Tag Archives: TTRPG

Suggestions To Artists Responding To Calls For Art

I am not an artist, nor do I make a living from my hobby business —although that is the pipe dream.

As someone who recently put out a call for artists for my card game across my social media and has been inundated with responses, here are some suggestions that would make sorting through them all more helpful to me and more likely that I will pick you.

I replied to or edited my various social media posts to add some clarifications. For future calls for artists, I will definitely include that information up front as that will help artists determine if an inquiry is worth their time, etc.

NOTE: If any working artists have any additions or corrections to these suggestions, I will gladly amend this post.

1.) Have a portfolio page that showcases your art by categories.

If you are just getting started your portfolio will be small. But breaking it down by category lets those looking for an artist know what sort of art they can expect.

Breaking art down by categories makes it easier to see if you might be a good fit.

Some how have reached out only seem to have their art on Instagram, which is just a stream of images and it is hard to tell what categories you work in.

If you draw portraits, character portraits, landscapes, scenes, etc. give it some categories. Also, if you work in only certain media, make that clear.

Take a look at other artists portfolio sites and see what categories they use and if there is a category no one else has, then you may have a new niche you can become the go to artist.

For example, some artists have experience doing Twitch specific art. While that isn’t a card game, I’m renewing my efforts on Twitch, so I will be reaching out to them once I get the card game project into the final stages.

2.) Have a general price sheet.

List the types of things you’ve done and give a fair price for your time, etc.

Don’t let prospective clients lowball you. There should be fair payment for good work.

Explain what you do to get to a final result. For example, initial sketch of idea, final image with X changes, any differences for line art verses full color, etc. Do you require a specific amount up front?

3.) Indicate what methods of payment work for you.

For example, I only send money via PayPal and will not be adding a new method as that just makes things more complex for me. I will make that clear in future requests for art.

One artist that contacted me only accepted payment in some app I’d never heard of. If you only accept one form of payment, make that clear.

If you live in a different country than the person requesting the art, understand how that may affect payment and delivery of the art. Digital art probably won’t be an issue. However, I believe some countries may not allow PayPal.

4.) Ask clarifying questions to help us asking for art do a better job of explaining a project.

As mentioned, when a creator puts out a call for art, we should include enough information to let artists know if this is a job for them.

New Project/Reviving Patreon

I’ve been side tracked from gaming for too long. Work and other things have left me no energy and no enthusiasm for working on any of my various game related endeavors whether it’s my home campaign, this blog, YouTube, my podcast, or planning the next scenario to run at conventions.

I’m working on an idea that’s been rattling around my skull for a couple of years. I’ve had one initial start on it and did another brain dump about it trying to wrap my head around a nebulous idea for my next adventure for UCon in November.

I took a notebook out for a super late lunch as I finally had enough uninterrupted time to knock off a backlog of issues at work. I made notes about my idea and it is something that others may find useful and will help me with future planning.

What the Heck is This Idea? You buried the lede, again….

I have an idea for a campaign framework/builder that will both help me tie together the bulk of the fantasy scenarios I’ve run at cons and be a potential product to put up on DriveThruRPG.

The campaign world idea is for an ocean world with many archipelagos containing islands of all size. It would show some specifics of the general ideas in my World Building Cheat Sheet, with tables for generating various archipelagos and the islands they contain. The campaign world idea would be something to locate my adventures I run at cons and eventually put on DriveThruRPG. The generators would enable others to tweak the setting I create or make their own setting.

I could even expand the framework/builder to cover building any type of world, but that is beyond the original scope.

This idea will also contain a mini campaign I ran on Roll20 for about a dozen sessions and other ideas that don’t fit into my home campaign. I even have an idea for how to work in a West Marches campaign idea I want to run.

