Category Archives: RPGs

Where Can I Find a Game Convention?

There is a lot of talk online about what game conventions are happening, or those that many plan to attend.

I recently had a friend inquire about cons in his general area. I thought I had written about

Google is my first tool of choice to find things with an online presence.

There are several site that share lists of cons. My favorite is Game Convention Central.  I last wrote about them in 2014. It has groupings by country, and then region within the country. Like most lists I found, since my primary language is English, and I live in the USA, the lists focus on the U.S.

Game Convention Central has a page to submit cons that aren’t on their list. They also have a game/gamer search for those looking for players in their area.

BoardGameGeek also has a list of conventions. It is also grouped by country.

Similarly, Wikipedia has a list of gaming conventions grouped by country and region.

Upcoming Cons is a site that has a long list of cons in date order on the front page. It goes to November, 2017 and has one at the bottom already for 2018. It is mostly US. I spied one in the UK. They have a page to submit cons not already on their list. They also have a rating system, and have categories to divide up the cons. This seems to be cons of all sorts, with a specific gaming con list.

Local cons in your area may be organized by the local college or university and not much advertised beyond campus and local game stores. If you don’t already know about cons in your area, and they are not on the above lists, if and when you do find them, please add them above to help others find them.

When the local con in my area, Marmalade Dog, isn’t the same weekend as Gary Con, I will be at it running and playing games. Support your local cons, not just the ones with all the big names. Local cons have more opportunity to find local players of like mindset. They are also a lot cheaper and can be from one to 3 days. Best of all, you don’t need a hotel since you live nearby.

No WOTC at GenCon 50

WOW! Not the year i’d pick to skip Gen Con, the 50th is a big deal. Personally, Gen Con is too big for me, and also a time of year I can’t easily get off work. I first saw mention of this over on Tenkar’s Tavern.

I hope their attendance at Gary Con and not Gen Con doesn’t force rapid growth at Gary Con. It’s cool to keep it in Lake Geneva. I’d hate to see them cap attendance or move, but I also don’t want it too big.

Same with GameHole, good size.

I’m curious what no official D&D presence at GenCon will mean? I assume no WOTC means no “official” D&D games/tournaments. I’m sure they will still have DMs running their adventures that count for their adventure league or whatever it is called. It probably won’t hurt as people will still play.

 

New Art For the Blog by Satine Phoenix

I’m super exited to share my new blog banners and icon/avatar by the talented +Satine Phoenix.

She gave me two versions of each, so I’ll have to put them on rotation, since I can’t decide which I like better. I really like how the image of the avatar is like an arrow pointing to the right. This fits right in with the left to right reading of the blog title.

You can see other examples of Satine’s work here. Her plate is very full, so allow plenty of lead time if you have a target date for art.

Be sure and watch Satine on her live play D&D (Eberron Campaign) show at Maze Arcana on Sundays 12-4 PST.

The new banners:

By Satine Phoenix
By Satine Phoenix
By Satine Phoenix
By Satine Phoenix

The figure in the avatar is from my favorite AD&D character, Griswald, and half-elf Cleric/Fighter/Magic-User, I have written about elsewhere on the blog. The shield design is based on one my brother, the DM drew. This gave rise, in game, to his nickname, “The Wolf”. My brother also taunted me with what I settled on for the title of this blog. Read more here, and here, and hear it here, where I attempt to emulate the way my brother says it.

Satine was also kind enough to record an introduction for my inactive YouTube channel at GaryCon 8 last year. Here’s the Blooper reel.

The new avatars:

By Satine Phoenix
By Satine Phoenix
By Satine Phoenix
By Satine Phoenix

Satine suggested the black background for a T-shirt. I’ll order and see how they look. Might be something I offer for sale in the future. Suggestions for online services that don’t require outrageous prices to make money on T-shirt sales are welcome.

I also engaged another busy artist for an art upgrade to the blog, and his preliminary sketch is so on target to what we discussed. I’m pumped to see his final work. I’ll announce who it is with the big reveal.

Mixing It Up

The whole concept of making a dungeon, adventure, town, or wilderness interesting requires that the DM know the audience, i.e. the players.

Players who have never played D&D don’t know what to expect from the standard monsters from the Monster Manual. I DM AD&D and my sons and oldest son’s girlfriend were entertaining to me to see their reactions to standard creatures. First their were zombies, they were freaking out because their experience was that if you get bit by zombies you become one. Next they encountered a troll and it wouldn’t drop. Those and so many other things tell me that standard monsters are OK for new players.

