Category Archives: RPGs

Riffs On The Acronym D&D

Here’s another alliteration post with a specific bent.

Dingoes & Didgeridoos

Ducks & Duckponds (That’s a daffy idea….)

Djinnis & Deserts (I wish there wasn’t so much sand!)

Debutantes & Desserts (Sweet topic, perhaps a bit salacious.)

Dithering & Digressing (This describes most parties trying to make a decision….)

Detectives & Deductions (As opposed to Investigators & Investigations.)

Dynamos & Dynamite (That’s a powerful combination. That’s a bad pun if you know the Greek root word….)

Dead & [Un]Dead (Yes, I cheated, it’s an exercise in creativity. How well can you do without a Thesaurus?)

Death & Damnation (Adventure in the afterlife? Sounds too hot for my taste.)

I got interrupted several times on one more that I thought would be cool, and the interruptions came just as I had the idea and before I could make a note of it. If I can remember what it was, I’ll add it. Since the string of interruptions won’t stop, I’ll call this enough….

 

Follow Up On Jeff Perren’s GoFundMe Campaign

I wrote about Jeff Perren’s daughter having a campaign [link broken: http://www.gofundme.com/l5d1qg] for a stair lift to move him out of assisted living and into her home back on January 31st.

In less than a week it met and exceeded the $6,000 goal.

There are still donations trickling in. I am sure with taxes, they will need at least 30% beyond the goal, unless they baked that into their estimate.

Good job gang!

Details On The As-Needed Character Generation

+Adam Muszkiewicz over at Dispatches From Kickassistan has his write up of what he calls “emergent characters” that I touched on in my write up of Marmalade Dog 20, and in more detail in my post about collaborative roll playing.

Adam goes into details about its origins and how it has worked in actual play from the GM side.

All I can say it, it is a blast and keeps one on their toes and revving up their off the wall ideas. After two sessions at Marmalade Dog, my character still doesn’t have hit points because he was never hit. I can imagine that it will be a nail biter if I play that character again and have to roll HP after being hit in combat.

I think that style of play works well for a con, and for the right group of regulars it could be a lot of fun. In a con game, it allows one to get up and running with a character quickly that one is more invested in than a pre-gen passed out by the GM.

As I mentioned before, Adam and I talked about this, and a GM with mastery of the rules, or a simple set of rules, like Delving Deeper, by +Simon Bull would best facilitate this style of play.

Excellent Write Up On Marmalade Dog 20

+Adam Muszkiewicz has a great write up over on Dispatches from Kickassistan about the OSR track at Marmalade Dog 20. Adam’s a graduate of WMU so he brings a much different perspective on this con.

Adam and some of his long time friends and others joined in on my first time as a DM for a con. They were nice and didn’t get too crazy. I am thankful that they restrained themselves, for I think I would have easily been in the deep end of the pool with concrete galoshes if that’s they way they wanted it. That would not have been a bad thing. My reactions to that would have been worth the price of admission to everyone else. I am sure that I would have eventually recovered.

We had a blast in Adam’s DCC sessions, and I was reminded of the no-holds-barred craziness of the way we played in high school, oh so many decades ago. That “What is a box?/We don’t need no stinkin’ boxes.” style of play is an eleven on the dial. It’s on par with firing off a full magazine of a Thompson or a Sten gun; fun, exciting, and over way too soon!

I would gladly play in Adam’s DCC Ur-Hadad and with that crew in any other RPG.

I am so looking forward to next year!

I can’t wait for UCon in November!

Koplow Who Knew Dice

Koplow is a company that only sells to retailers, so you have to order from your FLGS or online.

My FLGS only has Chessex dice, and last time I checked did not have any d30’s, so I won’t go looking for d3, d5, d7, d14, d16 or d24 from them. I did a Google search for “koplow who knew dice” and found some available on Amazon. I prefer to order locally, but I resorted to online for this.

I ordered a black [Amazon Affiliate link] and a red set [Amazon Affiliate link] of the Who Knew Dice and a body parts die to qualify for free shipping. I should get them well in advance of my next time at Roy Snyder’s every other Sunday DCC game.

I would like to see a full set of dice d4 to d30 and d% including 3d6 so they all look like they go together. If there’s anyone in the RPG industry, whether manuals, supplements, or dice – a full set of all such dice would be valuable. I know that I am not the only one who would buy them.

I really like Game Science dice and if they ever have a full set in stock, I would buy it.

Do I need to become an online dice retailer to sell full sets of dice? IF I could make enough to make it worth the hassle, I would consider it. Barring the finances needed up front to make that work, nearly anyone could do it. Perhaps there are others out there already doing that. I would prefer to support gamers serving gamers rather than a faceless corporation.

