Tag Archives: Reviews & Culture

READ AN RPG BOOK IN PUBLIC WEEK – 2015 – July 26th – August 1st, 2015

Just a little reminder that next week starting this Sunday, July 26th through August 1st, is the second of the three annual weeks for Read an RPG Book in Public Week.

This year, I have not managed to read an RPG book in public during an official week, but I have read part of the 5th Edition Player’s Handbook while in my hammock, between two big trees in my front yard. If the weather cooperates, I should be able to manage to actually meet this challenge.

 

Fate/Fudge Dice

I had to run up to the big name hardware store just over a week ago to get some stuff for a home project. On my way, I had to pass my FLGS. I decided to stop in and picked up some new dice.

I really do mean to stop buying new dice, but Fate/Fudge dice are basically the only RPG related dice I did not have. [Just wait, someone will point out some other type of die I haven’t heard of….] They are easy enough to emulate with d6’s, but losing the need to think about what two numbers are what result, +/-/0, is a plus.

I’ve been watching Red Dice Diaries’s  Fate series on YouTube, where he explains various features of Fate, and it intrigues me. It removes the need for leveling and training, and your character already knows some cool stuff. I have a free PDF of the rules, but have yet to make time to read them.

I don’t know if I will ever play Fate. I know that Roll20 supports Fate dice, so it has a certain amount of popularity.

Fate dice can also be used in other RPG’s when you need to quickly generate three choices. For example, if you are chasing a goblin in a dungeon to stop him from alerting the other goblins. If there is an intersection, does the goblin go straight, or pick right or left?

Rather than a random encounter that appears out of nowhere, the DM could have a monster or group of goblins that are in room X in the dungeon when the characters arrive. Use the Fate dice to determine which way they go if and when they leave that room. It might be a bit more work for the DM, but it adds an interesting variation. There will only be an encounter with this monster or group, if the players are close enough to attract the attention of same.

If you are generating a random dungeon, city street map, or paths in a forest, this can help you decide which direction to continue generating first.

Very simple reaction rolls, positive, negative, or meh, no need for a chart. Roll one die if it should be a 33.333% chance of a given result, or roll more dice and determine possible variations on just how positive a positive reaction is. For example, roll the standard four Fate dice and get four pluses, and that’s an overwhelming positive reaction. Roll four blanks and it is the grandfather of all meh.

Using a single Fate die with another die roll can get more out of that roll. 1d6 could now be 0-7, if you use the + as adding one and the – as subtracting one, and the blank as zero. This gives two more options to any die. With the d6 example, there are 8 possibilities, 0-7, so a d6 can emulate a d8. With a d10, one can emulate either a d12 or a d30. With d% you can get 102 options, or use the Fate die as a modifier for 1-100, or add 100, or add 200.

The trinary options of yes, no, and maybe make an interesting option. How many syllables in an NPC’s name? How many minutes, hours, days, weeks, months until an NPC show up?

As with any other single die, you can come up with all kinds of uses, as many have come up with d8, d12, d20, and d30 tables, or all the dice tables, or dice drop generators.

I like the challenge of trying to figure out ways I could use various dice, and seeing the ideas of others. Whether or not I actually use the idea in a game, just having the exercise helps me to think of possibilities I might not have considered otherwise.

Review – April Mythoard

I had a package in the mail on Friday, May 8th. I had forgotten that I ordered the April Mythoard. However, I had a feeling that there was something that should be coming in.

April 2015 Mythoard
April 2015 Mythoard

I had not planned to get it, but when I saw that it contained the latest edition of Oubliette #9, I was curious. I had read other positive comments about it, and knew that I would get some other cool goodies along with it, so I took the plunge.

Squarehex Products
Squarehex Products

Along with Oubliette #9 are several other goodies from Squarehex. There is a book mark with large squares on one side and the other side contains large squares with dungeon map symbols. There are two business card sized items. One is blank on one side, and the other side had hexes with outdoor map symbols. The other small card has dungeon map symbols that are black and the other side has the same symbols in gray with labels to explain them. I am not sure if the purpose of these symbols is to give you an example of what such symbols “should” or might look like, or if you are supposed to put them under your hex paper to help you draw a very neat map.

