Tag Archives: Kickstarter

Dungeon Grappling – A Review

I am honored that based on my review of the grappling rules in +Tim Short’s The Manor #8, +Doug Cole asked me to review the current grappling rules for the Dungeon Grappling Kickstarter as is.

I can confirm that the layout is complete with placeholders for all of the art. The Table of Contents and Index are not yet finished.

Doug confirmed to me that he has taken +Erik Tenkar’s Kickstarter suggestions to heart, and learned from other successful Kickstarters. With no physical product, this PDF only offering will be very easy to deliver once the art is complete.

The one thing that concerned me as soon as I opened the file was that it has a background color/image, but it is faded to the point of no issue where text is concerned. The text is legible on both my computer’s LED monitor and the glass screen of my tablet. Those of us with aging eye will appreciate that.

This paragraph early in the PDF gives the whole reason for such supplemental rules.

Grappling rules do not have to suck the fun out of a
game. The key is to take rules that are usually well
developed and understood, and not fight the base
mechanical system when it’s time to grapple. All of
this is in service to the story, contributing to a sense
of action, excitement, and danger. If the rules get in
the way, or if the mechanics do not produce interesting
outcomes, then why bother?

Scattered throughout the text are quotes from 16th century combat manuals, the Epic of Gilgamesh, and other stories about wrestling and grappling.

As one who loves history, I know that knights in full plate were afraid of being pinned and approached with weapons designed or suited for the gaps in their armor. The current growth of medieval martial arts touches on more than just waving weapons, but using them and one’s body to take down their opponents. One can easily find such things on YouTube.

Grappling applies to characters, NPC’s, animals, and monsters.

I was asked on G+, “What rules systems does it use?” It is aimed at the original game, but applies to any version, variant, and clone.

Chapter 1 – Core Concepts

  • Grappling actions use the same dice and mechanics as the rules for weapons.
  • 3 Concepts: Attack Roll, Defense Target Number, and Effects
  • Grapple Difficulty Class (DC) – Basically Armor Class for grabs.
    • Factor in strength & dexterity and level.
    • Characters and Monsters have different calculations
  • There is a basic calculation and then options based on different abilities, and different rules.
    • Dexterity, PFRPG, Fifth Edition, and Acrobatics
    • Feats and Class Features are also mentioned.
      • New 5e feats are presented for consideration.
      • Suggestions for PFRPG feats are given.
  • Control Points are analogous to Hit Points, and are based on hit dice, but are not the same as HP.
  • One handed grappling, such as using a dagger in the other hand is addressed.

Chapter 2 – Grappling Effects

The goal of grappling is to gain control and force consequences on one’s opponent. Such as being pinned in a wrestling match.

Control Points are explained as counting up from zero instead of being reduced from a maximum. As CP increases, effects such as grabbed, grappled, restrained, etc. occur. There is a Control Point Effects table that lists the effects of different degrees of CP.

The Control Maximum (CM) is the most CP a target can take before being incapacitated. There are two options for the base rules, and an option for 5e, and one for PFRPG. In the base rules, one has 10 CP plus or minus modifiers. There is a bit different for 5e & PFRPG.

The Control Point Effects table and its explanation gives spell casters a chance to cast spells in various lesser states of being grappled. That’s not to my taste, but as an old school player, I don’t have an issue ignoring a rule. However, as I read the explanation, I can see that grabbed might not ruins some spells. I’ll have to think more about that.

There is also an Attacking Grappler Effects table. It lists the effects of grappling an opponent. For example, wrapping one’s arms and legs around an opponent causes the grappler to also be immobile for the duration of that grapple.

The section on Instant Conditions discusses how to grapple a foe and gain control instantly.

There is a list of conditions specific to 5e, and a list specific to PFRPG.

Chapter 3 Grappling Techniques

Means of ending the fight: points (like a wrestling match), fight-ending position, change foe’s position, inflict pain, render unconscious, injury, kill.

One can tell that the author has experience with wrestling and martial arts by some of the descriptions. This takes verisimilitude and applies it to the system without breaking the system. A very rare thing.

Wrestling for items is also mentioned.

