Tag Archives: Roll20

Campaign Idea – The Broken Lands

The Broken Lands – This name comes from the topography that is marked by the effects of earthquakes. Earthquakes were once common in the area, but are now beyond living memory. This will make valleys, bluffs, plateaus, swamps, and any other feature fit. Volcanism or other processes, including magic or gigantic creatures, could be the source of the quakes. The variation in the terrain will allow for creatures of any type. Mountains high enough for cold based creatures in summer, Wet & swampy regions, areas of mountains high enough to block the rains and have arid/desert regions.

Living memory suddenly changes with the earthquake that uncovered a buried structure. (Vault of the Broken Lands? Secret of the Broken Lands? Mystery/Mysteries of the Broken Lands?) This leads to the possible questions: Why an earthquake now,? Can the cause be determined? What is in the buried structure? This area will be the best available farmland in the area, but it is remote and off the beaten path/main trade routes. While officially part of the kingdom and claimed by one or more neighboring kingdoms, it is a march/borderland and is wild. Only the occasional bandit or ravaging monster has come around in recent years, lulling all into a sense of peace and security.

This abruptly changes the focus for the locals, the region, kingdom, and neighboring kingdoms. This is the hook that brings fresh adventurers to the area. This refreshes the minds of elders about stories of the creatures and adventurers of old.

As a new campaign, the initial setting will be centered in a human kingdom, and the first PC’s will be human. It takes time for word to spread and non-human treasure seekers (of 1st level) to show up. Non-human NPC’s of more power, whether in levels, politics, wealth, or other connections/measures will be possible.

This lets the initial players and their first characters in the campaign have a hand in shaping the way it develops.

New player characters will be average character level – 1, but no higher than the lowest level character. So if the average is 4th level, but the lowest level is 3, start at 3rd level.

Leveling up – simplified – Once have enough XP to level must return to civilization/secure and well supplied base/name level stronghold and rest up and re-supply for a week. For treasure to count for XP it has to be returned to civilization with the players.

Smoke Mountain, Smoking Mountain, Fuming Mountain, Fire Mountain, Dragon Spire, Dragon’s Spire, Dragon’s Maw

COOL! – I was thinking of a volcanism and earthquake defined region, and wanted something like Death Valley (140 miles long), and found the terms graben and horst, and then the jackpot, the Basin and Range Province. It is 170,000 square miles (for example: 500 x 340). It covers a huge area in the US southwest and northeast Mexico. It is all terrain I have never seen, except in TV and movies. But I have seen similar, smaller examples in Colorado. There are numerous features affected by volcanoes and various faults. There are plenty of barriers that would make large “uninhabited”/”uncivilized” regions, and multiple kingdoms. Having border areas on the perimeter that are the more stable heartlands of the greater kingdoms/nations, makes for the far off influence of the kings/rulers/government less immediate.

This area in the real world is home to copper, gold, and silver mining. Mountains would be a good place for dwarves, and areas of isolated forests would be good places for elves. Lost valleys of the Pleistocene, or isolated plateaus full of dinosaurs. Aliens, inter-dimensional rifts, and so forth are all fair game.

Having a bit of real world analog to help inform my imagination is helpful, but it is a game and in no way requires me to stick to the way things are in the real world.

I had another idea in the pipeline, but the idea hit me, so I put it down. I plan to take bits and pieces of my current campaign and other unrealized ideas, and make the current center of action somewhat far off from this new area. I have ideas that I didn’t leave a good place for in my original campaign concept that was more top down than bottom up design. I need a different map for my original campaign anyway, it didn’t fit for how I was trying to use it. It didn’t impact the players, but it didn’t really fit for what was developing in my mind’s eye. It’s a great map my brother did for me, but it didn’t afford all the cool terrain that I wanted available for all the things I want to do. I want just enough map detail for a starting area, and a general concept of what is around it, so that there is flexibility to make a place for the specifics that grab the player’s interest.

Having the geologically active region known from the start makes it easy to have some sort of geological activity happen to alter the landscape or reveal something new. This makes the world living in a sense that there is more rapid and long-lasting change to its appearance than in other locations.

Just writing out notes in my preferred text editor, NoteTab*, the ideas just don’t want to stop. I keep jotting down notes of cool ideas that I don’t want to forget. Just when I think I’m done, another idea pops into my mind. It’s great to have the creative juices on overdrive, but not when it is time to go to bed. Even though I have what is now today off, I still need to get sleep and deal with the requirements of adulting.

*See these past articles where I discuss NoteTab. Software, Notes, 30 posts in 60 days [I forgot about this one.], Tools, Written vs. Typed, and NaNoWriMo. I even have my name in the acknowledgements of the help file for my contributions to testing over the years. I don’t want to take the time to learn how to do all the things in another editor that I can do with NoteTab, as I have better things to do.

