Tag Archives: Conventions

Collaborative Roleplaying

At Marmalade Dog this past weekend, I played in two sessions of DCC ran by Adam Muszkiewicz of Kickassistan. I went into some detail of how he ran the sessions in my post with a follow up on Marmalade Dog 20.

To sum up, he used the DCC rules and had us use a 3×5 index card. We rolled for our prior profession and our birth augur. We then went around the table and used those to pieces of information for different people to say why we were trying to get into Ur-Hadad. Then depending on our characters, we rolled our stats the first time we used them. For spell casters, we chose two spells and rolled for two spells. For random effects of spells that were generic, but could use some color, such as the memories of a dying god, Adam had a different person around the table explain what memories it was.

I believe that all roleplaying is collaborative. The DM/GM prepares some sort of setting, and sets the basic parameters, and the players buy into that and work with the DM to navigate the world. In my usual experience it is more one on one between each player and the DM or among the players as their characters.

However, this style of collaborative roleplaying involves the whole table in figuring out some piece of each character’s story. It is not in an invasive way that hampers or constrains the player, unless the player is not open to that style of play. Not having done that particular style of roleplay at the table, I was not sure I would like it. Having a DM, like Adam, who is very skilled in this style, and players willing to jump in the deep end, made for a very enjoyable time.

The use of the rules was minimal. Adam only had a huge number of dice and a notebook, and his phone to refer to the DCC app if he needed it. We relied on other players that brought their big fat hardcover DCC rule books. There was minimal consulting of the rules, usually only for spell casting, for the mercurial magic table and the specific effects of spells. Once spells were determined, we could have gotten by with the mercurial magic table and a copy of the effects of each spell among the players.

It was clear that Adam had a firm grasp of the rules. I could also tell that the basic mechanic of the DCC rules is one that makes it easy to jump in and play once you understand it. I think I picked it up well enough that it would make reading the rules come together that much faster. I do have a copy of the PDF that I picked up almost a year ago when it was available for one day for free or one day for PWYW, I forget which. I have not had time to read it, but I may do so now.

Adam is also comfortable with running a group of experienced gamers who know how to run with crazy ideas. We had a blast and much laughter. This is the kind of good time I remember from long ago when I started gaming with my brother and our friends. I don’t get to game with my original gang hardly ever, because I moved to Michigan, but I would gladly game with these folks!

I discussed this with Adam, mentioned that this style would only work with a DM that understands the rules thoroughly, or with a very simple ruleset.  Then we both said that Delving Deeper, by +Simon Bull, would be the rules to use. Adam mentioned his series on Delving Deeper, and I was able to tell him that his series convinced me to buy it. $5.00 for a physical set of rules, from Lulu via POD,that are basically OD&D with better organization and clarifications and table progressions that are consistent, such as for combat.

This could be done with any rule set with a DM versed in the rules and capable of improvising the whole thing, and players open to being creative. In the sessions that we played, it was mostly theater of the mind, with a crude map the first session so we understood how to move and rough locations. This style of play is fast with minimal consultation of the rules, and almost all of the by players for things related to spell casting.

Advanced preparation of the table for mercurial magic and then marking the location of each player’s spells on the first such session and copying them later would nearly eliminate the need to refer to the rules.

I liked playing this style of game, it was both entertaining to see the ideas of the others and fun overall. There was much laughing and kidding about the table. I would call this rule -1. Rule 0 is the DM/GM makes the rulings. Rule -1 is if you aren’t having fun, you’re doing it wrong.

I am not sure if I would be the best DM for such a style, but I think I could at least make it work. I definitely have to up my game in terms of off the wall ideas.

I did pretty good in our session on Saturday. Since my character had been struck by lightning, flaming hands and color spray looked like lightning. So each time I cast color spray, i did something different with the color. When the last time I used it I said it looks like plaid lightning, Adam paused for the briefest of seconds, and said something like, “Alright, that’s good!”

For this style of play, those who aren’t good with on the spot improvisation could use a notebook to record wild ideas for describing interesting things. For my wizard who has a new memory of a dying god each time he uses one spell, I am keeping track of each memory invented by the other players. It will be interesting if I ever get to play this character again to see what other off the wall ideas I or others can come up with.