Size is also important and refers the reader to Monstrous Grappling. My brother had a large weight advantage to me in high school. While walking down the hall he’d shove me and I’d go across the hall. I’d try shoving him, and I moved more than he did.

The sued of weapons and magic is also covered. Some weapons, like whips are designed to grapple. Entangle is used as an example of a spell with grappling effects.

Chapter 4 Monstrous Grappling

This quote exactly describes why monsters would grapple:

But many creatures, especially beasts, aren’t trying
to kill you because your alignment is different than
theirs is, or they’re acting on orders from the evil
Foom the Woc God. They’re trying to kill you because
they’re hungry, and for whatever reason, you look
like a moveable feast.

An example of how to convert a monster with a system that doesn’t have all the information in its stats block as some systems, shows how easily one can implement this system on the fly. A later example shows how converting an early edition ogre gives a similar CP value as using the 5e formula. This indicates that the author has a quick, flexible, and accurate solution to determining this value.

There is a size adjustment table that illustrates how size inhibits or enhances the effectiveness of a particular creature at grappling.

Tiny and small creatures get a table for how much lower their control damage is due to their lesser strength.

Finally, this chapter concludes with ten sample monsters using PFRPG, S&W, and 5e variants. There are representative monsters for each of those systems, but not a listing of each of those monsters in all three systems.

My take – This is something that has been needed in RPG’s for a long time. The Grappling Rules in AD&D are notoriously challenging to implement in play. The short and simple system introduced in Manor #8 is expanded in these pages. It gives a bare bones system and adds options and touches on how it can be used in specific systems. The basic rules will work for variations of the original game and clones, as well as later editions and variants of the original game.

The system is built on a basis of normal combat resolution. I like this approach. Use what is there instead of building a new system that doesn’t feel right. Another good example of this is what +James Spahn did in White Star with vehicle combat using the same format as individual combat.

I can’t think of a situation not explicitly covered in these rules. I wrestled a lot with my brothers growing up

Caveats – I don’t know the 5e rules – I’m way behind on reading them. I don’t have PFRPG, and never played so I can’t comment on how well these rules fit those systems.

I didn’t have time to do a test of these rules as part of this review. However, based on the similarities to regular combat in AD&D, this looks to be a useful replacement for those grappling rules.

What I’d like to see – These are all fitting for the end of the PDF.

  • One page with all the tables
  • A summary of the suggested calculations for each rule variant.
  • A listing of the various conditions and effects.
  • These later additions in black & white for clean & simple printing.
  • A Black & white option for the entire PDF for printing whether at home or a print shop.

A five dollar buy-in for the PDF is a definite bargain. Pledge to the Kickstarter if you’re interested.

The S’Rulyan Vaults – Kickstarter Received

The S’Rulyan Vaults is the third Kickstarter that I have received the reward in the last week. All of them have been well focused on a short delivery window after fulfillment. S’Rulyan Vaults funded on May 14, with a target delivery of July, 2016. I received mine on May 23rd.

This Kickstarter was unusual in that it had a single pledge level of $5, and is strictly a PDF. It includes two version of the map in old school blue and a parchment style map by Glenn Seal of Monkeyblood Design. There is also a character sheet by James V. West. Interior art and the cover are by Bojan Sucevic. The PDF is a description of a dungeon and lots of tables for what is going on in various locations/aspects of the dungeon.

The PDF is a mini-setting with snake men as the bad guys. The tables each serve a function to help make the adventure different each time it is played.  I like the things the tables do. Some of these tables are for presenting magic items, but in addition to a +x weapon, there is an additional description to make it not just a magic weapon or item.

Glenn’s maps are awesome and the PDF is well designed. The tables are focused on keeping the dungeon “alive”. These tables have ideas that one could use in any dungeon/OSR setting. The character sheet is one of several that James shared on G+ several weeks ago. Interior illustrations are very nice and help set the tone.

One could use this as a stand-alone adventure, or use it as an introduction to the recurring snake men, or the upper level of a megadungeon.