Campaign Setting Idea

While mowing the lawn yesterday, I  heard sirens and had one of my off the wall thoughts. What if you died and didn’t know it, and could only do the thing that you were doing for eternity?
That’s potentially a terrible curse. But I went with the idea and let the ideas bubble up as i continued to mow.
I have an idea for a new AD&D campaign and want to have fun with it, so I put together some quick notes on my phone in Evernote, when I took a break from mowing. I then cleaned them up and added more ideas below.
  • When I was still on the same thing for eternity idea, I thought about this making people think about their eternal future and learn things that would make them have as much variety as possible in how they do things. For example, learn 100 or 1,000 ways to cut the grass, or maintain the lawn. This will prevent boredom/monotony.
    • I further imagined literate cultures having lots of books on 100 ways to do 100 things, or long lists of ways people have died and ways to deal with that. Pre-literate cultures would have intricate oral traditions taught by the elders on such matters.
      • The idea of dying in childbirth was very unpalatable, and how to deal with that? Perhaps a belief that the mother and child are united together in eternity exploring and learning from the cosmos.
      • This and other horrible ways of dying lead to the idea of nuance, and not being literally the only thing one does for eternity. I am sure one burned to death could be seen as involved with fire in the afterlife, as a shooting star, lava flow, etc. Or they become a fire elemental or other creature on the plane of fire!

This lead to the idea of birth and death augurs, and the points that follow:

  • All humans – Characters are all humans, with rare exceptions. Demi humans arrive via random gates from other worlds. For some reason, the idea of an all-human party is appealing. Maybe the first character for each player has to be human, and future characters can be something else.
  • Birth augur determines class and other affects, etc. Use DCC until generate own lists. Players write a paragraph or two to weave together class, secondary skill (if AD&D), and birth augur.
  • Birth order to get 7th of 7th son/daughter, etc. If roll 7th of 7th son/daughter, get plus 1 to Intelligence and Wisdom, or other cool bonus. Social class, rank, parent’s occupations, season, month, etc, all play a part.
  • Parents would want children to carry on the family business, but if the birth augur says differently, then parents are reluctant to challenge the way things are.
    • Making a character with a class that goes counter to the stats. A high strength for a mage, for example, might indicate one bucking the trend of their birth augur. This should call for interesting role play situations.
  • Death augur, roll on table,  determined at birth. Thus the characters have it at the start of the campaign. Age, season, circumstance, activity, such as battle. Search real world augurs of birth and death. This should encourage players to be heroic and if they are slain, to go out in style.
  • All groups, human and monster believe that what one is doing when they die will determine what they do in the afterlife for eternity. Those slain in battle might be involved in eternal war. The nuances of the death could point to something else related to that circumstance. For example, slain by ogres could mean you awake in a new world where ogres are friendly and you have to work past your issues with ogres to move on. Or you could be re-born as an ogre….
  • Note, raise dead forces a re-roll of birth and death auguries. If identical, signals a blessing from the powers. If vastly different it signals a mark, curse, burden, or quest is demanded to lift or rectify it. If one is the same and the other is different, it presents a fun roleplay opportunity.
  • Those who desire a long life avoid the things that signal the possibility of their death.
  • Certain death – there is a saying, “While death comes to all that is, the only certain death is one that is foretold.”
  • No fear of death.  Fate, luck, etc. all play a part. If character knocked down, but ruled by the DM as not part of his death augur, “flip the body” like in DCC, and just badly injured. Possible permanent injury table.
  • I like the idea of no set alignment, but those on the side of civilization and law, and those on the side of monsters and wildness. More of the law & chaos of original D&D. I had the idea for the name of a rule set, “Heroes & Anti-Heroes.” Those on the side of law are heroic and those on the side of chaos are the opposite. Not necessarily cowards, but their great deeds are infamous rather than heroic.
  • Undead and those who seek to cheat death would be chaos and hidden cults. A lich would be the ultimate in an attempt to cheat death.
    • Demons would be those powers out to trick the susceptible into resisting death at all costs. The “blessings” from the demons would be life as undead.
  • Call Turn Undead “Banish Magical Abomination”, and druids would “Banish Unnatural Abominations”. Let druids turn undead at 2 or 3 levels lower.
  • No set deities. “The powers”, “great ones”, generic name for all the deities. Few groups would worship a specific deity.
  • Any tribes/groups/nations/cultures that don’t follow the birth/death augur tradition will be viewed as “wrong”. This should be rare and not encountered in the core of the campaign region.
This whole idea helped me to see undead and law vs. chaos differently. It is not as confining as one imagines.
This also feels like the idea for a book.  Hmmmm…. Not until I get the first draft of the final chapters of the novel I have yet to finish.