This type of role playing with rules only for some basic structure is as close to the make believe type stuff we did as kids with cops & robbers, etc.  Although with this, we are adults who know it’s a game and don’t get made when someone says, “You missed!”

Marmalade Dog 20 OSR Track Handout

I had the idea and volunteered to put it together. It is a one page, front & back listing of the GM’s for the OSR track and what games and rules systems they used, plus a listing of the websites for those rule systems and other OSR related information.

This page will be the home of that handout with a QR Code to send you here for the PDF with the clickable links.

I will also have a few handouts available at the con, with enough for each of the 6 slots in the 3 sessions I am running, plus two for each GM. The QR code should minimize the need for most to need a physical copy.

Marmalade Dog OSR Track Handout

Next Generation

My youngest asked me to teach him how to run a game of AD&D. He lives out of state with his mother, so this isn’t too easy.

Step one I completed today at one of my FLGS, Fanfare, or on Facebook. I was looking for a Player’s Handbook to have extras at the table when I run Village of Hommlet at Marmalade Dog, Feb 6, 7, 8, as part of the OSR track. They had a Dungeon Master’s Guide, and Monster Manual 2, so I picked them up as well. I was pleased to see that Fanfare has a Marmalade Dog poster, and the poster indicates there is an OSR track. Cool!

They also had the Greyhawk Adventures that straddles the 1e and 2e rules, so I picked it up. Since Hommlet is set in Greyhawk, I figured clerics will use Greyhawk dieties. I have stats on them somewhere on a PDF, I think, but this will make it simple to get any information I need at the table. The main thing is the names of the dieties and anything specific about them for flavor. I doubt a low level adventure will see any D.I.

I then emailed my FLGS on the ether, New Era Enterprises at neweraenterprises at rocketmail.com, AKA Roy Snyder, who helped get the OSR track at Marmalade Dog, to track down a Monster Manual.

I’ll use the Player’s Handbook at the con, but when he comes out with his mother and grandmother to meet his niece, I’ll give him his manuals, PHB, DMG, MM & MM2, and some dice and graph paper. He just turned 18, wow, time flies. He wants to get together and play when he is here, but I don’t think there will be time to squeeze that in, but I hope I’m wrong about that and we can play.

My first grandchild was born two days after my youngest turned 18. He was hoping that he would be an uncle on his birthday.

She is gorgeous! It will be a while before she is ready to roll up a character and play with grandpa. I am sure that we will be playing make believe of one sort or another before she’s ready for even a kid’s version of an RPG. It will be a while yet until she’s even at the peek a boo stage.

Life is good!

Order for OSRIC Books

I am running the AD&D module, Village of Hommlet at Marmalade Dog 20 the first weekend in February, as part of the OSR Track.

I ordered the A5 Layflat spiral bound complete rules, and the hardcover OSRIC Player’s Guide. In addition to use at the table, I want to present that new players can get the basics they need to run AD&D without tracking down manuals, and without paying anything, if they just want the PDFs. I just ordered them today, so at the latest they should be here the week before I need them. I also want more manuals in case I happen to attract players to get my campaign going again. My son and his girlfriend have not been able to play since the summer.

I do have three copies of the Player’s Handbook, plus I have a tablet with the PDF I purchased before WotC yanked all their PDFs.  This should allow most players and myself to have a copy should they need it at the table.

I do have another copy of the original Player’s Handbook, that I snagged on eBay, but it is in near pristine condition. I also have one of the reprints, along with the Monster Manual and Dungeon Master’s Guide, but they are still in the shrink wrap. I get overprotective of my stuff, so the copies I have in play, I don’t mind letting others use, I just don’t want any stains or writing on them, or the covers to be gouged by players using them as writing tables.

My original Player’s Handbook, that I got for Christmas the year it was released, is well stained from many fingers turning the pages. There are small tears and nicks on the edges of some pages, and the cover is somehow wrinkled, like it needs to be ironed, and faded.

I also purchased a PDF copy of the Village of Hommlet, so I can print it up and write on it, and cut out pictures to show the players, without having to write on my copy.

I need to finish reviewing and making notes and create some pre-generated characters. (Does anyone have pre-generated characters that would work well, or have worked well with this module?)

Once I get all that accomplished, I will try to find some others online so I can do a play test, since I have never played this module. It will be for six players. I also need to practice running a game that does not include my children, since they and I can communicate on a different level than someone I have never met or played with.

