AD&D and Other Editions to 5e Conversion Methodology

A lot of common sense stuff here. If the monster in the module is in the Monster Manual of the rules you are converting to , use that. Other creatures can be substituted for others, or converted by bits and pieces of creatures with similar stats.

The reverse can also work, taking new creatures and adventures from 5e back to older editions or even other systems.


Registered For UCon

Registration opened yesterday for UCon. It was a crazy busy day at work, so I wasn’t able to finish my registration until later. I was both worried and excited that the games I wanted to play might be sold out.

I am also running one session of Metamorphosis Alpha Saturday morning. I had reviewed my entry and asked for a clarification that it is 1st edition, since someone PM’d me about it. I have run two play tests of it via Roll20 & Google Hangouts. I just need to write up all my notes, and we should be ready for mayhem!

I then noticed that +Tim Snider’s Thundarr scenario for Mutant Future was at the same time as my MA game. (Have you ever felt like Charlie Brown when Lucy pulls the football away? Except this time, Charlie Brown managed to pull it away…. AUGGHH!!)  I messaged Tim since I could not find the time it was set for at Con On The Cob. I realized that I had not yet registered for it, and it’s only a few weeks away. Sad news for me, Tim’s only running it at UCon. My bad for not thinking to check.

Here’s my schedule copied and pasted from my registration email. they have my PayPal payment, so I should be all set. I added a note of who is running which games with their G+ page linked.

I’m looking forward to a good time!

  • FRI 9a – Dungeon Crawl Classics: Skymasters of the Puple Planey (4615, 4615) ($3.00 x1) $3.00 – Jim Wampler (I look forward to meeting Jim.)
  • FRI 1p – Dungeon Crawl Classics: Halls of the Minotaur (4592, 4592) ($3.00 x1) $3.00 – Laura Rose Williams (Her first time to GM at a con! Go Meat Dwarf! Also the first RPG for which I have had a woman GM.)
  • FRI 6p – OSR Discussion Panel: Old School City Scapes Roundtable Panel (4641, 4641) ($0.00 x1) $0.00
  • FRI 8p – Swords & Wizardry : Swords and Wizardry Invades Michigan–The Maze of Eternity (4859, 4859) ($4.50 x1) $4.50 – Bill Webb (My first time to play Swords & Wizardry, but it is so close to the original RPG. I look forward to meeting Bill.)
  • SAT 9a – Metamorphosis Alpha 1st ed. – Red Shirt Metamorphosis (4788) – Yours Truly
  • SAT 2p – Cryptworld: Wasted (4671, 4671) ($3.00 x1) $3.00 – +Tim Snyder (My first time to play Cryptworld.)
  • SAT 8p – Warriors of the Red Planet: Princess Zira & the Jungle Ruins (4469, 4469) ($3.00 x1) $3.00 – Brett Slocum (My first time to play Tekumal. I look forward to meeting  Brett.)
  • SUN 2p – Delving Deeper: In Search of the Unknowable (4445, 4445) ($3.00 x1) $3.00 – Adam Muszkiewicz (My first time to play Delving Deeper, but it is so close to the original OD&D, which I technically never played, the closest was Blue Box Basic.)

They finally sent out surveys about the Epsilon City Kickstarter add-ons. As I read the email explaining it, I take it that they will ship the things already in stock separately. So maybe I will have some of this stuff in time for UCon….

I’m getting the softcover of the MA Collector’s Edition, the poster sized deck plan, and Robots Among Us. Wish I could afford more.


Yes, I Backed Another Kickstarter

I recently wrote that I wouldn’t be backing any other Kickstarters until all the outstanding ones delivered.

That was before I knew that +Peter Regan, of Oubliette Magazine and Square Hex would be offering his latest Kickstarter, the B/X Monster Reference Index.

It is a spiral bound reference with over 500 B/X monsters in a one line format for each. It will come in at 24 pages. For about $6.00 you get one, and less than $5.00 shipping from the UK.

I went in for the pledge level that gets me two of them, with shipping, only about $17.00.

Why two of them? Because I can! Who doesn’t need a backup of one of these?

This is Peter’s 14th Kickstarter! All of them have Funded and been delivered in a timely manner. He obviously has done the work in advance, and is just using Kickstarter to fund. He has a short time frame to get it out the door. He knows his market base and seems to have a laser-like focus to accomplish these projects.

