Tag Archives: Flavor

More Dice At WalMart

I saw the story dice posts that made the rounds a week or so back, so I decided to jump on board. I found them at WalMart. They only had two sets, the blue actions and the green voyages. There are nine dice in each package. (Yes, I know, I just recently wrote about my last dice purchase saying I wasn’t going to buy any more dice…. It’s not that I have a problem, I just had to have them.)

I also just looked in that section and found some game in a tin called Left, Right, Center and had the impression that the dice were one of L, another or R, and another of C. I thought how cool that would be to determine which way a fleeing creature went, or which way a random street, tunnel, or dungeon passageway turned.

What I found when I got home is that each die had R, L, C in succession of sides and a dot on the other three sides, so each die was identical. I did not read the rules for this game, as I was planning to use the dice in a different way. I was a bit let down by what I found when I got home to open the tin.

However, as I thought about it, I had a few ideas. L, R, C can represent left, right, and center for anything. The dots can indicate no change, or a special feature, like a trap, scrawl on a wall, rug, hidden door, etc. One thought was to roll all three dice and let whatever the majority come up determine what it indicates. This could just as easily be decided by a d3 or d6/2, etc. Having a die with what you need on it is very interesting and speeds things up, since you don’t have to remember what the number means or look it up.

01SC&LCR
02LCR
03LCR
04LCRLid




The story dice are interesting and can be mixed and matched. Since I have two sets with 18 total, I could roll a d20 for how many to use, and on a 19 or 20 add one or two other random dice. This could give all kinds of ideas. I rolled each of my sets and made a quick story about each one, to illustrate. I can see how they would be useful to get out of writer’s block.

05SCs
06BlueAction
07GreenVoyages

Actions:

08MyBlueStory

I was out walking and something almost hit me. I saw this guy laughing and he went inside as I approached. I knocked on his door and he did not answer. Finally, he came to the door wearing headphones and acting like he didn’t hear me. That’s when our story took a drastic turn. As I was covering the body, I was caught, and now I’m locked up for good.

Voyages:

09MyGreenStory

The king of the mountain was a real crab. His only joy in life came from drugs and funny mushrooms, but music was banned. After a plague I went on a quest for food and all I found were some beans.

Not necessarily the best stories, but it is easy to string them together and rearrange as needed to make things work.

Need a quick plot point or item – grab a random story die and roll it.

Faster than a table, because the dice ARE the table. That would take a lot of dice for every kind of table, but for specialist tables, this is like dungeonmorph or citymorph dice. Something to mix things up a bit. Relying solely on a table or a die role, can also make things a bit stilted and forced. One should be on guard to avoid having to have dice to generate a map, creature, situation, plot, etc. Be free to ignore a result or modify to make it work.

23-Foot Vellum Manuscript – Genealogy Of English Kings

Genealogy is one of my many interests, so when I saw this [Broken Link: https://www.picollecta.com/p/15th-century-royal-manuscript-comes-up-for-auction-1003045685], I immediately made a connection to RPGs. How is the lineage of the ruler tracked? Is it in long scrolls, thick books, carved stellae, or other monuments?

A 23 foot long scroll to document 1,400 years of genealogy. I don’t know the size of the writing, but from my own genealogy, where my parents researched all their lines and each successive family added as they went back, there are ten file boxes of materials (that I have yet to sort), and two or three shelves of books and reference materials. The furthest my parents got back was in he mid-1,400’s, but I have not finished verifying their work. I know some of it for another family is wrong because they took another researcher at their word. This other researcher mixed up places in Ireland and Scotland, two very different places. I spent a couple years trying to find more in Ireland, when the surname had not changed as this other researcher claimed and was looking on the wrong island….

This experience shows how easy it is for a sage in a world without digital information. Digging through musty tomes and scrolls, each sage and library using their own filing system. Do you want to create a fantasy version of the Dewey Decimal System? I think that is taking verisimilitude a bit far. But if one sage/expert/researcher repeats a wrong piece of information and it gets picked up, how many researchers will bother to go check the footnotes as it were?

Lineages of kings and famous people and information research in fantasy settings. Just some bits to ponder.

Collective Nouns

Collective Nouns is the term I often forget. It is the type of noun used to describe a group or collection of something, like a herd of cattle, or a flock of geese.

