Tag Archives: Flavor

2014 One Page Dungeon Contest

The 2014 One Page Dungeon Contest (OPDC) deadline is April 30, 2014.

You can download PDF collections of all prior years’ submissions. I used one map from 2012, I think, for a Kobold warren in my game.

If I am going to be serious about this RPG blogging thing, I feel that I need to at least make a submission instead of thinking about doing it.

I have an idea that is way too generic, or could become a one page dungeon for every genre. That’s my challenge rise up from being a mere “idea man”, to actual execution of the details. How hard can it be right?

If you are interested and never heard of it or never looked into it, check it out here.

Day 5: First character to go from 1st level to 20th level (or highest possible level in a given edition).

My character, Griswald, in my brother Robert’s game is the highest level character I have ever had.

Griswald is a half-elven Cleric/Fighter/Magic-User. He is 10th level cleric/10th level fighter/11th level M-U. I think it was Dragon Magazine where we read how to figure the level equivalence of multi-class characters. The divisor I recall is 1.5. Add up all the levels and divide by 1.5. That makes him 20.666… level round to 21st level equivalent. I am not sure if that applies to both those with two and three classes, but that’s how we have interpreted it.

His ability scores were mediocre. STR: 13, INT:12, WIS:14, DEX: 12, CON: 14, now 12 due to being raised twice, and CHAR: 13. I rolled 100% on the skill level for his secondary skill of bowyer/fletcher, which the DM, my brother, Robert, interpreted to mean he was so good he could make any kind of bow he wanted and develop a crossbow from scratch as it is unknown to the races in his game. He also said if I rolled 100% that he could have psionics. I told him I rolled 100 just to see his reaction, but soon fessed up.

I then have played Griswald using everything he would know based on his classes and skills, and played smart. At times it is like 007 sneaking around, and others it is like facing the Zulus at Roarke’s Drift.

I had a fifteen year hiatus in playing Griswald. Robert and I were talking on the phone one day and he had a situation that affected Griswald, the orcs he had pushed out were trying to come take him out. He wanted to let someone else play it out, but I convinced him to do it Memorial Day weekend a few years ago. We got close to making it through, but it was too big. We put that off and it took a few years to finally finish it which we did last summer. That is an epic all by itself, but is best left to another story.

Day 4: First dragon you slew (or some other powerful monster).

I don’t specifically recall my first powerful monster.

I did have a character, Griswald, meet a youngish dragon and nearly killed it, but it still had enough hit points to fly away and shout “Revenge!” as it flew away. The dragon’s name was Voriax (sp?). I always want to say, Vermithrax, but the is the name of the dragon from the movie “Dragon Slayer.”

My plans were to hunt it down and kill it. However, a party of adventurers found it years later and slew it, because there was always some other more pressing matter requiring immediate attention.

Griswald did encounter a wolfwere hit only by magic weapons. He was traveling with a group of NPCs and he had the only magic weapon, a +1 spear. He killed it single-handedly. When the group reached their destination of safety, the group snuck his shield away in the night and had a wolf’s head device with a field of one side black the other side gray with a wolf’s head the half-black/half-gray side opposite the field, and the wolf’s eyes are red. With his exploits he soon became known as “The Wolf” and he accomplished a lot with just the swollen truth of his rumored exploits. He had just enough real exploits to back up many of the rumors, so in a pinch he could make real the fears of those opposing him. Sometimes he fell flat, but he is a blast to play and has jumped out of the fire in the nick of time many times.

Below is the image Robert drew. I colored it partly with colored pencil and partly using computer tools. I have a better finished image somewhere. At least this gives you an idea.

[EDIT] – I found the “better” image I was thinking of, it is below on the right with the solid black, bright red eyes and “speckled” gray.

Griswald's personal shield device.
   Griswald’s personal shield device.

Griswald's Personal Device

Griswald’s Personal Device

 

Day 3: First dungeon you explored as a PC or ran as a DM.

The dungeon was something ran by my brother, Robert, as DM. I don’t recall if I had a halfling or what for a character. I don’t remember much other than lots of looking at rules and trying to make sense out of what we were supposed to do. We had fun or we would not have kept at it all these years.
I did not DM/GM much. I remember two instances, one I forgot a major piece of information the players needed at the start, and when I realized I missed giving it to them, it gave away the secret when I had to give it to them, big learning experience!

The other learning is the party had 6 or 7 people in it. We had a habit of starting new parties in taverns and usually had a bar fight. I was hoping for a meeting in a tavern and no fight. The players did not have a fight, but rather than go along with the meeting, they each left town heading a separate direction. I suspect I was the butt of a joke on that one, but I did not have the skill as a DM to get the party together to even start the adventure. I gave up in frustration. I don’t remember what we did after I called it off.

I seemed to do better GMing Metamorphosis Alpha and Gamma World.

No that I have DM’d with my sons, not sure I’d want to play another game. It takes a lot to prepare for one game, let alone re-build lost materials for other games.

