Tag Archives: Play

Gladiatorial Combat

Sometimes we would get tired, or our usual DM, my brother, did not want to run a game that weekend.

We all still wanted to play, so we would have a “what if …” scenario where one player would fight another to the death, so see who was toughest. None of it had any real effect on the campaign.

That was when we still were more towards the scale of “Monty Haul” with lots of magic items, etc.

My character, Kad Staglar, was a halfling fighter/thief with a girdle of storm giant strength a +2 longsword and a ring of regeneration. When we were in a dungeon, he would just run through the lower half of doors to open them.

Another player’s character had managed to beat everyone else. I believe he was an assassin or something with a poison weapon. My halfling was doing a lot of damage, but he went down. Just as Bret was sure he had won, my halfling got back on his feet and rejoined the fight. Bret soon remembered the ring, and when Kad went down again, Brett’s character removed the ring.

Has any other player group done that?

In college we had a group that had a competition that would have characters plopped down on an island. We had a million experience points and a certain amount of gold to prepare our characters. This was still 1e AD&D. The choice was either assassin for the quick kill potential, or fighter for the ability to take a hit, but there were a few who chose M-Us. I do not remember actually playing this out. I think my choice of assassin did not last as long as I’d hoped.

Total Chaos

Another time I was a DM, I had an adventure planned and had 6 or 7 players. I had the obligatory, “you meet in a bar…”

Rather than joining forces, each player went off in a different direction out of town. This so totally blew me away, that I had no clue how to handle it. I just rolled for random encounters hoping something would come up.

This was so totally unexpected that I doubt a group of players could so overwhelm me into a flabbergasted state again. What I should have done was come up with something totally unexpected to draw them back together.

The thought has crossed my mind that they all went in on this, just to mess with me. I tended to be a good target for that sort of thing in high school.

This is where plot hooks fail. If the players do not take the bait, you have to be ready with a plan. Not to force them into something, but encourage them to make choices that will allow the game to be fun for all. I guess with a big enough sandbox, one could let the players run around independently. Look at it like a dungeon on a huge scale, just like when a party gets separated, they each get their own opportunity to do their own thing.

As Moltke said, “No plan of battle survives contact with the enemy.” In the realm of RPGs no module or other adventure planned by the GM plays out as planned.”

What examples of total chaos have you experienced as a player or GM?

Sending a Bulette against a Second Level party.

Sending a Bulete against a Second Level party was one of my first experiences as a DM. I wanted to do something new and introduce a monster we had not encountered before. Back in those early days, we took turns being DM. Needless to say people did not want me to DM for a while after that.

What is funny in retrospect is that the party actually stood their ground and tried to fight the thing. I believe it was a TPK, but a do-over was called, and all those characters were available for the next session with a different DM.