Tag Archives: AD&D

Goodies Received

I recently placed orders at Amazon, Lulu and DriveThruRPG, I got the last of the Amazon order on Friday and the others on Saturday.

I’m not doing an in-depth review, just touching on what I got.

From Amazon, I got a good deal on a copy of Manual of the Planes for AD&D 1e. I never had the book, but I have the PDF and wanted a “complete” set of the AD&D manuals. By complete, I mean complete to me. That is, I now have all the AD&D manuals that I want. The only exception is if I find inexpensive Players Handbooks that are good for use at the table. I think that I’m up to three table copies, but would like to boost that a bit.

Manual of the Planes
Manual of the Planes

Earlier in the week, a separate shipment of my Amazon order came, with Playing at the World  [Amazon Affiliate link],by Jon Peterson. So far, I’ve gotten through the introduction, acknowledgements, and the fist few sections of chapter one. As I write this on a rainy Saturday, I’m leaning towards more reading, since I can’t do my yard work and don’t feel motivated to do inside chores.

Playing at the World
Playing at the World

I also got two copies of a board book, one for my granddaughter, and one for me: C is for Cthulhu [Amazon Affiliate link]. There was a Kickstarter for this. I didn’t learn of it until well after it. I think it is a neat idea. I also can’t wait to see the look on my son’s face tomorrow* when I give it to them. He has read some H. P. Lovecraft, he got a book several years ago from the local library’s annual sale.

C is for Cthulhu
C is for Cthulhu

Here’s a picture of my granddaughter with her new book. Her parents were geeked out about this book. She was taking a nap when I arrived, and their dog barked and woke her up just a few minutes into it, so she wasn’t as exited. However, I did read it to her several times and she enjoyed it.

Nikola with her new book.
Nikola with her new book.

The Lulu order contained Revised & Expanded Petty Gods and Metamorphosis Alpha. I did not contribute to Petty Gods, but I already have the PDF and with a 30% sale Lulu had, I jumped in.

Petty Gods
Petty Gods

Metamorphosis Alpha is the original rules, but with James Ward’s minor changes on the cover and title page indicating it is his. When I saw it and picked it up and started flipping through the pages, it brought me back to when I had my copy of the game. I can see myself sitting in my parent’s basement way back in high school, reading the rules and running one of the few games we had. This is just like so many of the rule books back then. It reminds me of all those other TSR games in the early 1980’s: Gamma World, Top Secret, Boot Hill, Gang Busters, Star Frontiers, etc. We played them all, but kept coming back to AD&D.

Metamorphosis Alpha
Metamorphosis Alpha

I did not back the Metamorphosis Alpha re-print Kickstarter. I did get the PDF from DriveThruRPG and print it out. I also backed the Epsilon City Kickstarter and plan to add the softcover MA re-print, but I didn’t want to wait for that to arrive in a few months.

I also bought this to help Jame Ward with his recent and ongoing hospital stay. This is on top of my boosted pledge to the Epsilon City Kickstarter and a donation to his GoFundMe. #WardenCrew

From DriveThruRPG I got the Portrait GM Screen, and the OSR Sci Fi GM Screen for White Star. I already had the PDF of the Sci fi GM Screen, but if I bought the Portrait GM Screen, they would just give me a copy of the Sci Fi GM Screen. I used up all of my credits and then some to get this, so if you want to buy something from my affiliate links, please do, so I can get more things to review!

The Portrait GM Screen is actually TWGS – The World’s Greatest Screen, by Hammerdog Games. Hammerdog has free inserts that you can download from their site. This screen has a bit of heft to it. It reminds me of a few executive style notebooks I have. The inset pockets are tight and it might be a challenge to switch things up and use inserts for another game. With binders we have at works with such insert pockets on the cover, the ink gets stuck to the plastic and it is a challenge to get the inserts out. I’m not sure if it is safe to leave fancy inserts in. Home printed inserts, or copy paper inserts, the ink will most likely stick to the pocket sleeve. Unless this plastic/vinyl is a different quality and ink does not stick to it, I wouldn’t leave inserts in there for an extended period of time, unless you planned to play only one game, or get a new screen for each game. The latter would get quite expensive.

I’ll have to look for long-term reviews about the issues of ink sticking to the sleeve pocket, etc. Hammerdog does have a page on caring for the screen. I’m curious to see if anyone who has followed their instructions has had any issues. I found this unboxing video of both the portrait and landscape sceens on YouTube.