Several months back my son posted on his Facebook page that there was an attempted murder in front of his apartment. He got me good, because I showed up over my lunch break to make sure everything was OK. There were two crows that had landed in front of his apartment building. He had all kinds of comments from friends and family.

I saw a YouTube video of a play session of D&D at a convention with Morgan Webb, and some buys who I didn’t catch their names. One of them said that the collective nouns for dragons is a tyranny of dragons and a group of unicorns is a blessing.

The link above says it is a blaze of dragons, which sounds a bit more awesome to me.

While thinking on this post after I wrote it some other things came to me. A mine of dwarves, a feast of halflings, a cog of gnomes, or a trick of gnomes, a trick of illusionists, a parcel of postmen/messengers.

A business of ferrets. I guess that makes giant weasels big business….

Drive of dragons, that one seems odd and doesn’t trip my trigger.

Gang of thieves, is pretty standard, what would you call a group of assassins? A murder of assassins seems to fit, but that is already taken by crows.

Better yet, a conspiracy of assassins and a secret of spies.

There is also a gang of thugs, and a gang of convicts.

Glory of unicorns. Interesting.

Mess of terriers. I suppose a big enough group of terriers would indeed be a mess.

Mischief of rats. Giants rats are a lot of mischief. A mischief of wererats??

Pack of wolves.

Parliament of owls and parliament of rooks. Parliament of owlbears? What is a collection of bears? Sleuth of bears.

Pod of dolphins, whales, and seals.

Perversion of sailors.

Sounder of (wild) boar.

Stench of zombies, now that’s appropriate! Also a stagger of zombies.

Here is an interesting link on collective nouns for monsters.

Here is the list of links for the search term “collective nouns for monsters“.

I haven’t taken the time to look for anyone who has made a definitive list of collective nouns for all the monsters in say the AD&D Monster Manual, Fiend Folio, or Monster Manual 2, but it would be an interesting exercise to come up with an RPG list of collective nouns.

If anyone knows of a good, comprehensive list of collective nouns for all these creatures, I’d be interested to check it out.

[Update] – +Dyson used “clamour of harpies” for his harpy tower portion of the megadelve. March 31, 2015.

Druids and Their Environment

As nature priests, druids will frequent places where they are most needed to focus on maintaining an existing balance, or restoring balance in nature.

I have this image of druids being in forests and encouraging the spread of the forest, seeking to make the old growth forest spread. I can see in the right circumstances, a druid working with woodcutters to cut the specified trees at the right intervals to enhance the growth of the forest or enable a certain section of the forest to better fulfill a certain need.

I briefly researched mistletoe since our Wednesday night game set in a subtropical island archipelago had a druid in the party for a short time. Mistletoe grows in almost all climates around the world. In reality, a quick perusal indicates that nearly every continent and clime have mistletoe. There is a desert variety in Arizona.

Holly grows from the tropics to temperate zones, and oak trees occur from cool temperate to tropical regions.

This means that for a druid to function, there have to be some sort of plant life to support the material component needs for spells of the druid.

This would make an arctic or sub-arctic druid very rare, unless your world have a type of mistletoe, holly, or oak that grew in sub-arctic regions. There are a few ways around this limitation.

  • The simplest is that druids living or operating in these regions would have a large supply of leaves before going to such an extreme location. Regular means of re-supply would be needed.
  • There is a thermal vent from hot springs, geysers, or some moderately active to very active volcanic processes.
  • There is a cave or region with some form of light to support photosynthesis. Light from lichens, mosses, insects, or types of rocks could generate this light.
  • Some form of druidic sanctuary that through the power of the druids has enabled an oasis hidden in the ice to survive. This could lead to a hidden group of druids, or a lonely hermit druid sent to maintain this far off location.

In the typical desert of sand and/or rock and heat, a druid or group of druids would tend to encourage the growth and enlargement of oases. This would tend to have one druid in each oases, other than large oases in hidden valleys or canyons off the trade routes. Smaller oases would tend to have a single druid regularly checking the oases in his care.

Mountainous regions would tend to not have druids above the tree line. At least, they would not live above the tree line, and would only go their as a patrol or to get to another region under their care, and only with the appropriate supply of mistletoe, holly, or oak leaves.

Beaches or islands without trees or shrubs of the appropriate family of plants would be another source of limitation for druids.