There is a folded piece of graph paper the same size as the Oubliette issue with the grid on the outside. The inside of the graph paper has the OGL license. I wonder if it it the innermost page of the zine, and did not get stapled. Finally, there is a small pad of 7 mm hex paper. The pad it not as wide as a business card, and it is about as tall as two business cards top to bottom. It is so small that it is for a very small area and it well suited to a micro map.

I expected the Oubliette zine to be a full page folded over, instead it is about a half page folded over. The introduction indicates that this is not the usual size. It is a slick card stock cover with click heavy weight interior pages. It is 20 pages counting the back cover, which is a table for generating hit points of creatures from 1/2 HD to 2 HD using a roll of one or more d20’s. Six pages are a mini adventure, two pages with four new spells. two pages on a variation on familiars, four new magic boots, a new monster, and second mini adventure of three pages. While not every idea will be used by everyone, there is a lot in these few pages.

Awful Good Games has a booklet that is zine sized, i.e. half a page folded over. It is a module of 31 pages. It has a slick card stock cover and slick heavy paper for the pages. The text is black over light grey. It is legible as long as the slick paper does not have any glare. Older eyes with bifocals can have trouble with this. If you avoid glare on the page, unless your eyes are worse than mine, you will be able to read it.

Lichfield - by Awful Good Games
Lichfield – by Awful Good Games

Next is a mini setting, a half page top to bottom ready for a standard three ring binder on slick card stock. It is black ink on a lightly colored background. It looks great, and as long as there is no glare, it too is easy to read. It continues adding to the Mythoard setting. I like that they keep adding things to the existing setting. If you want to use this setting in whole or in part, it is easy to do with this. I was glad to see that past month’s offerings are available. I would like to have the complete series of materials, if I can.

Tower of the Everflame
Tower of the Everflame

Next is a Pathfinder compatible supplement from AAW Games. It is For Rent, Lease or Conquest. It is a module about obtaining a home base for the party. It is a 42 page adventure. It is in a slick cover and the pages give one the visual impression of newsprint, but are slick and heavier than newsprint. The print is black ink on a multi-colored background. Most of each page has a light background, and thankfully the slick pages are not shiny. However, lighting and the angle the page is held can make words over darker ink harder to read for older eyes with bifocals. In addition, the layout has the text on some pages running into the border decoration. I think the intent is to look cool, but since it is hard for me to make out the text in some areas, and not every page is crowded, I think it is a layout issue. When the young eyes of the layout people read this stuff in 20 or 30 years, they will curse their younger selves. It is worst in sections of the page where the background color transitions from lighter to darker. Some letters disappear. In the corners of some pages is a leaf motif that goes light, dark, light and the odd color transition takes more concentration to read. I find that prolonged reading of this starts the feelings of a headache. It reminds me of the original PDF of D&D 5 where it had a colored background and was very hard to read. It seems like the intent is to go after the younger crowd at the expense of the older crowd.

For Rent, Lease or Conquest
For Rent, Lease or Conquest

The premise of the module is buying/occupying a building for home base and the villain is the realtor. I do not find that entertaining. As a homeowner who got screwed in the housing collapse, it is too much like papers and paychecks. That plus the difficulty in reading it, I don’t know if there are any useful nuggets in here.

Finally, there are two Dragon’s Quest adventures from Judge’s Guild: Starsilver Trek, and Heroes and Villains. They are in clear sealed plastic. If this is the original plastic and still sealed, do I want to open them? While these were from Bad Mike’s Books and Games, are they worth more sealed? There are definitely from back in the day and the art is of the sort that did not draw me in back then. Some of the JG stuff is really good and I wish I had delved into it back then.

Starsilver Trek
Starsilver Trek

Heroes and Villains
Heroes and Villains

So there is a lot of stuff in here. Some of it is for younger/better eyes than mine. As with “grab bags” one cannot expect everything to hit the sweet spot.

I found some things to interest me, and some ideas for later.

2015 A to Z Challenge Theme Reveal – Cities/Cities As Ruins/Cities As Megadungeons

Initially, I was struggling with the idea of a theme for this year’s A to Z Blogging Challenge. Last year I just picked a topic that fit the letter for that day and went with it. Then I remembered my half started project to help me deal with cities, ruined cities, and my thoughts that a large city was in many ways equivalent to a megadungeon. Indeed, a ruined city is but the surface level of a megadungeon.