TWGS
TWGS

The SciFi GM Screen is visually appealing and the card stock is about the same grade as that of the Metamorphosis Alpha GM Screen that I reviewed here. It has a couple pages of tables and a sector map and mini adventure for the GM and another one for the players. This is an interesting idea. I have the PDF of the GM Screen, but I have not thoroughly reviewed it. I’m used to seeing combat tables and other things on GM screens. I know with the Ascending Armor Class, one doesn’t need combat tables. Somehow, I feel a table or two that might be relevant to play is missing. I will have to review my PDF copy of White Star before I stick to a claim one way or the other.

Sci Fi GM Screen
Sci Fi GM Screen
Sci Fi GM Screen
Sci Fi GM Screen – All the Inserts
Sci Fi GM Screen
Sci Fi GM Screen – Sector Map

* I wrote this on Saturday, will give it to them Sunday, and set this article to publish Monday.

Faction Interaction Tracker

As I have mentioned before, I play in a weekly Wednesday night AD&D Roll20 campaign that just hit 71 sessions this week. Here is a link to the spreadsheet I built in Google Sheets.

After session 69, our DM, John, asked us to put together a list of all the factions and potential enemies we had made. I made a quick off the cuff list in a reply to that thread on our G+ Community. You can catch John’s blog about his design for the campaign here.

Before we got going on session 70, John mentioned that he had built a spreadsheet to help him keep track of all the factions, but had an issue tracking which groups were friendly or in communication with other groups. I suggested color coding or using mind map software. John mentioned that he thought of building an SQL database and using SQL queries to make sense of it.

While I love technology and the idea of using bells and whistles and shiny bits to track such interactions, that is impractical. There has to be an easier way to do it with a spreadsheet so you can just print it out for use at the table.

First, I turned to Google, but did not quickly find anything searching for “RPG faction tracker” or “RPG intrigue tracker”.

It is simple to make a list of groups and keep track of whether or not they like the PC’s and how much. The complexity comes in when when keeping track of how the various factions feel about each other.

Factions that don’t get along might cooperate if they also don’t like the PC’s enough to do so, and there is benefit in their cooperation.

Factions that don’t get along and one side likes the PC’s would only cooperate in helping or hindering the PC’s if the benefit were enough to counteract their favorable or unfavorable opinion of the PC’s. For example, the group friendly to the PC’s would only sell them out if the price of losing the abilities and services of the PC’s were worth it.

Factions that like each other would be challenged if one liked the PC’s and the other did not. Which friendship would win out, faction1-faction2, or factionX-PC’s?

An X-Y type chart with each faction on each axis to chart how they interact with each other, and how they view the PC’s.

A straight text faction tracker does not display very well.

Faction 1   N/A                –                      0                        +

Faction 2   –                        N/A              _                         +

Faction 3   0                        –                       N/A               +

Faction N +                          +                     +                            N/A

Faction 1    Faction 2   Faction 3   Faction N

Here is one built in LibreOffice and copy and pasted in.

Faction Tracker

Faction 1N/A | ++ | 0+ | +– | –– | – –
Faction 2+ | 0N/A | –+ | 0– | – –++ | – – – –
Faction 3+ | ++ | 0N/A | 0+ | – – –++ | – – –
Faction …– | –– | – –+ | – – –N/A | – –+ | – – – – –
Faction N– | – –++ | – – – –++ | – – –+ | – – – – –N/A | – – –
 Faction 1Faction 2Faction 3Faction …Faction N

In the above example, each faction on the grid is shown as having a relationship of N/A with itself. I got to thinking about it, and you can color code that to indicate the stability of the organization, or divisions and intrigue within the organization. To the right is how that faction views the PC’s.

So the left side of each cell is the relationship/opinion of one faction for another, and the right side is the net view of both factions for the PC’s.

In column one we see that Faction 1 has a positive relationship with the PC’s. Faction 1 & 2 like each other, but Faction 2 does not like the PC’s so the net view of both factions is that they are neutral to the PC’s. Without some major event or other leverage to move the discussion between them, Faction 1 might not sell out the PC’s.

Faction 1 & 3 like each other and because Faction 3 is neutral to the PC’s the net view of the PC’s is positive.

Faction 1 & … don’t like each other, and Faction … dislikes the PC’s twice as much as Faction 1 likes them, so the net view of the PC’s is negative.  However, since the two factions don’t like each other or get along, the PC’s should be OK from Faction 1.