What this leads us to conclude, is that druids will not be found very far from shrubs or trees, since the right kind of leaves are needed for their magic. This means that any druid found more than 100 miles or so from a known forest/source of leaves is either an NPC on a special mission, or a PC or NPC adventurer, or there is a secret or little known druidical area or nature sanctuary nearby. Other reasons could be the druid was teleported far away, or is under a geas or quest, etc.

Of course, one can get around some of these limitations by developing an ice oak that grows in the frozen areas and supports ice mistletoe. There could be sea oaks that grow under the ocean with sea mistletoe. Druids could live in undersea caves and encourage the growth of kelp forests. Sea elves could have their own form of druid. A half-elf with one parent a sea elf could be such a druid.

How do druids fit into your campaign word?

Druids and Alignment

I have thought about druids and alignment for years. I understand the intent of druids being true neutral on the good/evil and law/chaos axis. However, how can one be truly neutral?

Is it that you have an opinion, but keep it to yourself? Is it that you are “chill” in all circumstances? How exactly does that work?

To me in the 9 point alignment system, trued neutral is a rock or clod of dirt, something without a mind or a will, and no desires.

The way druids play into this, I see them in my campaign as being one of the four types of neutral: chaotic neutral, lawful neutral, neutral good, or neutral evil.

This would play out for the different kinds of druids. All have some interest in the natural life of the plant and animal world, but each interprets it a bit differently.

Chaotic Neutral druids would let a forest grow and only animal trails created by the animals would be allowed. Attempts to impose order on their woods would be resisted. Would they be OK with undead? Probably not from the perspective of being natural creatures, but from a freedom perspective of it’s what is happening now.

Lawful Neutral druids would prefer a more orderly forest, perhaps more like a parkland and while the natural symbiosis of the creatures and plants in the forest would be allowed, it would be in a way that was most orderly and beneficial to the growth and spread of the wood. Orchards, crops, and other organized agriculture would be supported by these druids.

Neutral Good druids would encourage the spread of good plants, animals, and sylvan races. They would root out evil or massively harmful plants, or keep them in check.

Neutral Evil druids would encourage the spread of evil plants, animals, and sylvan races. They might be okay with undead in their forest. Bandits and humanoids that don’t harm their forest might be allowed to live there. Such druids might partake of human sacrifice to the darker elements of nature.

This gives us four branches of druidical teaching and allows for more than one set of limited numbers by level. Would there be variations on spells for groups of different alignment?

One could also make an argument for different sects of druids each with their own hierarchy. Perhaps two groups considered heretical or “off the rails” by the other group, each claiming to be the one true followers of druidical knowledge & teaching. How would spells and knowledge differ?

As per the AD&D Player’s Handbook only half-elves, halflings, and humans can be druids, and for halflings they can only be NPCs. In my campaign, I allow characters of any race to play a cleric, and would allow a halfling druid and even an elven druid. Elves are supposed to be nature lovers, why wouldn’t they have druids? I would have each race that would have druids have their own form of druidism. Perhaps at lower levels a druid of another race or alignment could perform the training, but beyond a certain level, it would require the specific teachings of the correct race and alignment for further advancement.

I can see halfling druids geared towards helping with crops and growing up hedgerows on the boundaries of their territory. Plenty of food and comfort.

Halfelf druids would follow one of their parents’ race’s style of druidism.

Elves would be geared towards maintaining their forests and keeping out intruders, perhaps more aggressively on the boundaries and more subtly closer to settlements. It would depend on your interpretation of elves.

Perhaps the intention of druids is to be like Switzerland in their fortified forest strongholds keeping all comers out or requiring them to all play be the same rules in this forest. But how can a druid be an adventurer, if they are neutral? Personal gain? At what point does adventuring lead a druid astray?

Would looting a dungeon be a neutral act? A dungeon has lain undisturbed for decades, centuries, or millenia. Wouldn’t disturbing the loot cause unbalance? Does the druid’s concern for neutrality and balance only concern nature? Would town life be abhorrent? Wouldn’t druids tend to be on the edges of civilization? Unless there was some massive city with a huge area of parklands, no druid would permanently settle in a city. Druidical worshipers would tend to be farmers and rural folk closer to nature than those in cities. This would also tend to be more of the population in a fantasy setting, since they tend to mimic pre-industrial, agrarian based civilizations.

I am trying to wrap my head around how a true neutral druid would function in various situations. What I envision is needed is something like Rick Stump‘s article at Don’t Split The Party,  Good Isn’t Stupid, or weak, or nice. I am sure there is a way to make better sense of it.