My Wednesday Game

I have been part of a weekly Wednesday night AD&D First Edition game via Roll20 and Google Hangouts since March, 2014. With the exception of the DM taking a two week vacation in the summer and two weeks off over Christmas and New Year’s we have met every week. I was late to one session because I was travelling for work and another session because I had to take something to my son at the hospital the day after my granddaughter was born. There are two other players that have been with the campaign since it started. Weather was a factor a few times with thunderstorms causing delays. A few times either Roll20 or Google Hangouts had technical issues, but we have kept at it.

Our session last week was the first time that one original player missed and only two of the current six players showed up. Several important decisions for group action were needed, so we decided not to play. That is an impressive track record for a weekly session to only have one session flop, and it was session 44.

The DM, John, just started a blog, Dwarven Automata, about his design process. He also wrote up one of the hexes in Tenkar’s Landing, featuring dwarven automata.

It is a true sandbox where the players can go and do whatever they want. There will be consequences and repercussions of actions that we can’t know. We just make what seems to be the best decision we can based on the limited information we have. A few times we have surprised John with some of our decisions, but he rolled with it. The party set off to go explore some ancient dwarven ruins, and keep getting ourselves sidetracked with other things. We keep getting involved in politics and being heroes, so we are our own worst enemies to getting to our main goal. We can’t do it all, but we sure try to do most of it. Actions taken in the first few sessions have had an impact on sessions numbered into the 30’s and 40’s. It is interesting to see it play out as the players get the information they need to tie it all together.

For example, my character, Thorfus Ironhand, a dwarven fighter, thought one NPC was behind some men hired to kill the party. It turned out to be a different NPC that the party did some work for, and was involved in a major plot in the city. Because of that misunderstanding, I had the party focused on the wrong person, when we should have been focused on something else. This is much like things are in real life. We see something and make assumptions based on what is before us. This has made the campaign that much more believable and immersive.

John uses theater of the mind, so the only maps are quick sketches using the Roll20 drawing tools. As with most AD&D DMs, John makes certain rolls like moving silently or checking for traps and secret doors. These rolls occur with the sound of dice rolling on his desk with our fate unknown. This is an ominous sound. The results are only revealed when a trap springs or surprise was not gained.

We also disable video so that we have the maximum bandwidth possible.

The ages of players range from a high school senior to me, and old grognard of 50, with various ages in between. We have been mostly male, with one female player for a few sessions who played a male character, making all the characters, so far, male. One player lives in England, so our 8:00 PM to Midnight EST sessions make it in the very wee hours for him. He is one of the three original players still going strong.

John gives us XP for session write-ups. These help him to know what happened, and gets the players more involved. We also get XP for writing up descriptions of NPCs and places. This helps expand our known universe and makes it easier for new players to come in and get up to speed.

We started off using weapon speeds and individual initiative rolls, but over time we dropped weapon speed and went to one roll for each side in initiative. John does it differently in that each “side” rolls for the other. That is, players roll for the monsters, and the DM rolls for the players. This is an interesting way to do it.

Other rules have changed or been clarified as we go involving a decision by John as the DM, or by discussion and mutual consensus. These changes tend towards streamlining of play.

Our two dwarven fighters are both fourth level and at the halfway point to reaching fifth level. We had one big treasure haul, but as per AD&D, we can’t go past the halfway point of the next level. We have managed to not find the big treasures that will give us more experience quickly, but are always just around the corner from a big haul, when we do something or miss something that will give us the prize and watch is fall through our fingers. The hook has been set and we are thoroughly enjoying our adventures and learning about this world. I look forward to many more sessions of play.

Here are the main points from a comment I posted to his blog:

I enjoy seeing a bit behind the curtain to explain how you reached your design decisions. I have enjoyed playing in this weekly campaign since it started.
We have narrowly avoided several TPKs and only had one character die. Your level of preparation shows as you make it all seem very seamless and manage to have things planned out for us when we take the bait for something that wasn’t bait.
I can’t wait to see more of your ideas.
Your random generators intrigue me. You explained a bit about the level of detail you have allowed yourself in one of our recent sessions. I had the impression you had these cities mapped out and NPCs detailed down to the last beggar, but you fooled us all. Well done!

Every Other Sunday DCC Game

I sat in on a DCC game ran by Roy Snyder. There were 3 players with existing characters and one other experienced player who was rolling up four zero level characters like I did.

We had fun and avoided any deaths so far, and had 4 combats. It is a module, the name I did not get, but so far it is off the wall and fun. I’m not used to such off the wall thinking, so it is a stretch to get up the that level of the others. It suits my sense of humor and quirkiness. I am not used to being plopped in with no clue of why we are there and winging it. This kind of role playing stretching is good for me and forces me to step it up a notch. Having four zero level characters to run made it more challenging to differentiate them, but in the 6 hours of play, I was just getting them sorted.

