Tag Archives: Fluff/Inspiration

Lycanthrope

I had a thought the other day about lycanthropes and demi-humans. I play AD&D and only humans are subject to lycanthrope, by the book.

After being bitten by a lycanthropic creature, there must still be some way to affect non-humans. They do not become shape-shifters, but have other effects.

I thought a neat way to torment players of demi-human characters is to tell them that their characters have strange dreams that unnerve them and disturb their sleep on the full moon. Have them wake up with a strange taste in their mouth, or that they have feathers from eating their pillow. Or blood from the rare mutton in the kitchen, but don’t tell them the blood is from the mutton. Having a grisly and unrelated murder could be fun! Make them think they are a lycanthrope, but only having the dreams one would have without the death and destruction. Of course, if they seek help from a temple, they will learn the truth, but still require some expensive or time consuming ritual to free them of the affliction.

I know some DMs that have all races subject to lycanthrope. I don’t know about other editions of D&D or other rulesets, but I like the AD&D way of handling it. Others might want it different, and that’s OK.

Perhaps have someone bitten by a wererat crave cheese, and someone bitten by a werewolf affected by fleas. One bitten by a werebear could crave honey, etc.

One Page Dungeon Contest – 2015

Last year about this time, I wrote about the 2014 One Page Dungeon Contest, and thought about an entry, but none of my ideas would gel.

I am thinking about the 2015 OPDC with just over two months until the deadline. It is a single page, what’s the big deal, right?

Well a single page requires the most bang for the buck so to speak. One needs a density of information without a density of facts. A hook that evokes ideas, and a map that gives what words cannot. I have a small degree of artistic talent, but it is not a honed or practiced talent, so my efforts are hit and miss.

A one page dungeon also screams for brevity with a conciseness that cuts to the point immediately. As is evident from many of my blog posts, I am skilled at the WALL OF TEXT. It takes effort for me to distill things to the bare essentials.

I could make a submission that is merely an entry, but I want to make a memorable entry that is a contender. Heck, who am I kidding? I want to win!

So I know I need an idea that is just novel enough and easy to convey/explain in a single page. I have some faint wisps of ideas that if I can bring them to fruition and execute them as well as I imagine them, then I have a shot.

Between now and then are my goals of the 2015 A to Z Blogging Challenge and a daily article on this blog between now and April 1st, and other game activities. Plus the Tenkar’s Landing Crowdsourced Sandbox Setting is now ramping up to work on the actual town of Tenkar’s Landing. I need to do my part with an idea or two.

Map Request (Challenge)

On Tuesday, March 3, 2015, I posted on my G+ page a desire for the OSR mapmakers to map the Phuktal Monastery.

This picture so captured my imagination that I immediately started wishing I had a cool map and thought how and where I could work this into my campaign.

I shared the image and wrote on my G+ page:

I’d love to see how many of the OSR mapmakers interpret this. +Dyson Logos +matt jackson {Profile deleted before 2/11/2019] +Simon Forster +MonkeyBlood Design +Michael Prescott et. al.

This does remind me of a map by Dyson, but I am not placing it at the moment.

I have some ideas and am thinking where I would put this in my campaign.

+Dyson Logos went all “challenge accepted” and started drawing this.

He then posted an update.

Then, he posted a rough scan of a floor plan for a multi-level series of maps.

Next, he shared a more detailed update.

I was not expecting the immediacy with which Dyson dove in the day after my post. I must have caught him at the right time. I was not a member of his Patreon, so I decided to do my small part. I see that members of his Patreon can suggest maps, so I think it fitting that I signed up. I only wish I could afford more and sign up for all the cool map makers at the same time. Perhaps, I can give a month or two here and there to each one.

I am excited to see the conclusion of this map. I have enjoyed Dyson’s many maps and his latest megadungeon effort. I think it is cool that I am a member of the Tenkar’s Landing Crowdsourced Sandbox Setting that resulted in the island and is now moving on to designing the town of Tenkar’s Landing. Dyson drew the town back a year or two, but from what was posted the other day, he is drawing a bigger town for that effort. I have been so busy with changes at work, a convention, and preparing for my efforts at the 2015 April A to Z Blogging Challenge, that I have not had any ideas come to mind for the town.

Thanks Dyson! Very Cool!

Magic and Technology – The Porcelain Argument

I ran across this article, The Porcelain Argument: How would the existence of magic affect technological advancement?,  on Sunday. I very much enjoyed it and it is in line with my thinking of how a high magic setting would function.

My campaign is, for humans, a now low magic setting because the ancient empire collapsed a thousand or more years ago and much ancient magical knowledge was “lost”.

Reading this article had me nodding my head in agreement.

I highly recommend it to help set the tone of your campaign’s magic and technology levels.

One interesting thought, would those who could not afford magic invest in fancy technology to try to mimic magic in an effort to appear to be in a higher social status? Hidden mechanisms for an elevator or lift, some way of igniting a light, etc.