As with all player races and classes, the plan of your campaign needs to include them. For example, how has the presence of druids influenced wars, interracial relations, the growth and decline of forests, the spread of “civilization”?  If you have a fancy way of dealing with magic users, how do illusionists fit into that?  Even if you limit your players to the standard player character races, do they all fit in a way that makes sense? Or do you have a campaign that anything goes and you don’t worry about how much sense it makes? I have played in both kinds of campaigns and both can work, if the DM lets it work or makes it work, as the case may be. Even with a simple sandbox, relations and interactions between different races and classes, especially the cliquey classes like druids and monks.

This whole thing on druids and alignment has me thinking about druids and natural habitats for druids. So I’ll take that up tomorrow.

Politically Correct Monster Designations

So called political correctness can be taken too far. I am bald, so I can talk about that without insulting other people (Well, it’s the internet, so probably not.).

Bald has been called follically challenged. Short has been called vertically challenged. Many so-called politically correct terms are so ridiculous as to avoid calling a spade a shovel. Often one has no idea what someone is talking about.

Monster, should be “life form”, “being”, “entity”, or “creature”. To call something monstrous is a value judgement.

For example, a rust monster should be referred to as an oxidation enhancing creature.

Undead should be called life challenged.

Vampires should be called hemoglobin deficient.

This is a good exercise to get the creative juices flowing. Try to do it without a dictionary, thesaurus, or the internet, just the terms that pop into your head. While such new names for creatures may not be used in play, it gives an added description or new way of looking at them, perhaps a way to understand the motivations of the creatures that are not mentally challenged.

Skeletons and zombies in D&D are the robots of the fantasy world, constructs that don’t know or care. Similar constructs without a will of their own, won’t know or care, their only motivation is their last command. Low or non-intelligent creatures’ motivations may only be food, shelter, and procreation. But just because they don’t have language, doesn’t mean you can’t give them a neutral and unoffensive name.

Have fun with it and be creative, please share your best ones.

Platinum Does Not Corrode

Platinum has come up in the weekly Wednesday online game I play in. I got to thinking about it and used some Google-fu to ask if platinum corrodes or tarnishes.

The Wikipedia page on platinum gives the lowdown, and it is among the least reactive metals. So unlike silver that tarnishes, it will retain a silvery sheen in nearly all circumstances. (Yes, I know that’s not what the title of the article says.)

Likewise, gold does not tarnish or corrode easily.

Copper turns green over time, thus the green shad of the Statue of Liberty. Brass and bronze, alloys of copper tend to darken over time. Bronze is copper and tin, and the process of making bronze is not toxic. Brass is copper and zinc, and its manufacture results in zinc oxide, which is toxic. Bronze and brass can turn dark from exposure to sulfur or green from exposure to oxygen. Only regular care to keep it clean will prevent it from changing color.

I am not sure where I read it in the past year, but bronze weapons are sharpened by hammering, not by a whetstone, like iron and steel. Also bronze weapons that get bent in use, can somewhat easily be straightened without damage to the tool. Skallagim has a video using a modern bronze sword that shows just how tough they are.

Wikipedia’s article on bronze says that some speculate that a disruption in the tin trade lead to the increased use of iron.

I’m not saying you need to have a background in chemistry to give an accurate description of the condition of a treasure hoard of mixed metals, but knowing how various metals behave and their coloration can help add to the description. Players that don’t know that platinum is very resistant to tarnishing and corroding, will think there is something extra special about the silvery metal that is not corroded, perhaps thinking it is magical, until they learn otherwise.

Of course, the mythical metals of mithril and adamantium are corrosion resistant. Will players mistake platinum for such metals? What is the distinguishing color of mithril and adamantium? Mithril looks like silver and is stronger than steel. Adamantium is described as various colors depending on the source, from jet black to silver. Decide what color these things are in your world, if they exist in your world.

Adamant is a term from the same Greek root for diamond and often referred to diamonds. Marvel comics used it to describe Wolverine’s metal and other metal in the Marvel universe.

Adamantine refers to real minerals.

So whether you worry about the real behavior of real metals, there are some interesting descriptions that can be used in game.

Map Request (Challenge)

On Tuesday, March 3, 2015, I posted on my G+ page a desire for the OSR mapmakers to map the Phuktal Monastery.

This picture so captured my imagination that I immediately started wishing I had a cool map and thought how and where I could work this into my campaign.

