Total Chaos

Another time I was a DM, I had an adventure planned and had 6 or 7 players. I had the obligatory, “you meet in a bar…”

Rather than joining forces, each player went off in a different direction out of town. This so totally blew me away, that I had no clue how to handle it. I just rolled for random encounters hoping something would come up.

This was so totally unexpected that I doubt a group of players could so overwhelm me into a flabbergasted state again. What I should have done was come up with something totally unexpected to draw them back together.

The thought has crossed my mind that they all went in on this, just to mess with me. I tended to be a good target for that sort of thing in high school.

This is where plot hooks fail. If the players do not take the bait, you have to be ready with a plan. Not to force them into something, but encourage them to make choices that will allow the game to be fun for all. I guess with a big enough sandbox, one could let the players run around independently. Look at it like a dungeon on a huge scale, just like when a party gets separated, they each get their own opportunity to do their own thing.

As Moltke said, “No plan of battle survives contact with the enemy.” In the realm of RPGs no module or other adventure planned by the GM plays out as planned.”

What examples of total chaos have you experienced as a player or GM?

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