Category Archives: RPGs

Spell Slot Tracker For AD&D

I have written a lot on this blog about my favorite character, Griswald, from my brother Robert’s campaign. Griswald is a half elf Fighter/Cleric/Magic-User.

As a character with two spell classes, it grew harder to track spells, levels, and details of each spell, so I came up with this simple, old school solution.

Lots of erasing of pencil on paper, or writing in ink and having to re-write makes for a mess. I settled on a neatly handwritten form made with a ruler on typing paper, later I printed it out on a dot matrix printer. I put it in a sheet protector. I can write on the sheet protector with a dry erase marker or grease pencil and wipe it off for continued use.

Griswald's Spell Sot Tracker
Griswald’s Spell Sot Tracker

Griswald has three magic user henchmen, so I have one sheet to track all three of them.

Henchmen Spell Tracker
Henchmen Spell Tracker

Next is the dot-matrix version.

Computer Printed Version
Computer Printed Version

Here is a link to a PDF of the unfilled printable version in a current word processor, Libre Office writer. It could just as easily be done in a spreadsheet, like Libre Office Calc. I did not take the time to get the row height adjusted to only have as many rows as needed. This gives a bit more room to write.. In my brother’s game, he does not enforce level limits, so my half-elf F/C/M is level 10/10/11. It took a LONG time to get there dividing XP by 3.

Here is a link to a PDF of the blank printable version

This has proved to be a handy tool for at the table. I will make something like this available to the spell casters in my game, or at least a suggestion that they use something like this to speed up play.

What I did was indicate one side for cleric spells and the other for magic-user spells. I then indicated how many rows for each level of spell. There is a spot for spell name, range, area of effect, casting time, and duration. This covered most of the crunchy bits of using spells. I also had a copy of the spells from the player’s handbook, also in sheet protectors, so that I did not have to take long to find them.

I got this idea from playing Star Fleet Battles and having the ship sheets in sheet protectors.

I came up with a few other uses, one that I find can apply to my current campaigns, that I will share tomorrow.

[EDIT: A common sense trick I heard a year or two after I first posted this advises to always note the page number of the spell and what book it is in. That holds for any version of D&D or other RPG with defined spells. Specialized equipment and abilties can also be handled with a page notation. Especially if you are gaming and don’t have your own PHB with all your notes and bookmarks. I should really add a spot for page number to the linked PDF….]

The Fun Is In Yes!

This idea came to me after I wrote Monday’s post.

The job of a GM is to craft his world and set certain parameters that set the limits and boundaries of what is possible.

The job of the Players is to press the limits of the stated boundaries.

Other than ridiculous things a player my try to attempt. For example, in a fantasy RPG with no firearms, a player tries to get the DM to let him pull a .45 caliber Colt 1911 of of thin air. Unless the DM allows for a chance of such gonzo* things to happen, I would say that is not in the realm of “Yes.” If there are no guns, how would a character even know what a caliber is and a specific model of firearm? Player knowledge vs. character knowledge is one limitation.

However, the GM could make note of the odd attempts to do things like this, and find a way to make something weird fall into play.

Most likely, the GM will get the player back on track and allow the character to attempt anything within their level of knowledge in the game.

For example, if a fighter knows magic exists and picks up a wand and tries to use it, will it work? If you have not made that clear, at least in your own mind, what will you do? I had not thought of this possibility until just now, so I know I need to think on it and have an answer should it ever come up.

Instead of a flat out “No.”, I would find a way to get to “Yes.” Instead of making me the fun killer, I could give them a 1% chance to have some powerful wizard in their ancestry and it actually works. If they fail the roll, it is on the dice. But if they roll a 01, then there is an epic story of how the fighter grabbed the fallen wizard’s wand and slew the vile beast and saved the day.

As a father, I had to say “No”, a LOT. Boys can come up with a lot of ideas. I know I had my share when I was growing up. Trying to get to “Yes”, makes it feel like a win-win. Except for truly off the wall ideas or flat out dangerous ones that had no acceptable alternative, saying “Yes” is a lot more fun all around. Well, until Mom hears about it….