Two members of the party encountered two basilisk type creatures after managing excellent sneak rolls. One creature fell to a back stab, and the other got off two gaze attacks, and through a halfling being at the right place at the right time, was able to burn enough luck for them to make their saves. In our previous combats, we made some very close rolls to avoid falling off slick stairs in the side of a canyon.

I didn’t need to refer to the rules, other than a few pages in a handout from Roy, so I never referred to my tablet. I only needed a couple of dice I didn’t have, so I borrowed from other players for those few rolls. Roy mentioned some options for dice, so I will continue looking into those and try to get some ordered to arrive in time for the next session.

We had fun and I look forward to the next session in two weeks!

My Sunday Game

Sundays had been reserved for running my AD&D campaign with my oldest son and his girlfriend. We were playing almost every Sunday for over six months. It was a lot of fun and they both kept coming back for more.

At the end of September, they moved in with me to pay off some bills and save up for a nicer apartment because they had a baby on the way. One of the selling points my son made of their moving in with me, is that we would get to play more. We haven’t had one session since they moved in. I am OK with that, Now that my granddaughter is here, they would rather spend the time my son isn’t at work figuring out how to be a family and enjoying Nikola while she is at the tiny stage of life. This past Friday she was one month old. I don’t mind. I should have done more to flesh out my campaign.

I have thoughts of perhaps getting things ready where I can run my campaign on Roll20 with Google Hangouts. Perhaps someday I will.

Last weekend I played DCC for the first time and two of the players were Roy Snyder and Jared Randall. We had a blast playing together in Adam Muszkiewicz’s first session, and Roy and I were in Adam’s second session. Roy has a group that gets together every other Sunday, and he invited me. Since I am not gaming, I decided to join in. We meet this afternoon, so perhaps I will post a play report for tomorrow. It will be DCC, so their will be character generation. I don’t know if we are doing a funnel, or if we are starting at first level. It will definitely be interesting.

I have the DCC PDF that I got for free or low price in April of last year. I was proactive and put it on my tablet and put the Purple Sorcerer Crawler’s app on my tablet too. I also downloaded and printed the blank character sheet PDF, that has four character sheets on one page. I packed up my game bag and have it ready to walk out the door.

The only thing I don’t have are all the funky dice: d3, d5, d7, d14, d16, and D24. The d6, d10, d16, and d24 are easy to emulate with existing dice. D6/2 = d3, d10/2 = d5, d8 & d6 to emulate d16, and d12 & d6 to emulate d24. For example emulate a d16, roll a d6 and a d8. If the d6 is 1-3 add 0, if the d6 is 3-6 add 8. If I had either a d7 or a d14, I could easily emulate the other. I read online that one can use a d8 and ignore rolls of d8, but that leads to extra rolling that slows things down. I guess I can use my tablet, or borrow dice until I can snag some of my own.

Blast From The Past – House Cleaning

I have pack rat tendencies, but am better than I used to be. No, really….

This past week, I learned that they are going to close my office, since there are only three of us left in that office, and we will be to work from home. It is not yet decided if it will be the end of February or March. Either way, I have to make room for working at home on a permanent basis, instead of just clearing a work spot for a day here and there due to weather.

One thing I can across was what is left of a pad of FORTRAN Coding Forms. I have not done FORTRAN in 30 years, since the first semester, my freshman year of college. I recall that FORTRAN is a position based language, that is certain things had to be in certain places on each line of 80 characters. This is because punch cards were based on 80 character lines. I was in the first class that didn’t have to use punch cards, as we had terminals to the main frame. Any way, what RPG gamer looks at this and doesn’t see graph paper needing a map?

 

FORTRAN-grid
FORTRAN-grid

So, I took some time to unwind from cleaning and organizing to make a map of a tomb that in it’s third expansion uncovered a huge cavern. No idea yet what was found, but I am sure it is something I can use later….

 

FORTRAN-map
FORTRAN-map

Why Dice?

Adam Muszkiewicz told me at Marmalade Dog about a post he wrote just before the con on Why Do We Even Roll Dice? I finally had a chance to read it and he mentions dice drop table and their positions having as much meaning as their value. He also mentions several others who have recently made posts about such tables. He mentioned his article when he pointed out his all the dice table in his Metal Gods of Ur-Hadad, that I purchased at the con.

I wanted to mention Adam’s post and tie it back to my posts on Dice Drop Generators and All the Dice Tables.

I like these kinds of table and generators and want to link them together. I plan to create fixed pages that I can add all the links that I find for a central repository, for my own use as well as anyone else that is interested.