The project already funded today. He keeps any stretch goals within reason, and does good work. This one has a two week time frame to ensure it is delivered before Christmas.

Reading the comments, backers get the PDF and a Spreadsheet, plus the cover will be laminated. Other stretch goals may be a possibility.


Criticizing How “Real” A Comic Book Item Appears

+Stacy Dellorfano shared this picture via G+ and on the ConTessa G+.

My first thought was the guitar used by the singing marshal in Evil Roy Slade. It made quite the impression on my 8 year old mind back in 1972. I had to watch it again about a year ago.

Cool picture by a talented artist!

I then started to write the following, but I changed my mind, and only left the above comment. I moved my critique here. It is really a quixotic quest to argue about how realistic items are in comic books, unless they are supposed to be accurate. So here’s my little bit of commentary. A very talented artist. Perhaps no actual experience with firearms. I’m not an expert. I do know a bit about guns, and have fired fully automatic weapons, AKA machine guns and sub-machine guns at a machine gun shoot. (I added a .45 cal Para Arms 1911 since then. I always wanted one since I was a kid. I like how it fits my hand. I shoot it very well.)

This picture looks cool, but I don’t see how you aim it. I also don’t see a label/marking for a select fire switch, so this appears to be a semi-auto (pew) rather than burst (pew pew pew) or full auto (pew pew pew pew pew pew pew pew pew – To the extent of the magazine capacity.) If the magazine is in the back like that, it doesn’t make sense how it works, since the internals of the style of firearm this appears to be based, is in the lower receiver, in front of the pistol grip.

There are rifles with different locations for the magazine, but the configuration is different, such as the P-90 made famous on Stargate SG-1. The magazine for that lays flat on top. The ammunition spins from the magazine to the action. Off the top of my head, I am not recalling other rifles that have a magazine to the rear. I am sure there are more. I am sure that I could find pictures and videos of other configurations online, if I took the time.

Since I mentioned guns, I feel obliged to list the rules of firearm safety:

  • Treat every gun as if it is loaded.
  • Do not let the muzzle cross anything you don’t want to destroy.
  • Be aware of your target and what is beyond it.
  • Do not touch the trigger until you are ready to shoot.
  • Store guns and ammunition separately and inaccessible to others.

Joesky Tax:

Here’s a random table for your modern/near future RPG’s for the effects of a quixotic rant on the public. This is not an all-inclusive list, but gives the general idea. Weight the possibilities appropriately. Total Disagreement would be more likely that Total Agreement.

  • Total Agreement – The world changes their opinion based on your rant. Everyone loves and agrees with you. Children are named after you. People that you find attractive want to sleep with you.
  • Majority Agreement – Most reviews and re-statements of your opinion are positive. A few holdouts to contrary/divergent opinions. The balance of power is shifting.
  • Split Decision – Reviewers and commentators and public opinion are split on this topic. Status quo maintained.
  • Large Numbers Agree – While not a majority, there is still widespread agreement with this opinion.
  • Vocal and Active Disagreement – While there may be large numbers in support, there is a crowd that are strongly opposed to this idea. This crowd can arise with all levels of agreement except Total Agreement.

Sub-Table For Those in Vocal and Active Disagreement:

  • Use logic and reasoning to refute your points, and cite sources.
  • Use ad hominem attacks and only post YouTube links when you ask for sources. This group views their opinion as the only right opinion, contrary to evidence. Most hold this opinion because they saw a contrary opinion before seeing your opinion.
  • Outright and deliberate falsehoods to discredit your position. This group views your opinion as so heinous that any means to exterminate support for it are used. Threats and false claims against you are commonplace.
  • Large Numbers Disagree – While not a majority, there is still widespread agreement with this opinion.
  • Majority Disagreement – Most reviews and re-statements of your opinion are negative. A few holdouts support your opinion. The balance of power is shifting.
  • Total Disagreement – No one on the planet agrees with you. No one can believe you even had that idea. You hang your head in shame and withdraw from social media and have your publicly listed phone number disconnected. You consider moving to a remote area. You change your hair and clothing style and get a different car.