This reminds me of a History Channel show some years ago about ancient inventors who made temple devices to make certain items in the temple move or act on their own, with wheels, pulleys, or primitive steam power. One I believe was a holy water dispenser for a coin donation. Another had a dove or other bird “fly” across the sanctuary. In a world where clerical and druidical magic is not lost other than turning from the gods or nature, how would temple technology be different from the rest of society? However, in a societal collapse, the precise applications for certain spells might be lost, if the central hierarchy of a faith was lost.

This all helps to highlight the questions: What remnants of the ancient civilization are still in use? What remnants of it are still visible? What devices both magical and non-magical might adventurers discover? Would any such devices be “set loose” and go on a rampage, or cause other mischief?

In a sandbox setting, one does not have to have all these answers until the players come close to finding them. I have a few things thought out, but as for mundane items, I have not given it much thought. This has definitely given me food for thought and started the wheels turning.

300!!

How can I not mention the 300 Spartans at Thermopylae?

While 300 blog posts is not as impressive as the feat of those long-dead Spartans, as someone with a BA in history and a big interest in ancient and medieval history, I could not help it, nor did I try.

Someone posting daily for a year can easily accomplish 300 posts with over two months to spare. In my case, I started in July of 2009, almost six years to get to 300 posts. That’s only 50 posts a year. In 2014, I hit 100 and 200 posts. In 2014, when the weather got nicer, I had a lot fewer posts. When the weather got cold my output increased until November, when I participated in NaNoWriMo, Tenkar’s Landing, UCon, and in late December decided to GM for the first time at a con with Marmalade Dog 20 the first weekend in February.

It isn’t that I wasn’t writing or wasn’t being creative in some way, it just wasn’t on this blog.

I don’t have enough ideas, or the time and energy to post as often as some do, or to have the consistent quality of others. This is not my 300th written post for this blog, it is the 300th posted for this blog. I have an article ready to post for the next nine days, plus what I have started for the April, 2015 A To Z Challenge.

I will post as often as I can and strive for good ideas.

This is merely a navel gazing post, so other than mentioning Spartans that many seem to think are only a movie, or a movie based on a comic book. Few seem to know it is a real event that occurred long ago. There was a movie about the 300 in the 60’s. The acting is not good and the special effects were not outstanding, but the movement of troops give the general idea of how it must have been.

I have mentioned my character Griswald, a 10th level cleric, 10th level fighter, 11th level wizard half elf. I once estimated, based on the area of effect spells and other offensive spells he has that in a narrow area, he could kill over 500 orcs, perhaps more, by the time they got close enough for him to have to use his sword. That was assuming optimal results in his favor. Who would face such a man? One who can call down the power of his god, or evoke the mysteries of the universe, or beat you by martial skill? As long as there are hundreds or thousands of orcs more scared of their chiefs and sub-chiefs than they are scared of Griswald, that’s who.

I have yet to have a character drive a stake in the ground for a final stand. I have thought about it and planned how it might happen, but never actually played that scenario. I thought I might be playing that scenario when Griswald’s town was under siege, but they left. They will think long and hard before they try it again.

Have any of you had a character perform a rear guard action and fight to the death so that other characters could escape or defeat the bad guy?

Whither the OSR Superstar Contest?

I had this article scheduled to post on March 6th, but Erik beat me to it and announced the resolution here.

Not what any of us wanted, but a conclusion nonetheless.

Below is what I wrote.

In 2014, Erik Tenkar, over at Tenkar’s Tavern, held a contest for the OSR Superstar. It got down to the finalists in July and there were some delays on the final judging. Up until Erik re-organized his page, there was a largish graphic about the contest.

I posted a comment to the OSR Superstar page asking about it a few months back, and I have seen others ask about it in other forums.

It is understandable if judges dropped out, or something else beyond Erik’s control. Did the finalists not submit? He is a NYPD officer, so his job comes with stresses most of us will never encounter.

Erik usually keeps all the Tavern’s readers in the loop. If he has mentioned it, I have not encountered the explanation.

If it’s resolution is dead or will eventually be resolved, I would like to know. I had a submission, I did not win. The submissions that did well were very cool, and I am curious to see what the finalists come up with for the final challenge.

I know that Erik is looking forward to retirement soon, sometime in the next year, I believe. I would ask that he wrap up a soon to be year old contest before then, so he can focus on the good content he regularly provides.

Gyrphax

Gyrphax is the largest dragon in my brother Robert’s campaign. He did this piece in high school, a few years before his current campaign started, or rather he started it in high school. It is pen and ink in the stipple style, that is, it is all dots.

He had the dragon and the slain warriors done quickly enough. But it took him a couple years to finish the rest. It is about 18 x 22 inches. He would be working on it and look up and blink his eyes wide, because after a while all he could see were dots.

This is a bad picture of a print I had on the wall in my home office. I wanted a picture before I had to move it. They are closing our small office with three employees and we will be working from home. I had to re-arrange my home office and move it from the wall where I had it. I now have it in a corner where it is more visible in my peripheral vision when I am at my desk.

