Tag Archives: The Black Hack

Gary Con XI Recap

Gary Con XI in 2019 was yet another awesome experience! Here’s the companion podcast episode.

I rode with Steve Fridsma, from Grand Rapids, MI who I met last year. We were supposed to play in two AD&D [Affiliate Link] games, but the first one was unexpectedly cancelled, so I offered to run the
Gamma World [Affiliate Link] scenario I was running the next day, and some of the players elected to do that and we had a blast. Then we played in Chgowiz’s AD&D [Affiliate Link] game the next day. We kept in touch on social media and tried to coordinate rides that included one of my con roommates, but the travel days didn’t work out.

Steve and I arrived Wednesday right around check in time and I unloaded my bags to my room ASAP then picked up my badge and GM packet. We again got a lot of books, some duplicates of others. I may use them for a giveaway.

I had my card game and notebook with me, and met up with Steve and some others who wanted to play my game, and drummed up some interest from some others. We had a UX designer, architect, and game designer among that play test. This is rules that are basically the rules I had as of the end of play testing last year at Gary Con X. The deck had a few tweaks from last year, 5 cards were swapped out for some other cards to add some more interest to the game. Most importantly play text deck number 2 fixed the font color and placement of the numbers and added some explanatory verbiage to some cards. This group had lots of great suggestions.

After the game, Thaddeus Moore asked me to sign his copy of
The Front [Affiliate Link], as Mark credited me as proofreader. This is the first time I’ve ever signed a book in my life, other than to indicate it was my book.

Thursday morning I ran a scenario for The Front [Affiliate Link], a WWII RPG based on The Black Hat 1st edition [Affiliate Link] , by Mark Hunt. See here for The Black Hat 2nd Edition [Affiliate Link] . Mark joined in the game and had a copy of the rules from Lulu for everyone. Mark signed them all, and since Thaddeus got me started, I did the same.

With Mark there, we did a lot of belly laughing and had a great time! Mark and the other players had a laser focus on the objectives to “win” and we were done early. The players didn’t care as they had a blast. I now see a need for a few more modular encounters/events to bulk up this scenario to take up more of the slot. I plan to start publishing my con adventures on DriveThruRPG [Affiliate Link] , but it won’t be my scenario for The Front [Affiliate Link].

Thursday evening I sat in on a seminar by Satine Phoenix and Ruty Rutenberg which was different aspects of GM issues.

I then got in some more card game play testing and had a lot of fun. Some events I don’t recall which day they happened as I was so busy with running or playing and visiting, I didn’t keep track of what day I did which thing.

Friday morning I played in The Brazen Mask of Zenopus by Zach Howard of the Zenopus Archives blog. It was the Holmes Blue Box Basic, which is what started me on this whole RPG journey. I had not played those rules since the final AD&D book, the DMG came out over 35 years ago. It was a cool scenario that used characters from a book Dr. Holmes wrote. I played the hired help, two vikings, Olaf & Haldor. The dungeon in the back of the Basic rules was used, with some changes due to the passage of time.

We worked together and managed to avoid the death of all characters, and avoided a situation that could have been a TPK. For the first time in play, I encountered a purple worm and Olaf was swallowed! How cool is that! The halfling, Boinger was also swallowed. It was entirely a bonus that the worm was killed and the party cut both of them free, so that they lived to continue the adventure with minimal injury.

We found the baddies and had the boss fight and so not to spoil it we were within a few bad dice rolls of disaster, but we made the crucial rolls needed and prevailed. I really enjoyed it and would play a game with Zach again!

Friday afternoon I ran my DCC funnel, A Fungus Among Us. I had seven players, two of whom had played funnels before. One teenage boy, a young woman, and two fellows that I am pretty sure were older than I. I am used to being the oldest one in the game in recent years, so this was great. The father of the teenager made decisions and dice rolls that had three of his four 0 level characters dead in less than an hour into the session. He then had his last stay out of the way, and he survived the final encounter. Of course in the boss fight at the end, my poor BBEG had a fumble that had him on his back and unable to attack for a round. His attacks that hit only had minimal effect. The two older gentlemen must have double-booked their time as they could only stay for half the session. The remaining players did well, and lost a few more of their characters. Everyone survived with at least one character.

Friday night I saw, Eye of The Beholder about the artists of TSR who formed the image most of us have of what D&D is. I backed the Kickstarter and had seen the film online. Several of the artists were there and there was a Q&A. Just before the con they sent out a note that the CDs and other things were in the shipping process, but I didn’t have my CD waiting for me. and my CD was waiting in an unexpected location when I got home.