Unlike most dungeons, there are no room numbers or map key. There is a d100 table to roll for what is found on the search of a room. I find this idea interesting, and it will further server to make each foray into the dungeon unique. That is one way to make a dungeon come alive without the tedious task of re-stocking. It also allows GM’s to make it their own and populate as they see fit. One can just as easily run it real time, or roll each room in advance of play.

It definitely gives me some ideas for how to approach my own adventure design to make things flexible across both systems and personal preference of the GM.

The S’Rulyan Vaults is available on RPGNow for $7.00.

 

New Big Dragon GM Screen – Another Fulfilled Kickstarter

My order for the New Big Dragon Classic Edition GM Screen Kickstarter came in the mail today. It is quite the hefty package. I’d guess it weight about as much as my AD&D Player’s Handbook. The tables are geared towards 0D&D/Holmes/BX/Labrynth Lord/Swords & Wizardry/Delving Deeper and other similar clones.

The estimated delivery date is June, 2016, and I got mine on May 23, 2016. This is how you do a Kickstarter!

It was well wrapped in a plastic envelope and cardboard shipping box. The contents of the box were tightly shrink wrapped together.

Box
Box

 

Shrink Wrapped
Shrink Wrapped

As with all the other things Richard LeBlanc has done, the text is clear and easily readable. Thanks to public domain art, it has some very cool illustrations.

There is a nice thank you page on the same heavy card stock as other items, signed by Richard and his colleague, David Wellborn.

Thank You Page
Thank You Page

Similarly, there is the obligatory page for the OGL (Open Gaming License).

OGL
OGL

Next are two booklets. One for a collection of cleric spells, up to 5th level, and the other magic-user and elf spells up to 6th level. The booklets were shipped flat for better condition on arrival. This requires the user to fold them. I need to by a bone folder, as I have gotten several items like this, and manage to never fold them straight.

Cleric Spells Cover
Cleric Spells Cover

Cleric Spells Interior
Cleric Spells Interior

Magic User Spells Cover
Magic User Spells Cover

Magic User Spells Interior
Magic User Spells Interior

There are character sheets, one generic, and one for each class: Cleric, Elf, Dwarf, Fighter, Halfling, Magic-User, and Thief.  These are heavy card stock, and very nice. I hate to write on them. I’m considering having them laminated so I can re-use them….

Character Sheets
Character Sheets

There is also a spell record sheet and a character log sheet for the GM to keep track of a party. These sheets are also of durable card stock.

Spell Record Sheet
Spell Record Sheet

Character Log Sheet
Character Log Sheet

There is a Game Master’s Table Reference Document with all of the tables on the GM screen.

GM's Table Reference Document
GM’s Table Reference Document

Finally, there is the two part GM screen. Only one section of the screen has player facing tables for experience points for each class, and ability bonuses and penalties.

One screen has the combat sequence, game turn and game day sequence, the saving throws for each class, attack tables, missile ranges, AC by armor type, variable weapon damage, monster reactions and XP, clerics turning, and thief abilities. One handy table is the special abilities by class. It shows the armor, weapons, and shields allowed by each class, if there is infravision, and other notes. The cleric turning table is repeated on the cleric spell sheet.

Screen 1
Screen 1

The other screen has retainers and hirelings with details on recruiting retainers (henchmen), cost for mercenaries and specialists. The movement and encumbrance section has indoor and outdoor movement and pursuit rules. Finally, there is cost of weapons and equipment, and treasure tables. To me, it makes sense to have weapons and equipment on the player side of the screen, but this is something the GM also often needs.

Screen 2
Screen 2

I can’t think of anything that I am always wanting at my finger tips at the table. All RPG designers should keep in mind the most used tables in their game and have a section or appendix with all the most used tables.

The flip side of the character sheets are blank. The only thing I would think to add to them would be the equipment and encumbrance lists. I think that is a minor point.

This offering is high quality. In some ways, it is almost too pretty to use. However, I will endeavor to get over that concern and use it when I run 0D&D or one of its clones.

This Kickstarter includes PDFs of all the items. Once the Kickstarter is shipped, I am sure it will be available on RPGNow, if you are interested.

You can follow Richard’s Blog, Save Vs. Dragon here.