 

Vampire Hunters

Way back in high school, we went through a phase, maybe it was only one weekend’s activity where our characters in AD&D were vampire hunters.

The thing is, we were all first level. We took a page out of the movies and waited until daytime, on clear sunny day,s and would enter the lair, rip open the coffin, and drive a stake in their heart. If we won the surprise roll or the initiative roll, AND we rolled high enough, we plunged the stake into the vampire’s heart and defeated him. If we missed, one of us was an instant vampirical minion, since a vampire drains 2 levels, a first level character couldn’t take a hit.

I don’t know how many vampires we killed, but there were several, and I don’t remember anyone becoming a vampire. I think we advanced in levels quickly, so that we could take at least one hit, LOL.

While I think using a house rule that one could kill a vampire in this way, it should require that there be minions and other precautions a vampire takes to protect his or her most vulnerable times.

Also why are all vampires simply level drainers who make more vampires? What about NPCs who are wizards or illusionists who have other abilities, or henchmen with such abilities to thwart or delay the plans of PCs who are vampire hunters?

I know their are vampires in my brother’s current campaign. I know that some current players would be facing them. I am sure it will not be easy.

Day 2: First person YOU introduced to D&D? Which edition? THEIR first character?

I have no idea who it would have been. My brother, Robert and I probably shared our first person. We also helped found the Science Fiction Book Club at our school, it was all genres of books, movies and games.

The two most recent I introduced were my sons. Their mother, my ex, is anti-D&D, but bought them Magic, The Gathering cards, LOL. She has no clue.

My sons loved it and we have a blast when we play. I just wish we could work it out to play more often. I really enjoy it and am the DM I wish I was when I DM’d in high school. I don’t think I am as good as my brother, Robert, but I think I am good enough that he would enjoy being a player for a change. He would definitely stretch my skills to the max!

My sons each went with non-human split class characters for magic use and armor. They have done very well for first time players.

My oldest told me about playing in a 3e or 4e game and was so lost by character creation and a DM who wasn’t very helpful that he did not enjoy it. I showed him that it can be simple to create a character, 15 min or less and soon be playing and having fun.

Directions

Directions, as in “Which way did he go?”There are a few things to keep in mind when determining a random direction.

  1. Land, Sea, Air, Space, Alternate Dimensions/Realities/Planes?
    1. Two dimensional, Three Dimensional, or Four Dimensional?
  2. Simplicity verses complexity.

Roleplaying is not about making perfect game analogues to anticipate every possible piece of reality one would need to cover to have the most “complete” ruleset. It is about enough of a mutually agreed framework that allows the gameplay to proceed with minimal interruptions.

A simple, two-dimensional example we are all familiar with is the map or boardgame. The points on the compass give the basics of what is meant by direction. The most simple example are the four points of the compass, if one is facing an outdoor scenario, with modifications for cliffs or other features that make certain options difficult to follow. The complexity can be increased for the number of directions in a geometric progression. 1d4 for N,S,E,W; 1d8 for the four basic directions, plus the four “diagonal”positions on the compass, i.e. NW,SE, etc; and finally, 3d6-1 for the 16 points. Beyond this it takes 32 options, or 64 and complexity soon becomes cumbersome. This simple example leaves out determining if someone climbed a tree, or hid in the pond. Add a desired modification of up, down, and sideways to add complexity if ideas for continuing the story are evading your current stint as GM.

Two-Dimensional Tables:

4 points (N,S,E,W)

1d4DIRECTION
1North
2South
3East
4West

8 points (N, NE, etc.)

1d8DIRECTION
1N
2NW
3NE
4S
5SW
6SE
7W
8E

16 Points (N, NE, NNE, etc.)

3d6-2Direction
….….

While reviewing hex paper, it became clear that with 6 points and 6 sides a d12 could be put to use.

12 Points – Using points and sides of a hex.

1d12Direction
1First side of hex
2First point of hex to the right of the first side
3-12Continue with each of the remaining sides and points.

Complicaton

1d3Direction
1Up
2Down
3Sideways*

Sideways (NPC or creature or object being sought has encountered a complication.)

1d6Direction
1External Intervention
2Location Variable
3Backtrack
4-6Roll Twice,
or add more options, etc.

For example, if an NPC thief is fleeing the party into the woods, and he encounters an Ogre, does he live, die, etc? How does this change the direction?

For internal directions, such as a building, dungeon or town, the directions will be more limited to the available terrain. A dungeon with a straight corridor for 100 feet and no secret doors in that space only has forward and back without mining tools or powerful magic, or a complication.

Three dimensional movement is encountered most often with sea, air or space encounters. Three axes of movement are involved and quickly complicate things.

One could roll on one of the two dimensional tables for the direction and use a second die or roll for z-axis modifier for up/down. There is some discussion on this in the AD&D DMG. p?