UCON 2014 Impressions

I had fun at UCON and wish I had had the ability to be there the whole weekend, instead of the whole day. I did get tired and ran out of steam at about 7:00 pm, so I made the 2 hour derive home. Thankfully, the worst of the weather did not impact the interstate. This was my third con for 2014. Before this year, I had not been to a con in about 30 years.

I got there about 7:45 registration opened at 8:00. I took a chance and asked if I could get my stuff, and they were kind enough to accommodate me. I had pre-registered and prepaid for the day, so all they had to do was check my ID and have me sign something. I ordered a UCON bag, in case I needed it.

I then looked around to find where the two games I had signed up would be, they were in the same conference room at different tables. I had about and hour to kill before my first game at 9:00.

At 8:45 I worked my way back to the conference room, which was by now open, and found the table for Keep on the Borderlands, with S&W Rules. I had never player this module, or had no recollection of it, if I did. I started with Holme’s Blue Box, and modules were not a thing my brother and I could afford, so we only played modules when friends provided them. We had a father, John, and his ten year old son, Jack. This was Jack’s first con game. The other two players were friends Frank and Michael. Our DM was Forest Ray. We had a good time. We were given max hit points and our magic user, John’s character, was allowed to be third level. the magic user also hired a lantern bearer. Other than the power boost from the magic user and lots of sleep spells, we did very well in combat and the DM could not hit us for anything. We did have a couple of people get hit, but it was not knock down damage. Even if we had not had the extra spells of the magic user, we would have still done very well. Jack got the UCON token to redeem for a prize since this was his first game at a con. It was fun, but I can see where a lot of younger players would misunderstand game design and every player end up with a magic weapon or item of some sort. If there is a closet with a magic sword for every fighter in the group and other things, why aren’t the orcs using them on the players? In three hours we rolled up characters and got past the bandits, kobolds, and orcs. It was fun and I would have liked to keep going.

Next I viewed the vendor area. It was not very big at all. I had expected there to be more vendors there, but there was a bit of something for everyone.

I bought some things that I had not planned to by, but isn’t that the way it’s supposed to be at conventions? I had to have something to put in my UCON bag.

I picked up Gygax Magazine No. 2 at the Pacesetter Booth, that’s all they had. I have the PDFs but like having a real one. I wished I had the chessmen covers, those are too cool and remind me of the ones on Dragon, by the same artist. I wish I had my old collection of Dragon Magazine.

At Newera Enterprises, ran by Roy B. Snyder, I found a Blue Box Basic D&D Manual. This is what I started with. I gave my original to my youngest brother. But over the years, found myself wanting one.

I also picked up some things that I never owned back in the day: the red box basic rules that has a module in it – Keep on the Borderlands; the blue cover Expert Rules and red cover Player’s Manual with a Dungeon Master’s Handbook.

I spoke with Roy for awhile and found out that he live in Kalamazoo, and that one of the police officers in the village where I live has written for Castles & Crusades. It’s a small world. I had no idea.

UCON 2014L oot
UCON 2014L oot

While in the dealer room, I way a guy with this awesome shirt, and he was kind enough to let me take a picture of it.

Call Chulhu
Call Chulhu

I then introduced myself to Tim Snyder, of The Savage Afterworld, who was manning the Goblinoid Games booth. Tim sums up our conversation on his blog. Yes, Tim, it was good to meet you. One thing I will mention, is that it was priceless to see Tim’s reaction that I played Keep on the Borderlands for the first time that morning. [Tim – The Village of Hommlet is the module I was struggling to recall the name.]

From 2:00 – 6:00 I played in Expedition to the Barrier Peaks, DM’s by Shawn Dry. This was ran as three four hour sessions, so one player could go through the entire adventure, if they signed up for all three sessions. I played a high level priest of Odin. I had played this module once way back in high school, so I remembered bits and pieces. As the DM showed us pictures of the creatures and other things we were finding, I recalled more of it. This was the middle session, and we had done well. I was having such a good time, I wanted to play in the next session. We had one character die, and mine got knocked down. We thought for sure we had a TPK on our hands, but we prevailed and survived for the next round of players to finish the module.