World Architect Cards – A Kickstarter Has Arrived!

Yesterday’s mail had the fulfillment of my pledge to the World Architect Cards. I pledged at the level for a deck of World Architect Cards, and Dungeon Architect Cards, as I missed the Dungeon Architect Cards Kickstarter. It also includes a PDF of the deck and all stretch goals. This arrived May 20, 2016, and the stated delivery date on the Kickstarter is for September, 2016. Way to go and deliver ahead of time!

Packed Tight
Packed Tight

 

The Kickstarter was ran by Simian Circle Games, developer of Far Away Land. World Architect Cards is the fouth Kickstarter for Simian Circle Games, and the third to be funded. It took two tries to get Dungeon Architect Cards funded. Far Away Land did not grab my interest, and I missed the DAC Kickstarters. The WAC Kickstarter grabbed my interest.

DAC & WAC Side By SideDAC & WAC Side By Side

I’ve been busy with work and other real life concerns, so I didn’t open it until today. The box used was the right height to hold each deck and the width and length were packed with foam peanuts to hold both decks firmly in place. The tape job on the box plus the label placement hid exactly how the box opened. So I knew the contents should be in good condition.

DAC Back of Box & Instruction Card
DAC Back of Box & Instruction Card on Top of Deck

The Dungeon Architect Cards is a deck of 54 cards with 53 DA cards and one instruction card. The tuck box is unlike any I have seen before, and makes for a tight fit to get the cards out. After taking the deck out a few times, I can already tell that I want a different box. I’ll stop by the FLGS and get a plastic box.

 

DAC - Showing Box Construction
DAC – Showing Box Construction – You can slide a card or something through that flap.

The DA Cards have a room on each side and each side has 12 descriptive words. You draw a card, pick which side to use by choice or coin flip, put it on your map with a description and decide which door to use for the next room, and repeat. There are cards for room, odd shaped rooms, corridors, and intersections.

There are five other cards that are not rooms. The five cards are Dungeon Lore, Settlement, Wilderness, Traps, and Treasure. They suggest ways to flesh out the dungeon and its surrounding area with categories of information and words for each category. For example, the Traps card has trap type, triggers, location, danger level, disarm difficulty, effects, and disarm by. These five cards alone can be used to help generate dungeons and their surrounding area across your map.

Unlike the DA Cards, the World Architect Cards were shrink wrapped and in a standard tuck box and the cards were easy to remove. There are 72 cards with 71 WA cards and one instruction card. I have the stretch goal deck, the way the rewards on the KS read, there is a 54 card standard deck for some pledge levels.

WAC - Front of box and Front of Instruction Card
WAC – Front of box and Front of Instruction Card

WAC provide locations that are either biomes (forests, desert, mountains, etc.) or builds (castles, bridges, mines, etc.). Each card is double sided, so 71 cards have 142 locations. There are a list of 15 descriptive words and a d6 option for weather. These cards can be used to create area maps, world maps, or random maps for hex crawls or being transported to a new location suddenly. One could also use them to describe illusions.

WAC - Back of box and Front of Instruction Card
WAC – Back of box and Front of Instruction Card

Some of the locations in the WAC deck are dungeons, so you can use DAC cards to build the dungeon.

Need a quick five room dungeon? Then draw five cards from the DAC deck. Or however many rooms you need.

I have an interesting idea for an experimental campaign. I will do a map and randomly place dungeons and then use the DAC and WAC decks to connect it all. I’m thinking a die drop table using d6’s and the number on the d6 is the location of the dungeon entrance on a hex map. I’ll pick a method to generate the number of dungeons over the map, and a method for how many rooms they have. I’m thinking I’ll use a desk pad for the drop so that their aren’t too many too close together. I don’t have hex paper that big so I’ll use a section of Gaming Paper. This experiment will give me a way to evaluate both decks in a way that will be useful for future use.

I don’t have time to implement this idea at the moment. I need to clean out my garage so I can get my kayak down and enjoy the lake now that the sun is shining.

EDIT: I found that Far Away Land has a YouTube Channel and they have this video on how to use the World Architect Cards.