Faction 1 & N don’t get along and Faction N dislikes the PC’s three times as much as Faction 1 likes them. On top of that Faction N has some sort of a power struggle or instability in its ranks.

The benefit of using multiple +’s and -‘s is a quick visual queue for the level of like or dislike for the PC’s. This gets tricky to enter into Libre Office because one has to remember to tab off after entering a multiple – or it tries to do a formula, even if you set all the cells to be text only. I did not test it on Excel on my work laptop.

So a simpler and quicker entry method would be to use signed numbers, i.e. 1, 2, 3 for degree of positive, and -1, -2, -3 for degree of negative.  If using a spreadsheet, having two columns for tracking the interactions would make it easier to use the graphing/charting capabilities of a spreadsheet.

Screen Shot 08-25-15 at 05.57 PM
Faction 1N/A11011-1-1-1-2
Faction 210N/A-110-1-22-4
Faction 31110N/A01-32-3
Faction …-1-1-1-21-3N/A-21-5
Faction N-1-22-32-31-4N/A-3
 Faction 1 Faction 2 Faction 3 Faction … Faction N 

One can also just as easily use a sheet of graph paper and colored pencils.

The way to gauge how a faction in a town, city, or region views the PC’s, it should be as simple as tracking the number of times the PC’s do something that furthers or hinders the goals, prestige, and power of the faction. If the members of the faction say, “Who? Never heard of them.” when asked about the PC’s, then they are neutral. If they have heard of them, and the PC’s have not done anything to affect their standing in the world, it would still tend to be neutral.

If the PC’s do something to further or hinder a cause that the faction favors, but it does not change their position in the world, the faction would also tend to be neutral. If the cause was not core to their purpose in life. For example, the local thieve’s guild probably won’t care what the PC’s do as long as it doesn’t impact their business. If the guild is limited to what goes on in the city, destroying the local goblin tribe may not matter to them, so neutral. If the goblin tribe was stopped from breaching the city walls and killing all in sight, then the guild would have a positive view since no city means no business. However, if there were some sort of lucrative arrangement with the goblins and the PC’s wiped them out and ended that source of revenue, then a definite negative.

All of these things are relative. Different factions will have different goals and sources of power and influence.

If there is a city, for example, and there are multiple factions vying for control, and the PC’s actions strengthen the position of one or more factions and weaken others, the PC’s may not be safe in certain parts of town. Add in the some factions are allied or opposed to other factions, and the interactions get complicated.

When there is a major slaver’s ring when there are interactions in multiple cities and factions in each, breaking open that slaver’s ring will change the political landscape and factions that are unknown to the PC’s suddenly come to the fore. This is what happened in our weekly online AD&D game. We are still learning of connections. I find myself wishing we had a wizard with a crystal ball, or the ability to be invisible and read minds, to find out more of what we need to know to not get dead.

Just knowing what I know as a player, it is hard to keep straight. Our group seems to be a magnet for trouble and upsetting the social and political balance wherever we go. We view ourselves as the good guys who are there to help, but some we have tried to help might not see it that way, while others are grateful for our assistance, and those we have offended are very thirsty for our blood. It is the ones who are patient about taking care of us, and using them to their advantage while they can that bother me the most. This has made for an engaging and exciting campaign, and I keep wanting to know more.

If PC’s just stick to fighting monsters and looting dungeons and keep out of politics and justice, they could end up with fewer enemies and perhaps stronger friends. It all depends on the group interaction of the players and how they play their characters, and how they interact with the world. If they don’t work to upset the apple cart wherever they go, they can be more scared of the monsters and villains they encounter, than all the factions that are after their heads.

If your players have gained the attention of lots of factions, you might need to keep track of them. Hopefully, these ideas will help you do that.

The Thieves of Fortress Badabaskor – Reprint

I received a review copy of The Thieves of Fortress Badabaskor, a softcover reprint of the Judges Guild module, including printings 1-4 and some new material. This is a portion of the Judge’s Guild Deluxe Colector’s Edition. The deluxe edition will be a hardcover over sized book, but the various parts can be purchased separately in softcover. You can get a PDF of the original here.

This reprint uses the same cover as the first printing, and a sample of the cover for each printing is on the inside back cover.

I must confess that back in the day, my brother and I judge the products from Judges Guild unfavorably, and for not good reasons. We judged the books by their covers, and not the quality of their information. Thus, until the internet showed me what helpful information and tables Judges Guild had, I was ignorant of many of their good ideas.

