Tag Archives: Dice

Koplow Who Knew Dice

Koplow is a company that only sells to retailers, so you have to order from your FLGS or online.

My FLGS only has Chessex dice, and last time I checked did not have any d30’s, so I won’t go looking for d3, d5, d7, d14, d16 or d24 from them. I did a Google search for “koplow who knew dice” and found some available on Amazon. I prefer to order locally, but I resorted to online for this.

I ordered a black [Amazon Affiliate link] and a red set [Amazon Affiliate link] of the Who Knew Dice and a body parts die to qualify for free shipping. I should get them well in advance of my next time at Roy Snyder’s every other Sunday DCC game.

I would like to see a full set of dice d4 to d30 and d% including 3d6 so they all look like they go together. If there’s anyone in the RPG industry, whether manuals, supplements, or dice – a full set of all such dice would be valuable. I know that I am not the only one who would buy them.

I really like Game Science dice and if they ever have a full set in stock, I would buy it.

Do I need to become an online dice retailer to sell full sets of dice? IF I could make enough to make it worth the hassle, I would consider it. Barring the finances needed up front to make that work, nearly anyone could do it. Perhaps there are others out there already doing that. I would prefer to support gamers serving gamers rather than a faceless corporation.

My Wednesday Game

I have been part of a weekly Wednesday night AD&D First Edition game via Roll20 and Google Hangouts since March, 2014. With the exception of the DM taking a two week vacation in the summer and two weeks off over Christmas and New Year’s we have met every week. I was late to one session because I was travelling for work and another session because I had to take something to my son at the hospital the day after my granddaughter was born. There are two other players that have been with the campaign since it started. Weather was a factor a few times with thunderstorms causing delays. A few times either Roll20 or Google Hangouts had technical issues, but we have kept at it.

Our session last week was the first time that one original player missed and only two of the current six players showed up. Several important decisions for group action were needed, so we decided not to play. That is an impressive track record for a weekly session to only have one session flop, and it was session 44.

The DM, John, just started a blog, Dwarven Automata, about his design process. He also wrote up one of the hexes in Tenkar’s Landing, featuring dwarven automata.

It is a true sandbox where the players can go and do whatever they want. There will be consequences and repercussions of actions that we can’t know. We just make what seems to be the best decision we can based on the limited information we have. A few times we have surprised John with some of our decisions, but he rolled with it. The party set off to go explore some ancient dwarven ruins, and keep getting ourselves sidetracked with other things. We keep getting involved in politics and being heroes, so we are our own worst enemies to getting to our main goal. We can’t do it all, but we sure try to do most of it. Actions taken in the first few sessions have had an impact on sessions numbered into the 30’s and 40’s. It is interesting to see it play out as the players get the information they need to tie it all together.

For example, my character, Thorfus Ironhand, a dwarven fighter, thought one NPC was behind some men hired to kill the party. It turned out to be a different NPC that the party did some work for, and was involved in a major plot in the city. Because of that misunderstanding, I had the party focused on the wrong person, when we should have been focused on something else. This is much like things are in real life. We see something and make assumptions based on what is before us. This has made the campaign that much more believable and immersive.

John uses theater of the mind, so the only maps are quick sketches using the Roll20 drawing tools. As with most AD&D DMs, John makes certain rolls like moving silently or checking for traps and secret doors. These rolls occur with the sound of dice rolling on his desk with our fate unknown. This is an ominous sound. The results are only revealed when a trap springs or surprise was not gained.

We also disable video so that we have the maximum bandwidth possible.

The ages of players range from a high school senior to me, and old grognard of 50, with various ages in between. We have been mostly male, with one female player for a few sessions who played a male character, making all the characters, so far, male. One player lives in England, so our 8:00 PM to Midnight EST sessions make it in the very wee hours for him. He is one of the three original players still going strong.

John gives us XP for session write-ups. These help him to know what happened, and gets the players more involved. We also get XP for writing up descriptions of NPCs and places. This helps expand our known universe and makes it easier for new players to come in and get up to speed.

We started off using weapon speeds and individual initiative rolls, but over time we dropped weapon speed and went to one roll for each side in initiative. John does it differently in that each “side” rolls for the other. That is, players roll for the monsters, and the DM rolls for the players. This is an interesting way to do it.

Other rules have changed or been clarified as we go involving a decision by John as the DM, or by discussion and mutual consensus. These changes tend towards streamlining of play.

Our two dwarven fighters are both fourth level and at the halfway point to reaching fifth level. We had one big treasure haul, but as per AD&D, we can’t go past the halfway point of the next level. We have managed to not find the big treasures that will give us more experience quickly, but are always just around the corner from a big haul, when we do something or miss something that will give us the prize and watch is fall through our fingers. The hook has been set and we are thoroughly enjoying our adventures and learning about this world. I look forward to many more sessions of play.

