Tag Archives: News Reviews & Culture

GenCon 2014

I have always wanted to go to GenCon since high school, back when it was in Lake Geneva, Wisconsin.

I was seriously considering going this year. I have the time off and I can make the financing for a room for a few nights work without selling the debt load.

Indianapolis is only 3 hours 45 minutes from home.

I just found out today that I have to go to Illinois and make a big presentation to attract some new business. I’m not a sales rep, but I know the program, etc.

I may see about taking time off around that and swing by GenCon on my way home, just a day to say I went.

I will see how things play out.

Some family things are going on that will affect a lot of what I do between now and then.

Origins 2014

I just learned that Origins starts tomorrow. I have heard of Origins, but it does not stick in my mind like GenCon or other local cons.

I need to get these on my calendar ahead of time. It’s only about a 4 1/2 hour drive, only about 45 min further than to Indianapolis from home.

Real life gets in the way of fun.

If I didn’t have to be on client site to do training on Monday, I would figure out a way to go.

It also interferes with an organization that is having a picnic on Saturday that I had already planned to attend.

The good news is that my son and his girlfriend want to play some more on Sunday!

Game Prep Tools

Some aspects of game prep just require using your imagination to come up with rumors and stories to tie things together, like dungeons, treasures, and monsters. The hard part is coming up with all the pieces that need to be tied together with a story.

That is why random tables are so popular with DMs & GMs.

I was doing sandbox game preparation, before I knew it had that name. However, it was not a well organized way of doing it. After getting online a few years ago and stumbling across a ton of sites dedicated to the OSR and reading about sandbox vs. railroad, did I know there could be a better way to do things.

I have taken my “grand scheme” model of planning everything on a western Europe sized scale and reduced the focus to a single peninsula with a walled town, Larenda, at the upper portion of the peninsula, and an ancient abandoned city at the tip, Karbana. Larenda is the base of operations. I have used NPCs to urge the players to avoid Karbana as it is too dangerous. It is, but I don’t have enough planned for the ruined city yet.

Instead, I have tombs and monsters and other things going on closer to Larenda.

I have slowly been adding things to stay ahead of the players. Long weekends like this, I am using to fill in all kinds of gaps, and random tables are the way to go.

I used the d30 A to Z Treasure Map Generator to generate the properties of a list of treasure maps that a treasure map vendor, named Condor, has. Condor has sold the party maps to some ancient tombs they discovered, proving that they were tombs not yet known, as the forest has grown over them since the ancient city fell. Condor has cautioned them that the maps are genuine, but he can’t guarantee that any treasure is still there. One of the party started a riot by going to the tavern Condor was known to frequent and offering a reward for anyone who knew where he was. This was one session. The next session the other players kept their heads down in the tavern they frequented and observed a man sneaking in and keeping to himself. They rightly surmised that this was Condor. He told them to meet him at his shop the next day once things calmed down. This resulted in great laughter when they realized the one player did not ask if he had a shop, and started looking for him in the middle of the day at his favorite tavern.

So Condor has a lot more maps. I rolled and determined the quality of the cartography, the type of material, its size, and its condition, the language, if the treasure was still there, etc. If the treasure was not there I rolled on the 1st Edition DMG treasure map table to determine if it was a genuine map or a false one. Next I used Grimm’s all the dice treasure map generator to determine where each map leads. I then used Dyson’s d12 treasure map generator to determine the location of treasures that were in dungeons or structures. One treasure that was not there on the d30 table I rolled was buried outside, so then I rolled up a new treasure using the DMG and I rolled that it was a monetary treasure and then rolled a 20. This means it is a hoard so huge that it automatically explains why it was buried outside. A previous, maybe ancient group of adventurers found it and buried what they could not transport for later. I did not take everything as rolled. I moved up or down the charts for something that made sense so that there was some variety to each piece and they all weren’t located next to a whirlpool in a marsh.

I was easily able to come of with stories for the provenance and so forth for the maps. The hard part is actually locating where the maps lead on my campaign map.

As far as dungeons, I can just use a dozen of the hundreds of One Page Dungeons created over the past few years. I just have to place them on the map.

I have also collected other PDFs and tables for all kinds of generators. The d30 Sandbox Companion is great. I have multiple tables from various sources for ruins generation and city generation to flesh out Larenda, and the ancient city of Karbana.

Megadungeon resources come in handy with huge ancient cities. I plan to make Karbana the surface area to a megadungeon. I don’t know if I will ever get enough play time to do more than develop it much. However, some of  the maps lead here. I had even generated a map that is hidden in a location on the peninsula the player’s have yet to find that leads to Karbana. I had not filled it in until last night when I was finishing the descriptions of Condor’s treasure maps. The key is can a masterful job of cartography with major holes and stains still lead the players to the treasure? The one problem with all this prep is will I just have a bunch of MacGuffins that will never be realized?