Grimtooth’s Traps Finally Arrives

My Grimtooth’s Traps hardbound 460 page book finally arrived. I pledged $50 for the basic hardback.

05-20160328_130230

 

06-0160328_130145

July, 2015 was the original estimated delivery date. I received mine on March 28, 2016. It was good to finally mark that off as received. I have two other Kickstarters older than the rest I am waiting on. Only one of which, the City State re-print by Judges Guild, do I expect to eventually get the promised items. The other is in legal limbo the D&D Documentary #2.

It came well packaged to not bounce around in the box. A big plus compared to a couple of other orders from the Goodman Games website. There is some cool art on the box (not pictured), but the mailing label went smack in the middle of the big graphic, so it’s ruined. I am curious what it looked like pre-label.

It is the same height as my AD&D Player’s Handbook, Monster Manual, and Dungeon Master’s Guide combined. The Grimtooth cover is slightly wider, maybe 1/8″.

Three Core Books for AD&D vs. Grimtooth's Traps
Three Core Books for AD&D vs. Grimtooth’s Traps

My DCC 3rd printing is also 460 pages, but Grimtooth’s is slightly thicker, whether due to heavier paper or a thicker cover, I’m not sure.

The DCC cover is the same size.
The DCC cover is the same size.

DCC is almost as thick as Grimtooth's Traps.
DCC is almost as thick as Grimtooth’s Traps.

It appears to be well constructed, and of good quality.

I’m sure there are a lot of interesting bits in here. However, I’m not going to be reading through it just yet, as I have a bit of a backlog. I never had the original books. I only jumped in as I thought it was an interesting bit of nostalgia to have. In hindsight, I probably wouldn’t have pledged.  I really need to be more selective in my purchases.

I may do a review in the future when I have a smaller backlog of things on my plate.

Not Another Awesome Kickstarter! – New Big Dragon’s Classic Edition GM Screen

The day after I listed all the Kickstarters on which I spent too much money*, +Richard LeBlanc launches another one for his Classic Edition GM Screen.

The video says it all, and if you read the details, you will see that he has it all planned out. The layout is done, and he obviously has a sample and verified the weight, as the two backer levels with physical products have postage built in.

The initial level is just the PDF’s at $7, then a jump to $43, and for two of each physical item, $71. Barring humid conditions he plans to deliver the end of April. For someone as well organized and focused as Richard appears to be, I have no doubt that he’ll deliver.

This is how a Kickstarter should be done, all the work of the product is finished. There is UV protection for the screen to prevent/minimize fading.

It is more than just the two piece GM screen, it includes:

  • An 8 page GM reference document of all the tables on the screen.
  • 8 individual card stock character sheets for the 7 main classes and one generic sheet.
  • A spell record sheet.
  • A character record log.
  • A 4 page cleric spell handout.
  • An 8 page magic user spell handout.

All of this is illustrated by images by Arthur Rackham. I assume these area all public domain images, which will keep costs down.

The funding goal is not too large, $4,500, so I suspect it will fund quickly, unless no one really wants such a GM screen. He isn’t interested in stretch goals because he has a product ready to go, and wants it done. More projects should be simple, and at most do stretch goals that fit the overall tone and scope of the project.

$43 seems a bit steep. All the one gets is awesome. I am curious how much this would be without shipping. If it works with all/most original rules and clones, it is a definite plus. I am torn. I want it. The PDF only level is easily affordable, but I also want the physical product. I’ll probably fail my save vs. Kickstarter on this one, but we’ll see. I’ll try to give it a few days.

It would be neat to see a screen only option that includes the PDFs of everything. I’m not sure I would use the character sheets, and it wouldn’t be hard to print the spell lists from the PDFs. I wouldn’t want to write on those fancy sheets. If they were dry erase compatible, then I’d definitely use them.

*Is it possible to spend too much money on RPG materials?

UPDATE: See this article on The Dilemma of Pricing Kickstarters, by Richard LeBlanc, of the above mentioned KS. Very insightful. Those planning their own KS should pay attention. He plans a FAQ on top of this article.

Kickstarter Update – My Backed Kickstarters and Their Status

I figured that I would take a break from my posts on Gary Con and do a long overdue update on the Kickstarters I have backed. The stalled, the failed, the late, and the in process.