John Carlson – An Email Interview – 100 Sessions DMing AD&D on Roll20

I play in a weekly AD&D online game on Roll20. I have mentioned this before, most recently a couple of weeks ago when we hit session 100 and two years of play. Our DM, +John Carlson writes the blog, Dwarven Automata. He agreed to an email interview where I picked his brain about running a game on Roll20 for 100 sessions. This is the second interview posted here.

In my last article, about hitting session 100 on Roll20, I got a few responses on G+ that there were some that had lasted as long, and one that was over 200 sessions!

Last night was session 103, and John sent me his answers to my questions. I was flattered that he found it fun and was ready for more questions. I’m not sure what else I might ask, but I find it interesting and helpful to learn how other GM’s handle that role.

Some of my questions were spurred by conversations we have waiting for all the players to join the Hangout, such as the one about Cons.

I have two questions that are now standard questions for all future interviews, about having women players and women GM’s. This was spurred by an interrupted conversation about it with +Satine Phoenix at Gary Con VIII. I am hopeful that she will soon have time to respond to my questions for an email interview. I am interested in continuing that conversation.

What was your start in gaming?

My first experience with role-playing games happened when I was around nine or ten years old (in the mid-1980s). It was during school – perhaps a half-day – and the teacher said that when we finished our work we could talk quietly. There was this kid, Scott, who sat behind me and he asked if I wanted to play a game about adventures with magic and dragons he learned from his older brother. It sounded good, so he made some paper chits with numbers and had me create a quick character (probably a fighter).

It was a very short game. My character started on some foggy moor outside a village and soon ran across a terrible creature with greenish skin that kept coming no matter how many times I hit it – its wounds simply knit back together. While Scott kept reminding me I had a lantern, which seemed to me like an odd detail to fixate on while being clawed to death by an unstoppable monster, I had my character run for the hills. Not being nearly fast enough to escape, my character climbed a tree and hoped for the best. Scott continued to mention that lantern throughout all this, which was getting really annoying. Eventually, the creature found me and tore me to pieces.

I don’t remember if Scott explained what a troll was or why the lantern was important, but it didn’t matter. Even with that character’s brief and tragic experience, I was hooked on the concept of role-playing games in general and Dungeons & Dragons in particular. Shortly after that, I picked up the full set of first edition AD&D books and convinced my friends to play the game with me as Dungeon Master. Our group occasionally grew to ten or twelve players (including Scott), but the core of it consisted of four and I was almost always the DM from day one.

When did you first DM?

That’s pretty much answered above – sometime around nine or ten years old in the mid-1980s using the first edition AD&D rules (as interpreted by a kid that age with no background in RPGs). All things considered, I did a decent job from the little I can remember. I was pretty quick at eye-balling a situation and assigning probabilities to outcomes, had a decent recall of the rules, and knew instinctively that making fair judgments and keeping things moving was more important than being 100% correct.

Our group transitioned pretty seamlessly into second edition AD&D when that was released and played consistently through eleventh grade with a short break occasioned by hormones and the desire to “be cool” in eighth grade. There was another member of our core gaming group who tried to DM – a smart fellow who ended up going to Harvard and becoming a lawyer – but he was a bit of a rail-roader and the other players took great delight in running his campaigns off the tracks. In contrast to that, my trick was to roll with whatever the players did and make it look like I had anticipated their choices from day one by weaving the consequences of their actions into what was planned ahead of time.

What other RPG’s have you played?

I have played surprisingly few RPGs that are not Dungeons & Dragons. A member of our gaming group in high school tried to get us into the Marvel RPG, but no one else was really interested in the superhero genre (or comic books, for that matter; we were oddly focused nerds). At some point in the 80s, I picked up the MERP core rules because of my love for Tolkien, but that went nowhere because of the overly convoluted tables for resolving combat.

More recently, I tried Metamorphosis Alpha in the game you ran on Roll20. Besides that, my knowledge of other systems is mostly theoretical from reading rulebooks – probably the non-D&D system I would be most interested in running is Kevin Crawford’s Stars Without Number, although that has a lot of similarities to basic D&D underneath the hood and perhaps shouldn’t count as a fundamentally different system.

Do you still play regularly? If so, what RPGs do you play? Do you play online, like with Roll20?