However, if they are seasoned players or get tired of all the standard monsters change them. For example, instead of a room full of orc guarding piles of copper pieces, you have multiple options.

  • Keep it as is. Potentially boring unless you add some other twist to the room, such as an illusion or them being under a spell to compel them to stay in that room.
  • Swap the monster and the treasure for something totally different. Simple. Just pick any other creature and swap out. Or pick two other creatures and have them in the middle of a battle over a pile of gold, or whatever they both value.
  • Give them the appearance of orcs, but they are really something else, like a shape shifter, or polymorphed dwarves. The piles of copper are really gold coins that have a spell on them that makes them look like copper.
  • Be bold and randomize it all. Use Appendix D for Random Creatures From the Lower Planes for the appearance of a creature with the same stats as the original creatures.
  • Or pick a tough monster with a puny treasure, or a massive treasure with a puny monster.
  • Re-skin the monster. It might be a puny goblin, but change it’s appearance and abilities to make a new monster. Your world may not have goblins, but they have whozeewhatsis.

Treasure can be varied based on the few mentions above, or as follows:

  • Treasure is easy to roll up something else. Throw in something from a different genre’s treasure table.
  • Have a mundane looking item actually be magical. Perhaps it appears as a broken pitcher to hide its true nature.
  • Have the monsters be the treasure and the treasure be the monsters. The 5 orcs are actually fine art statues of orcs or any other creature. They are guarded by an army of copper disk automatons.
  • Hide the treasure in interesting ways. Make it invisible, or hidden in a secret room and it is invisible. Hide it by an illusion that reacts to the party. Hide it under a statue or in a hollow pedestal.
  • Have a lever that when pulled releases the treasure:
    • Into a viper filled pit, or better a mound of vipers on top of the treasure.
    • Into a sewer guarded by an otyugh or other refuse loving creature.
    • Onto the party requiring saves to avoid it or take damage.
    • After multiple rooms of treasure being released by the lever, have a room that actually delivers it into fresh large sacks and ties them off.
      • Decide how easy it will be for the characters to get homewith it.
        • Antigravity on the tied off sacks
        • Roll bend bars lift gates check to lift the sacks. If they set them down, roll again.
        • Cursed sacks that polymorphs those who touch the sacks.

Ask some questions. What is the motivation of the monsters? What about the motivation of the treasure? Is their an intelligent sword the orcs have managed to avoid picking up? Or has the sword waited for the right moment to get out of this dungeon to fulfill its purpose?

One can do any number of things to mix up a published module, or to make one’s own adventures more interesting.

Be creative not just in the treasure, but in the rooms/locations and their appearance and furnishings. There are tables in the appendix of the AD&D DMG that can give ideas, but put a twist on them. Various retroclones have similar tables to assist.

A dungeon can be a simple as a one room tomb to a complex megadungeon. Every room doesn’t need an elaborate description. Every dungeon need not have such a specialized list of descriptions. A “vanilla” dungeon with “vanilla” monsters is OK too. Maybe throw in a jalapeño, totally unexpected in the context. Such a thing would cause the players to wonder why the odd twist, so be prepared with a backstory to explain it.

This is why reading a lot gives good ideas. It doesn’t have to be fantasy. It can be non-fiction or even technical. Put on your DM’s RPG frame of mind hat and mine those things for ideas. Take notes on any off the wall ideas that come to mind.

If you feel your well run dry, read RPG related blogs, G+ pages and communities, FB pages, Reddit, or RPG related forums. Some blogs put out regular tables of ideas for encounters, treasure, new monsters, etc.  Take a break if you need it, whether you need to play for a while, or just need a session off.

Re-frame the pressure of game prep. It is supposed to be fun. If you have young children or grandchildren, take the funny things they say and work it into your game. There is a product called yogurt bites that when my granddaughter says it, sound like “ogre bites”. I decided that is a good name for a dish served at inns and taverns.

It doesn’t take much to add an interesting twist, however small that will engage your players. Given enough variety your players will be on their toes and not know what to expect at every turn.

40 Years of Playing D&D!

For some reason, for the past many years, I had it in my head that my brother and I started with Holmes Blue Box in 8th grade. [To me the cover of the box and manual is what I see in my mind’s eye when I think of D&D.]