Friday night I ran more play tests. I finally remembered to have my 5 x 7 index cards with the quick rules on one side and what the cards to on the other. I made the players read it to ensure they could learn the rules from that, since most people will learn a game that way. I also have index cards I cut to playing card size with bullet points of the steps of one’s turn and what the cards do on the back. Of course, they identified typos of words that I spelled right, but were in the wrong context. They also identified things I need to clarify. So the cards worked, but need some improvement.

Saturday morning my schedule was clear. I met up with Ray Otus of the Plundergrounds podcast and Coddy Mazza of the No Save For You podcast. Ray’s first Gary Con was last year, but we never crossed paths. This was Cody’s first. We played my card game in the open gaming area and a father and 13 year old son joined us. The son was the youngest play tester yet, so I was really interested in his reaction. Ray and Cody loved my game, and had some suggestions. The boy liked it and thought the placeholder art was cool and thought I could just use that. He also will have a credit as a play tester so he will have some extra cool factor with his friends when he gets home.

Ray, Cody, and I did a joint podcast on Ray’s Plundergrounds and they both were too kind about what they thought of my card game. You can catch that episode here.

Saturday afternoon I ran my Boot Hill [Affiliate Link] scenario, A Posse For The School Marm. I had a lot of players who had never played it, but they all had fun. One character was injured and stunned by dynamite. Another got one bad guy and almost got the last one, but he shot her character in the chest for a mortal wound. She thought it was epic and fitting to go down fighting. She later told me that she hadn’t played an RPG in 30 years and I made it easy and walked them through what to do and she felt comfortable and welcome at the table. Also they said up front that they had another game and would have to leave early. They ended up not leaving early because they were having so much fun. Her husband is not much of a gamer, but he had a blast. I just love hearing that sort of thing.

Saturday night was supposed to be a showing of The Dreams In Gary’s Basement by Pat Kilbane, but unfortunately he was sick and it was cancelled. I backed that Kickstarter and have been cheering it on since I met Pat at Gary Con VIII when he premiered an early showing of a few interview snippets. You can read about that here.

Saturday evening I went to a party to see the teaser and a behind the scenes of Peter Adkinson’s Chaldea. It is a series of videos to highlight a campaign world setting of Chaldea. Very cool effects. Met some new people, and a player from my Gamma World [Affiliate Link] game last year and he was gushing about that memory, which is so cool!

Matt Mercer was at the con and was in the lounge, I was able to tell him a Vecna story and congratulate him on the Kickstarter and get a picture with him. Unfortunately, someone from the party who I only met at the party was drunk and not taking the hint to give people space. I was asked to escort him away from the celebrities since I knew him better than some. The fellows social intelligence was gone and he obviously wanted to communicate something, but was unable to do so beyond repeating an innocuous platitude.

Unfortunately, he was stumbling into people and flopping his arm into them. He did not react well, but we got him out of the lounge and then out of the building. We had to call for security to ensure he didn’t try to drive or something. I heard nothing more about that, but if you go to a con, don’t go past your limit to control your motor skills or communication ability. That’s how you get banned from cons. I don’t know if it got to the level of the con knowing about it or not, as I was no longer privy to the situation. I have not witnessed anything like that at a con. In the current environment, I was disheartened to witness such a thing. Please don’t drink and be stupid, it is not fun to witness nor to be the problem person who sobers up and finds they’ve got a bad reputation. I almost didn’t report this, but I don’t want to whitewash a bad situation.

I also told Vecna stories to Joe Manganiello and got a picture with him. I showed him my shirt that says, Follow Me, And Die! and he said it and then said, “Nice!” I knew he’d get a kick out of that.

Another thing that occured at the con was rumors. Someone told me X about so and so. I will not repeat that as that does no good. I will only repeat facts I can verify or I witness personally. Rumors of game stuff and game personalities always occur, sometimes there is a grain of truth, but I won’t spread something I can’t verify.

Sunday I did not sign up for any games. I was in the lounge all day apart from moving my bags from the room I shared with my normal con roommates, to that of my ride.

I played my card game at least a dozen times. One player from earlier in the weekend really latched onto the game and has probably played more than anyone but me, and knows the rules as well or better than I do. She played nine games on Sunday, and was teaching the new players and we worked on how to cut the deck in half. Since there are an odd number of some cards we did a large half and small half deck. We played one hand with the large half deck as a two player game and it feels like the full deck and is faster. One game is not enough, but it does tell me I have the numbers of each card right.