I will be fleshing out general ideas and ideas for tables, and on-the-fly information for navigating a large city or ruin without advance preparation, or with a set base of preparation, like a map and a general idea of where the different quarters are, etc. Planning a ruined city relies on planning one that is inhabited, the only difference is that a ruined city needs a reason for why it is now in ruins.

This project is as much a tool to help me as it is to share my insights with others.

I will reference past articles on some of these topics. Some information I may have previously only collected information and not yet made an article. I wrote at least a rough outline of each article and have them scheduled to post. I have been going back to each one and adding, revising, cross linking, and otherwise trying to improve them. So far, I don’t have as many tables as I initially envisioned, but I do have many lists I will work to develop tables or clean up for a list of ideas on various topics. Since this topic is so much on my mind of late, I am linking to posts that have come up and continue to be published by others. One relatively new blog, Lost Kingdom, has coincidentally, published articles that tie very well into mine, and I link to their articles for more details. Trying to find the time to read all of their past articles is a challenge, but well worth the effort.

Building a city for an RPG, whether a living city, or a fallen, ancient one, requires thinking it through and populating it in a pattern that fits. Not everyone needs this level of detail to guide them in creating their cities. I often just determine that there are so many of this or that business and don’t worry about a map. This project is for improving the level of preparation by creating a sort of checklist to touch on, to help DM’s that aren’t so good at spur of the moment to have some ideas to help with improvising their cities.

I look forward to feedback and ideas to fill in gaps.

There will be new tables for some things, and my detailed slant on how to build cities/ruined cities. Of course, in the A to Z Challenge format, it won’t be a complete system, but will contain points and questions to ponder for anyone developing a city. Some of these ideas will translate into building cities for any genre of RPG.

I will quote myself from my Post-Con Write Up of Marmalade Dog 20 and a relevant conversation I had with Adam Muszkiewicz:

When Adam and I were talking the topic of random tables and drop tables and all the dice tables came up. I mentioned that I am slowly crafting an all the dice type table to help me generate area of an ancient “abandoned” city for houses, building, and other features. Adam pointed me to a display at Roy’s booth for Metal Gods of Ur-Hadad, Winter 2014, Issue #1. Pages 10 and 11 have a neighborhood generator, and pages 12 and 13 have a gang generator. The neighborhood generator has a lot of ideas that I am looking for so I bought it.

I am going to enjoy this!

All my posts on megadungeons, and cities.

I also have a list of those RPG bloggers that used the (GA) tag on the A to Z Sign Up Page. I didn’t have time to look for those that didn’t use a tag, so if you want to be on my list, just let me know your number on the sign up list. My list, 2015 A TO Z CHALLENGE – RPG BLOGGERS, is on the right side of my blog under the A To Z Challenge logo.

[UPDATE] I went to each of the RPG blogs signed up for this year’s challenge, and only a couple of them appear to be participating in the theme reveal, so I wait, as do all of us until perhaps later today, or April 1st, when the posts begin.

[UPDATE 2] Here is a link to the List of Those Signed up for the April, 2014 A to Z blogging challenge.

One Page Dungeon Contest – 2015

Last year about this time, I wrote about the 2014 One Page Dungeon Contest, and thought about an entry, but none of my ideas would gel.

I am thinking about the 2015 OPDC with just over two months until the deadline. It is a single page, what’s the big deal, right?

Well a single page requires the most bang for the buck so to speak. One needs a density of information without a density of facts. A hook that evokes ideas, and a map that gives what words cannot. I have a small degree of artistic talent, but it is not a honed or practiced talent, so my efforts are hit and miss.

A one page dungeon also screams for brevity with a conciseness that cuts to the point immediately. As is evident from many of my blog posts, I am skilled at the WALL OF TEXT. It takes effort for me to distill things to the bare essentials.

I could make a submission that is merely an entry, but I want to make a memorable entry that is a contender. Heck, who am I kidding? I want to win!