At the end of high school the pressure of college admissions (I went to a very competitive high school) brought an end to our gaming group and I stayed away from RPGs for the next ten years. I went to college, married a wonderful woman, had some kids, and started graduate school to study medieval English literature (an academic interest that grew out of my earlier fascination with Tolkien). I thought about joining a college gaming group, but didn’t have much free time. Or at least that’s what I told myself – looking back, I did find time for a lot of single-player CRPGs like Baldur’s Gate, Planescape, etc., so perhaps it was a bit of academic snobbery and the need to keep up appearances as a serious scholar.

Fortunately, my wife was a casual gamer (tabletop and video) – she had actually tried playing with a group at our undergraduate college before we met, but did not have a good experience – and eventually got me playing D&D again. She moved with me for graduate school and took a job as a public middle school teacher for gifted students. When I picked up the third edition D&D books to check out the new system, she suggested I run an afterschool group for her students. I did that for several years before earning my PhD and getting a job in academic publishing.

Unfortunately, my job in publishing led to a pretty itinerant lifestyle with frequent travel that made running those afterschool games or finding any other in-person group almost impossible. That’s about the time I discovered and backed the Kickstarter for Roll20 (or rather Tabletop Forge, which was combined with Roll20), dug out my first edition books, and started playing and running games in earnest again. After a while, my travel schedule calmed down and I now run an afterschool game at my wife’s school in which my oldest son plays in addition to my online campaign.

Do you do board games and card games, or only RPG’s? 

My whole familywife and three kidsare pretty dedicated gaming nerds and we have a decent collection of board and card games (although we probably all spend more time and money on computer games). We have two full-size bookcases of games including Catan, Carcassonne, Pandemic, Legacy Risk, Small World, Five Tribes, Lords of Waterdeep, various Munchkins, etc. When our schedules aren’t too crazy, we host tabletop gaming parties for some of the neighbors and teachers from my wife’s school.

Do you play any video games? If so, what games? Which is your favorite?

Video games (especially CRPGs and adventure games) were what I occupied myself with during that decade away from tabletop gaming and I have continued playing in the years since – heck, I had a Steam account within a week of the system going live in order to download Half-Life 2. I won’t list all the games I play or have played because that would be an incredibly long and boring inventory (I currently have hundreds of games between my Steam and GOG accounts). My favorites, though, include Planescape: Torment, the Witcher series (especially the third game), The Longest Journey, the single-player KOTOR series, Baldur’s Gate (really all the Infinity Engine games), the Ultima series (especially VII), Tie Fighter, Deus Ex, and the old SSI gold box D&D games. Currently, I’ve been playing a good bit of Darkest Dungeon, Elite: Dangerous, and Euro Trucker 2.

You mentioned that you have never been to a con, after our last session, do you ever think about going now?

I wouldn’t go to a convention for myself, although it might be fun to bring my sons to one. My first reaction when exposed to large crowds is to retreat inward, so those kinds of gatherings are not likely to bring out the best in me. In addition, my preferred gaming style involves a slow burn where events take on significance in retrospect as the campaign progresses – not something one is likely to find in those modules and scenarios suited to quick convention play. Seeing my sons enjoy such an event might make it worth attending one, though.

Are you surprised at the longevity of our weekly game?

It only surprises me in retrospect since week-to-week it just seems natural to show up Wednesday nights and run the game whether its session ten or session ninety. I think there are a number of factors that have helped the game last this long:

  • A core group of dedicated players (both experienced and not) who serve as the institutional memory of the campaign, bringing new players up-to-speed and making sense of the weekly madness in terms of the overall setting. This basic stability has made it possible for the game to survive several changes to the player roster.

 

  • A sandbox campaign design in which the only plots are those of the party’s enemies and allies that evolve over time and react to the changes the group makes in the game world. This also helps with the changing player roster since no PC is essential and no particular adventure hook needs to be followed or completed for the world to keep turning.

 

  • A very consistent schedule so that everyone playing knows that every week (excepting maybe one or two DM vacations per year!) we will have a four-hour game session Wednesday night at 8PM EST. My experience with other Roll20 games is that scheduling inconsistency and last minute DM cancellations kill player dedication and foster the attitude that skipping games without good reason or prior notice is fine.

 

  • A well-organized G+ community for the campaign with player written summaries for every game session and other documents to provide an ongoing record of the party’s triumphs and setbacks. This encourages the players to think about and anticipate the game between sessions.

 

  • A steady drip of information about the game world and its peculiarities delivered not via exposition or any other info dumps, but through the party’s interaction with the world’s factions, civilizations, and dungeons (i.e., the slow scratching away of the trappings of a generic fantasy setting to find the gooey center of weirdness underneath).

Do you ever get bored or burned out by it?