As a GM, you don’t have to worry about “Mom” unless you are still in school or for some reason live with your Mom as an adult.

I don’t have that issue, as I live in my own house and can do what I want almost whenever I want.

It is easy as a GM to say “No”. However, if you open yourself to the possibility in advance and try to meet the player(s) halfway to get to “Yes.”, you can have an enjoyable session, perhaps with epic stories of a shared experience.

*  This one’s for you, +Adam Muszkiewicz.  😉

GameFindr Plea For FLGS Information

I saw this YouTube video about the GameFindr app beta and a request for feedback and going to thei FLGS page and adding all the local game stores you know about.

I thought that I would help out with this, but there is not way to verify if my FLGS is in their database, at least from their website,

I read further and at the bottom of the page where you enter FLGS information is states: “By submititng your information, you agree that GameFindr may use your data and showcase it in the offical GameFindr app. Additionally, you agree that GameFindr may contact you if deemed necessary to validate any information provided regarding your LGS locator application. Please allow 4-6 weeks for the approval process and for your store data to appear on the app. Thank you.”

Sorry, but I will not provide information that encumbers someone else for which I do not have the authority.

I shared the following comment on the YouTube video I mentioned above.

Interesting idea for an app.

However, I have the following issues:

1.) There is no search for LGS. It shows me stuff from Chicago about 200 miles away, in a different state. I have to scroll down the list. I realized that zooming in on the map let me look and my icon is the same color as other icons, are those gamers or LGS? I think they should be a different color. I also don’t like that it shows exactly where I live. It should be over the center of town. If I am the only one who can see my location until I accept a friend request, it is not obvious.
2.) I suggest that once you sign in that it take you to fill in your profile. It took me a couple minutes to find it.
3.) After watching the video, I was going to be helpful and go to your website and input my LGS, but I read at the bottom of the page that the person inputting the information gives your company rights to use the name and more of the LGS. I don’t have the legal authority to bind my LGS to those terms, so I will not make a headache for them.
4.) You have D&D as a game choice, but it defaults to ANY for version and won’t let me change it.

You asked [in the video] what it would take to give it five stars, this is my answer.

I think the idea of the app is a good one. It is still in beta, so I will check and see if anyone in the Kalamazoo area is on and interested in OSR games, esp. AD&D, Metamorphosis Alpha, or White Star.

I read through other comments on the YouTube video, and this app was funded by Kickstarter. It looks like they are on track for their project. Other than questions from backers wanting to not have ads, and the growing pains of what is consider proper development of a program now days, the Kickstarter portion seems to be well in hand.

I did have a few issues with the app itself. It took me a minute to figure out how to put in my information. I only get one match, and since they haven’t filled in their information, I don’t know what games they play.

A few days ago, they released this video explaining how to configure your Gamefindr profile, so people will click on you. As for me, I now have two matches, one is 8 miles away and the other 43 miles, but there is no picture and more importantly, no listing of what games they play. I won’t be friending anyone in this app without knowing what games they play.

I like that you can add games, but you have to use the website, etc. or it won’t let you submit them.

At Free RPG Day on Saturday at Fanfare, I mentioned Gamefindr and that the closest stores I noticed were in northern Indiana, and none in all of Michigan. Today, for some reason the two stores in Indiana are no longer showing. One of them was close enough I was planning to visit, but I did not make a note of its name or location. So now what? I have to google game stores in Indiana and hope I find it.

I know there are or were two game stores in Kalamazoo, at least one in Battle Creek, and several in Grand Rapids. It is free advertising, so unless there is some drawback I don’t understand, I think it’s a good thing.

Gamefindr has had 4 or 5 updates since I first installed it last week. They are making a big push to boost the number of users. Having more users only helps if people fill out their profile. If you haven’t managed to hook up with a local group of gamers, this might be one way to do it. But without more users in areas of less dense population, it won’t do much good. Chicago looks like they are packed. Detroit and Indianapolis don’t have much.

It’s a free app, if you can put up with the ads. I’ll do my part to help out and let others know about it. If you are looking for players or games for in-person gaming, this app could cut past all the limitations of online sites. The biggest limitation is remembering to check it every day. But no new area gamers, or no replies to inquiries is frustrating. However, just like the online sites, if no one knows about it, or those who use it don’t fill out their profiles, it is next to useless.

