R.I.P Dave Trampier

As is all over the RPG blogosphere today, we lost another of the greats from the early days of D&D.

He was one of my favorite artists. I like nearly all of Trampier’s art. Emirikol the Chaotic is one of my favorites.

Like so many others, I was disappointed the Wormy ended mid-story. He definitely left us all wanting more.

Castle Perilous Game & Books has this article about his plans to return to his art and make a convention appearance.

If his executor’s are paying attention, I would pay for a Wormy collection and a DM screen.

Divine Intervention

As I watched “Jason and the Argonauts”, which is taken straight from Greek mythology, I thought about how much divine intervention there was.

The ancient Greek divinities were nothing more than super powerful beings exhibiting the traits of human kind to an exaggerated degree. They meddled in human affairs, played favorites in their schemes against other divinities, demanded respect and sacrifice from humans, and judged humans for the same acts they themselves performed. I’m not going into any theological or literary analysis here, since this is an RPG blog. I’m just looking at the game mechanics of it.

If you have a game where players get a lot of divine intervention, the examples of Greek mythology are one example. I am not as familiar with other mythologies and their acts of divine intervention, so I will use them as the extreme example on one end of the spectrum.

The Greeks had oracles in locations all over the shores and islands of the Aegean Sea. The locations of the oracles where also often the site of temples to specific deities. There were shrines and temples all over. The biggest temple in a city was for the patron deity of the city. Of course, that model is each city being a city-state with a city controlling a surrounding territory. They had all kinds of different forms of governments from monarchies to democracies, with oligarchies and dictators among them.

They had nature spirits, like nyads and dryads, demi-gods like Herakles, and a full pantheon with a king and queen of the gods and gods for every purpose. There are even the titans, the old gods, overthrown and replaced by the current ones.

The myths are full of stories of everyday people who do some affront to a god and are punished for it, or are one some great quest or series of quests from the gods, or agents of the gods. From the myths, it seems that a rules system like that would make it relatively easy to get the gods involved. Insulting the gods seems to be the best way to get their attention.

Some other RPG setting would have a middle of the road mythology where the ability to draw the positive or negative attention of the gods is indeed rare. Some games this might be limiting clerics to gaining their spells, even though AD&D 1st edition says that 6th or 7th level spells are granted directly by the cleric’s diety, assuming they are in good standing.

I have read of other RPG settings where the campaign has little or no contact from the gods and few to no real clerics. To me, this is a little too far for my taste. How about magic in such a situation? Is it more or less powerful? Does it take the place of the gods?

Personally, I don’t feel comfortable doing too much work on a religious system for my campaign setting(s). I don’t like using real mythologies for divinities. I can see skinning a real world mythology and changing the names to speed things up, or making a few main divinities for weather, harvest, sea, death, magic, etc.

In my brother, Robert’s campaign, he has a diety called, The Justice Maker. There are no temples to him, at least non that we have ever encountered. He is true neutral and holds the scales of judgement. One time a player was in trouble and yelled, “Help me, anybody.” and rolled something like 01 out of 100, and “fortunately” got The Justice Maker, who in return for his aid, required a service that had to be done within the bounds of one’s alignment or have it shifted. My character, a cleric to a different diety, somehow got sucked into helping with that quest. Robert is quite the artist and he made a painting of The Justice Maker. He is a figure with a faceless helmet, with a billowing cloak about him, and in his hand is a point-down sword where the hilt functions as the beam to the scales of justice. My words can’t do the painting justice, ugh sorry for the pun.

My character once got divine intervention from his diety to help make a crystal ball, but had to trade most of his magic items, build a temple, and do another great service. That was expensive in magic, treasure, time, and risk.

The same character later sought intervention again, but there is some table weighted by how often or recently we last had aid. Robert always hams it up, and says, “Diety’s hotline, how may I help you?” Or he says there is a busy signal, or no signal, or you get somebody else. The somebody else bit can be really bad if you are in alignment deviation territory. Since my fighter/magic-user/cleric has been faithful to his diety, while not getting his diety, got a demi-god assistant, who is now Griswald’s patron.

I believe we have a base 10% chance for divine intervention. Doing really great deeds that further the cause of law or good or the main bent of our deity helps as do actions that directly help the diety’s aims. It is not as divine intervention heavy as Greek mythology conveys, but there is a back story of good vs. evil on an epic level. Sometimes the characters get a glimpse of that, and take part. For example, Griswald has Orcus mad at him for desecrating a temple to Orcus. As a hero type, Griswald has made a lot of enemies among the really nasty types, and due to politics among the not so bad types has some of them for enemies too.

 

Ray Harryhausen Skeletons

I watched “Jason and the Argonauts” over the weekend. I made note that the skeletons were hard to kill. I had edged versus blunt weapons in the back of my mind as I watched the three men battle seven skeletons.

I can see how this would have influence Gary Gygax in his description of skeletons.

I wondered that since these were from hydra teeth if there were more than just mere animated dead, but somehow required a magic weapon to hit or something. I noticed that at least one had the skull knocked off and it appeared to go down, but it was not shown as staying down or not.

This gives me an idea for a twist on skeletons that may or may not be combined with a hydra’s teeth. I am not sure I will ever get to use such an idea, but it sounds like fun!

Rule of 9’s

Way back when I was a volunteer firefighter/EMT.

During EMT training we learned about the “Rule of 9’s” that is used for estimating the percentage of body area that is burned. For an adult, the head is 9% each arm is 9%, the front of the torso is 18% and that back 18%, each leg is 18% and finally, the groin is 1%. One of my classmates said, “Nuh-uh! That’s 100%!!”.