However, a couple weeks ago, someone mentioned that the AD&D Monster Manual came out in 1978, and I know that we had to wait for all of the AD&D books to come out.

I called my brother tonight and confirmed that it was actually 7th grade that we started.

So in March/April of this year, I will have played D&D for 40 years!

I’ve changed the header to indicate this here on the blog, and on my G+, Facebook, and Twitter pages.

I mentioned a couple weeks ago that I’m working on a reorganization of the blog. I wish I had this on my radar then. When I thought I had another year to go, I was not in a hurry. At this point it will just be a note on the header art like I did with the existing header. Thankfully, most of what I am doing is cosmetic and doesn’t require too much technical fiddling.

Now I have to think about some meaningful articles to use throughout this milestone year….

My youngest son turns 20 on Wednesday, so now it will be easy to remember – just add 20 to his age and I’ll have the right count. I’m usually really good with dates. But not keeping a diary from back in the day, or recalling the right starting point made it impossible.

What is an Adventure?

Yesterday, I wrote about the term campaign. While I was writing that article, it occurred to me that the term adventure has some shading to its meaning.

For example, some use the term adventure to indicate a single session. Others mean it to indicate a set of a contained story, plot, or location. Sometimes the adventure can be played in a single game session, other times, it might drag on for weeks, if it is the looting of a large replenishing dungeon.

I think commercial modules had a big impact on the use of the word adventure. The module is a self-contained whole, and the DM does not have to do anything beyond become familiar with it. Of course, customization is always an option. A series of adventures, like the Drow series could each be considered a single adventure, or the completion of the entire story arch within could be classed as an adventure.

A series of adventures, whether interrelated or not serve to make up a campaign, whatever one means by campaign.

Like so much of language, a lot of it is dictated by convention, experience, and preference. All of the above uses are correct. I suppose there are those that like to argue the fine points of any use of a word. However, that is an academic exercise that does not interest everyone. The point is to get together and play!

All terms with multiple meanings can confuse new players, so one should work to minimize the jargon, or define it on the go. The key to growing the hobby is helping new players want to play again.

How else have you used or encountered other uses in the RPG context of the term adventure?

Of course, no matter how you use the term adventure, an adventurer is one who has or goes on adventures.

What is a Campaign?

I saw a question on Twitter today asking how long a campaign lasts. That got me to thinking and depending on your RPG experience and preferences, the term campaign has multiple meanings.

Campaign comes to RPGs from tabletop miniature wargaming, which in turn gets the term from military parlance. The military use of the term  derives from the plain of Campania, a place of annual wartime operations by the armies of the Roman Republic. [1] Generally, a campaign is a specific portion of a war, such as a series of battles or specific strategy. It can also be a region/terrain, such as the desert campaign in WWII.

Wikipedia has a handy page with all the ways campaign is used, including gaming! There are two handy articles, one on campaign in the context of RPGs, and the other is the campaign setting.

The various shades of meaning in relation to RPG’s that come to mind are: (This is in the context of D&D in my mind, substitute your primary RPG of choice.)

  • The entire game world/multiverse and all activity happening under a DM. That is, the campaign setting.
  • A specific connected set of adventures/game sessions with a clear end point.  Often this means the end of that game “world”, and after a break a new world emerges.
    • An example from published modules would be the Drow series.
  • A campaign in a DM’s ongoing world might mean a major event in the world is resolved, or it might mean players have reached a level where retirement is in order and a new batch of characters enter the realm.
  • A specific group of players and their characters. It may be that circumstances prevent that group from playing again, and the end of the campaign is the end of regular play among that group of people.
  • A DM with a single campaign setting can encompass multiple groups of players and each could be their own campaign, or they could be somehow interconnected. There are lots of examples of DMs running the same setting for decades.

When campaign is used to refer to the setting, it can be a single genre, multiple genres, homebrew, or published.

In a multi-genre campaign setting, one could have D&D set in the past, then western/steampunk, then modern, then apocalyptic, then future. The order could be different, such as in Jack Vance’s far future world where there is magic.

Other GMs have a separate setting for each genre. They could even mix and match home brew for one setting and a published setting for another.

A DM can even have a campaign to get the word out that they are looking for new players.

There can even be a campaign of war within the RPG itself.