 

What If Your RPG Involves A Railroad?

Can a session of an RPG take place on a train and not be a railroad? Yes, groans all around.

If the transportation is on rails and the action happens on the transportation, how do you handle the game play and not make it a “railroad”?

There’s a scenario like “Murder On the Orient Express”, or a train robbery in the old west, or many others.

Similarly, if the players are on a ship at sea or a vessel in space, their ability to go when and where they want is limited.

As with all sandbox style play, the players should have a choice of whether or not they get on the thing. They can choose to remain on board for the entire duration of their stated journey, or exit at any scheduled or unscheduled stop, or jump off mid-voyage. Although jumping off a moving train is probably safer than jumping off a ship in the middle of the ocean or a star ship between systems. Unless there is some device or plot element to enable near guaranteed survival.

Players should be free to follow or not follow any clues to past, present, or future adventures. They should be free to attempt to go to any location on the train, ship, or other vessel, like the engine, or engine room.

As with real life, if I was on a train, and wanted to go to the engine, I could try to do it. I might slip and fall to my death, but I can try it. So if a player says they want to go to the engine room of the ocean liner, let them try it. They might meet a surly crew member, or end up in the brig, or they just might make it work.

With any sandbox style of play, the answer from the GM should not be “No.”, but “Let’s see what happens!”

Be ready for the appropriate random rolls for skills, abilities, morale, reactions, or combat. If they can turn invisible and/or walk through walls, it might be a trivial task. However, if they can’t do those things, it could be an epic way for a character to “retire” ….

Free RPG Day 2015

Free RPG Day, 2015 in Kalamazoo, Michigan at Fanfare Sports & Entertainment.

We had three co-GM’s: +Doug Kovacs one of the artists for DCC and other Goodman Games products; +Adam Muszkiewicz  of +Metal Gods of Ur-Hadad &  +Drink Spin Run – An RPG Talk Show Podcast, one observer – Adam’s wife Katie (She didn’t to play today. It was something about being in the last trimester of pregnancy and the inside of her ribs being used for kickboxing practice.), and +Roy Snyder and 6 players. {See here [G+ post not archived.] for Roy’s write up.]

I was expecting more players. the only other game as part of Free RPG Day was D&D Attack Wing. they had one demo game going when I got there. I wasn’t paying too close of attention. I am not sure if they did one or two other demos. Their last demo closed out the store with us.

It was interesting to see the three GM’s trade off and take turns with different parts of the adventure, each working their own particular twist into it.

Play was scheduled to start at 1:00. We played until about 3:30 PM for a food break, and had a few different groups we broke into to go to different places. After we got back from eating, we resumed play until finishing right before 8:00 PM.

We had some cool freebies. Afterwards, Adam and his wife, Katie, Doug, Roy, and I went to Louie’s Trophy House and Grill. Several taxidermied animals, either heads hanging on the wall or free standing full body animals. We went until a bit after 1:00 AM. They have $1 off local drafts on Saturdays, which was cool. We had a Garbage Pizza which is really good. My son has been there, which didn’t surprise me. He is a beer snob. We may go there sometime.

I was good to see Adam again and play with him as a GM, and meet his wife, Katie. I enjoyed meeting Doug, playing in his game, and getting to know him. He had an interesting idea for DCC, called “Fleeting Luck”, that he said they used at NTRPG Con. The GM would award luck for various things, but if it was fleeting, any time someone rolled a natural 20 or healed, the GM collected all the fleeting luck. Bad puns and jokes earned fleeting luck. I earned 2 and lost each of them in the same round because my initiative was after both most of the other players and the monsters we faced. One player rolled a LOT of 20’s, so I don’t think anyone got to use their fleeting luck. Their might have been one, maybe two, I don’t recall.

