Category Archives: RPGs

March Madness – Non-D&D OSR Blog Challenge

The March Madness – Non-D&D OSR Blog Challenge came on my radar as I read other blogs. Just having come off the D&D 40th Anniversary Blog Challenge in February, I was not up to scheduling another month. I will do as many other have done and do one post for all the questions.

March Madness 31 day Obscure Game Blogging Challenge

1 What was the first roleplaying game other than D&D you played? Was it before or after you had played D&D?

It was either Metamorphosis Alpha or Gamma World that came after Blue Box (Holmes) Basic D&D/AD&D.

2 In what system was the first character you played in an RPG other than D&D? How was playing it different from playing a D&D character?

Playing a mutant or human with high-tech gear was in line with a lot of the Science Fiction movies and stories I had read. I was more of a science fiction guy before getting into D&D. I think I comfortably move between genres in my reading. I haven’t played anything other than D&D for decades.

3 Which game had the least or most enjoyable character generation?

It has been so long, I just don’t remember. I have read about other’s talk of Traveller and death as a possible result in character generation, but I don’t remember it.

4 What other roleplaying author besides Gygax impressed you with their writing?

I liked a lot of the regular authors in The Dragon. Kim Mohan comes to mind. I’m drawing a blank as I write this. I no longer have my collection of Dragon Magazines.

5 What other old school game should have become as big as D&D but didn’t? Why do you think so?

Metamorphosis Alpha, Gamma World, Boot Hill, Top Secret, Gangbusters, Villains and Vigilantes, Star Frontiers, Marvel Superheroes, and Traveller were all games that I played back in the day. Part of it may have been not every kid in high school could afford or had parents who could afford to just buy whatever we wanted. I earned the money for all but the AD&D Player’s Handbook, which was a Christmas present the year it came out. I also had to get the others in my group interested in a game. The only RPG that I encountered in college was AD&D. I am sure there must have been others playing other RPGs, but I didn’t have time to go seeking them out. I think the bulk of the hobby was pre-teen and teenage boys back in the day and by the time they were in jobs, real life altered their style. I didn’t pick a wife based on her interest in RPGs. In hindsight, I probably should have.

6 What non-D&D monster do you think is as iconic as D&D ones like hook horrors or flumphs, and why do you think so?

I don’t recall a specific monster/creature from other games, as it has been too long since I last played them.

7 What fantasy RPG other than D&D have you enjoyed most? Why?

The group I played with did Boot Hill and Top Secret the most.

8 What spy RPG have you enjoyed most? Give details.

I have to say Top Secret, since that is the only one I played.

9 What superhero RPG have you enjoyed most? Why?

We played Villains and Vigilantes and Marvel Superheroes. I don’t recall specific game mechanics. I liked the Marvel as it had all the comic book characters, but you could stat them in other games.

10 What science fiction RPG have you enjoyed most? Give details.

Traveller seemed clunky to me and had too many different books. I liked Star Frontiers, but I struggle to recall specifics. The homebrew SF game we made called Scout was my favorite, because it borrowed from every other game we played for different features. I don’t have any materials. If I had any survive to my adult life, they were lost in the water leak incident. My brother, Robert, wrote a series of short stories about Scouts that kept us all enthralled and we kept bugging him to write more after we had our turn of reading his hand-written story.

11 What post-apocalyptic RPG have you enjoyed most? Why?

Metamorphosis Alpha and Gamma World seemed to be the same game in different settings. I know that character generation, etc. was not the same, but that’s how I remember them. You have characters that don’t know what the stuff is that they find and have to figure it out without killing themselves.

We also had Escape from New York. I don’t recall if that was really an RPG, or a boardgame with RPG qualities.

12 What humorous RPG have you enjoyed most? Give details.

I bought Toon but could never get anyone to play. In the groups I have played with, there is always something humorous that happens intentionally or not. In D&D I have played gnomes that were quite the instigators of humor. There is also the hilarity of too much caffeine and not enough sleep. Things that no one else would find funny still bring guffaws and giggles to grown men who were kids and young adults when some said or did something really funny.