I don’t get bored or burnt out with my campaigns, although certain combinations of players (especially in my afterschool groups) can be tiring. Of course, specific activities in-game where the results are foregone conclusions can bore me in the moment (e.g., enemies trapped in web being slowly turned into pin cushions by archers); also, I tend to spread out my preparatory work since too much map keying or NPC creation in a single sitting can leave me itchy to move on to something different.

It’s likely that my feelings about the campaign owe something to its sandbox nature – it’s hard to get bored when I don’t know exactly what the players are going to do week-to-week and how those actions are going to impact the evolving plans of my various NPCs and factions. I can say that the idea of walking a group of players down a narrowly defined adventure path sounds like the stuff of nightmares, although I wouldn’t knock anyone who enjoys that style of play. I’m sure that just reflects my own weirdness, much like my complete inability to run a module or campaign setting written by someone else.

Do you play in any other online games on Roll20 or other outlets?

As I mentioned above, there is the Metamorphosis Alpha game that you were running last year on Roll20. In addition, there have been a couple of first edition AD&D campaigns run by other players in our Wednesday game – both first-time Dungeon Mastering efforts that I found particularly enjoyable. The thought that playing in my campaign has inspired others to try their hand at running a game is a flattering one and probably the best compliment possible for a DM. That same element of teaching and inspiration, given that the middle schoolers are almost all first-time players, is probably why I have stuck with the after school D&D club for so many years.

There was another fun campaign I played in for over a year on Roll20 – around the same time that our game began – that started with second edition rules and switched over to fifth edition after that ruleset’s release. That game focused more heavily on tactical combat than my own games, but it was nice to broaden my horizons in terms of what is possible with online play. In fact, the implementation of maps with line-of-sight and lighting effects in our campaign stemmed from things I learned playing that game.

Are you in any regular in-person games as a player or DM?

The only regular in-person game I have right now is the after school group for my son and his classmates. That campaign has run for almost two years, with frequent hiatuses to accommodate my work travel and school vacations. It’s quite a different experience from our Wednesday night games even though I am using the same campaign setting and house rules – the impetuousness of inexperienced players ensures strikingly different responses to the same situations when compared to more experienced players who are both cautious and accustomed to the conventions of tabletop gaming. Seeing these kids discover through trial and error the best practices for dungeon delving (i.e. , listen at every door, never split the party, always check the mouths of gift horses for traps) is great fun, as is being their introduction to RPGs and (hopefully) inspiring them to start building their own campaigns.

How many women players have you had in all of your games?

My childhood group didn’t have any women, although that might owe something to the fact that I attended a high school that was all boys. Since then, there have been quite a few women players in my games, but still a definite minority overall. Our own Roll20 campaign had one female players who stayed for ten or fifteen sessions towards the beginning (first-time player whose prior RPG experience was of the MMO kind) and there have also been a dozen or so in my after school club over the years. I suppose it would be fair to count my wife, too, since she played in a game I ran for my sons, so the total is probably just under twenty woman players. In practice, though, I haven’t noticed any real difference in play-styles between men and women so this is not something I bothered to count before.

Have you ever had a woman GM?

I have never been in a group with a woman DM, although there has been at least one female player in my afterschool group who went on to run her own campaign in high school. She was one of those players who you know will run their own game from the first day: a quick study with the rules, interested in the process of running a game, and full of setting ideas.

I like the scripts and other things you have shared on your blog. How long until we get to see some of the promised PERL scripts?

My intention is to have those posted soon. The holdup has been the last major script I wrote to prepare for our Roll20 campaign: it allows the user to generate the entire population of a city district using some of the demographic assumptions adopted in D&D supplements during the third edition era (there wasn’t too much official information along these lines prior to that). Unfortunately, that particular script uses versions of both the leveled NPC and commoner generation scripts as subroutines I have since improved and published on my blog separately. Ideally, I would like to tweak the district generator to use the most recent versions of those other scripts before publishing, but that involves combing through the code and remembering how it fits together.

At this point, I’m leaning towards just posting the current version of the district generator with a note explaining its limitations and my own decision to stop using that particular tool in favor of building up the generic NPC population of a city on-the-fly as gameplay progresses. Once I do that, I will publish the source code for all the PERL scripts on my blog for others to tinker with as they wish.

What does D&D mean to you?

This is not an easy question to answer without resorting to something glib – in fact, part of the reason I don’t grow bored with Dungeons & Dragons is that the game’s meaning to me is not a static idea. Sometimes I see it as a simulation engine that allows me to model both mundane and fantastical events, resolving their outcome through a combination of logic and random chance. At other times, though, it strikes me as a multi-faceted outlet for creative energies of all sorts, allowing one to dabble in illustration, improvisational drama, fiction writing, fantastic architecture, and other artistic endeavors. Perhaps it is ultimately that tension created when one explores the chaos of imaginary creations by imposing the rigid logic of mathematical formulae that fascinates me most. Such work is a Sisyphean task in which the reward (i.e., fun) comes from trying and failing and then trying again while sharing that experience with others.