My only real complaint, it that on the website for UCON when I signed up, it was not clear playing through the Peaks module was an all day thing. I did try to sign up for the third session online before I knew this, but it and the first session filled up before the second. I did go downstairs and try to sign up for the third session, having forgotten it was already filled. I did not think to ask about an “alternate” ticket, in case someone didn’t show up. The person assisting me did not ask if I was interested in another session at that time, and I did not think to ask. It didn’t help that some guy came up asking her about shirts in the middle of her helping me, so she was well distracted, as was I. (What is it about people and their social skills and waiting their turn? I find this in places other than cons, usually at convenience stores all the time where the person behind me is putting their stuff on the counter around me, before I can put my change or my receipt in my wallet and put away my wallet and grab my stuff and get out of the way.)

I would suggest that the website show filled sessions in red or whatever color it is that works for color blind people, so one can see at a glance which ones are still available. That doesn’t mean one can buy the “alternate” tickets in case someone is a no show. Also if any games have the potential to be an all day thing, make that clear, so one can decide if they want to play the whole thing or just a portion. I would gladly play another module with Shawn as DM.

My plan was to meet others I have met and followed in online RPG settings, but I ran out of steam too soon. It is hard to fit all one wants to do into a single day at a three day con.

I was impressed by this con. It was big enough to have lots for everyone. For the board game set, the ball room was filled with tables. I would say 50+ tables. The venue was big enough to accommodate the attendees with only momentary crowds in a couple of places and not the press of a horde, like at GenCon. There were all kinds of RPGs, many I had never heard of. I loved that they had an OSR track. There were several DMs using their Dave Trampier cover AD&D DM screens.

I am already looking to next year. I plan to get Friday off so I can be present from the beginning, and to get Monday off so I have a day to rest. I will also get a room, so I don’t have to deal with all the driving and weather. I just wish I didn’t have to wait until January to put in the request at work.

UCON 2014 Final Preparations

I found out about UCON just a few weeks ago and about two weeks ago decided that I would go for all day on Saturday. I don’t have any unscheduled days off left, so I can’t get away in time to do much tonight, and the way traffic is Friday nights, I won’t make efforts to fight it, even for a game. Yeah, I know, I’m getting old.

I live in Michigan, over near Kalamazoo, and it’s less than a two hour drive, IN GOOD WEATHER…. Famous last words this time of year in Michigan. Of course, yesterday and today, we have been hit with our first big blast of cold and snow/ice. I am blessed to be able to work from home, if I need to, so I am avoiding the frustration of having to deal with all the people that seem to forget that you don’t go fast or slam on your breaks when there is snow and ice on the road. I’m not a native to Michigan, but I grew up driving on ice and snow, in Missouri. (I am amazed at the number of people in Michigan that don’t think it snows in Missouri. Maybe in the boot heel where it stays warm enough to grow cotton and tobacco, but it definitely snows in the rest of the state. There’s also at least one ice storm, the trees look pretty covered in ice, but yuck, what a mess. It’s really great if you’re a kid in school.)

So, I will gather my dice bag, a notepad, some graph paper, and some writing instruments and my bag for the games I have signed up to play. I already gassed up the car and hit the ATM for some cash. I will get to bed early, so I can get up  in the wee hours and make the drive. Not looking forward to the drive on slick roads, but I am excited to play and meet up with some other gamers from my corner of the LP (That’s Lower Peninsula, for all you non-Michiganders.).

Here’s to safe travels to all that aren’t there yet, and to all when it comes time to head home.

Now to find my checklist and make sure I don’t forget anything….

 

 

 

Child’s Play Charity

I learned about Child’s Play when I stumbled on the mention of the BrigadeCon for the weekend of November 15 & 16, 2014.

BrigadeCon is billed as a Benefit. I found that the Benefit is Child’s play, but the link [now broken: http://www.brigadecon.org/booster/] to an explanation of what Child’s Play is was not obvious to find. For something billed as a charity event, it should be more obvious on the BrigadeCon website that it is a charity event, what the event is, and a simple donate button. From checking out the link to the explanation and donate button, it looks like only two people have donated. The donate button did list the website of Child’s Play. From the About page on the Child’s Play website: “Since 2003, we’ve set up and organized Child’s Play, a game industry charity dedicated to improving the lives of children with toys and games in our network of over 70 hospitals worldwide.”

