Quest For The Dice of Destiny

Quest For The Dice of Destiny was supposed to involve these artifacts, The Dice of Destiny. The players never got to find these dice. My brother, Robert, was the DM

I do not know if it was because the players never lived up to the DM’s expectations, or if he was just ready for a different campaign.

The transition here was for the more well-rounded characters we had to travel by ocean to the area of the new campaign.

The situation ended with play frozen in time, as we never returned to finish the scenario we left off.

My character, Fasbold Torion, was a fighter with a charisma of 3. He had a henchman Flaessan Os, whom Fasbold had saved his life so many times, Flaessan was intensely loyal. In the ocean voyage, they had stopped at an island and found some sort of ruins and encountered a ghost. Both Fasbold and Flaessan were hit by the ghost and the game play stopped with Fasbold aged about 90 years, and Flaessan aged about 60 years.

Prior to the ocean voyage, Fasbold and the party were in the lair of an ettin and Fasbold had found a magic sword but not yet knew what it was. In combat the party was being slaughtered by the ettin. Fasbold managed to role a 20 and decapitated both heads of the ettin, and learned that he had a sword of sharpness. Fasbold sold the sword to make enough money to buy a share in the ship. If he had kept the sword, he might have kept the ghost from aging him and Flaessan.

During the ocean voyage at sea, prior to the island, they were attacked by sahuagin or some such, and the ship was boarded. Flaessan was about to be hit by one and Fasbold threw his dagger and hit it between the eyes for the kill, saving Flaessan one more time.

I still have the hand-drawn character sheets on notebook paper for Fasbold and Flaessan.

Robert and I often joke about Fasbold and Flaessan as old men reliving their adventures from their youth. This over 25 years ago! It is amazing the stories and fun one can reminisce over so many years later.

Robert’s next campaign, is his current campaign, he has run for over 20 years now. I do not know what he might call it. We all just refer to it as “The Fife” for the name of the country where all the action in his campaign started. The fun of this campaign is that each player has multiple characters in different places on the known map, and some are unlikely to ever meet in the game.

Print Friendly, PDF & Email

Leave a Reply

Your email address will not be published. Required fields are marked *