I posted this comment and question about names for districts/quarters in towns and cities on the G+ World Building Community.
I am working on ideas for different districts/quarters for towns and cities in a fantasy (D&D) setting.
I have come up with a few from memory and my own ideas:
– Temple quarter
– Wizard quarter
– Royal & Noble quarter
– Government/Bureaucracy quarter
– Merchant’s quarter
– Non-human quarter (for areas where they don’t just mingle right in)
– Rich/Poor
– Docks/Wharves/Shipyards
– Thieve’s quarter
I then turned to Google, and Jerusalem and it’s four quarters, based on religion, tends to predominate the results. I found that old cities often had 3 to 5 quarters, Paris has 18 districts. Usually, there is the old town/city which may or may not be a citadel/acropolis/medina.
So a lot of them also have government quarters, lower/upper town, old town/city, and royal quarter.
I am curious what sorts of Districts/Areas/Quarters/Divisions of town and cities do you have/use?
I have one large ancient abandoned city that I am working on ideas to help with dealing with the players running around it. I have a general idea of what is where, and then am adding my own ideas to some city tables I have found on various blogs to generate some things ahead of time, but also to have on hand for on the fly generation as needed.
It is tricky to avoid every other house/building being the same without some options to help mix it up.
NOTE: I see developing large ancient cities whether active or ruins as related to megadungeons, and it may just be the above ground level of a megadungeon.
http://citygen.crystalballsoft.com/generate.php Uses the following,
A Magical Medieval City Guide
http://www.warehouse23.com/products/a-magical-medieval-city-guide
Which is chapters 3 & 4 of
A Magical Medieval Society: Western Europe
http://e23.sjgames.com/item.html?id=XRP1002
By Expeditious Retreat Press
http://www.xrpshop.citymax.com/page/page/2561954.htm