I have some other fantasy RPG manuals.
I have ACKS, I as a supporter, and got my name in the book and got a softcover set of the rules. ACKS has some interesting ideas that I can use.
I just got the Delving Deeper rules, I have read through the PDF, but have not sat down to enjoy this new booklet. I know that there are some interesting ideas in here.
I also got the D&D Next, AKA 5E Starter Set. I have opened the box, but have not made the time to read through it.
I have read through the beta rules and skimmed the version 1 PDFs. I think there are some interesting ideas in 5E, but I have not made the time to dig in and understand it. Creating a character looks to be more complex that I prefer, but I want to be able to sit down uninterrupted and read it through then try generating a character to catch all the nuances. I might play it as a player, but I’m not sure I want to invest in all the rules to run a campaign. Especially since I have spent way more than the new manuals cost just to rebuild by AD&D manuals.
I also have PDFs of the free OSR Clones: OSRIC, Swords & Wizardry, Basic Fantasy RPG, Microlite 20 & 74, and several others. There are lots of interesting little tidbits in each of these rules, and they each have something to offer. I’m a melting pot of rules as a DM. I leave out those things that are too cumbersome or slow things down, and takes ideas from other DMs and other rule sets. I think we all do that. I don’t know of any DM that does everything by the book. If you did AD&D like that, it would be interesting. I am sure there are some out there that don’t understand that the point of D&D is to use the rules that work for you as a DM and for your players.
I explain RPGs to novices as “make believe with rules”. Growing up, we played cowboys & indians, cops & robbers, army, etc. The disagreements that came up were, “I shot you!” “No, you didn’t.” RPGs put rules on encounters AND have a referee to make it work so that there is some structure that puts a common framework that everyone understands that they use for the mutual experience so that all involved have fun.