One major example is Ready Ref Sheets. It has many helpful tables for assisting a DM with various aspects of game prep.

Fortress Badabaskor is a town, fortress, and four level dungeon. It has a backstory, intrigue and can easily fit into an existing campaign. This town could prove to be a base of operations for adventurers even after they had delved the depths beneath Badabakor. In the 40 pages of this mini setting/module are 8 maps showing the surrounding area, the town, and the dungeon levels with a side-view of the elevation.

Judges Guild uses a stat block that I could figure out easily, except for one thing. CLASS, ALIGN, LVL, HTK, AC, SL, S, I, W, CON, DEX, CHAR, WPN. On my first skim through, HTK had me scratching my head until I started over and read it. An earlier NPC spelled out Hits To Kill, which is used instead of Hit Points/HP. Why, I am not sure. I am sure there are those out there who can comment and enlighten the rest of us. Thus remains the bit I don’t understand, SL. I managed to find this link via a google search, and SL is Social Level. It is an interaction mechanic for encounters. That is something that would be good to define in a re-print that can stand alone. If not for the internet, I would have to find someone with the answer to what this is. Now how does this mechanic work? Which book explains that?

[EDIT: Thanks to +Guy Fullerton for pointing out that a list of these abbreviations and their definitions are at the bottom of the table of contents page.]

Before the room descriptions for level one, is this note, and thus a key to what Old School was/is. “Note that each dungeon chamber has a recommended description and some alternate descriptions have been provided to assist the designing judge. Please alter these to suit you campaign!” [emphasis added]

The “designing judge”. That is a helpful turn of phrase. To me, it implies that this setting/module is just an outline for an idea that the GM can modify in whole or in part to suit the campaign. Too many people get on the path of “this is he way it must be”, and lose site of the ability to improvise and shape it to meet the situation.

I really like the alternate descriptions that one can choose to use in place of the ones already there. In some ways, one can mix and match the descriptions in a lot of old school dungeons and not impact much how they play.

Between the town description and the dungeon levels is a table for generating random traps. Like a lot of similar tables from Judge’s Guild, like Ready Ref Sheets, there is a percentile roll to determine the type and then a series of 1d6 tables to further define that trap. There are lots of sub-categories used to flesh out various aspects of traps that get one to think about the depth of such tables, and not just a large number of one line traps. This is a concept akin to story dice that give you words and phrases that you can use to build a description of a trap.

The final eleven pages are a supplement added by Goodman Games, by Michael Curtis. It goes into more detail about some things on level three, and presents some factions for level 4.

Since this is designed with D&D in mind, it is generic enough within that mold to work with little or no modification for various clones. It could even be used for ideas for use with different genres.

The last four pages are re-prints of the ads for various Judges Guild products and sending in S.A.S.E.’s and your money to have it mailed right back to you. That brings up memories and gives a taste to the younger generations how things were before about 15 or 20 years ago.

One thing I soon noticed, on an earlier page halflings are mentioned, and later it mentions hobbits. Seems like the Tolkien estate may not have gone after Judges Guild as stridently as it did TSR over the use of hobbit.

This volume is of much heavier stock than the original such, as I remember them. The pages and cover and slick and shiny. The shininess makes certain angles in some light wash out the test, but otherwise it is very legible.

This is $19.99 from Goodman Games, a PDF of the third printing is on DriveThruRPG/RPGNow for $3.99, which does not have the new material. If $20.00 plus shipping is too much for you, and you can use the PDF, you have options. There are also periodic sales and so forth that can make it easier to dive in.

I have some ideas for how I might use this. Mashed potatoes and aliens anyone?

Metamorphosis Alpha GM Screen

I picked up a GM screen for Metamorphosis Alpha from +Roy Snyder at MichiCon.

While I like the art from the original cover, and all the tables are just what you need to run a game, the card stock is very light. It is not what I am used to from the first DM screen I ever had for AD&D.

I need to run a game to make sure that all the most used tables are included, but the content and layout appears to be spot on. I just wish the card stock used was a bit heavier. The only benefit to being this thin is that it takes up less space.

I suspect that it would get knocked over easily because it is so light. Due to its light weight, I might use it more as a quick reference. However, I tested it, and while it might get nudged and moved more easily than my AD&D screens, it seems fairly resistant to getting knocked over.