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The GM’s setting up and smiling, that’s a good thing, right?
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Our lovely product model Roy, showing off the mysterious Super Prize and the Other Super Prize.
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Fleeting Luck token.
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Other side of a fleeting luck token. They could be converted to +1 luck and the GM couldn’t take it back. One player managed this.
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If you’ve ever seen Adam run a game, you know he had to use his hands, a lot!
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Roy and Doug smiling at what Adam is setting us up for…. (Is that enough prepositions at the end to negate that rule?)
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Things just got serious, you can’t see Adam’s hands.
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I got one of these posters, which Doug and Adam signed.
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Some of us took a beer cozy.
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I got this poster for being the first of the first levels to die. We had a choice between 1 first level and three 0 level characters. Doug was kind enough to sign both sides!
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Here is the other side of mt signed poster.
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Of course, I also got my Free RPG Day Screen! Doug also graciously signed it!
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Our server was kind enough to take a picture of us. My bald head shows up well, but I failed my illumination check to help light up the others.

Travelling For Work

I have to go out of state for a few days, the week after next week, to train a client. I will build up a log of posts so that my blog updates each day, but I may not get my posts shared to all the appropriate G+ communities on the day the post goes live.

I am glad sales sold something to an existing client that they probably should have tried harder to sell years ago. I just wish they had us in the loop BEFORE the signed contract came in. We have a week’s notice to jump on the situation and work like maniacs for  a go live date of July 1, when normally we consider a bare minimum lead time of six weeks as pushing it.

From past experience, I feel that this is one of those where I end up taking crap back to my motel each night to work into the wee hours so I can get it all done in the time allocated by the contract.

It would soften the blow a bit if I knew I would have time to work on my campaign to get ready for online play. I made a good start last weekend, and got a bit more in the past week, but there is still so much to do! I didn’t get anything done on my campaign today, because, well, Free RPG Day! This post is only going up today because I wrote it ahead of time.

What makes it sting all the more is that my son and his girlfriend have been living with me since September, and my granddaughter was born in January. They finally are ready to move into a new apartment, and can move anytime after July 10th. I have to give up five of the last few days of seeing her every day. I have been working at home since late February, and when I get stressed from some work issue, I can just see her smile and hold her a moment and work crap doesn’t seem so bad.

They are only moving 10 or 15 miles away, close to the neighborhood in Kalamazoo where they lived before. Most likely, I won’t see her but once a week, maybe less frequently, depending on her parents’ schedules.

I’m the senior member of the team, and I really shouldn’t have to do this, but because the company has what they call a “lean business model”, and we have just enough people on the team to scramble and make it all work, it only makes sense to send me.

I wrote this post on the 13th and scheduled it for today. I am curious to see how things work out between now and then.

I just found out Friday the 19th, that I am not travelling next week, but the following. That is good! I am tired from a crazy and mentally stressful work week! I am so ready for something different today!

Free RPG Day 2015 – Preview

Tomorrow is Free RPG Day, and I will be in attendance at my FLGS, Fanfare Sports & Entertainment. [This is their new website.]

From the official announcement [G+ link not available to archive.] by +Roy Snyder.

Along with the immortalized +Doug Kovacs; +Adam Muszkiewicz  of +Metal Gods of Ur-Hadad &  +Drink Spin Run – An RPG Talk Show Podcast we bring that special blend of original 1974 gaming to Kalamazoo… “Yes! There Really Is a Kalamazoo!” home of Marmalade Dog marmaladedog.org – Over 20 years of con gaming at Western Michigan University.

I met Adam at Marmalade Dog 20, I had read his blog, and we both gushed about how much we liked Delving Deeper. I played in two sessions of Adam’s Kickassistan, which was my introduction to DCC. I had a blast. I also interacted with Roy Snyder as a player in those sessions, and am now in Roy’s semi-irregular DCC game.

I am looking forward to more DCC!

Sunday’s post will be a write-up of what we did for the day.

Here’s an image of the cool poster for the event! See the official announcement mentioned above, for a link to the PDF.

Free RPG Day 2015 - Kalamazoo
Free RPG Day 2015 – Kalamazoo

Kickstarter Vetting and Best Practices

This article started as a comment to +Erik Tenkar’s post at Tenkar’s Tavern about vetting Kickstarters. That is, he is planning to look at RPG related Kickstarters and share if he sees warning signs about potential train wrecks. On the plus side, it will help highlight the ones most likely to be worth the risk.