I shared the image and wrote on my G+ page:

I’d love to see how many of the OSR mapmakers interpret this. +Dyson Logos +matt jackson {Profile deleted before 2/11/2019] +Simon Forster +MonkeyBlood Design +Michael Prescott et. al.

This does remind me of a map by Dyson, but I am not placing it at the moment.

I have some ideas and am thinking where I would put this in my campaign.

+Dyson Logos went all “challenge accepted” and started drawing this.

He then posted an update.

Then, he posted a rough scan of a floor plan for a multi-level series of maps.

Next, he shared a more detailed update.

I was not expecting the immediacy with which Dyson dove in the day after my post. I must have caught him at the right time. I was not a member of his Patreon, so I decided to do my small part. I see that members of his Patreon can suggest maps, so I think it fitting that I signed up. I only wish I could afford more and sign up for all the cool map makers at the same time. Perhaps, I can give a month or two here and there to each one.

I am excited to see the conclusion of this map. I have enjoyed Dyson’s many maps and his latest megadungeon effort. I think it is cool that I am a member of the Tenkar’s Landing Crowdsourced Sandbox Setting that resulted in the island and is now moving on to designing the town of Tenkar’s Landing. Dyson drew the town back a year or two, but from what was posted the other day, he is drawing a bigger town for that effort. I have been so busy with changes at work, a convention, and preparing for my efforts at the 2015 April A to Z Blogging Challenge, that I have not had any ideas come to mind for the town.

Thanks Dyson! Very Cool!

Magic and Technology – The Porcelain Argument

I ran across this article, The Porcelain Argument: How would the existence of magic affect technological advancement?,  on Sunday. I very much enjoyed it and it is in line with my thinking of how a high magic setting would function.

My campaign is, for humans, a now low magic setting because the ancient empire collapsed a thousand or more years ago and much ancient magical knowledge was “lost”.

Reading this article had me nodding my head in agreement.

I highly recommend it to help set the tone of your campaign’s magic and technology levels.

One interesting thought, would those who could not afford magic invest in fancy technology to try to mimic magic in an effort to appear to be in a higher social status? Hidden mechanisms for an elevator or lift, some way of igniting a light, etc.

This reminds me of a History Channel show some years ago about ancient inventors who made temple devices to make certain items in the temple move or act on their own, with wheels, pulleys, or primitive steam power. One I believe was a holy water dispenser for a coin donation. Another had a dove or other bird “fly” across the sanctuary. In a world where clerical and druidical magic is not lost other than turning from the gods or nature, how would temple technology be different from the rest of society? However, in a societal collapse, the precise applications for certain spells might be lost, if the central hierarchy of a faith was lost.

This all helps to highlight the questions: What remnants of the ancient civilization are still in use? What remnants of it are still visible? What devices both magical and non-magical might adventurers discover? Would any such devices be “set loose” and go on a rampage, or cause other mischief?

In a sandbox setting, one does not have to have all these answers until the players come close to finding them. I have a few things thought out, but as for mundane items, I have not given it much thought. This has definitely given me food for thought and started the wheels turning.

Background Music

Way back in the day we made mix tapes of Science Fiction and Fantasy movies and TV shows themes. Usually the “benign” songs were at the front of the tape, and the more energetic would come on at a tense moment in the game, or when we were in a fight.

Battle of the Mutara Nebula from Wrath of Khan, the “planet eater” theme from Star Trek TOS (That same theme was used in many episodes, I am not sure what its correct name is.), Aliens, Star Wars, classical music such as Mars by Holst. I am not a fan of metal music, so a lot of other players I have read about online, feel that metal is the right kind of mood music. That is true for them, for me, my tastes lies in classical style music. As always, Rule (-1): “If you’re not having fun, you’re doing it wrong.”

Recently I ran across Tabletop Audio, he also has a Google Plus page. He has free downloadable audio background sounds and music, that can also be played directly on his site. These would be great for an online game, if you had the bandwidth, or for an in-person game if you had a decent sound system. He also has a Patreon and a PayPal donate button. He also has something called Flattr, that I had never heard of, but is another way to make donations to content creators.

The way I keep buying new dice, books, and so forth, I am not able to add a donation at this time, but soon. I am going to be working from home soon, as they decided to close our office of three employees. Once I start seeing the savings in gasoline, I can afford a bit here and there for content creators I admire and more importantly, for whom I use their stuff.