THOUGHTS

This was a cool exercise and helped me learn a bit more about someone I have known online for over two years and would know his voice anywhere. But I don’t know what he looks like, as we are audio only for our Google Hangouts to improve performance. John is an interesting guy and has areas of knowledge and experience that make him a great storyteller. He has intricate descriptions and leaves us wanting more. John doesn’t do funny voices or make noises to move the story along. He role plays NPCs plainly, almost flat sometimes, but the content of what they say is relevant and fits the situation.

One of the players has recorded the audio of several sessions. John commented that he doesn’t like the sound of his own voice. I think most of us have that issue. I don’t think there’s anything wrong with his voice.

I find myself being curious of one thing, what would it be like to play face to face? Being able to see his facial expression and body language would contain a lot more information. I think that after this long, I can tell from certain pauses and intonations a lot more than I would otherwise.

We use a theater of the mind style and early adventures the players did the mapping, but for quite some time, John has used the lighting features to reveal the map. This has sped things up and saved time trying to figure out the map.

I like John’s presentation with the breadth and depth of his world. I have learned a lot from him. I appreciate his way of making it work, and have learned some things from his interpretation of AD&D. He welcomes questions and explains where he is coming from. If we make a good point, he changes his mind. Be we have had rulings I did not agree with, but it is his game, and we move on.

A couple of times I have asked for the page in the DMG he used to make certain rulings, as I had no recollection of his interpretation. Sometimes, the way my brother and I, and our original group did things is nowhere near the way John does it. I find that I could be a rules lawyer without too much prompting*, but don’t like it. I hate interrupting play. It takes our group far to long to make decisions about actions. We’ll spend an hour of our play time arguing about how we want to do something. It is role played, not necessarily with voices, but with the attitudes and motivations of our characters.

I look forward to many more sessions, not necessarily with the same character, unless we survive our current predicament….

*How many have the guts to admit that? I think that is yet another argument for fewer rules and the players not needing to know the rules.

Wednesday Night AD&D on Roll 20 – Session 100!

I’ve been playing a weekly AD&D game, Graveyard of Empires:The Islands of Curabel, for two years next week, and also session 100. We missed two weeks for DM vacation, etc. and one when not enough players showed. 100 represents the number of played sessions. I am the only player who has attended every session, with the same character. There is one other active player that has been at it since session one. On session 98, the rest of us thought his character was dead, so the character is “out of play” for simplicity’s sake, until the character can make his way back to us.

This is very cool, to be on the brink of 100 online sessions. All the more because I know that many games fizzle after a while. I would be curious to know how many Roll20 campaigns are still going this long, or longer?

Our DM, John, does Sandbox style. He has set things planned, with pre-programmed events that happen whether or not we take the bait to go do things. We have surprised him with things we chose to do or ignore. He talks about his campaign over on his blog, Dwarven Automata. He has shared his campaign bible, scripts her uses for generating NPC’s, directions, weather, etc. John has also shared DM notes on player write ups. He only recently started this, so only have a few sessions done.

We seem to have the right mix of players who get AD&D and we have fun. I look forward to riding this out and see what transpires.

I’ll be posting an email interview with our DM when it’s ready. In the meantime, I thought I’d post this and test the waters to see how many other games have lasted so long.

What is the longest running Roll20/other online platform game you have played in?

AD&D With A First Time DM

I have mentioned a few times on this blog that I play in a weekly Wednesday night AD&D game on Roll20. We played session 96 last week, and session 97 next week. The 2nd anniversary of the campaign will be the same week we hit session 100!

Antony, the only remaining player, besides myself, still around and active since session 1, ran his first session of AD&D. He also played a few sessions in one of my Metamorphosis Alpha Roll20 groups, before things went on hiatus after Thanksgiving.

He shares his thoughts on a YouTube video on his gaming channel, +ManicInsomniac. His channel is mostly about play throughs of computer games. It’s not my thing, but if you’re interested, there it is.

Antony joined the Roll20 game in which we are both players as a new player. I had no idea from the way he played that he had never played a table top RPG.

Similarly, when he ran his first session as a DM, had I not known it was his first session, I would never have known it. There were some Roll20 hiccups and some things that seem to come up every first session of a new campaign. He left us wanting more, and we are looking to next Sunday.

Antony was kind in saying that one of the players, he could only mean me, had been playing about as long as he has been alive. I actually think it is closer to a decade before he was born, if I recall his age correctly. lol

We gave advice on planning, etc. and he took all the advice he asked for to heart. He put a lot of time into it, and found that we did try to do the things he had not planned on, and did not do some of the things he was ready for.