So a DM can campaign for new players for their campaign setting that features military campaigns in the game.

What does the term campaign in the context of table top RPGs bring to mind for you?

[Tomorrow’s article explores the term adventure.]

The Great Kingdom Mess

Earlier today, I posted an update about the Great Kingdom D&D Documentary Kickstarter, along with an update on all my outstanding Kickstarters.

The first documentary to fund on Kickstarter was Dungeons & Dragons A Documantary. They also have a Facebook page, but it hasn’t been updated since June.

I missed backing this one, and their KS page is still active. However, their last backer update is from January. They do have some active comments. A comment from November 9, 2016 said, “I think it was said early that, at least with The Great Kingdom, the money is in escrow and if they lose all the backers get that money back, since the money wasn’t transferred from KS to the defendants.”

That is good news, and if true, makes me wonder why the only response to my inquiries didn’t get that answer.

My only concern, is that the credit card I used is expired, and the account number changed. How will KS get the money to me?

MY DESIRE

I don’t care what conflicts these people had amongst themselves. Grow up and make a movie so we get it.

I plan to get my money back somehow. When I do, I will add it to the RPG History Project by Pat Kilbane. Here’s the article I wrote on Multiverse.  I’ve also written about it on this blog here, and here. Fair warning, I like what Pat has done, and will be the biggest cheerleader I can for his efforts. If he gets enough support to speed the process, he could deliver his documentary before the courts settle the dispute between the others.

There is also the Eye of the Beholder: The Art of Dungeons & Dragons. I did not find a Kicstarter for this. I assume they have all the financial backing they need, as I have not seen any mention of crowdfunding for them. I don’t see any mention of a release date.

And the Secrets of Blackmoor movie project. Also on Facebook.  I assume they also have all the financial backing they need, as I have not seen any mention of crowdfunding for them. I don’t see any mention of a release date.

THE EMAIL CHAIN

On October 1st, I sent the following email to the Great Kingdom people. It took a while to find a way to contact them. When Kickstarter pulls things down, the only way to contact the creator is through the KS messaging system. I did try sending messages via Kickstarter, but never got an answer.

I don’t remember what google searches I had to use to find the movie’s website. It was there that I found their email address. Since it is so hard to find a way to contact them, I don’t feel that I need to obscure their email address. This will avoid me fielding all the emails asking how to contact them.

To
To Whom It May Concern,
I sent a message via Kickstarter asking about a refund on October 1, 2017 and have had no response.
I found this email via the internet archive in an attempt to contact you.
I pledged $50.00 and would like my money back ASAP.
Please either refund my money or deliver my pledged reward as indicated in the email below that I received when the project funded and I was charged.
The original ruling by the court, https://iapps.courts.state.ny.us/nyscef/ViewDocument?docIndex=8P/vidy_PLUS_U4yq5ACBctSZVw==, does not mention anything preventing you from issuing refunds or communicating to your backers.
If you have been barred by the court from issuing refunds, then please communicate this fact, with a link to the court ruling.
If you have been barred by the court from communicating with your backers, then please communicate this fact, with a link to the court ruling.
[My Signature Text.]
—– Forwarded Message —–
From: Kickstarter <no-reply@kickstarter.com>
To: Me
Sent: Sunday, July 20, 2014 11:30 PM
Subject: Thanks to you, The Great Kingdom by The Great Kingdom has been successfully funded!
Congratulations!
Thanks to you and 890 other backers, The Great Kingdom has been successfully funded. We will now charge your credit card.
Pledge Summary
Amount pledged: $50.00 USD
Reward: DVD/BluRay + Pre-Release HD Download – You get the Digital Download before everyone else does, plus you get something you can treasure and keep. Think of it as an heirloom to give to your descendants. That is unless DVD/Blu-Ray become obsolete…which will probably never happen. And to sweeten the deal, your name will be listed on our website under the heading “Even More Awesomer People That Helped Get This Movie Made”. $15 extra for International Shipping. (Sorry, International People…we wish it was less expensive).
Estimated delivery: Jul 2015
Shipping:
When your reward is ready, The Great Kingdom will send you a survey via email to request any info needed to deliver your reward (mailing address, T-shirt size, etc).
If you’d like to visit the project page, click here:
https://www.kickstarter.com/projects/720223857/the-great-kingdom?ref=email

I had to send another email before I got a response:

This is he response I got back from Andrew Pascal:

FROM: TheMostEpicGame <themostepicgame@gmail.com>

hi larry –

AD&D at Gamehole Con with Luke Gygax

Luke is just a regular guy, nice and we had a lot of fun with the module he ran.

