Tag Archives: Campaign Setting

More On The Screaming Swamp

My Patrons have spoken and have voted for me to work on an expansion of my hex, The Screaming Swamp, from the Tenkar’s Landing Project, Eilean Dubh. This was a community world building project, focused on an islands and the area around it. It started on G+ and finished a few months before the end of G+.

I’ll flesh out some hinted options for encounter tables and such. I plan to make it a stand alone swamp area with improved encounter tables from those in Eilean Dubh , with some ideas for adventures.

I packed a lot in a 6 mile hex, as published in Eilean Dubh. Making it a larger area with some ideas for generating swampy areas will fit with my theme of useful collections of tables as in my more well received PDFs.

You can get the free map and PDF at Dropbox.

You can order a softcover book from LuLu, here. (At cost for printing & shipping.)

You can get a canvas map of the Isle here

I discuss the release of Eilean Dubh in episode 6 of my podcast.

You can read what I’ve written about Eilean Dubh elswhere on my blog at this tag.

I look forward to discussing the details of this project with patrons on the monthly-pdf channel on the Patron Discord. 

WOTC Announces New 5e Setting: Guildmaster’s Guide to Ravnica

Earlier today, Wizards of the Coast (WOTC) announced their new setting guide to be released in November. It is from a Magic: The Gathering setting: Ravnica. The book is Guildmaster’s Guide to Ravnica [Amazon Affiliate Link] . Last night fans reported that Amazon had leaked the listing ahead of the announcement.

I suspect if there was a “leak” it was a strategic leak meant to build excitement. Here is the link [Amazon Affiliate Link].

I did a series of tweets about this, and I think that analysis has been confirmed to be spot on, so I repeat it here.

My Twitter Analysis

Ravnica is a new D&D 5e setting. It’s from Magic: The Gathering. I don’t know the M:TG settings and have only played a few games just a few months ago. Some are upset that it wasn’t a revival of a setting from a prior version. I don’t see the problem. This is a smart strategy.

It has more appeal for novice players that only know 5e. It also invites M:TG players that aren’t as already into RPGs to give them a try. The demographic has shifted. If it was my business I’d leverage every asset I could while the wave of popularity lasts.

You don’t need WOTCs official 5e setting to use an older setting. You can even roll your own. Be glad that they’re doing settings and alternate covers of the core. books. It means the investment you made in 5e will last. I’d say there’s little reason for a new version.

Settings and adventure books will keep things going for the foreseeable future. That’s my 2 cents.

Hasbro’s Best Year Ever

This evening Jim Cramer, the annoying screaming stock analyst on CNBC, interviewed the CEO of Hasbro. You can read the article and see that interview here.  Hasbro has had its best year ever. D&D is once again a darling of the stock market. Stranger Things and Twitch streaming has played a big part of that. They have partnered with Amazon, which owns Twitch.

This interview explains that they are using the success of D&D to leverage everything. They are talking about eSports…. I don’t like that idea, but that’s a gut reaction. I’d like to know what they envision that looking like. I would guess they are thinking along the lines of tournament modules with the teams being composed of parties of players.

The Hasbro stock (HAS) is now trading over $100 a share and was up $12 today because it beat the market predictions. Many anticipated that it would be adversely impacted by the closure of Toys R Us. They were, but are leveraging their winners and crossing over core fan bases. As I wrote above, I think this is a smart move, and one I’d make in that position.

Conclusion

As long as 5e is the core driving things, I bet the plan is to leave that alone until the wave of success subsides. They can continue releasing various settings that are either from prior rulesets, or other Hasbro properties. As long as they are all done well and not slap dash and rushed out the door, it should work.

The Black Isle Released!

My last post was about the 9th anniversary of the blog, which was yesterday, July 18th. Another cool event yesterday, in addition to session 210 of the Wednesday night AD&D game on Roll20 was the release of The Black Isle, AKA Eilean Dubh.

The Black Isle is the fruit of an OSR collaborative project that started back in 2014 to stat out a region centered on an island. Originally, the project was called Tenkar’s Landing, which is the main settlement on the island. We then decided to name the island. The project had most contributions in about 18 months, as I recall. Editing and layout are what took so long, for one person a 433 page PDF with contents, art, and an index is a huge task.

Fifty-four people stepped up and populated six mile hexes on and under the island and the surrounding area. There is a lot packed in, and some of us, like me, packed a lot into our hex. My contribution is The Screaming Swamp. I had a lot of fun putting it all together. A separate more realistic sized area for what I crammed in my hex is a project I have long thought about, but waited for the completion of this project. I blogged about it here and here. It doesn’t appear I went into detail of the finished product on the blog.

There are tables, new monsters, and I believe also new spells and items. This is a rich resource to run as is, or cherry pick for ideas. There are many years of adventure in this free supplement.

Podcast

I talked about it on episode 6 of my podcast.

Settlement

The second phase of the project is Tenkar’s Landing. As I recall all the work on that is done. There is a map by Dyson Logos. Now that the island is done, the next step is the town. I don’t know if there is the oomph to get it done, but it would be very cool to see the finished town to go with the rest of the setting.