Prepping and Running Games Saves Money

I have found that in the last few weeks as I prepare a Metamorphosis Alpha scenario to run at UCon, play test it online with two different groups, and end up with a weekly Saturday game and bi-weekly Sunday game, I don’t have as much time to read and browse forums and find more goodies to spend my money.

This is good. I’m not broke, and I’m not poor, I just prefer to pay cash for things, and I already have multiple game systems to choose from. Both the books and manuals I have, and many different PDFs. While I like collecting lots of different ideas for tables and how others do things, in the end, if all one does is collect bits and bobs and never runs a game, what’s the point? {I’m also going to attend ConOnTheCob in October, UCon in November, the company holiday party is in Orlando, FL in December – I finally get to go to Disney World!, Marmalade Dog in February, GaryCon in March, etc.]

Other than helping out the creators when I buy things, if I’m not running at least one game of one of the rules I already have, I’m not doing the one thing I have written so often that I want to do.

I struggle with having “enough” prepared to be comfortable. the key for me is determining what is the right “enough” to have. It doesn’t matter the game system.

By jumping in and running Metamorphosis Alpha and having a regular commitment to keep running it, my outlook has changed. The task seems much less daunting, and the myriad of excuses of why I’m not ready yet fade away.

My in person AD&D campaign with my oldest son and his girlfriend faded away when they moved in with me in the months before my granddaughter was born. Preparations for parenthood, and figuring out their new family dynamics have put that on the back burner. Thus the desire to move that campaign online and get it going that way. Starting up with a new group of people do not guarantee they would make the same choices and check out the same things as my face to face players. Once I get a bit more done with my MA online game(s), I will do more to get my AD&D game going online.

This doesn’t mean no preparation, and no ideas for suggestions for players, etc. There needs to be enough of a framework that it holds together. What this looks like will change and adapt, or it should, once players start interacting with the world. I have lots of ideas, but it is what the players do with my descriptions and starting conditions that is interesting. Watching players interact with the world I have presented and seeing them debate and struggle over courses of action, or regret actions taken, just makes the whole thing come alive. This is cooperative play/storytelling at its finest!

So I have dug in and started using all the pads, pens, dice, books, and miscellaneous notes I have gathered. The results are encouraging, and I find that I want more! I have enough ideas to keep things rolling, and the players have their own ideas, so I don’t see burnout with roleplaying as an issue. Burnout is only a threat based on how crazy busy work gets in December and January. [Oh the “joys” of being a support analyst for payroll and accounting software at year end/W-2 time, plus a new set of forms this year for the ACA.]

I don’t plan on participating in NaNoWriMo this year. I still need to write the last few chapters of my novel, so I can start on the second draft/revisions. I know I can do it, since I have over 60,000 words that I wrote last year in November. It’s just a matter of sitting down and doing the work. Like most things in life, the ad slogan, “Just Do It.” fits so well.

I have a lot of different irons in the fire, and without the distraction of all the different TV shows I watched last Fall, Winter, and Spring, I have gotten more done. It’s all about priorities, and making a decision to act on them, and following through.

Well, that’s enough stream of consciousness for now. I think I’ve convinced myself that I can do the running of games online, and that I can handle as much as I want to handle, with all the irons I have elected to have in so many fires. I can save up shows to binge watch on long weekends, or not worry about them at all. I can put as much effort into game preparation as I want, but choose to focus only on preparation that makes the most sense and has the best chance of being used in play. I can also deal with various projects around my 95 year old house, as well as down-sizing a bunch of non-gaming stuff. I like the idea of a simple life and being able to live out of a van. But I’d need most of a semi-trailer right now. My goal is to go through all my stuff and pare it down now, so in X years, when I’m gone, my sons won’t have to deal with it. I like my stuff, but gadgets and things become obsolete or lose their appeal.

NOTE: I wrote this late at night, and made one pass at it, and it shows in all my rambling and additional topics. I’m not going to go back and fix it. My point is in here. Find it if you can. LOL!

P.S. Don’t forget to talk like a pirate today, ye scurvy dogs!

White Star Came Yesterday

My hardcover and softcover copies of White Star came in the mail yesterday. I had time to take the pictures, but not time to write this blog post until today.


For some reason, I imagined that the books were bigger from the other pictures. Then I realized they did not show scale.

