After yesterday’s spell and magic items, I have the idea of mimes.
The item is a beret that when worn requires the wearer to not speak to gain its benefits. Upon wearing the hat, they will know its requirements. NOTE: Some berets are accompanied by white gloves, and the most impressive items are a complete outfit of beret, white gloves, black and white striped shirt, black pants, and black shoes. If a complete outfit, the wearer must wear the entire outfit for the item to be effective. If only a hat or gloves, the wearer may wear armor. If a magic ring is worn, and they have a hat and gloves or full suit, they may wear only one glove….
The player will have to speak only to describe the actions of the player, or better yet, act them out!
Instead of using a bow, make a great demonstration of drawing and shooting a bow, and the imagined missile(s) become real and do real damage. These are magical items with a plus based on how well the player describes or mimes their actions. The damage will be a die based on how well they describe their actions. Minimal effort d4, good effort d6, really getting into it and drawing a powerful bow with fine arrows d8.
The mime beret allows the bearer to mime any action.
If they are being charged by a huge foe, like a giant or an army, the bearer can mime raising their arms as if there is a huge barrier now erected before their foes. This barrier will likewise limit/protect friends on the correct side.
When food and water run out, they can mime eating and drinking motions and satisfy their needs.
If they are injured, they can mime sewing up their wounds, binding them, or merely wiping them away.
They can mime loading and firing a ballista or siege weapon, or drawing a sword.
If the player can “sell it” the DM can allow it. Damage, healing and other effects in game are at the DM’s discretion.
For example, mimicking prayer for divine intervention will give an added chance to their normal roll based on how well they sell it. If a diety has not been specified prior to the attempt, a random diety will be attracted by the petitioner.
If the wearer speaks without first removing the beret, its operation is interrupted for 1d12 rounds after speaking stops.
Cursed Beret of the Mime – The wearer is trapped in a box every morning until they mime pulling a key out of their pocket and opening the door. The first time they put on the hat, this box immediately appears. Speech is prohibited, the wearer can make no sound. NPC’s will automatically understand the mime and go along with him or her, but fellow players will have to figure it out for themselves. The hat cannot be removed without remove curse.
Over time the face of the wearer of the cursed item will become more and more pale, until it is white, while the lips will redden.