I have wondered what utility this could be for use in RPG’s. It could be used for surface area hit by burning oil, acid, dragon breath, etc. However, would it be useful in to hit tables? I don’t want a totally realistic combat system, that would take forever for a single one on one fight.

I can see it used for a critical hits/fumbles table. I am not a math whiz and the best at designing such things, but it is an idea I wanted to write down for future exploration, and to get the idea out there in case someone else might be interested.

D’OH!! Why didn’t I think of that?

I have been playing D&D since April of 1978.

Over the weekend I ran across a comment on a video that made a comment that  is so common sense that I took it as a critical fail vs. the clue stick.

It is so OBVIOUS! Why did I not think of that or have read it somewhere in the early days or have other players and DMs suggest it to me?

For spell casters on their character sheets next to the name of the spell(s) they have selected for the day, write the _PAGE NUMBER_ of the spell in the Player’s Handbook.

How simple is that? It saves having to make copies of the spells, write them out long hand, etc.

As a DM, I really should do this for NPCs. I should also note the page in the DMG that lists the DM’s notes on specific spells.

I don’t recall seeing any character sheets that suggest the page number of the spell.

I would also add a note to page of the “original” spell if it says, “This is the same as the Nth level Cleric spell….”

I’m going to have to make a spreadsheet of the spell lists for each class and level, and the page in the Player’s Handbook, Unearthed Arcana, Oriental Adventures, and the page in the DMG for the DM notes on PH spells, and notes/links to spells that are the “original”. This would be a handy index to have in print for players.

I think it is a good idea to make a note of the pages you use most, a custom index, to speed any need for reference to rules. For example, for player generation, note the pages in the DMG for secondary skill, height and weight.

For the DM, note the page in the Monster Manual for monsters in case you need more detail than the stat block. This would be better used when building an encounter deck or placing creatures in a location, but would be handy for a quick review of a creature the characters have not yet encountered, to make sure you don’t miss anything. For example, I read on a forum a few weeks back where some characters encountered a clay golem and the DM did not take note of the damage done being only healed by a 17th or higher level cleric. That would be an interesting side quest. Beat the golem, but have to find super cleric to heal you. A tenth level character stuck at 5 hit points would be interesting.

Now, to be fair, in the old days, for my spell casting characters, I went to the library and copied the pages with the spells and for magic-users, basically made a spell book via cut & paste/tape, so I had all the information in one place. Ten cents a copy back then was a lot of money, but I poured a lot more quarters into pong, space invaders, galaga, centipede, etc. When I didn’t have the money, I wrote out spell information in longhand.

The availability of rules books in PDF makes search easy, but not everyone can run a computer or tablet at the game table.

OSR Superstar Initial Results Posted

Instead of the 16 who made the cut to round two, Tenkar has posted the seven who appear on two of the judges’ lists of 16 for each judge. Thirty-four more entries will be listed later. I believe he means tonight.

I did not make the list of seven, but perhaps one of my three entries made it to the other thirty-four.

If I don’t make the list, I will post the three items I submitted, and the creature I designed in anticipation.

I will then focus on wrapping up my A to Z blog posts, and then work on a submission for the One Page Dungeon Contest.

Game Session – Riot!

We had the second session of play while my youngest son was here over his spring break on Friday. My oldest son’s girlfriend joined us.

There was a lot of delays, etc. but finally got underway. The boys’ characters had amassed some wealth and spent a lot to fortify the house they bought in town and buy iron bound chests with high quality locks and lots of supplies.

Finally, all that was done and they were on their way to check out a kobold warren they had cleared a couple months ago in game time. On their way out of town, they passed their favorite tavern and a woman rushed in to report her husband missing. They agreed to look for her husband, and artist, who went south of town, the same direction they were heading, to get his pigments and stuff to make his paints.

They ran into a couple of plains lions going to their stronghold. The lions messed them up, but they killed one and drove off the other.The hilarious thing is that my youngest son’s character, Fan the elven fighter/magic-user had a barrel of beer in the wagon of supplies. The other two jumped off to fight the lions. His first effort at helping was to throw his empty beer mug at a lion, he rolled a 19 and hit it in the head. You can’t make this stuff up. We all had a great laugh at that!

They got to the former kobold stronghold and the men they hired to guard it were gone, as they had not returned to pay or resupply them for a couple weeks past their expected pay date. Thankfully, nothing had moved in. They locked two of the doors and the druid cast fire trap on the third.

They then continued looking for the artist. They found his trail and managed to find him on top of a rock surrounded by kobolds. They killed all but one, and charmed one, so now they have two charmed kobolds.

They got almost back to town and had a random encounter with a bombardier beetle, but I rolled that it had a positive reaction so it was just going to walk on by, but the druid decided to do speak with animals. It was fun playing a creature with no intelligence talking about food. He tried to get the beetle to to understand marks on the ground to try and figure out how many beetles were back in its burrow. I had to say, “Me no understand differential equations….” before they got that the beetle was not smart enough to understand. We had a good laugh at that.

They finally made it back to town and returned the artist to his family.

They got healed up, etc.

The next day, my youngest’s character goes looking for a guy who sells treasure maps. He went to the bar he is known to frequent, but he went in the evening and then bright and early the next day. The next day, upon not finding him, he offered ten gold pieces to whoever could find the buy. That cleared out the tavern. Word soon spread that someone had a bounty on the map seller’s head and there was basically a riot in town. I had to give a very non-obvious hint that a lie that the map seller had been found and the bounty paid finally calmed the people.

We ended play on that note.

One can never tell what will happen once you mix in a few players. We may see about trying to play with Google+ Hangouts and Roll20 to keep this going. It is definitely a LOT of fun!