13 What horror RPG have you enjoyed most? Why?

Call of Cthulhu is another one we played. I did not like that there was no avoiding going insane. That was before I had read any of the stories. My brother, Robert, did and told me so much detail, I did not read them until the last 6 or 7 years.

14 What historical or cultural RPG have you enjoyed most? Give details.

I never played any of that style RPG.

15 What pseudo or alternate history RPG have you enjoyed most? Why?

I see all RPGs as fitting that category.

16 Which RPG besides D&D has the best magic system? Give details.

I don’t recall the specifics of T&T, which I played once. I think it was Runequest I played once.

17 Which RPG has the best high tech rules? Why?

I don’t recall, it has been too long.

18 What is the crunchiest RPG you have played? Was it enjoyable?

There were a few times we played some other games only once, but I don’t recall the one I am thinking of. It had so much detail it was crazy. I believe it was a fantasy RPG, maybe Runequest.

19 What is the fluffiest RPG you have played? Was it enjoyable?

20 Which setting have you enjoyed most? Why?

MA and GW made the biggest impression on me, other than D&D. I think that is because I grew up in the Cold War when the idea of nuclear annihilation was a common theme in real life, not just books and movies. I was born a few years after the Berlin Wall went up, and I never thought it would come down in my lifetime. I was amazed when it came down when I was in college. The idea of the U.S.S.R collapsing was far from everyone’s mind. The made for TV movie “the Day After” occurred in the Kansas City area, where I grew up. That was one weird and compelling movie to watch, knowing it was new my home. I did love to play MA & GW. I guess trying to find joy in spite of the horror is what we were doing.

21 What is the narrowest genre RPG you have ever played? How was it?

Top Secret and Boot Hill would have to be the narrowest.

22 What is the most gonzo kitchen sink RPG you ever played? How was it?

I don’t know what this means.

23 What is the most broken game that you tried and were unable to play?

I don’t think there were any broken games. GM’s that didn’t know the rules and/or how to run a game were the biggest issues.

24 What is the most broken game that you tried and loved to play, warts and all?

With a GM that knows the rules, but more importantly, HOW to run a game and make it fun for all would do the trick. But I can’t think of a game with broken mechanics.

25 Which game has the sleekest, most modern engine?

Does that mean a post-OSR style rules, or OSR clones of original games? I think old school style rules, like the original games of the 70’s and 80’s were pretty sleek. I like the idea of ascending AC and fewer books and tables needed to play a session.

26 What IP (=Intellectual Property, be it book, movie or comic) that doesn’t have an RPG deserves it? Why?

I can’t think of one. I am sure that there is at least a homebrew set of rules for every little niche.

27 What RPG based on an IP did you enjoy most? Give details.

I guess it would be Marvel Superheroes. The only other would be Call of Cthulhu, which was ok, but not my cup of tea.

28 What free RPG did you enjoy most? Give details.

I haven’t played a free RPG, other than our homebrew. I do have S&W and have read the white box and complete rules and it is a game I could play.

29 What OSR product have you enjoyed most? Explain how.

I like the abundance of free and low cost materials available on the internet, like tables, maps, modules, and other tools to facilitate the job of GM.

30 Which non-D&D supplemental product should everyone know about? Give details.

I don’t know as I have not looked at other genres for supplemental material.

31 What out-of-print RPG would you most like to see back in publication? Why?

I always had a soft spot for Metamorphosis Alpha and Gamma World, but I understand those progressed into newer versions and MA 1e is still on DriveThrough RPG, and I picked it up just last week, mostly for nostalgia sake.

Boot Hill and Top Secret were others I enjoyed. I wouldn’t mind having copies just for nostalgia’s sake.

Index For Grouping Types of Monsters

I have not seen, nor tried very hard to find, a list that cross references creatures in all the add books by types. For example, all the insect or insect like creatures in MM, MM2, FF, OA, etc.

That is something I have worked on because if you have dinosaur island, you want all the dinos from all the books.

If you want an all insect dungeon with ants and thri-keen.

Slimes, molds, fungus, undead, etc.