Here are some pictures for scale with Delving Deeper, the White Box Omnibus, and the 1st edition Monster Manual II. My White Box Omnibus softcover is about 1/8″ taller than my White Star soft cover.

A better representation of scale.
At this angle the WBO is hiding the hard cover.


I Ran My First Game Online

Friday night, from 8:00 to Midnight, EDT, I ran my first online game using Roll20 and Google Hangouts.

I have played over 330 hours using Roll20 and Hangouts. I have also run games of AD&D 1st Edition, Metamorphosis Alpha, Gamma World, and others. As with anything, the first time you encounter all the things you don’t know and try to make sense of it based on what you already know.

I am very much a visual learner. What is easy to pick up on with body language in a face to face game is lost online. While I used a Google Hangout, it was audio only. This was to minimize the number of windows on which I had to focus. This led to my biggest shortcoming as a GM online, missing the visual queues for player involvement. I realized after one player dropped out that I really need a player turn tracker that is implemented fairly and consistently so that each player has an equal share of time.

Two of my players in this session of six players were new to both RPG’s and online play of RPG’s. I was not as sensitive as I should be to their newness to the hobby and this method of play.

This session was a play test of a scenario that I developed for convention play for Metamorphosis Alpha at UCon in November, as I mentioned a few days ago. While I have pre-gens for the scenario, I did not enter them into Roll20. Instead, I let my players generate their characters to give them a sense of ownership. I had a short session with each player to generate their character, and make sure that the technical aspect of using Roll20 and Google Hangouts were worked out before the game. I think this helped with player buy-in, as well as helped us get a head start on building that initial acquaintance ahead of the session.

I learned from play that I crammed too much into the beginning of my scenario, and need to streamline things for the fast style of play that occurs in a convention game. I took a lot of short notes about different things to keep track of what worked or did not and what needs polish, revision, or removal.

At the end of the game, I solicited feedback, and there is interest in continuing the scenario.  In addition to Roll20, I created a private G+ Community for my Metamorphosis Alpha campaign. After the game, I created a poll, based on initial post game comments, to get an idea of when the group would like to play again. Most said that they would love to play next week. That is a great mood booster!

I had a blast! The players had buy-in to the scenario right away, and were engaged. I had a lot of hooks to get everyone involved from the start, with random rolls to mix things up, so that no two players would have the same story. I won’t go into detail, as I am running a second group through the scenario Saturday night. The second group are part of the gang from the Wednesday night AD&D Roll20 game I play in. It will be fun to interact with them in a different way and to see how our DM is as a player.

I was disappointed in myself for letting a couple of players sit quiet for a long time. It is the DM’s job to make sure each player is engaged. With an online game, it is especially important, since it is all too easy for one player to talk over other’s. It is the limit of the technology. I could set up one computer to display the hangout and watch which icons indicate who is speaking, but I find that I focus so much on the rolls, and my notes and maps, that I can’t even keep up with the chat comments players made.

I don’t feel too bad about missing side chats the players had going in chat right in front of me. It is that way in in-person games, but those more easily grab one’s attention. The solution is a system that allows each player a chance to speak. So whether I go by dexterity order, name order, order they show up on the screen, etc. It needs to be done fairly and consistently.

In addition to the poll for when to play again, I also put up a post on the campaign’s G+ community soliciting constructive criticism of my GMing of the session. I pointed out what I knew I needed to do better and what I felt I did well. I invited each player to contact me privately, if they so desired.

One player wrote publicly in response to my solicitation of feedback, “Well said! I can already tell that you are a GM/DM that I would recommend to anyone looking for a good old-school type of game. :)”

That comment alone is wonderful! I have a feeling of accomplishment.  I can’t help but compare myself to other DM.s/GM’s. There are some that I feel are so good that I feel I can never be that good. But when I actually get to play and get into a zone where things are happening in a good way, I know that I am at least a decent DM. I think I will dare to say I am a good one.

I stress too much on needing to be prepared. It does not take much to have enough for four hours of play. Once players are put in the middle of a situation, they go off in directions one could never anticipate.