My oldest outstanding Kickstarter is City State of the Invincible Overlord. It has a lot of issues, and November, 2015 marked a year that it was behind. Erik Tenkar posted an article on it today, so I won’t re-hash it here. I pledged at the $40 level.

The Great Kingdom is the next oldest project that I backed. It is D&D Documentary #2, that is stalled in legal limbo with D&D Documentary #1. I’m out $50 for this one. If I could, I would give my $50 to D&D Documentary #3, that I wrote about here.

Grimtooth’s Ultimate Traps Collection was slated to deliver in July, 2015, as per the information on the Kickstarter page. It was overly complex in my opinion, as there were multiple hard cover books, each with different content, essentially each a different book. While I have seen pictures on G+ of some who have received theirs, I must be in the group getting theirs with the second round of shipments. While it is late, I’m not worried as others have theirs. I backed at the $50 level.

The Planet Mercenary Roleplaying Game is one I backed for one of the options instead of the game itself. I read Schlock Mercenary, and like the 70 Maxims, so went for the hard back book. As per the last update, we may be seeing that soon.

I backed the Metamorphosis Alpha: Epsilon City at the $95 level. My ability to resist these things is tragically low. If only my blogging or other endeavors matched the outlay for these things…. It was slated to deliver in March, 2016, but it won’t hit that target. I think it will eventually deliver and be an awesome product.

The most adventurous level of backing for any Kickstarter is the Marmoreal Tomb at $150. It was slated for March, 2016 delivery, but is not going to hit that target. Both Ernie and Benoist had the flu and other minor delays. There are regular updates on the Facebook page of The Hobby Shop Dungeon, and the Kickstarter page. I know it will eventually deliver.

The B/X Monster Reference Index is another one by +Peter Regan. It was short, limited stretch goal changes, and I already have it. I’ll do a separate post on its awesomeness.

Fifty Fantastic Functions of the D50 by Goodman Games and the GameScience d50. This was a quick Kickstarter and delivered lightning fast. I got Lou Zocchi to sign it at Gary Con. There are lots of cool ideas in this book.

I backed the original ACKS and hadn’t backed any of their other Kickstarters until now. This time, I went with Lairs & Encounters. I must say, the preview of the lair maps are awesome! I backed at the $50 level. It is slated to deliver in March, 2016. Even if it slips into April, I won’t be disappointed.

I’m not much of one for card games, but the original Dungeon Solitaire rules intrigued me, so I gave into the KS for Dungeon Solitaire: Labyrinth of Souls.  I went for the $50 level for two decks. the art alone is awesome! It is slated for June, 2016 delivery and so far, everything is on track.

Because +Peter Regan is involved, I gave in to the Black Hack. As I was writing this article, I got notice of the need to fill in my survey. The PDF coupon will be sent to my email soon. This is slated to deliver in April. I backed at the 8 pound level, about $13 I think it was. I have no doubt, barring an issue with the printer or mail, I will get it on time.

I gave into the cuteness of the Baby Bestiary Vol. 2 and Vol. 1 Reprint. It funded on March 8th, and is slated for delivery in August, 2016. It was cool to see all the art in progress. I look forward to this. I gave in to the $75 level, since I missed volume 1.

Finally, there are three Kickstarters that are in their final days and weeks.

World Architect Cards are cool cards for building locations for a new world, or running a figure out what’s there style hex crawl. The fund drive ends March 16, so there’s still a couple of days to get involved. I went for the $35 level, which includes all the stretch goals. They need almost $500 for the final stretch goal: Layered Tiff Files Released to all backers at $10 and above.

The ABCs of RPGs – Books and Coloring for Adults and Kids! is a bunch of cool art. I’m a grandfather, so my granddaughter might like this when she is older. I also got one for myself. I hope I can get more in the future, if I am ever blessed with more grandchildren. The two coloring books and two activity book option is $30. The funding for this one is solid. If they get another $40,000, they’ll do it as a board book. Delivery is slated for August, 2016.