My working lists have which book and page and hit dice. This way, I can develop areas, dungeons, and encounter tables that are level specific.

This type of index beats having to look through all the books trying to find what you want.

TPKS

A Bullette can kill an entire 2nd level party in 3 rounds. I found this out because I was DM for our next session. We rotated DM and characters were played. It was my first time as DM. I REALLY wanted to have a bullette in play, so I forced an encounter and it annihilated the group. My intent was not a TPK. I was not fully aware of the power of the combat tables and how hard it was to hit and how easy it was for it to hit back. We all called a do over and I did not DM for a long time after that.

A TPK where I was a player. My brother, Robert, was the DM. Brett and I were the players. There were just the two of us. We were in a desert campaign and headed to a canyon with a cave that was ten or twenty feet off the ground. There was some sort of treasure there. Prior to setting out, we learned of a vendor at Abdul’s (Abdul’s is another story.), that had semi-automatic crossbows that could fire several shots a round. It was based on the Chinese crossbow. Some orcs were in the area and spotted us. We figured we would be OK in the cave, but there were like 20 orcs to the two of us. We became lunch because we used swords instead of the crossbows that could unload several shots per round.

I mentioned two other TPKs where I was a player: DM Meta Gaming Oddness and Revenge!

I think the first time I player Traveler we either had a TPK or a near TPK. the guy who ran the game loved Traveler, but was not a good GM.

Using Game Boards from Boardgames for Other Games

I ran across this post today that reminded me that my brother, Robert, and I used the game board from Avalon Hill’s Waterloo as a star map for a science fiction space combat exploration game we made up in the 80’s.

My planet/system had the brilliant name of Erloowat, I don’t recall what Robert named his.

There were two or three games we made up back then. A Science Fiction/Space RPG we called Scout, and a space pirate game centered around ship capture/combat. I don’t recall now if our space combat game built on the rules from our space pirate game. The rules for all of them were pretty broad. The space/interplanetary war game was actually more like an RPG without a GM. We didn’t have enough rules to cover certain scenarios to make it truly playable the way we intended. I think we just played at it for an afternoon or two and it faded away.

The problem with making your own game is defining the parameters and limitations of it so that there is an agreed upon framework to make it playable without a GM or the creators on standby to deal with scenarios as they develop.

The benefit of RPGs is that you only need enough rules to build enough framework to be able to have fun, and as play develops, the players and GM work together to fill in the gaps, thus the prevalence of house rules and homebrew games that are a freankensteinian combination of multiple ideas from other RPGs and the experience of actual play and house rules. Our Scout game was just such a one. We took ideas from Traveller, Star Frontiers, Metamorphosis Alpha, Gamma World, and probably others I don’t recall to get mechanics/rules for things we had trouble fleshing out ourselves. Robert also wrote great short stories that tied into Scout. We passed them around in high school and kept asking for more. (I wish he would publish his writings, he could even do the artwork for the book covers.)

As I was writing this I recalled another RPG we had was based on Androids, I think that was more of what would be a LARP. However, we did not run around in costume, it was more a sit around and talk about things our characters did. We drew ships and different kinds of androids and robots and wrote little scenarios and stories. I don’t recall if this preceded our discovery of Blue Box Holmes Basic D&D or not. I know one guy involved moved away at some point, and I don’t recall what grade. It was spring of 7th grade we discovered D&D, I don’t recall when David moved away.

Revenge!

Have you ever experienced revenge in your RPGs?

I’m not talking about characters or NPCs out for in-game revenge. This is personal, where one player does something another does not like and gets back at them in the same or a different game.

In high school, my brother, Robert, and I played in a game of AD&D. We were in the school library. A member of our group decided he wanted a Drow character, an evil Drow character, and the DM allowed it. The problem was that my brother and I had good elf characters. We did not handle it in a good way, but when our group traveled and made camp for the night, when the Drow was sleeping we killed him. Brett, the player vowed that he would kill our Boot Hill characters, because he was the GM for that. So a week or so later, at our house, when we next played Boot Hill, he made good on his word. This was the same guy who ran the high level character mentioned yesterday.