But you’ve said in the past that you have an idea and it never materializes

True, but it hit me how I can make this actually happen. If I make a commitment to an actual schedule, I can make it happen. For the Wednesday night Roll20 game I play in we are on the 3rd campaign since March, 2014. I was the only player to make every game of the first campaign. I had to drop out of the second campaign after about a dozen sessions for a family issue, but came back for the last dozen sessions. For the current campaign, I was on track to make every session, but about 6 weeks ago, work left me with a killer headache, so I missed one session.

I will commit to once a week, ever Friday night to stream on Twitch from 8:00 PM to 10:00 PM Eastern to share my work as I transcribe scribbled notes, build tables, and develop ideas as I work my convention scenarios into this world. I will start tonight (Friday, August 8, 2025 as close to 8pm Eastern as possible.)

These scenarios already exist in a nebulous “convention world” in my mind. In my mind’s eye I can see how they can each fit into one or more of the archipelagos I envision for this more organized campaign world.

In addition to Twitch streaming, I will post updates and actual PDFs for Patrons on Patreon. I will also blog about progress and eventual PDFs on DriveThruRPG. This will also lead to something on YouTube and my podcast.

But what about the card game?

I know that the card game has been dragging on. I got a fantastic layout for the cards, but now it far exceeds the art I have. I don’t want to use AI as many I know would not buy it if I did, let alone I don’t support AI for what it has done to the artists it stole from. Unless there is an ethical AI trained on public domain art and public domain text, I will have no part in it.

So the search is on for an artist. Any artists who want to do art for my card game can hit me up. There are 40 unique card types, so I need 40 pieces of art.

I have funds set aside to pay, it just depends on how much it costs. This will control how quickly I can release the game. Ideally, I’d love to have it available at Gary Con in March, 2026. But anytime sooner is better.

There is a possibility of some form of crowdfunding, but details are forthcoming.

If I am active online in some game development capacity, I am more likely to get traction on locating an artist to do this art. It needs to be color art that matches the look and feel of the layout I have. It is powerful and really does something for the game. That is one skill I do not have.

If you are an artist or know an artist who might be interested, please contact me.

Why is it different this time?

My day job has used up too much of my time, creativity, and patience. I got a great raise and some new responsibilities this year. I am now the team lead, but my team, and me have been jerked around by the whims of the corporate life of a publicly traded company.

My desire it to retire at the end of 2026, but it depends on a few factors. I’ll be 62, the minimum age to draw Social Security. However, my house isn’t paid for and I have some other debt. If I can clear my other debt, I think I can still manage my house payment. Worse case scenario, I’d either have to sell my house – then try to figure out where the heck I’d live. Or I’d have to keep working another year or two.

I’m tired of using up all my mental and creative energy solving constant problems at work. It has been made clear to me that continuing to do so will not reward me with more time to game or express my creative ideas, so I am putting a stop to giving too much to the day job.

One thing I have considered it getting a second job to clear my debts, etc.

But then it hit me, I have an LLC I created for Follow Me, And Die! Entertainment, LLC. Why not see what I can do to both have more time with my hobby and make some money. At a minimum, I can actually do something about sharing the many ideas I have for the game. If I can make a little money, even better.

So What’s The Schedule for This?

I will commit to every Friday on Twitch from 8:00 PM to 10:00 PM Eastern. I may to longer, or start sooner, or stream on additional days. I will announce if circumstances require me to miss a Friday.

This starts tonight for the first session. It will be disorganized for this first session, but I don’t want to lose momentum. I have less than an hour to post this, announce it across my socials, and locate my initial types notes to transcribe my notes I made at the restaurant.

So come join me! I welcome an opportunity to share ideas and answer questions.

Minimalism At The RPG Table

Minimalism had really hooked me. Less stuff, less clutter, less to do, less to worry about all appeal to me. Having a simple, organized living space and workspace leads to less cluttered thinking and more progress towards goals.

Similarly, at the game table, if the GM can run the game just as effectively with less stuff, it serves multiple ends.