What is funny are players who go to ancient tombs without any tools other than a wagon to haul loot. They find one of the tombs and the entrance is blocked by a massive stone, and they don’t have shovels, picks, pry bars, or rope to try and move it, so they have to look for another tomb and come back later.

Another tomb had some piercers in it and it freaked out the party, so they left that tomb alone after one hireling nearly died from a small one near the entrance. After they messed around with some other tombs, when they were back in town they asked the sage and learned that they were just normal creatures. They were hoping to find an easy way to get rid of them, but the wizard in town is too busy to even talk to them, lowly first, second, and third level characters. So now they either come up with a plan to do something about them, or forget that tomb.

Now that they came back with a minotaur and treasure, others know about the tombs. Now to see what is going to happen.

A few tables to generate a structure, and a story to tie the structure together, then what happens when the players encounter it, it becomes a living breathing adventure full of fun and excitement.

There is something about this than you can’t learn without doing. Generate an adventure scenario and make up a story to tie it together, then unleash the players on it.

As a DM one must get used to the idea that some of the things that we think are so cool will be skipped over by the players, unless we railroad them.

My only railroading is strong hints or suggestions from NPCs to avoid certain areas so I can have more time to work on them. If I planned more of the basic adventure stuff and didn’t mention the grand idea stuff until it is ready, I could avoid railroads all together.

Now back to game prep! Monday’s session is going to be awesome!

Godzilla

I saw Godzilla today.

It was good, but I was expecting more Godzilla.

I heard part of a movie review on NPR driving home the other day, and they always tell what happened in the movie instead of reviewing it.

If I wrote a book review in high school or college and just paraphrased the book, I would get a failing grade. Why can’t they do a review that makes me want to see or not see a movie instead of telling me the bits that aren’t in the trailers?

May the 4th be With You.

I had thought about a Star Wars Marathon today, but I no longer have my old videotapes or a VCR to watch them.

I might have one DVD somewhere.

I did not find any Star Wars movies on Netflix. There is the Clone Wars series, but I was not in the mood for that.

Instead I watched season 1 of Continuum and the first 3 episodes of season 2.

I don’t have cable, so I am not up on a lot of shows.

I found it to be pretty good, but it does move fast, like most types of shows anymore.

It seems like a lot of series are into the story and tying everything together. They all try so hard to build the story to get the fan base behind them.

It seems like they are all trying to avoid leaving the characters stranded in a situation left by a cancelled show.

Not all achieve the success of Star Trek and resurrect via movies and follow on series.

Continuum deals with issues of time travel to explain how one character does not cease to exist when his grandmother is killed. It must be a new thread of time, or our models of time travel don’t know all they need to to explain it.

In general, I am very leery of time travel. It seems like all the Star Trek movies and series after a certain point came to rely on time travel. They made it too easy. Some of their stretches to make it work made it difficult at times to suspend disbelief to get into the story. So far, Continuum has done a good job with it.

There are a lot of “flashbacks” to the future to help explain the action in the current episode and it helps fill in gaps for prior episodes. There is a major trend in flashbacks in a lot of TV shows. I guess that is one way to fill in the back story for those who want more. So far, I think it works for Continuum. We’ll see how long it takes me to finish the rest of season 2.

One Page Dungeon Contest – 2014

I had thought about doing an entry this year. I had several ideas, but just could not get it to come together to match the high quality so many others will have.

I also found it frustrating that others were posting what they did. I ignored what they had, so it wouldn’t cloud my own efforts.

It’s now after midnight, so I missed it.

I’m not upset. I did the A to Z challenge this year, I play in a regular weekly online D&D game that just had it’s seventh session. I have maintained my other activities and interests and going to work everyday.

Life is good. I also have to start fitting in lawn mowing and gardening into my schedule now that my part of Michigan is warming and greening. If it doesn’t rain, I need to mow tomorrow.

I am looking forward to warmer weather so I can get back out in my kayak.

I can probably make my one page dungeon entry at any time before next April, so that I have it. I could even do more than one.

I like looking at all the entries, and all the maps, and ideas. I just wish that I had time to use them all. Now THAT would be fun!

Space Nazis – Iron Sky

I just watched the movie Iron Sky.  the premise is that the Nazis retreated to the moon in 1945, and a US mission to the moon in 2018 reveals them.

It was better than I expected. It is a comedy/farce, with the feel of a WWII movie mixed in with a bit of 007, and a dash of the advertising/propaganda business.

It was produced in Finland, Germany, Australia, and New York. It pokes fun at Nazis, America, and the UN. The UN is renamed in the movie to something else, but is a stand in for the UN.

It reveals how the rest of the world views Americans as warmongers, and not much better than the Nazis. Unfortunately, we Americans have let our leaders piss off the rest of the world so much that we need the military we have to keep them at bay.

I won’t delve into the politics further here. As an American, if you can just let the jabs at America pass, you can enjoy this movie.