So I know I need an idea that is just novel enough and easy to convey/explain in a single page. I have some faint wisps of ideas that if I can bring them to fruition and execute them as well as I imagine them, then I have a shot.

Between now and then are my goals of the 2015 A to Z Blogging Challenge and a daily article on this blog between now and April 1st, and other game activities. Plus the Tenkar’s Landing Crowdsourced Sandbox Setting is now ramping up to work on the actual town of Tenkar’s Landing. I need to do my part with an idea or two.

300!!

How can I not mention the 300 Spartans at Thermopylae?

While 300 blog posts is not as impressive as the feat of those long-dead Spartans, as someone with a BA in history and a big interest in ancient and medieval history, I could not help it, nor did I try.

Someone posting daily for a year can easily accomplish 300 posts with over two months to spare. In my case, I started in July of 2009, almost six years to get to 300 posts. That’s only 50 posts a year. In 2014, I hit 100 and 200 posts. In 2014, when the weather got nicer, I had a lot fewer posts. When the weather got cold my output increased until November, when I participated in NaNoWriMo, Tenkar’s Landing, UCon, and in late December decided to GM for the first time at a con with Marmalade Dog 20 the first weekend in February.

It isn’t that I wasn’t writing or wasn’t being creative in some way, it just wasn’t on this blog.

I don’t have enough ideas, or the time and energy to post as often as some do, or to have the consistent quality of others. This is not my 300th written post for this blog, it is the 300th posted for this blog. I have an article ready to post for the next nine days, plus what I have started for the April, 2015 A To Z Challenge.

I will post as often as I can and strive for good ideas.

This is merely a navel gazing post, so other than mentioning Spartans that many seem to think are only a movie, or a movie based on a comic book. Few seem to know it is a real event that occurred long ago. There was a movie about the 300 in the 60’s. The acting is not good and the special effects were not outstanding, but the movement of troops give the general idea of how it must have been.

I have mentioned my character Griswald, a 10th level cleric, 10th level fighter, 11th level wizard half elf. I once estimated, based on the area of effect spells and other offensive spells he has that in a narrow area, he could kill over 500 orcs, perhaps more, by the time they got close enough for him to have to use his sword. That was assuming optimal results in his favor. Who would face such a man? One who can call down the power of his god, or evoke the mysteries of the universe, or beat you by martial skill? As long as there are hundreds or thousands of orcs more scared of their chiefs and sub-chiefs than they are scared of Griswald, that’s who.

I have yet to have a character drive a stake in the ground for a final stand. I have thought about it and planned how it might happen, but never actually played that scenario. I thought I might be playing that scenario when Griswald’s town was under siege, but they left. They will think long and hard before they try it again.

Have any of you had a character perform a rear guard action and fight to the death so that other characters could escape or defeat the bad guy?

Whither the OSR Superstar Contest?

I had this article scheduled to post on March 6th, but Erik beat me to it and announced the resolution here.

Not what any of us wanted, but a conclusion nonetheless.

Below is what I wrote.

In 2014, Erik Tenkar, over at Tenkar’s Tavern, held a contest for the OSR Superstar. It got down to the finalists in July and there were some delays on the final judging. Up until Erik re-organized his page, there was a largish graphic about the contest.

I posted a comment to the OSR Superstar page asking about it a few months back, and I have seen others ask about it in other forums.

It is understandable if judges dropped out, or something else beyond Erik’s control. Did the finalists not submit? He is a NYPD officer, so his job comes with stresses most of us will never encounter.

Erik usually keeps all the Tavern’s readers in the loop. If he has mentioned it, I have not encountered the explanation.

If it’s resolution is dead or will eventually be resolved, I would like to know. I had a submission, I did not win. The submissions that did well were very cool, and I am curious to see what the finalists come up with for the final challenge.

I know that Erik is looking forward to retirement soon, sometime in the next year, I believe. I would ask that he wrap up a soon to be year old contest before then, so he can focus on the good content he regularly provides.

Gyrphax

Gyrphax is the largest dragon in my brother Robert’s campaign. He did this piece in high school, a few years before his current campaign started, or rather he started it in high school. It is pen and ink in the stipple style, that is, it is all dots.