Antony ran a sandbox style game. He gave us a job to start, but what we did with that job, and how we acted following the job, helped him to practice thinking on his feet.

This is what the game is about. Attract new players get them involved and show them how it can be done. Antony has stepped up to the next level or play to be a GM. It is so cool that I had a small role to play in that!

Yes – that’s his map above. What a lot of skill! I think Antony has the skill to publish his own modules and doing his own maps, if that caught his interest.

I Ran My First Game Online

Friday night, from 8:00 to Midnight, EDT, I ran my first online game using Roll20 and Google Hangouts.

I have played over 330 hours using Roll20 and Hangouts. I have also run games of AD&D 1st Edition, Metamorphosis Alpha, Gamma World, and others. As with anything, the first time you encounter all the things you don’t know and try to make sense of it based on what you already know.

I am very much a visual learner. What is easy to pick up on with body language in a face to face game is lost online. While I used a Google Hangout, it was audio only. This was to minimize the number of windows on which I had to focus. This led to my biggest shortcoming as a GM online, missing the visual queues for player involvement. I realized after one player dropped out that I really need a player turn tracker that is implemented fairly and consistently so that each player has an equal share of time.

Two of my players in this session of six players were new to both RPG’s and online play of RPG’s. I was not as sensitive as I should be to their newness to the hobby and this method of play.

This session was a play test of a scenario that I developed for convention play for Metamorphosis Alpha at UCon in November, as I mentioned a few days ago. While I have pre-gens for the scenario, I did not enter them into Roll20. Instead, I let my players generate their characters to give them a sense of ownership. I had a short session with each player to generate their character, and make sure that the technical aspect of using Roll20 and Google Hangouts were worked out before the game. I think this helped with player buy-in, as well as helped us get a head start on building that initial acquaintance ahead of the session.

I learned from play that I crammed too much into the beginning of my scenario, and need to streamline things for the fast style of play that occurs in a convention game. I took a lot of short notes about different things to keep track of what worked or did not and what needs polish, revision, or removal.

At the end of the game, I solicited feedback, and there is interest in continuing the scenario.  In addition to Roll20, I created a private G+ Community for my Metamorphosis Alpha campaign. After the game, I created a poll, based on initial post game comments, to get an idea of when the group would like to play again. Most said that they would love to play next week. That is a great mood booster!

I had a blast! The players had buy-in to the scenario right away, and were engaged. I had a lot of hooks to get everyone involved from the start, with random rolls to mix things up, so that no two players would have the same story. I won’t go into detail, as I am running a second group through the scenario Saturday night. The second group are part of the gang from the Wednesday night AD&D Roll20 game I play in. It will be fun to interact with them in a different way and to see how our DM is as a player.

I was disappointed in myself for letting a couple of players sit quiet for a long time. It is the DM’s job to make sure each player is engaged. With an online game, it is especially important, since it is all too easy for one player to talk over other’s. It is the limit of the technology. I could set up one computer to display the hangout and watch which icons indicate who is speaking, but I find that I focus so much on the rolls, and my notes and maps, that I can’t even keep up with the chat comments players made.

I don’t feel too bad about missing side chats the players had going in chat right in front of me. It is that way in in-person games, but those more easily grab one’s attention. The solution is a system that allows each player a chance to speak. So whether I go by dexterity order, name order, order they show up on the screen, etc. It needs to be done fairly and consistently.

In addition to the poll for when to play again, I also put up a post on the campaign’s G+ community soliciting constructive criticism of my GMing of the session. I pointed out what I knew I needed to do better and what I felt I did well. I invited each player to contact me privately, if they so desired.

One player wrote publicly in response to my solicitation of feedback, “Well said! I can already tell that you are a GM/DM that I would recommend to anyone looking for a good old-school type of game. :)”

That comment alone is wonderful! I have a feeling of accomplishment.  I can’t help but compare myself to other DM.s/GM’s. There are some that I feel are so good that I feel I can never be that good. But when I actually get to play and get into a zone where things are happening in a good way, I know that I am at least a decent DM. I think I will dare to say I am a good one.

I stress too much on needing to be prepared. It does not take much to have enough for four hours of play. Once players are put in the middle of a situation, they go off in directions one could never anticipate.

I think I set the expectations clearly up front. I pointed out that this was my first time running an RPG online, and that this was the first game of Metamorphosis Alpha that I had ran in over 30 years. I did not mean it as an excuse, just to let them know I had a lot of new going on. In the end, other than the time allotment issues for each player, I think I did very well.