I think that is a good idea. The RPG crowd should work together to encourage those with good ideas to be successful before they launch their Kickstaters (or other online funding drives). Proper planning and allowing for timing variables and the unexpected before jumping in. I think those who are strong in the creative aspect and have little or no planning/scheduling skills should find someone to join their team, or spend the time to learn those skills.

Erik has written a sort of things to avoid with Kickstarters in the past. Perhaps putting together a PDF of what has worked in the past, what hasn’t worked, and let the creators know these are the criteria for the vetting posts.

His Note on the Pedion Kickstarter is helpful but brief. [I don’t have miniatures, and am working to downsize stuff I don’t use. The stuff on my downsize list takes up many times what my RPG space occupies.]

I think those of us that either read Erik’s posts about Kickstarters, or who have backed Kickstarters, or both, know that miniatures as add-ons, and shwag for stretch goals can kill a project. Just as much as unrealistic timelines and not planning for shipping, taxes, and Kickstarter fees.

Perhaps a PDF linked to the right. Feedback from those who ran successful Kickstarters or links to examples of well run campaigns would be good. I liked the advice from the NTPRG panel +Richard LeBlanc, of New Big Dragon/SavevsDragon, who shared the audio  yesterday.

It would be great to get poorly planed & executed Kickstarters on the right track before they start, so those with a good track record don’t get a black eye from guilt by association.

I don’t mean to discourage good ideas, or halt creativity. But good intentions aren’t enough to make a Kickstarter a success.

The old adage of under promise and over deliver is appropriate. At the bare minimum, do what you said you would do. Doing more is great, not meeting the minimum of what you said is failure.

I am sure that there are others in the RPG hobby, like me, who have dreams of publishing our own content someday. For many of us, it may only be a dream, but it we take the steps to do it or share it, we should do it in a way that adds value to the hobby; and not leave one looking like a cheating money grubber, or total incompetent.

Before I attempt even something as “simple” as a PDF on DriveThruRPG/RPGNow, I know that I have a lot I need to learn, on top of writing, revision, and editing any such product. Even a free product says a lot about one’s capabilities and integrity. Rising to the level of a Kickstarter, one has to make that a job and put in a lot of time before even considering clicking the launch button. From what I have seen of Kickstarters that succeed vs. those that failed, those that put in the time and effort up front to get all their ducks in a row, tend to succeed. Simply put, those that PLAN to succeed will succeed if they are backed.

My definition of a successful Kickstarter is one that delivers in the time frame listed, or adjusted time frame clearly and timely reported to backers.

Those Kickstarters that should have been successful and weren’t tend to be the ones that add unrealistic stretch goals that they have not researched and planned as meticulously as everything else. Or to have a major player in the product wig out after leading the team to believe they were working on it this whole time, so things just get worse.

The team involved matters. If you or someone on your team has health issues, especially mental health issues, either get their part out of the way before launch, or they should be gracious enough to bow out before they screw over their team. [There is no shame in having mental health issues. However, if you know about your issues, you should be professional and courteous enough to share with your team and build that into your plan.]

Accidents happen. As someone who survived a major car accident many years ago, I know how quickly one can leave this mortal coil. {I don’t recommend sleeping and driving at the same time.] If something like that happened, what would happen to delivery? To my knowledge, there is not a situation like this, but it would not surprise me if a major actor in a funded Kickstarter dropped dead, what would that do? I think that is another argument for getting more done before clicking the launch button.

If you do a Kickstarter, you should act like it is your job, and put the required amount of effort into it. The most successful Kickstarters have the text complete, and maybe only need the final layout done. Those that put their own money into it up front to get a jump on things, which also save headaches.

Communicate any delays with your backers. Have a tool, whether a calendar, notebook, spreadsheet, or scheduling app to track where you are in the project. If your project funds on the first day, forget stretch goals and make sure the object of the Kickstarter is DONE or well on it’s way by the time the funding deadline hits and you get your funds.