He didn’t have his pre-generated characters for the adventure. While we were rolling up characters, I mentioned to him an idea that I had read about, and written about here and here, for spell casters to write down the page numbers of their spells next to the name of the spell. He had never heard of that simple idea and liked it. Cool! Even those from back in the day can still learn something new.

A bad roll for placement of a fireball by a different player left a few other players rolling up new characters so we could finish the adventure.

The one bad experience in the whole thing was that DURING PLAY people kept coming up to Luke and asking for pictures and autographs. I wish that he had asked them to wait until we had a break or were done.

I missed out on autographs because I didn’t realize there was an organized autograph table that different guests had a scheduled time for autographs. That’s on me for not paying attention. I kept seeing so many of the old guard that I wanted autographs, but it was always when they were in the middle of a game, or I had grown tired of lugging my items to be signed. My parents taught me good manners, and if it means my paltry collection doesn’t get signatures, then so be it. I can live with it. The memory of visiting with them means more to me than a signature. I know to pay attention next time and read the big sign with the schedule that was up the first day….

Outstanding Kickstarters Update

I haven’t posted an update on my Outstanding Kickstarters in a while. I built a spreadsheet in Google Sheets to keep track of them all. I even have a column to remind me which ones I need to review here on the blog. [I’m way behind on reviews….]

I added a bunch of new ones in 2016. I massively failed my save vs. cool things. I am excluding two non-RPG related items.

The Great Kingdom is the one I am most disappointed about. I sent a message a long while ago, and no response. I sent one in the fall asking for a refund, and got a response that they were focused on the litigation.

While the City State of the Invincible Overlord re-print is my oldest outstanding Kickstarter, I am not worried about it. They recently switched to weekly updates about the number of pages added to the layout. They made a lot of mistakes in not having the work done first, and adding minis. However, I think that was a hard learned lesson, and they are moving forward to completion.

I read the Schlock Mercenary web comic. I backed for the book THE SEVENTY MAXIMS OF MAXIMALLY EFFECTIVE MERCENARIES. There are a couple variations on the book, and the one I want is now supposed to ship in February.

Metamorphosis Alpha: Epsilon City last updated that they have printer proofs, so there will be delivery at some point in the nearish future.

The Marmoreal Tomb had some delays due to health of both creators, and some other unexpected delays. There are updates, but it is not as clear what is outstanding, nor how soon to completion.

My final four outstanding Kickstarters are all slated for delivery in 2017, so none of them are late. Unless something unexpected occurs, I expect them to all be on time. They are either experienced users of Kickstarter, or a newbie who asked all the right questions from the start.

PROJECT DATE FUNDED PROMISED DELIVERY DATE LAST COMMUNICATION DELIVERED REVIEWED ON BLOG? NOTE
Lairs & Encounters 12/28/2016 Mar 2016 12/19/2016 Last update about shipping. One person online posted a picture of theirs.
Dungeon Grappling RPG Supplement 12/06/2016 Apr 2017 12/22/2016 Backerkit Survey
Astonishing Swordsmen & Sorcerers of Hyperborea 2E 11/20/2016 Aug 2017 12/19/2016
Swords & Wizardry Complete Rulebook 3rd Printing 11/07/2016 Jan 2017 12/14/2016
Worldographer: Hexographer 2 – Easy Map/World Creator 09/14/2016 Feb 2017 12/01/2016
Ernest Gary Gygax Jr.’s Marmoreal Tomb Campaign Starter 09/02/2015 Mar 2016 12/06/2106 Last update about maps.
Metamorphosis Alpha: Epsilon City 09/02/2015 Mar 2016 12/23/2016 Last update about printer proofs.
The Planet Mercenary Role Playing Game 05/18/2015 May 2016 12/20/2016 I only backed the 70 Maxims Book.
The Great Kingdom 07/20/2014 Jul 2015 Unknown     In Litigation with the other D&D Documentary.
City State of the Invincible Overlord 04/23/2014 Nov 2014 12/22/2016 Weekly Updates last few weeks. Layout page count updates, etc.