Finally, I have backed a gemstone dice Kickstarter, Cat’s Eye Gemstone Dice Polyhedral Sets, d6’s, & d20’s. I went in at the $45 level. The funding drive runs through March 30, and they are not yet halfway to their goal of $12,500.  Delivery is slated for June, 2016. I won’t be sad if this doesn’t fund. Yes, I want cool dice, but I went a bit overboard adding so many new Kickstarters to the list.

The year is young, and I need to hold back, in case there is something I just can’t do without. Just remember, I don’t have a problem….

D&D Documentary Number 3 – Rebuilding Trust

While at Gary Con, I attended a session titled, D&D Documentary Teaser and Q&A. Pat Kilbane is working on a D&D documentary. It is a third documentary totally unrelated to the other two documentaries now tied up in litigation*.  There is enough about this documentary to impress me, that I decided on the spot to write up a separate article to give it the focus it deserves. In short, I will do what I can to promote it.

My new friend, +Satine Phoenix, is one of the interviewees in the three clips we were shown, and she happened to join in, as she was early for Frank Mentzer’s D&D game in the same room, following this 1 hour session.

I wish I had the foresight to record this. It was a good discussion, and my notes were only on the high points. As more comes along, I will mention it here on my blog.

Satine & Pat after the presentation.
Satine & Pat after the presentation.

The three interviews in the sneak peak were with:

So far, shooting for those on the West coast has been done. Next, while at Gary Con, he is interviewing all the old guard from the beginning to get their perspective. He filmed a session by Tim Kask on the first five years of TSR. I had the honor of asking the last question.

Rather than have yet another Kickstarter for a D&D documentary, when the previous two are tied up in litigation, Pat wants to focus on building trust with the intended audience. His idea is to do small two minute pieces as part of a Patreon to create a track record of delivering smaller bits, until there is enough trust to do some form of fundraiser, such as Kickstarter.

An example of the short videos he envisions is the Gary Con Two-Minute History video, featuring Luke Gygax explaining what Gary Con is.

You can follow Pat’s efforts on the Facebook page, Dorks of Yore.

*Full disclosure, I am in for and most likely out $50 for the second documentary’s Kickstarter, The Great Kingdom. The first film that Kickstarted is Dungeons & Dragons: A Documentary, which I missed the Kickstarter altogether. You can find details of the trials and tribulations of these two films with your google-fu. I want to stay positive and show what Pat is doing. As with most of us, I think we just want any film, that is well done, to come out while the old guard is still available.

Article on Largest Funded Kickstarter in Europe – AND It Failed

I just read an interesting article on the largest funded Kickstarter in Europe. It also failed as the company over promised, and under delivered, and has now filed bankruptcy. It is for the Zano a palm-sized drone.

Especially interesting is the section towards the end of the article that take Kickstarter to task on being a better platform for weeding out the dubious and helping the over funded to be a success. Best of all, Kickstarter paid for this article, and did not have the option to suggest changes. They only got to see it before it was published.

I find this interesting based on the RPG/OSR experience with some well known bad Kickstarters, several by the same individual.

At the end of the article is a TL/DR section with the main points. The author defends the great detail as a service to those who lost money on the never delivered product.

Anyone interested in running their own Kickstarter or other crowd funding drive can learn a lot from this article.

Thanks to +Chgowiz for his G+ post on this article.

+Tenkar may find this of interest in his ongoing reviews of Kickstarters as they affect the OSR.

CSIO Kickstarter – October Update

I got the CSIO Kickstarter October update in my email yesterday.

As has become usual, it is good news/bad news.

The good news is that the player maps and minis seem to be on track.

However, the bad news, while not a health crisis involves two complications.

First, their webhost GoDaddy is dropping support for SharePoint and Outlook, and did not warn them it was coming, so they have a short period of time to the new email platform. I did a quick google search, and it appears that the issue is Microsoft dropped support for some features of Sharepoint and Outlook, and are forcing people to Office365, or priced it so that GoDaddy had to force them, is more likely.

That GoDaddy waited until the last minute to tell them, I have no idea, never used GoDaddy. But my experience with Microsoft products in a web environment 15+ years ago convinced me not to use Microsoft products for my personal projects. I have no choice about using them in my day job.