  1. There is less at the table to get in the way of the players and the GM seeing everyone around the table, and anything of importance on the table.
  2. The game is focused on the fun and not paper shuffling and rules lookups.
  3. The GM has less to carry, and is less likely to get a sore back or neck form carrying a lot.
  4. The less need there is for a large space for a large table to play. GM and players can just sit around the living room.
  5. Players have more room for their character sheet and notes if they are organized and know the rules that apply to their characters, such as combat and spells.

To accomplish minimalism at the table for the GM, there are several things to aid with that. I put out a call for comments and suggestions on this topic across all my social media. I had several suggestions on my G+ page.

Suggestions

  1. Organization.
    My 2 cents – A system that works for the GM to keep notes, encounter tables, rules references, etc. in a clear and concise, easily accessible manner will simplify running the game and reduce stress of the GM and add to the enjoyment of all. 
    I think my number one tip is find the organization system that works for you to keep your campaign notes & individual game notes organized. Through running games figure out what you don’t need. Make a checklist of all you take to the actual game. Then cross off what’s not used.
  2. A DM Journal and Index Cards.
    Colin Green – I try and bring my stuff together into a DM journal, combined with index cards. The index cards have things like monsters, encounters, magic items, NPC’s. The journal has plot/story info, notes, maps, random tables. I try to leave rule books away from the table, forgotten rules are subject to rulings.
  3. Write in it, re-draw, revise.
    David Shugars – If you’re running from a module, write in it! 5e is terrible about information presentation so my Curse of Strahd book had all the monster stats written in sharpie in the margins.
    Aside from that, don’t be afraid to re-draw maps and re-key encounters. Here’s a Dyson map I’ve adapted for my next session, scaled down to fit inside my A5 campaign notebook:
    Photo

    1. Colin Green – that’s perfect, it’s amazing what you can include in a relatively small footprint, with a bit of thought. I’m dropping from A4 to A5 and use a similar approach.
    2. Brett Slocum – When using a campaign Journal like that I like to prep on one page and leave the other page blank. That way you can write notes while you’re playing about what happens, who they meet, the names of things and people.
    3. Me – Players can make their own notebook to track the character’s and party’s progress on adventures. This ties in to my ideas on organization above. Whether you use a BuJo or other journaling method, or a binder instead of a journal, find what works for you. There are lots of YouTube channels on how different people use Bullet Journals. The G+ Community, Bullet Journal for Game Masters has lots of ideas for using the Bullet Journal method to organize one’s campaign.
  4. Simple Rules.
    Brett Slocum – One of my methods for con games is using a simple system like The Black Hack that doesn’t require much referencing to run. I never have to look up bonuses or penalties or most other things. I take the rules but rarely reference them.
  5. Sit alongside the Players.
    Steve Hartline – If I’m well versed in the rule set, I like to sit along side the players. I still have a screen where I’ll keep items that are necessary for that particular session, but I try to limit my time behind the screen (index cards and a 3 ring binder). This setup actually encourages more immersive role playing IMHO.

Jay Murphy of The Vanishing Tower Blog and Podcast has 3 Maxims of Gaming that I think tie into my ideas of minimalism at the table. He explains them in three episodes of his Anchor podcast:

  1. GM must have a firm grip on the genre.
  2. System Matters, But It Doesn’t 
  3. Must have Players who do stuff.

Glen Halstrom of the Old Man Grognard YouTube channel and Radio Grognard podcast on Anchor mentions what he does to get organized to run games on several episodes. In particular, he discusses stat blocks that take a single line next to the creature on encounter tables.  

I’ve gotten behind on all the great podcasts on Anchor, and am not up to speed on the latest from Glen. He has episodes about quickie prep, what’s in his game bag, and organization. 

I like hearing how others do things, and if there’s a quick tip that is easy to work into my process, I take it.

More Tips

There are a few other things that I do to simplify running games.