He had the dragon and the slain warriors done quickly enough. But it took him a couple years to finish the rest. It is about 18 x 22 inches. He would be working on it and look up and blink his eyes wide, because after a while all he could see were dots.

This is a bad picture of a print I had on the wall in my home office. I wanted a picture before I had to move it. They are closing our small office with three employees and we will be working from home. I had to re-arrange my home office and move it from the wall where I had it. I now have it in a corner where it is more visible in my peripheral vision when I am at my desk.

My brother does not Facebook or Google Plus, so you won’t be able to reach him. He is very talented in many ways. If he ever finishes any of his stories, he will also do the book cover and any other art.

This image is his copyright, all rights reserved. I just wanted to share it here to show off his talent. A few days ago, I shared his maps using pictures of photocopies. If he wants me to take it down, I will.

 

Posting Frequency

Now that I am past my busiest time of year at work*, my energy and enthusiasm for other things leaves brain power available to get creative. I also was busy wrapping up my hex for Tenkar’s Landing, and getting ready for Marmalade Dog 20.

I have been coming up with a lot of ideas and spreading them out to avoid having too many posts on the same day. It won’t be long until I hit post # 300! Wow! I started posting with great regularity in January, 2014 when I read that it was the 40th anniversary of D&D. March/April of 2014 was my 36th year of D&D. I started in 1978 with Holmes Blue Book Basic. So 2015 is my 37th year of gaming/RPGs.

I am now thinking about the 2015 April A to Z challenge, and think I will sign up again this year.

My thoughts are also percolating for a possible 2015 One Page Dungeon submission.

My posting frequency will vary based on my ideas and things I want to say about RPGs. Vacations, personal issues that may arise, and work commitments can all have an effect. My hope is to keep posting a few days in advance to build up a “buffer” of posts so that my missing a day is invisible to my readers.

In addition to daily or near daily articles, and other than the April 2014 A to Z Challenge, I will write about the games I play in and run, cons I attend, and ideas I have or comments & extrapolation on the ideas of others. I will also come up with tables and other game aids as the need or inspiration strikes.

The cons I plan to attend this year originally included Gary Con, but things have changed since last year, so I will have to put that off to 2016. I will definitely be at UCon 2015 in November. I am seriously considering Con On The Cob in October, since it is within a four hour drive. I will also try to attend any online cons, if those work into my schedule.

I have ideas for an adventure based on my hex in Tenkar’s Landing, so I look forward to fleshing that out.

I may also begin posting new areas of my campaign as I develop them, but those may wait until I actually have players reach them. So far, my usual players don’t follow my blog, but if I take the plunge and begin an online game, I will want to hold onto those for later.

I look forward to the rest of gaming in 2015.

Game on!!!

*(I support payroll and accounting software. This means that December and January are crazy busy with clients trying to wrap up end of year, print W-2’s and 1099’s, and deal with various state specific reports that have a deadline.)

Background Music

Way back in the day we made mix tapes of Science Fiction and Fantasy movies and TV shows themes. Usually the “benign” songs were at the front of the tape, and the more energetic would come on at a tense moment in the game, or when we were in a fight.

Battle of the Mutara Nebula from Wrath of Khan, the “planet eater” theme from Star Trek TOS (That same theme was used in many episodes, I am not sure what its correct name is.), Aliens, Star Wars, classical music such as Mars by Holst. I am not a fan of metal music, so a lot of other players I have read about online, feel that metal is the right kind of mood music. That is true for them, for me, my tastes lies in classical style music. As always, Rule (-1): “If you’re not having fun, you’re doing it wrong.”

Recently I ran across Tabletop Audio, he also has a Google Plus page. He has free downloadable audio background sounds and music, that can also be played directly on his site. These would be great for an online game, if you had the bandwidth, or for an in-person game if you had a decent sound system. He also has a Patreon and a PayPal donate button. He also has something called Flattr, that I had never heard of, but is another way to make donations to content creators.

The way I keep buying new dice, books, and so forth, I am not able to add a donation at this time, but soon. I am going to be working from home soon, as they decided to close our office of three employees. Once I start seeing the savings in gasoline, I can afford a bit here and there for content creators I admire and more importantly, for whom I use their stuff.