It seems like it would be a challenge to keep this screen from getting bent up. The original AD&D DM screens could double as a clipboard and could take a lot of punishment.

I guess that’s what makes us Grognards. We remember when things were done right. However, I know that not every original product from the beginning was of the most resilient manufacture. Some items were of the thinnest newsprint and did not bear up well. So it is relative. However, my first experience with a DM screen set the bar for what I want.

For $10 I want something sturdier than the material used for a free GM screen, like the one for DCC and FreeRPG Day 2015. My druthers for such light card stock would be to have them as inserts for one of the models that can take inserts, such as those from OBS. I ordered the portrait screen for something else. It should arrive next week or so. I will have a review once it arrives.

OneBookShelf GM Screens:

Michicon Follow Up

Last Saturday I went to Michicon. It starts on Friday, but I was not able to get the day off. Note to self – Alert social secretary to be more on the ball next time. Oh, wait, that’s me….

I had heard of Michicon last year, but this is the first year I attended.

It was held at Oakland University on the NW side of the Detroit metro area. I had a late start and there was road construction that made it a challenge to get there, but I finally made it about 2:30 or so.

I found +Roy Snyder with his booth and spent money on a few items. I got a second pristine Tramp cover AD&D Player’s Handbook, and another Player’s Handbook with the Wizard cover for the table. I went ahead and got Legends and Lore. I realize it is the same content as the Dieties & Demigods – without Cthulhu & Melnibone, but I didn’t have one. I already had the PDF of Legends & Lore.

CAM00896

I also picked up Oriental Adventures. That is one that I keep thinking I have, but don’t. I lost my original with the water leak incident. I have it in PDF. I now have all of my original AD&D manuals from back in the 1980’s re-built. I know I said that before when I wrote about getting two Chulhu/Melnibone mythos Dieties & Demigods on the same day.

CAM00897

I have items I added to my PDF collection of manuals that I did not have back in the day. I have a hard copy of all the ones I have in PDF, except Manual of the Planes. I don’t need it, but want it for “completeness.” While I have Greyhawk Adventures in PDF and hard cover, I am not interested in the book for Forgotten Realms or others they may have.

Now the only D&D item I don’t have from my original collection is the Greyhawk Gazeteer. I was glad to get it in PDF, but I miss those gorgeous maps. Maybe someday.

I also got a GM screen for Metamorphosis Alpha, I finally gave it a through reading and I like what I see. One less excuse to not run a game.

CAM00900
CAM00901

The con was not well marked. The center where it was held was having remodeling and there was no food available on site. There were only vending machines for drinks. I chatted with Roy and bought stuff from him and got directions from Roy to the registration table. It turns out I came in the back entrance. It wrapped around and I came up the stairs that led to the game room, I just went in the door closest to the stairs – on the left. No outside signs and no inside signs. It is $10 for the day. Not a bad amount.

The big open room had maybe a half dozen vendors along two walls. The tables were numbered on the sign up sheet, but there were no numbers on the tables. Thankfully, I was there to play DCC, and +Jared Randal was running an open game 0 level funnel next to Roy’s tables. I dropped in and played all the way until the con closed. Jared ran a great game. The module was Sailors of the Starless Sea. I only lost one of my original five 0-levels. I ended with a full compliment of five, since we divvied up the characters of players who could not play the whole time. I had not played that one before. We used a d200 table of “special” items that each character got, and we had a blast using them in creative ways.

Finally, I won a door prize, a still sealed dice game of Walking Dead. I don’t play a lot of board games, so if I can’t sell it I plan to keep it sealed and see what I can get out of it in a few years.

CAM00898

AD&D Dungeon Master’s Guide PDF Updated

I just got the email that the Dungeon Master’s Guide PDF was updated. Based on the email two weeks ago about the Player’s Handbook, and last week’s email about the Monster Manual PDF, I assume that means that the Dungeon Master’s Guide with the Gygax Memorial cover will be available for sale tomorrow. It is not currently available for sale at the moment, just like last week.

So what will be released to PDF? We will see the return of Chainmail, OD&D, modules, etc?

Here are what should be the valid [affiliate] links when they release the PDF for sale.

RPGNow

DriveThruRPG

DNDClassics

Collected Errata for all AD&D 1st Edition Re-Prints at Dragonsfoot.

Here’s an in-depth comparison of the print versions of the re-prints to some originals at The Delver’s Dungeon.

EDIT – in 2015 WotC released the PDFs for OD&D and Chainmail in 2016.