Adding in another layer of complexity, like time is simple simply determine past/present or add in parallel dimension/plane. This level of complexity would only be found in a fantasy setting where play involved powerful enough players involved in dimension travel. While some use of this might happen if the party can’t easily follow, like Donjon from a “Deck of Many Things.”

The K.I.S.S. principle will go far, just pick the number of points that make sense and fit the circumstances to keep play moving. This is only useful if a pre-planned contingency is part of the GM’s plans, say if the party encounters an individual in a maze of twisty passages with multiple routes of travel, plan the route ahead of time, or save work and devise a fast method to plan the route, since players have a knack for avoiding the cool scenario you want to see played out.

“The Rancor” – A Cautionary Tale On Out-of-Character Outbursts

During a long series of play, we called “Dungeon Wars” (One big dungeon/cavern complex with several skirmishes and battles, and no clear winner.) The DM described a creature, later learned to be an annis, in a way that lead me to picture a Rancor. If you have seen “The Return of The Jedi”, you know that the big hungry monster in Jabba the Hut’s basement is a Rancor. Robert, the DM and my brother, described the annis as eating a man in two bites. I think he overestimated the size of the mouth of an annis, as they are about 8 feet tall and basically humanoid.

That inspired me to say, out of character, “The Rancor”, and make my best imitation of the roar of the rancor.

Later, whenever we encountered a big and tough monster, I would blurt out, “The Rancor” with the same rancor roar.

My brother is a very creative individual, and decided to teach me a lesson to limit my use of such out of character utterances. That is to say, he was tired of “The Rancor” and my roar.

During an adventure that saw all of the players of the major PCs and a major NPC wizard go after a magic bookstand. We all owed favors to this wizard and he called in each of our favors to go get it. Robert set the stage and when we got to a very large room and we knew it had a big, bad monster in it. As if on cue, I said, “The Rancor” and roared.

Suddenly, Robert reached down and pulled a toy Rancor out of a paper grocery bag and set it on the table. We all cracked up, and it was several minutes before we had composure. Only to learn that the Star Wars toy was the actual monster we faced. Griswald was in the front and the Rancor grabbed him and rolled high enough that he swallowed Griswald whole. Robert then picked up my miniature for Griswald and stuffed it down the mouth of this toy. (Scale-wise, a 25 mm miniature is about half the height of Luke Skywalker, so this creature was huge.) Griswald was limited in what he could do, and managed to pull out a dagger to do internal damage as the rest of the party tried to kill the monster without also doing in Griswlad.

Robert gave it like 100 hit points, which was not too many for the rest of the party to wail on it in a few rounds before Griswald suffocated or took damage from stomach acid.

Anyway, lesson learned. I do not make continued out of character noises or references that are annoying to the DM. However, I must say, I deserved it, my character did not die, and we all had a great laugh and still laugh about it today.

What creative ways have you or your GM used out of character statements or actions as plot points in an adventure?

Where Do You Get Good Miniatures?

Back when I was really big into RPGs, Ral Partha was the brand that we mostly turned to. I do not recall others off the top of my head.

Since then, Ral Partha and several contemporary companies that made miniatures for fantasy gaming have gone out of business.

Now, it seems that over sized (bigger than 25 mm), cartoon like figures are the standard. They are also expensive! The local comic/game store has some of these miniatures, and they are $3 or more each! In my day, I might pay $1 for a really good figure that was something I really wanted, but most were 75 cents or so. Packages of 6 of  the same figure, could be had for $3 or $4. Of course, you had to paint them, etc.

Now, in trying to Google up miniatures and to follow up on miniatures recommended on RPG related blogs and sites, I find pre-painted miniatures that are $5 or $6 or more each!

I can understand people wanting to have someone paint their miniatures if that is the thing they want.

I would like to find a reasonably priced source of “realistic”, well-done, and consistently sized miniatures. I think that finding a miniature to represent players, or a major NPC adds flavor to the game, and can be used to illustrate the position of encounters. Instead of making Jim be the red six-sider, when he wants to be the ruby d20, etc. can be avoided. Yes, we can use our imaginations to suspend disbelief and let any object be our placeholder, but with enough players in the mix, a table can have a lot of dice, etc. It is nice to have miniatures to represent the main players in a scene, especially for the more complex encounters with combat and magic in the mix.

I have played with and without miniatures, and with and without some object or mark on a page to represent characters.

For those of us who are visually oriented, having s physical representation on the table can eliminate confusion and arguing over position and who can see/hit what or be seen/hit by whom.

I am not interested in spending a fortune to re-enact Helm’s Deep, or any other large-scale action. While it does have a certain coolness factor to it, I just want a reliable source of miniatures at a reasonable price. Both for players to find representatives for their characters, and for the DM for major NPCs or a large gang of orc/goblins/zombies/etc. The one nice thing about a large gang of monsters, is that we can use 20 orc figures to be goblins, zombies, etc. In time, perhaps have 20 of each, but time, space, and finances all have to come together for the gradual acquisition of a large collection.