I used the theater of the mind style. I had a map of an area and players placed their tokens to indicate who was where. We also used it for marching order. There was another map I had to show them a big picture of the situation, but I did not use all the bells and whistles of working with maps and tokens that Roll20 has to offer. I am a free user, but if I end up with a regular game, I will definitely come up with the money for a subscription.

Some of my players run games on Roll20 and were able to help me get settings right. That was most appreciated!

I learned a lot about the online tools I chose, my scenario and where it needs improvement, myself and my abilities as a GM, and where I need to focus my energies to improve. I can’t wait for next week when the players and I tune in to see what happens next!

GM’s Day – 2015

RPGNow.com
GM’s Day is a day for GM’s started in 2002 and in 2008 was coincidentally the day that Gary Gygax died – March 4th. It is a day that we prefer to have fun in honor of Gary Gygax and his creation(s) on the anniversary of his death, rather than be maudlin.

There is a FB page with some information, as well as this website with a countdown calendar, and many others easily found with an internet search engine.

Since it falls on Wednesday this year, it is especially cool. The weekly AD&D online campaign I play in meets on Wednesdays. We will be doing something cool, a new type of undead and clearing a hidden dungeon under an abandoned fortress.

Both RPGNow and DriveThruRPG have a GM’s Day sale with 25% off! Cool!

AD&D Campaign via Google+ and Roll20

I had my second experience with playing D&D via Google+ and Roll20.

We had 6 players plus our DM.

We played straight AD&D 1st Edition, except the missile weapon speeds are from second edition. Also OSRIC is available for reference.

Each player had a session with the DM to roll up a character and a backup character. The idea behind the backup character is to use it when the primary character is training, or otherwise incapacitated, or if they die we have a character ready to go.

With 7 people on the hangout, we disabled video to minimize bandwidth issues. We only used Roll20 for token placement of characters, initiative tracking, and dice rolling. I liked this as it minimized distractions and let us focus and develop the scenery in our minds. There is one more player who was unavailable last night.

This was much more my style of D&D. However, there were a lot of rules used that we ignored in our games way back when, as it added more complexity than we wanted. Weapon speed really changes the way of initiative. I recall reading something a while back about everyone using daggers for speed in a fight, now I know why. This added a newness to the game. There were some other rules that I don’t even remember them being there related to combat. I’m still not clear on some of them. I will have to re-read that bit.

Our DM has a well though out campaign area that is a sandbox. We are in an island chain and came from the backwaters to the largest island and its largest city. He described a harbor very well and gave a sense of all the sights, sounds, and smells.

My character has taken more hits than any other, three, so far, and the last knocked him to -2, but the cleric used cure light wounds before it was too late.

We had to stop mid-adventure due to time constraints for a mid-week game, but we are all looking forward to the next session.

I am off work this week, as my youngest is visting me over his spring break, so I took advantage of the 150 bonus XP to write up the session. I took notes as we went of names and things, so I had a very detailed session log that received a lot of positive comments.

We are using a Google+ community for the campaign. There are sections to organize the community for an RPG group: All posts, General Discussion, Resources, Session Summaries, General Experience Awards, A section for each players’ characters (so there are seven sections for those), and Events. This makes for a good way to organize things so everyone can easily follow along. Resources has links to documents via Google Drive for the pitch, campaign background, house rules, OSRIC, a fillable PDF character sheet, etc. Session Summaries is the place for the summary for each week’s session. Experience awards are where the DM list what experience the group has to split. The character session is where we each post the link to our character sheet PDFs on our own Google Drive accounts. The Events section is where each week’s session is scheduled.

One thing I learned from the Events, is that players that join the hangout from the event page don’t end up in the same place as those who click the join button the DM sends out. I am not sure why that is. I posted a note to help us avoid that next time. This was only the second hangout I ever participated in, so I am not sure what was up with that.

I learned more about the Roll 20 scripting and macros. This DM is more about getting us up to speed. I don’t like that each campaign requires re-coding every macro. One has to have a log in to use Roll20, is there an easier way to port dice macros to avoid re-creating the wheel with every campaign? That is something I am researching.

Other than getting the hand of Google+ and Roll20, which easily integrate, I think they are excellent tools for modelling roleplaying for geographically varied groups. We ended up with a group of people that seem to be on the same page and enjoy the style of play that AD&D embodies. We range in age from a 17 year old, my son’s age, to a near 50 year old, me. I am not sure of all the other ages, but most have played AD&D before and know the rules. Our 17 year old player is more familiar with newer versions and rolls to sense motive, and is liking that roleplaying aspect to figure things out. The majority of dice rolls were for initiative and combat.

I am looking forward to next Wednesday!!