  • I make a long list of names and put a tick mark when I use a name. I’m not afraid to re-use a name, as some names are common, like John.
  • I give tips to players to help them run their characters. For example, for spell casters, I tell them to note the page number of their spells next to the spell name on their character sheet. I forget where I first heard that, but it is a major time saver.
  • I generate weather for a year at a time and put it on the campaign calendar.
  • I generate an annual and monthly events, modeled after the tables in Oriental Adventures, and put on the campaign calendar.
  • I imagine and think about my campaign setting/world and use my visual memory of real places to help me create my world in my mind so I can describe it to players. By seeing this in my mind I am able to run the town episodes without a map, or describe the location in the nearby dungeon from memory. 
    • I have figured out how to do a mind palace without being intentional about it being a mind palace. 
  • I’m not finding the note of where I heard this next bit, but I love it. Generate multiple die rolls for each type of die for secret rolls, like secret doors, random monster checks, etc. Cross of the roll when needed. Of course, you can roll dice to mess with your players, or for the real thing, but if you don’t want them to know you’re rolling, do that. This will be a new tool in my kit.
    • The person who suggested that, from a podcast, as I recall, also used these rolls for random room descriptions, treasure, etc.
    • This works with any number of random tables. The trick is to have enough random rolls for each die type to avoid running out.
    • Using this method, one can do away with pre-generating weather, and perhaps events for extended periods of time.
  • I like a good random table that is easy to use and evokes lots of ideas. A collection of the right random tables for the genre and situation can spur all kinds of fun.
  • Use the player’s ideas against them. Players always seem to get cross talk at the table and speculation. Even if they suggest something that is not the direction they think it’s going, encourage them to think and follow that. They create their own plot hooks and rumors.
  • To avoid giving every NPC a name, have the NPC speak before the player’s do. for example, “The shopkeeper wants to know what you need”, or “How may I help you?” That was another one from a podcast.

Conclusion

Finding what works best for you to run a game at the table takes time. The more comfortable you are with running games in general, the easier it is to simplify. The right choice of rules that are either simple, or you feel comfortable with less rule books also aids in minimalism at the table.

It opens the opportunity to focus on running the game and the shared story that emerges through play. The old adage of rulings, not rules, makes it more evident that minimalism at the game table is one fruit of growing into the role of GM. With a simple one page map, and a page of notes, I can run a four hour con game. I can endure the chaos and clutter of developing the adventure to inform what notes I use to simplify what I need at the table.

I’d like to keep going with collecting tips for RPG minimalism for GMs and players. Comment here on the blog, or on any of my social media. I will add to this article and do a revised article. 

If you’re the source of an idea I mentioned, please let me know, I want to give credit where credit is due. I typed up my notes, and left off the source for a couple, and tossed the index cards it was written on.

Goals

Besides pen/pencil and paper for notes, and dice, I want to see how lean I can get when running games in person, especially at cons. Mining these tips, and any others that may be submitted or I find online for what I can most easily integrate into my own way of running games. A set of random tables for on the fly ideas and descriptions at the table. A list of NPC names, and simple stats for the creatures that will be encountered.

There are so many games that have an old school D&D core, that combat is run the same way. Except for non-D&D engines, which a simple GM screen can accommodate. If a GM screen doesn’t have the most pertinent rules for a GM to run the game, then it’s no good. I like cool art, but don’t put more effort into art than functionality.

I touched on the topic briefly on my podcast.

Gatekeepers – Giving RPGs A Bad Reputation

I imagine those who try to gatekeep roleplaying games as obsessed with a broken gate with no fence. Sadly, many are turned away from what’s on the other side of the broken gate based solely on the interaction with these jerks who only want people who look like them, think like them, and play their specific favorite rule set in the specific way, that to them is THE way to do it. Unfortunately, many don’t realize there is no fence to go with that gate.

Their online posts across all forms of social media are them showing how narrow minded and mean they are. Their volume of both the quantity of their posting and their voices fools one into thinking they are larger than they are. They are limited in ideas, creativity, and kindness. They would be the kind of tourist that give their country a bad name.