Here are the main points from a comment I posted to his blog:

I enjoy seeing a bit behind the curtain to explain how you reached your design decisions. I have enjoyed playing in this weekly campaign since it started.
We have narrowly avoided several TPKs and only had one character die. Your level of preparation shows as you make it all seem very seamless and manage to have things planned out for us when we take the bait for something that wasn’t bait.
I can’t wait to see more of your ideas.
Your random generators intrigue me. You explained a bit about the level of detail you have allowed yourself in one of our recent sessions. I had the impression you had these cities mapped out and NPCs detailed down to the last beggar, but you fooled us all. Well done!

My Sunday Game

Sundays had been reserved for running my AD&D campaign with my oldest son and his girlfriend. We were playing almost every Sunday for over six months. It was a lot of fun and they both kept coming back for more.

At the end of September, they moved in with me to pay off some bills and save up for a nicer apartment because they had a baby on the way. One of the selling points my son made of their moving in with me, is that we would get to play more. We haven’t had one session since they moved in. I am OK with that, Now that my granddaughter is here, they would rather spend the time my son isn’t at work figuring out how to be a family and enjoying Nikola while she is at the tiny stage of life. This past Friday she was one month old. I don’t mind. I should have done more to flesh out my campaign.

I have thoughts of perhaps getting things ready where I can run my campaign on Roll20 with Google Hangouts. Perhaps someday I will.

Last weekend I played DCC for the first time and two of the players were Roy Snyder and Jared Randall. We had a blast playing together in Adam Muszkiewicz’s first session, and Roy and I were in Adam’s second session. Roy has a group that gets together every other Sunday, and he invited me. Since I am not gaming, I decided to join in. We meet this afternoon, so perhaps I will post a play report for tomorrow. It will be DCC, so their will be character generation. I don’t know if we are doing a funnel, or if we are starting at first level. It will definitely be interesting.

I have the DCC PDF that I got for free or low price in April of last year. I was proactive and put it on my tablet and put the Purple Sorcerer Crawler’s app on my tablet too. I also downloaded and printed the blank character sheet PDF, that has four character sheets on one page. I packed up my game bag and have it ready to walk out the door.

The only thing I don’t have are all the funky dice: d3, d5, d7, d14, d16, and D24. The d6, d10, d16, and d24 are easy to emulate with existing dice. D6/2 = d3, d10/2 = d5, d8 & d6 to emulate d16, and d12 & d6 to emulate d24. For example emulate a d16, roll a d6 and a d8. If the d6 is 1-3 add 0, if the d6 is 3-6 add 8. If I had either a d7 or a d14, I could easily emulate the other. I read online that one can use a d8 and ignore rolls of d8, but that leads to extra rolling that slows things down. I guess I can use my tablet, or borrow dice until I can snag some of my own.

Why Dice?

Adam Muszkiewicz told me at Marmalade Dog about a post he wrote just before the con on Why Do We Even Roll Dice? I finally had a chance to read it and he mentions dice drop table and their positions having as much meaning as their value. He also mentions several others who have recently made posts about such tables. He mentioned his article when he pointed out his all the dice table in his Metal Gods of Ur-Hadad, that I purchased at the con.

I wanted to mention Adam’s post and tie it back to my posts on Dice Drop Generators and All the Dice Tables.

I like these kinds of table and generators and want to link them together. I plan to create fixed pages that I can add all the links that I find for a central repository, for my own use as well as anyone else that is interested.

Dungeonmorph Dice Initial Shipment

I backed the Inkwell Ideas DungeonMorphs 2: Cities & Villages: Map Generator Dice/Cards and just got my initial shipment. I backed at the $40 level which gets two sets of dice, so I took one set from the original dungeon morphs dice and 3×3 dice tray, which is what arrived today, with a pack of cards and two bonus dice. The base set of five dice come in a cloth drawstring dice bag. The two extra dice are dungeon morphs on 5 sides and a village on one side.

I joined this Kickstarter after my October post on my backed Kickstarters.

The dice are easily an inch on a side and appear to be very sturdy with a slight “edge” to the ink. The images on the dice are cut into each face and filled with color. If the color were to fade or flake, one can easily re-ink it themselves. The dice curve in slightly on each face. I don’t think it will affect their rolls. If you don’t like a roll, you can always change it to your liking. It’s not like they are milled to Las Vegas casino standards. These are substantial and would make a lot of noise on certain surfaces. Some finished surfaces could potentially be scratched, chipped, or dinged. So the same caveat for rolling any dice on nice furniture applies. 😉

The dice tray has a high enough “wall” around each square to hold them in position while you move it out of the way or for temporary storage. The tray is sturdy and does have some give in it it one uses force. The only way it would break is if it got caught in something very sturdy and a strong force was applied, like between a door and the doorpost.

The shipment with the new dice is planned for I think May, 2015. I was not finding the planned shipping date when reviewing the Kickstarter. I will post another update when those ship.

Unboxing DungeonMorphs 2
Unboxing DungeonMorphs 2

 

Emptied the dice bag
Emptied the dice bag

 

All the dice in the tray.
All the dice in the tray.