I think I set the expectations clearly up front. I pointed out that this was my first time running an RPG online, and that this was the first game of Metamorphosis Alpha that I had ran in over 30 years. I did not mean it as an excuse, just to let them know I had a lot of new going on. In the end, other than the time allotment issues for each player, I think I did very well.

I used the theater of the mind style. I had a map of an area and players placed their tokens to indicate who was where. We also used it for marching order. There was another map I had to show them a big picture of the situation, but I did not use all the bells and whistles of working with maps and tokens that Roll20 has to offer. I am a free user, but if I end up with a regular game, I will definitely come up with the money for a subscription.

Some of my players run games on Roll20 and were able to help me get settings right. That was most appreciated!

I learned a lot about the online tools I chose, my scenario and where it needs improvement, myself and my abilities as a GM, and where I need to focus my energies to improve. I can’t wait for next week when the players and I tune in to see what happens next!

Wednesday Night AD&D on Roll20- Session Write Ups

John, the DM of the Wednesday night AD&D game I play in on Roll20 has added the first of the players session write-ups with DM commentary.

As the player who wrote the first session, I am surprised that my writing reads so well. I edited as I wrote to make sure it was clear. A later player wrote in a journal style, so some of us tried that. It made for an interesting dynamic that affected the story down the line. No spoilers, but it will be fun when we finally get there on John’s blog.

But most of all I enjoy the way John sets the scene and how the DM interjections fill in the rest of the world on the stuff behind the scenes.

We just finished session 73 last night, so he’s got a long way to go….

John is detailing his process for creating his campaign on his blog. I find it quite interesting as one who likes AD&D and the sandbox style of play. John has put a great deal of thought into his campaign and it shows. With John’s well thought out world and player buy in, I am confident that we could suddenly change directions and go do something unexpected, and John could handle it.

Old School Note Taking

When I write up my notes/design for an adventure by hand, I use standard letter size paper and black ink, along with red, blue, and green, to make different bits I want to remember stand out.

I don’t have a system of what each color means. I just know that in a given piece of my notes that I want to keep track of different things.

For many of these, I have written them out on graph paper. I have all kinds of graph paper, loose sheet with holes punched, pads with perforations for tearing off, journal sized books, lab sized notebooks, etc. This is in addition to various notepads, legal pads, and notebook paper.

I really like using graph paper. For some reason I really got into using graph paper for taking notes for the weekly Wednesday night AD&D game I play in on Roll 20. (We have session 73 tonight!) I started taking notes with a yellow legal pad, and got to making notes on graph paper, along with my attempts to map things. We now map directly in Roll20, since our DM has a theater of the mind style of play. I still have more notes than maps on graph paper.

When taking notes/writing up an adventure to run, I like how graph paper allows me to organize my notes a certain way; and I can fit in little maps and diagrams, if I want to.

I have a “pad” of loose hole punched graph paper, that has a cardboard “base”. I use a binder clip at the top, or put it on a clipboard so the sheets stay together. I tend to only use one side of the paper, especially for some of the light weight graph paper that you can see the writing on the other side. By using one side, it also helps me focus, and not have to keep flipping from one page to the next.

I also try to complete a room/area description on one page, so I don’t have to remember or make a note to flip to the next page.

I’m trying to be better about avoiding complex descriptions and long text to read aloud. I try to focus on bullet points of what a room is, and any actions a player or occupant of the room might take. Contents of the room, such as cabinets and other containers, and useful items, and hidden items, figure more prominently. I try to remember a few key adjectives for the room, and make it so I can run with it at the table.

My main goal is to avoid missing some relevant item, or detail that might matter later. The players can do what they want, but if I forget to tell them something I thought they needed to know when they got to that point, I may not have a way to work it in later. For example, the key to the secret door is in a different room. If I don’t tell the players they find a key, it doesn’t make sense to tell them about it after they have bashed down the door.

I also have some 1.5 x 2 inch post-its that I can make notes back to myself, if I want to add or change something, or something I need to remember to include in another area.

When I use a computer to type up these things, I type fast and end up with elaborate descriptions, etc. that are impractical for actual use. I don’t use more than a fraction of the information I type up, so it ends up being wasted effort. By writing out my notes long hand, it is easier to get a visual representation of how much I have, and know how long it will take to read it out to players.

I only need to worry about typing it up to have a backup for later or for sharing with others.