My brother does not Facebook or Google Plus, so you won’t be able to reach him. He is very talented in many ways. If he ever finishes any of his stories, he will also do the book cover and any other art.

This image is his copyright, all rights reserved. I just wanted to share it here to show off his talent. A few days ago, I shared his maps using pictures of photocopies. If he wants me to take it down, I will.

 

Background Music

Way back in the day we made mix tapes of Science Fiction and Fantasy movies and TV shows themes. Usually the “benign” songs were at the front of the tape, and the more energetic would come on at a tense moment in the game, or when we were in a fight.

Battle of the Mutara Nebula from Wrath of Khan, the “planet eater” theme from Star Trek TOS (That same theme was used in many episodes, I am not sure what its correct name is.), Aliens, Star Wars, classical music such as Mars by Holst. I am not a fan of metal music, so a lot of other players I have read about online, feel that metal is the right kind of mood music. That is true for them, for me, my tastes lies in classical style music. As always, Rule (-1): “If you’re not having fun, you’re doing it wrong.”

Recently I ran across Tabletop Audio, he also has a Google Plus page. He has free downloadable audio background sounds and music, that can also be played directly on his site. These would be great for an online game, if you had the bandwidth, or for an in-person game if you had a decent sound system. He also has a Patreon and a PayPal donate button. He also has something called Flattr, that I had never heard of, but is another way to make donations to content creators.

The way I keep buying new dice, books, and so forth, I am not able to add a donation at this time, but soon. I am going to be working from home soon, as they decided to close our office of three employees. Once I start seeing the savings in gasoline, I can afford a bit here and there for content creators I admire and more importantly, for whom I use their stuff.

Do Players Have To Read The Rules?

There was a discussion on the OSR G+ Community that got me to thinking.

In my campaign, AD&D, I have made the Player’s Handbook available, but the players don’t read it, except for spells. I don’t make the other manuals available.

They have a lot more fun with the surprise of some strange monster they can’t seem to kill, a troll, and being scared that zombie bites make you a zombie.

For my players, they just have fun exploring the world I created and piecing things together. They make much different decisions than someone who has memorized all the manuals.

Unlike back in the day when RPGs were new and we read everything that got into our hands, I don’t think the younger set like to sit and just read rules.

The assumptions and discussion of plans that my players is funny based on their assumptions and limited knowledge of the world and the rules. As the DM who knows the main points of the rules, at least the ones I use, and has a lot of gaming experience, I get as much entertainment out of watching them decide whether they should panic and run, or fight. I found their reactions to a troll and zombies hilarious.

One does not need to know the rules or have a copy of them to play in an RPG. For example, I played DCC for the first time at Marmalade Dog 20. I relied on others for specific rules, but because it was a fantasy RPG, I had the basic idea of how to run a character.

I have played RPGs from a variety of genres, and once read and knew the rules to most of the ones I player. I never had Traveler, but played it a few times. I think if someone has the basic idea that RPGs is make believe with rules and a referee, one can get by with the minimal understanding of how the stats, any stats checks, and combat works. Some games I have not played are very rules heavy, and without minute knowledge of all the special cases, exceptions, etc. one cannot get the most out of their character. That is why I think rules that don’t require hours to create a character or hours to run a simple combat are best. Get started playing sooner and have more fun.

Board games are the one area where I think players need to read the rules. Back in 9th grade I played a WWII board game that had the Maginot and Siegfried Lines on the map. I don’t recall the name of the game. I had heard of the Maginot Line, but not the Siegfried Line, and my friend who had read and mastered the rules knew about the Siegfried Line. I did not put any troops in the Siegfried Line, in our rush to play. I had not even read the rules. The Germans lost WWII because the French took them out soon after the invasion of Poland. So games where you get your clock cleaned if you haven’t read the rules, yes, you should read the rules. Since most board games don’t have referees, this means each player has to look out for his own interests.

Except for massively complex rules or a poor DM that wants to rack up character deaths, and never says, “Are you sure?” Players don’t need to read the rules.

How many new players would show up if they had to read 100+ pages of rules before they sat down a the table? What if the rules read to them in a way that is so confusing and put them to sleep? Would they still want to come play? I think the best way to introduce someone to the game is to have them jump in feet first like into a cold swimming pool. It may be a shock, but you get to the point, swimming much faster than if you take forever inching your way forward. Make the only boring part the character generation, but even that can be spiced up.

My rule (-1) – “If you’re not having fun, you’re doing it wrong.”

Collaborative Campaign Design & Paranoid Players

I saw this picture on the Tabletop Role-Playing Games FB page.

This is so true! Other DMs tell me about stuff like this, I have read about it on many RPG blogs and forums, and I have experienced it from play as both a player, and a DM.

In my game with my sons and the girlfriend of my oldest son, they take one thing an NPC they trust says and go with it. It is funny.They make all these big plans, and one little thing turns it on a dime.

I laughed hard when I saw this image because it is so very true!