The bar for someone’s first Kickstarter is very high. Some individuals have the skills to do it all on their own. If you are not one of those individuals, you need to either hire or acquire those skills to fill in the gap.

I hope that we see all the scoundrels ignored and wasting their time and soon give up, so that the true gems shine out and we can gain the benefit of the good stuff!

Old School With New Tools

There are two types of old school roleplayers. Those who lived it back in the day, and those who are discovering it today.

Back in the day, everything was pen, pencil, paper, and maybe an electronic calculator. Calculators were very expensive back then.

We could create entire worlds from our imagination and some notes and stats on notebook paper and a quick map on graph paper.

We could stuff sheets of graph paper into a spiral notebook and hope we didn’t lose them. Or we could get a three ring binder and organize our notes. We’d use a hole punch, to punch one hole at a time, if any paper we used didn’t have holes. Sheet protectors could be used for maps to make sure they were not damaged.

We made our own character sheets on notebook paper, using narrow ruled or college ruled paper to get more on the page. Notebooks to track a player’s character information could quickly grow to include tracking spells and items, castles and troops. I made a sheet to track spell slots that I could put in a sheet protector and write the spell for the slot in dry erase marker, or grease pencil. I then either erased it, or checked off that I used it, if I planned to use it again.

When computers were first affordable enough to have in the home, some of us made dice rolling programs to generate a thousand kobolds in a few seconds.

When word processors became more usable, we could type up our notes, and make our own character sheets, and other notes that we as players or DM could use. Does anyone remember the DOS version of WordStar? Italics and bold remind me of how to do it in HTML.

Spreadsheets, word processors, scripting languages, programmable text editors, and more all have a use. Now many of them are all online and shared storage of Google Drive, and Communities.

As new tools came along, we could put them to use too. 10 cent copies at the town library or college library, or access via a job, allowed lots of copies of our hand drawn maps to note different information. One for terrain, one for monster locations, etc.

As computers improved in performance and tools became available that we could afford, we did more with computers. The availability of free and open source software (FOSS) opened a lot of doors. A lot of FOSS has neared or equaled commercial software. We have GIMP, Scribus, Hexographer, and many others for various purposes. Such tools and scanners and cell phone cameras have enabled us to take our original old school materials and make a record of it. We can also share our original stuff with the world, or just make it available for a virtual session via the internet.

The new tools we have, allow us to do a lot of things with our old school methods and ideas. We can share them with the world, and can game with people from across the globe. In my weekly Wednesday night AD&D game our DM alternates between two states because his work is in one location and his family in another. I am in Michigan, one player is in Florida, another is in England, and we have a few more, all in various U.S. locations.

Playing over the internet has one weakness of in person play. No electricity, or no internet, or computer problems, or provider problems, and you can’t play. With in person play, just like back in the day, you don’t need electricity. You have your notes, manuals, dice, and a flashlight, candle, lantern, or camp fire, and you can game. For that aspect alone, in person play rules. In person play also rules because you can see player’s faces, and body language, and you have more time to get to know each other, than people across the planet you only interact with once a week for four hours. I feel I know them, but I wouldn’t know them if I passed them on the street. We don’t use our cameras in Google Hangouts to help minimize lag issues.

The one way online play rules, is that you can easily find a group to play with, if you know where to look. If you live in a small town and don’t know the right people, it can be hard to find a group to game with. So you have to find a FLGS or go to a local con and meet the local people. This is an issue if you are new to an area, or are new to RPG’s.

For me, if I still lived within an hour of where I grew up, I could get together frequently with many of the original gang I started with. Since I have been 13 years in Michigan, and only got serious about getting back into playing the last few years, I have found that the resources for finding local players for in person gaming, like Pen and Paper Games, and others like it, aren’t helpful if no one is interested in your version. It looks like it would work great, if you lived in or near a major city, like Detroit, or Chicago, where the numbers are there.

However, once you find people who like your style of game, you are in a circle of knowledge that lets you dig deeper to try to find a group for your own local game, whether as a player or a DM.

Or you can have kids and game with them, until their lives get complicated with their own kids, or they move out of state. Then the cycle of looking starts again….