If all you can do is complain about how people choose to play RPGs, which RPGs they choose to play, and the fact that they are different from most people in your limited life experience, are you really a gamer? How do you ever have time to game or anyone to game with when all you seem to do is complain? Get some help, the world is already bad enough without you spewing vitriol and hate.

RPGs already have a bit of a stigma from the so called “Satanic Panic” of the 1980’s. As someone old enough to have lived it and felt the pressure to hide that I played D&D from anyone I didn’t know was ridiculous. Thankfully, my parents used their brains. My Mom read the AD&D Players Handbook before she gave it to me for Christmas. My aunt questioned it, and my Mom said, “I read it, it’s just a game.” That was before the whole steam tunnel incident.

Mom & Dad let our friends come over and play, and they fed us well, just like when we went over to friends’ houses to play.

When you limit those welcome at the table, you limit your ability to play the game. What if the players you turn away don’t want you if you can’t find a group? It is a two way street.

I have experienced judgement just for playing D&D. No one needs judgement for bad/wrong fun in the way they play, or in how they present themselves to the world.

Just like at the gaming table, the more brains, ideas, and experiences we bring to the challenges presented in game leads to overcoming them, so it works in the real world. No two people see 100% of things 100% the same way.

Now in the 21st Century, there are still instances of new gamers getting excluded directly, or the old passive-aggressive method of killing their character. Boyfriends & husbands don’t want their girlfriends & wives getting into their “guys’ night”. That’s OK, explain it like that, be adults, you just want time with the guys. Sometimes you need time without your significant other. All you have to do is be a grown up and explain it like that.

However, if you have people who are willing to play, especially first time players, you should find a way to involve them. Give them a positive experience. If all of your buddies’ significant others want to play, then offer to run them through a game. Create characters, explain the funny dice, and how things work. Be a good ambassador for the hobby. If you never get to GM, there’s your group.

As hard as it can be to find players for in person games, why would you want to limit your pool of players? Back in the day, we let our little brothers play, because we needed more players. If we had had the wisdom, my group might have actually had the idea to ask our sisters and other girls to play. Are you sure you really like RPGs, if you don’t want to play when you have a chance? I think you might be mad because you can’t find anyone to play at your table because you’re not a nice person.

We all want to be accepted for who we are without others putting pressure on us to conform to their image of us. Who cares if someone wanting to play is male, female, nonbinary, gay, straight, trans, etc? Why do safety tools and helping others enjoy the game in a way that you’ve never tried, or doesn’t fit your style of play matter so much? The only ones loudly proclaiming the ONLY way to do it are the narrow minded who only ever seem to complain.

Yes, some new gamers have the impression that the way Critical Role and other online streamed games do it is the only way to play. No gamer should fall into the trap of there’s only one right way to play RPGs. You become a dreaded gatekeeper if you do that. We all have our preferred way to play RPGs, but if we try other playstyles and rulesets we can add to our toolbox of ideas as players and GMs.

If you have enough imagination to play RPGs then you shouldn’t have any difficulty seeing women and other new gamers as players and GMs at the game table. As you should know from playing TTRPGs limiting your thinking about an in-game situation makes it harder or even impossible to overcome some situations.

Everyone who plays RPGs should be welcoming of other players, especially new players. Our hobby is a small niche, we need all the new players we can get. RPGs can give you years and generations of fun as your kids and grandkids get old enough to play. If you stop your wife from playing, and you only have daughters, good luck in getting support from your wife when you want to introduce the game to your daughters. Or, if you only have daughters and you recall how you treated women who wanted to game, you might choose to discourage your daughters from getting involved. Your daughters might not appreciate it if you let your sons play. Think about it.

In short, don’t be a sphincter. If you’re not having fun it’s your own fault. Life’s too short to spend your time complaining.