The price is right, it is free and open source. You can see a lot of creativity and you get so many ideas, it would be difficult to use them all.

Where to Get It

You can download the 433 page PDF and 1 page map PNG from Google Drive.

The Black Isle PDF – Drop Box with both Map and PDF

The Black Isle Map PNG – Google Drive Map only

Elsewhere

Discussion on Reddit. [Added 08/12/2018]

Campaign Setting Idea

While mowing the lawn yesterday, I  heard sirens and had one of my off the wall thoughts. What if you died and didn’t know it, and could only do the thing that you were doing for eternity?
That’s potentially a terrible curse. But I went with the idea and let the ideas bubble up as i continued to mow.
I have an idea for a new AD&D campaign and want to have fun with it, so I put together some quick notes on my phone in Evernote, when I took a break from mowing. I then cleaned them up and added more ideas below.
  • When I was still on the same thing for eternity idea, I thought about this making people think about their eternal future and learn things that would make them have as much variety as possible in how they do things. For example, learn 100 or 1,000 ways to cut the grass, or maintain the lawn. This will prevent boredom/monotony.
    • I further imagined literate cultures having lots of books on 100 ways to do 100 things, or long lists of ways people have died and ways to deal with that. Pre-literate cultures would have intricate oral traditions taught by the elders on such matters.
      • The idea of dying in childbirth was very unpalatable, and how to deal with that? Perhaps a belief that the mother and child are united together in eternity exploring and learning from the cosmos.
      • This and other horrible ways of dying lead to the idea of nuance, and not being literally the only thing one does for eternity. I am sure one burned to death could be seen as involved with fire in the afterlife, as a shooting star, lava flow, etc. Or they become a fire elemental or other creature on the plane of fire!

This lead to the idea of birth and death augurs, and the points that follow:

  • All humans – Characters are all humans, with rare exceptions. Demi humans arrive via random gates from other worlds. For some reason, the idea of an all-human party is appealing. Maybe the first character for each player has to be human, and future characters can be something else.
  • Birth augur determines class and other affects, etc. Use DCC until generate own lists. Players write a paragraph or two to weave together class, secondary skill (if AD&D), and birth augur.
  • Birth order to get 7th of 7th son/daughter, etc. If roll 7th of 7th son/daughter, get plus 1 to Intelligence and Wisdom, or other cool bonus. Social class, rank, parent’s occupations, season, month, etc, all play a part.
  • Parents would want children to carry on the family business, but if the birth augur says differently, then parents are reluctant to challenge the way things are.
    • Making a character with a class that goes counter to the stats. A high strength for a mage, for example, might indicate one bucking the trend of their birth augur. This should call for interesting role play situations.
  • Death augur, roll on table,  determined at birth. Thus the characters have it at the start of the campaign. Age, season, circumstance, activity, such as battle. Search real world augurs of birth and death. This should encourage players to be heroic and if they are slain, to go out in style.
  • All groups, human and monster believe that what one is doing when they die will determine what they do in the afterlife for eternity. Those slain in battle might be involved in eternal war. The nuances of the death could point to something else related to that circumstance. For example, slain by ogres could mean you awake in a new world where ogres are friendly and you have to work past your issues with ogres to move on. Or you could be re-born as an ogre….
  • Note, raise dead forces a re-roll of birth and death auguries. If identical, signals a blessing from the powers. If vastly different it signals a mark, curse, burden, or quest is demanded to lift or rectify it. If one is the same and the other is different, it presents a fun roleplay opportunity.
  • Those who desire a long life avoid the things that signal the possibility of their death.
  • Certain death – there is a saying, “While death comes to all that is, the only certain death is one that is foretold.”
  • No fear of death.  Fate, luck, etc. all play a part. If character knocked down, but ruled by the DM as not part of his death augur, “flip the body” like in DCC, and just badly injured. Possible permanent injury table.
  • I like the idea of no set alignment, but those on the side of civilization and law, and those on the side of monsters and wildness. More of the law & chaos of original D&D. I had the idea for the name of a rule set, “Heroes & Anti-Heroes.” Those on the side of law are heroic and those on the side of chaos are the opposite. Not necessarily cowards, but their great deeds are infamous rather than heroic.
  • Undead and those who seek to cheat death would be chaos and hidden cults. A lich would be the ultimate in an attempt to cheat death.
    • Demons would be those powers out to trick the susceptible into resisting death at all costs. The “blessings” from the demons would be life as undead.
  • Call Turn Undead “Banish Magical Abomination”, and druids would “Banish Unnatural Abominations”. Let druids turn undead at 2 or 3 levels lower.
  • No set deities. “The powers”, “great ones”, generic name for all the deities. Few groups would worship a specific deity.
  • Any tribes/groups/nations/cultures that don’t follow the birth/death augur tradition will be viewed as “wrong”. This should be rare and not encountered in the core of the campaign region.
This whole idea helped me to see undead and law vs. chaos differently. It is not as confining as one imagines.
This also feels like the idea for a book.  Hmmmm…. Not until I get the first draft of the final chapters of the novel I have yet to finish.