There is a link to the official Child’s Play events, and that link does a better job of explaining things: “BrigadeCon 2014 is an online tabletop gaming convention hosted by the RPG Brigade, a collective of tabletop roleplaying enthusiasts. Events include live games of D&D and other RPGs, and live panels on game-mastering, world-building, and adventure creation. Donations will be accepted for Child’s Play during the entirety of the convention.” The homepage of BrigadeCon leaves out the last sentence about donations for Child’s Play. The link for Child’s Play at the top of the page is misleading, it that a link for kid’s games?

I think it should be more obvious that not only is this a fund raiser, but what the cause is. No one likes to go to an event and not know that the collection plate will be passed, or that there is an expectation of a donation.

I am all in favor of having an event that is fun, to raise funds for those in need. More clarity is needed.

I may not be able to participate in the games at this online con, but I can give a few dollars to help out.

Gaming Convention Clearinghouse

I was thinking of attending the online AetherCon game convention. Easy, free, and I don’t have to go anywhere. It is November 14-16, 2014.

I then found out about UCon, a convention in Ypsilanti, MI about 90 minutes from where I live, near Kalamazoo, MI. It is also November 14-16, 2014.

Because I get my basic itch to play scratched in a Wednesday night online AD&D/OSRIC campaign, I am still wanting in person play time, so I signed up for Saturday the 15th. This does not preclude me from also taking part in Aethercon.

Today, while searching for something else (instead of working on my novel for NaNoWriMo 2014), I learned of another online convention for the same weekend, BrigadeCon. It is billed as a Benefit.

I then turned to Google for online gaming conventions, and discovered the helpful website Game Convention Central. It has an option for showing all online game conventions, like the above mentioned AetherCon, and ConTessa, both of which I had already heard of, and many I had not. I noticed that BrigadeCon is not on the list at Game Convention Central, and it is in less than two weeks.

What I like about Game Convention Central is that it is divided into regions so one can find a physical convention near them. The regions are USA, Australia/NZ, Canada, Europe, UK/Ireland, and World. Each of these regions is further subdivided into regions, so one can easily find conventions closer to where they live. It also has a link to Submit A Con, for any not on the list. There is also a Google+ page.

What I find really useful is a list of resources to help one find games and players “in between conventions”. There are a lot of such resources that I did not know about. I will have to check those out later.

The only thing that I would like to see handled differently is to have a calendar that one can search. For example, I would like to see a calendar that will show me all the conventions in the USA and the online conventions. This way I can say, plan my vacation to go to a con I didn’t know about in an area of the country I always wanted to visit.

I find this site to be so helpful, that I am adding a link to it on the front page of my website.

I also suggest that if you know about a gaming convention that is not on this site, to submit it.

UCON 2014 Gaming Convention – Ypsilanti, MI

I live near Kalamazoo, MI and found out the other day that there is a Michigan OSR community on Google+, it is small and does not appear to be anyone less than an hour away. The owner of the community, R. J. Thompson of Gamers & Grognards directed me to the UCON Gaming Convention, November 14, 15, & 16. I had actually read something about it online a couple weeks ago, but was not sure I’d go.

R.J. posted a list on his blog about all the OSR track games. There is AD&D/OSRIC, various versions of S&W, DCC, Tekumel, and more.

Well, I took the plunge and signed up for two games on Saturday, the 9 am S&W Keep on The Borderlands, and the 2 pm AD&D Barrier Peaks. I don’t think I ever played the Keep on the Borderlands back in the day. I might actually own a PDF of it, but have not read it. I’ll leave it for a surprise. I played Barrier Peaks over 30 years ago, I might have bought the PDF of that one too, and I think I am right about bits and pieces, but I will wait to be surprised.

I have never player Tekumel. I just bought the PDF of the original TSR Tekumel rules last week and read through them. I was going to sign up, but the first two tracks were already filled.

There is a third time track of games, but most go until Midnight. I’m just driving over for the day, and in good weather it’s about a 90 minute drive. We’re talking mid-November in Michigan, so no telling what the weather will be. That will give me plenty of time to check out the vendor area and maybe meet up with some people from internet land. What would be best of all, is to find people who live closer to me in South West Michigan.

I’ve lived in Michigan about fourteen years and have only been to Detroit twice, both in the last year. It will also be my first trip to Ypsilanti.