After all the play testing and suggestions for little things to improve the cards, I know I need a third play test deck and more play testing. I don’t have an artist lined up, since the rules and cards are not locked in. Unfortunately, my hopes of Kickstarting this year are not realistic. I want to avoid rushing things, as I want to do it right. I will do all I can to make launching during the first quarter of next year. This means that I need to go to more cons and FLGS’ for more play tests. Once I have a new test deck and play it a few times I will know if the cards need any more game play tweaks or only need art. The rules are really close, and I think we have to options for play, one that will be perfect for learning the game. Two player play may be as simple as a half deck, but more play test will tell.

If you are interested in knowing when the Kickstarter is launched, you can click this link to join the mailing list. It is ONLY for announcing the Kickstarter launch, and possible future launches.

Wednesday night, my roommates and I went to the same restaurant as last year and while waiting for a table, someone behind us saw my Follow Me, And Die! T-Shirt and asked if I was the guy behind the blog. I believe his name was John Zach from Atlanta (He messaged me on social media to correct me. I then recalled that I used the mnemonic that his name is the same as my youngest son’s.). I didn’t think to get a picture together. A couple other people told me they liked my blog and/or podcast. Erik from the Chicago area, as I recall said he’s been reading my blog for the last seven months. I did have the presence of mind to get a picture with him.

I got pictures with many others and posted a lot of them on social media. I need to find time to make an album to share to make it easier to have all the pictures in one spot. Not sure when I’ll get to that.

I had a blast at Gary Con and I will be back next year!

I will have my card game there from hopefully the final pre-Kickstarter test deck and can play with those who want to see what it’s all about. I will have it at every other con I attend.

If you will be at Gary Con next year, or any other con this year that I attend, be sure and say, “Hello!” I’d love to meet you and get a chance to game together!

The Black Hack – A Review

I am finally reviewing The Black Hack.

A few months back nearly two years ago, I did a review of The Front, before I understood that it was based on The Black Hack. Much of what I liked in The Front are mechanics from The Black Hack.

I backed the Kickstarter for The Black Hack and have had the items to fulfill it for several weeks over a year.

I am pleased with the book, setting, and other things that came with it.

The mechanics are as stripped down as you can get. There are the usual stats with 3d6, but then you do a d20 stat check to do anything. Roll under the ability score on the d20. Combat is quick. The players roll to hit their opponents and roll to dodge attacks. The GM doesn’t have to roll any dice if they don’t want to.

When you use an item, you roll a usage die to see if you use up any of your supplies. An item is assigned a usage die, for example, if it is a d8 for arrows and you shoot and roll a 1, your die type goes down to a d6. As long as you don’t roll a 1, you maintain the usage die. That is, you still have arrows. If you roll a 1 on the d6, it goes to d4. If you roll a 1 on the d4, you are out of arrows. I really like this concept. I suppose you could use other dice, like the d7, d5, and d3, but that just complicates it.

What You Get

  • 2 Rulebooks, each less than 20 pages, digest sized
  • GM screen, 3 panels, digest sized
    • This was a stretch goal.
  • Module/Setting, 4 pages
    • Normal sheet of paper sized cardstock folded to be digest size.
    • It has a die drop table for locations in town and tables to add flavor.
    • It discusses how to create a sandbox for that style of play.
    • This was also a stretch goal.
  • 12 character sheets
    • This was a stretch goal.

There is a robust community on G+ and there is a plethora of *Hack games for different genres. Rad Hack for post apocalyptic, for example. There is at least one such *Hack for every genre, and some have multiple efforts where many have decided to put their spin on it.

You can’t get more streamlined than this other than limiting the number of abilities and dice. This is taking OSR to the extreme in minimalism. One could probably reduce the essence of Black Hack to a page or two. I don’t know if anyone has tried.

There are rumblings about a version 2, but I have not followed those closely.

I have yet to run or play Black Hack. So far, I have only ran The Front at a couple of conventions.

Since this is a rules light system, that is what I like about it. It takes the familiar and boils it down to the essentials. Other rules light systems have boiled down to different essentials. I like it for what it is. Not having put the system through its paces across multiple sessions as a player and GM, I can’t think of anything that is missing.

If you are interested in getting the rules out of the way of playing the game, this may be what you’re looking for.