Treasure Needed

Why can’t the real world be more like D&D? I’ve been helping my son and his family and have some funds tied up that I could be spending on fun stuff. What I need is a dungeon to loot and get rich enough to not have to work for awhile.

So I have to cut back on some purchases, like Mythoard, and buying stuff online as it strikes my fancy. I need to make sure I have the funds for the two conventions I plan to attend in the Fall, Con On the Cob, in Ohio, and UCon, in Michigan.

I will have fewer reviews of new stuff. I guess that means I need to finish up reading things I have bought recently and get my reviews posted. I will have more time, now that my son and his family are not living with me. Not seeing my granddaughter every day and enjoying her smile is tough, but they’re close enough I can visit every day, if I wanted.

I’m looking forward to a slow weekend in a few days, when I don’t have to travel for work, or help do a move.

I’ll be doing a staycation the weekend after this coming weekend, so I can get more done on getting my AD&D campaign ready to go for online play. Hopefully, getting caught up on some projects around the house doesn’t take up too much time.

Monster Manual PDF Updated

I just got the email that the Monster Manual PDF was updated. Based on last week’s email about the Player’s Handbook, I assume that means that the Monster Manual PDF with the Gygax Memorial cover will be available for sale tomorrow. It is not currently available for sale at the moment, just like last week.

So my guess is that next week will be the DMG.

I read a post last week on OSR Today thatsuggested WOTC might release one PDF to market each week in the build up to GenCon. I’m hoping this is a sign that is right.

Can the PDF’s for OD&D and Chainmail be far behind?  I would also like other manuals that I have a hard copy, but not a PDF, like Unearthed Arcana. I like some of the spells and weapons.

Well, my download finished, and just like the Player’s Handbook last week, it is the one with the Gygax Memorial cover. The artwork and text is crisp. The multi-creature stat blocks copy and stay in columns, for example, Beetles. There is only a single space between each column, but this is good. The table of contents and index do not have clickable links, but it is searchable. A welcome textual replacement at about 1/3 the size of the original Monster Manual PDF,

Here are what should be the valid [affiliate] links when they release the PDF for sale.

RPGNow

DriveThruRPG

DNDClassics

[UPDATE: Collected Errata for all AD&D 1st Edition Re-Prints at Dragonsfoot.}

Adventure Idea/Locale – Isle of Wights

The way my mind works, I see or read something and it triggers an idea.

A year or two ago, I came up with an idea for an adventure setting/locale/module, The Isle of Wights. Quite obviously appropriated from the Isle of Wight. I haven’t done more than think about this, but it’s on my list of future projects.  If you think about it, use the name of any monster and pair it with Isle, Tower, Pit, or other noun and you have a module name.

Plenty of barrows, tombs, and catacombs would be needed, and shipwreck survivors, or the unwitting making landfall for provisions, would add to the supply of wights.

In addition, who says that the only undead on the island are wights? All many of undead and creeping and slimy things that are at home in a tomb or cemetery would be found there.

As per the AD&D Monster Manual, liches look like wights or mummies, and wraiths resemble wights.

Any adventurers who end up on this island without silver or magic weapons, holy water, and at least one cleric (of sufficiently high level), would not last long. Of course a few powerful wizards would come in handy.

AD&D Player’s Handbook PDF Updated

I just got an email that the 1st Edition AD&D Player’s Handbook has been updated. It is not 5 MB instead of about 25 MB, but it uses the new Gygax Memorial Fund Cover instead of the original cover by Dave Trampier.

The interior text quality is excellent, and all the interior artwork appears to be the same on a quick glance. Copy and paste, if you need some information appears to be smoother, but tables are still jumbled if copied to either a text editor or word processor.

The Table of Contents are not clickable links. I am good with that. I just wish I had the option of the original cover with the cleaned up pages. I suppose that I could make my own with various PDF editing tools and swap the covers.

However, the PDF is only available to those who have already purchased the PDF before it was removed from sale. I hope that this signals that the three core manuals for AD&D will soon be for sale again!

[UPDATE: The PDF is now for sale! – Affiliate Links]

RPGNow

DriveThruRPG

DNDClassics

[UPDATE 2: Thanks to the heads up from OSR Today, the new PHB does not contain all of the errata. See the Acaeum for the full list.]

[UPDATE 3: Collected Errata for all AD&D 1st Edition Re-Prints at Dragonsfoot.}