for my granddaughter. She loves this book! It even won an Ennie in 2017!

The art is cool and the story gets the concepts of RPGs across to little ones.

My granddaughter really likes Chris, the owlbear. It is really cute the way she says owlbear.

I really like this book. It is a board book, so it is really good for reading to your little ones before they are ready to read. It teaches the alphabet while espousing how cool RPGs are. There is one page where the lettering blends in a bit with the art behind it, so I always have trouble with the page in low light.

I also got the coloring book and stickers. I got the coloring book for me. My old eyes just can’t handle the lines. Even with glasses, I have to get really close to make sure I go on the side of the line I want. That isn’t as much fun as I thought it’d be because older eyes. Now I get why my parents and grandparents couldn’t see certain things.

I doubt my granddaughter will have siblings, but my youngest son shared some news a few weeks ago that grandchild number two is on its way!

Time to head over to Hunter’s Books to get another copy!

You can get the PDF of the book on DriveThruRPG [Affiliate Link].

You can get the PDF of the activity book on DriveThruRPG [Affiliate Link].

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Oath of the Frozen King – Review

Adventure Kit: Oath of the Frozen King by Absolute Tabletop, is a D&D 5e compatible adventure funded by Kickstarter. It is billed as being the middle ground between a full featured published adventure and your own table top notes, that they call Adventure Kits.

What’s An Adventure Kit?

The concept of Adventure Kits is a framework with the general idea and some main points for GMs that like to improv. Tables are provided to help fill in some of these pieces. It allows the GM to randomly generate, or use the ideas in the provided tables to take the general idea for the adventure and craft it to their own style and that of their players.

They use a die-drop table with the six standard dice to generate the relative position of each encounter location. The result of each die influences the specifics of the encounter in that location. For example, the d4 is the Hall of Bone and Ice and there are 4 different things that can be encountered there. The result is a six room dungeon, as is seen later with the battle maps.

If you don’t want the adventure set in the frozen tundra, they have a d8 table with how to re-skin it for any environment.

They introduce a new notation, such as d12³, which means roll a d12 three times. This is first seen on a table with twelve rows and three columns. The intent is to roll a d12 for each column. To yield more than the initial 12 options, there are 12x12x12 or 1,728 combinations of possible quests mixed in this adventure.

Next is a table of six potential twists to tweak things so it isn’t so cut and dried.

Then a d20 table of twenty possible motivations for the PCs to be here.

The Locations are defined by two sentences, then 3 bullet points for each of the sights, sounds, and sensations in that location.

The encounters are classed as: roleplay, combat, skill challenge, puzzle/trap, and environmental hazard. Each encounter has 3 or 4 bold type phrases to describe an aspect of the encounter. Until the encounters, there is no ruleset specific terminology. This makes it very easy to run this with any ruleset.

The NPCs presented are just descriptions and traits, no stats, again making this easy to use across various rules.

Monsters that are presented have some very basic stats related to HP & AC and damage.

Next are some things to think about for resolutions and rewards, with ideas to wrap up the adventure, extend the adventure into an ongoing campaign, and repercussions in the future. There are tables for repercussions and relations, treasure, social rewards, and ties that bind. These are all good ideas for things to keep in mind when adventurers do something, there are always unexpected and unintended consequences.

There are 18 pages of tables in what is called the Toolbox, which can be used to further modify the adventure. Various details, phrases, set details, loot, hazards, trinkets, locations, sights, sounds, sensations, encounters, monster generation, skill challenges, trap generator, and NPC generator, all of which can be used for modding other adventures.

The conclusion is a short story to set the tone and mood.

What I Liked:

  • A loosely defined default setting, with encouragement to use your own, or another.
  • The use of the die-drop table to configure the locations used in the adventure.
    • The page devoted to explaining how this die-drop table works.
      • It is graphical, so makes it very clear how to use it.
  • The various tables to tweak the different aspects of the adventure.
    • One can read all the options in a given table and pick the one that is the most interesting.
  • The tables in the Toolbox.
    • All of the tables they use give a lot of ideas for crafting your own tables, or using them to make your own adventures.

What I’d Like to See:

  • Hyperlinks in the Table of Contents.
  • More options for the die-drop tables.
    • There are only four options on each table, why not just use a bunch of d4s? I’d prefer to see one option for each possible number on a given die.
    • This is very minor. I know well the challenges of coming up with good options for tables.

Conclusion:

I find this to be a helpful way to build an adventure for sale to the masses. It has enough detail that you can run it without much effort, and you can tweak it to suit your style of play. Almost all of the tables can be used on their own.  This is a great example of how little information one needs to run an adventure. For those GMs that need all the details ready to run, this may not be for them.

The PDF is available on DriveThruRPG [Affiliate Link] for $9.95.

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Archive – Historical People, Places, and Events for RPGs – a Review

Archive – Historical People, Places, and Events for RPGs is a Kickstarter funded book. by Molten Sulfer Press. It is a high quality paperback with full color photographs and art. 80 people, places, and events from ancient to modern times are presented with the known historical facts, and each topic ends with a section on how it could be used in a roleplaying game.

I backed this because I love history, I have a B.A. in History, and knew of some of the items included, but having the bare facts at my fingertips without having to get lost in Wikipedia appealed to me.

What I Liked:

  • It is well presented with a cover to set the tone.
  • The physical construction of the book is quite solid for a 266 page paperback. The quality of the paper contributes to its heft.
  • The table of contents breaks down to these categories to help you find the type of information you want.
    • Landscapes
    • Cities, Towns, and Buildings
    • Events
    • People
  • The photographs and art convey much more than each short entry.
  • The concept.
    • The idea of collecting this type of information illustrates what I, and others in the OSR and beyond say about where we get our inspiration. We get it from everything we have ever seen, done, or read.
  • There is a PDF, making for searchable text, or you can print out what you need for the table.
    • Both the Table of Contents, and the Index have hyperlinks.

What I’d Like to See:

  • More
    • More articles, however what is contained in this book have enough ideas for more than 80 pieces of a campaign. It would take years to exhaust the suggestions here.

The PDF is available on DriveThruRPG [Affiliate Link] for $15.00.

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Ramblings of an Old Gamer