Second, in addition to the unexpected time sink re-doing their website, one of the people working on the CSIO Book [the part I backed], has quit after a month of no progress. Here’s a quote on that, emphasis mine:

CSIO Book

We’re fleshing out the final two chapters of the CSIO portion of the book dealing with Crime, Punishment, Manumission, and other rule variants. This should be completed within the next couple weeks and then we can run over the Thunderhold portion, then start the final layout. End of November may be cutting things close. We want this out before the holiday season madness. On another note, the person responsible for mining all of the stats to put in a spreadsheet for checking has quit after a month or so of no progress (Bob III will probably have to pick up that load).

So it may yet be out this year, only a year late. I suspect that it will slip into early next year since one person strung them along for a month.

I think this is a prime reason not to launch a Kickstarter until the book is ready for layout. That is, the text is written and through all the various drafts, and been proof read and edited. Even a revision of an existing book, especially something as big as a city, can’t just be done quickly.

The other lesson to take away is, don’t let people drag you down. If the people who are supposed to do the work are not doing the work, cut them loose before it drags down the entire project.

Most people were worried about how the miniatures add-on/stretch goals would kill this product, and the thing that is dragging it down is the centerpiece.

Another example of how to do a Kickstarter is the B/X Monster Reference Index, which ends Sunday, October 4th, and I expect to have before the end of October. This is someone who does lots of Kickstarters one after the other, but the product is ready to go. It is more of a pre-order system, and stretch goals/add-ons are done in a way that make sense and don’t interfere with the weight of the project to skew the costs of international shipping. This is an example of finding a niche with a product target that is easy to hit for quality and on-time delivery. By creating satisfied customers and maintaining the quality of responsiveness to questions and suggestions, and delivering ahead of the promised delivery date, +Peter Regan has customers that will back most, if not all of his Kickstarters.

Because of his diligence, if he ever did have a family emergency, he has earned the credibility that we wouldn’t question it. This is a big difference between first time Kickstarters that go crazy with funding and stretch goals and suddenly are delayed by mysterious and uncommunicated illnesses. Many of these have been people with mental illnesses. I am not against people who struggle with their inner demons sharing their efforts with the world. But if you know you have this struggle, do the work and be ready BEFORE launch!

If you are relying on other people, get their part of it before you absolutely have to have it, and cut them loose if they do not keep you in the loop. Be professional about it and hold others to a high standard. One cannot avoid sudden illnesses and accidents, so it makes even more sense to have the work ready to go before launch.

If you have to send something off to printers, make sure to keep up with them and make sure that they will be ready to start once you have the funds to give them the go ahead. Make sure they are a reputable company with references.

Most of all, if it’s your first Kickstarter, make sure to ask others who have done successful ones what it takes.

Except for something else cool by Peter Regan, I’m not backing any more Kickstarters until I start getting my stuff. CSIO [due November, 2014], Grimtooth’s Traps Hardcover [due July, 2015],  Remix Mini [due October, 2015], Marmoreal Tomb [due March, 2016], MA Epsilon City  [due March, 2016], Schlock Mercenary 70 Maxims Book [due May, 2016].

The one Kickstarter for which I have kissed my money goodbye is the stalled in legal limbo D&D Documentary, The Great Kingdom [due July, 2015]. Due to legal mumbo jumbo, no one outside the proceedings gets to know what is doing on until there is an eventual settlement, whether by court decision, or agreement among the parties. I would pay to see both movies, so what’s the problem? Settle your interpersonal crybaby $#!^ and make one movie. I don’t care which. I can live without the $50 coming back. If either side has a GoFunMe for legal bills, they have all the money I am going to give them.

I could never spend another dime on RPG materials or ever order something online and be happy. I’d have more money for other things. I really need to do more to start using all the cool things I’ve bought for RPG’s over the last few years, plus all the accumulated free downloads. There is so much material that I could stop going online and never use it all. I only go online because I like all the cool ideas that others have come up with and how they have used them.

If I spent less time online, I would have more time to make my own ideas bear fruit for sharing with others….