I don’t remember all the details, but the bad guy rode into town with a wagon, and whatever started the conflict,the villain won because under the tarp was a Gatling gun. It sprayed so much lead that we did not stand a chance.

As I look back on this, I see two places where this should have been handled differently.

One, the DM should have advised on an evil character running around with good characters. We were a brand new party and there was no thought to how we would work together.

Second, if we killed him in his sleep, was that really a good thing? An alignment deviation should have been in the mix.

One can argue if the morality of the good players is to kill all evil things on sight, or only after they do something harmful. The DM needs to set the tone.

I don’t recall who the DM was, but they were not very experienced.

Have you ever had this experience?

My First Session of Google+ Hangouts and Roll20

I had my first session of playing an RPG using Google+ Hangouts and Roll20.

Google+ Hangouts are a way to do group conference calls online. They can be just voice, or mix the use of video and voice.

Roll20 is a Virtual Table Top (VTT). It works in your web browser, so it can work on a computer, laptop, tablet, or even a phone. From my experience, I prefer a larger screen. The display has an area that is the “table-top”. It can hold fancy maps of terrain, buildings, dungeons, etc, or just a grid to keep track of marching order or positions of objects, players, and monsters. Roll20 has integration with Google+ Hangouts. You accept the invitation to the G+ Hangout and sign in when it starts. You also sign into Roll20 when it is time. I signed into Roll20 early, so I don’t know if joining the hangout would take me to Roll20 or not.

I have seen YouTube videos of past Google+ Hangouts, and have had invitations to them before, but never had the time to get involved in one. It does not require the use of video. That it only useful if you want to see the other players. If you don’t have a webcam or don’t want to be on video, you just need a microphone so others can hear you, and decent speakers so you can hear them. A headset with a microphone would work, as it appears some other players were using. The nice things about using G+ Hangouts is that it showed who was speaking, either by the video of the speaker going to the center of the screen, or showing the picture displayed by those not using video. Having the hangout window open covers part of the screen. It is not required for it to be open, but I found it helpful to have a window just big enough open to see who was speaking. That made it more like a face-to-face session. If you have two monitors, it would work better to have it on one screen and the VTT on the other.

I have a Roll20 account, it is free to use, but for a fee, you can get some more bells and whistles. Those are not necessary to run or join a game. I have the basic, free account. I have gone through the Roll20 tutorial about how to do things. You can display different maps, with a grid. You can use tokens for players, monsters, and items. There is a library of free tokens and maps, and you can upload your own. For a fee, you can get specialized tokens and maps that give you more options. It also features a dice roller that just says what dice was rolled, pus any modifiers and gives the result. It has an option to show 3-D dice that roll across the VTT, but it is slow and slows down the game. To roll, you either have to type a command in the chat window, or set up a macro with frequently used rolls. For example, “/r d20” rolls a d20. As a GM, you can have multiple Roll20 campaigns/games, and as a player, you can participate in multiple games. There are multiple layers that can be displayed and the GM can see things on the GM only layer

The game I participated was Vault of Time hosted by the founder of the Friday Night D&D: Next Google+ Community. As the name says, it is Friday night. The game was slated to start at 9:00 PM. To play, you roll up a 10th level character using the D&D Next beta play test rules. I had signed up to the D&D Next beta at Wizards of the Coast, so I had the latest rules. D&D Next is D&D 5.0 and is slated for release this summer. This was the more challenging part of the whole thing. I rolled up a character using real dice, then I had to read through a PDF on character creations, then classes, then races, then equipment. I started about 6:30 PM and was “done” with my character about 8:30. I am old school, so I know how to roll up a character and get started in short order. D&D Next can be played that way, but it has been influence by all version s of D&D. I have played D&D Basic and 1st Edition, and had minor exposure to 2nd edition. I have no exposure to D&D 3.0, 3.5, or 4.0. As I understand it, the later versions of D&D, i.e. 3.0 and later, have all the feats, skills, and abilities that are not part of D&D or AD&D. I did not have time to read and understand what choices to make for feats, etc. so I had as close to an AD&D dwarven fighter as imaginable.

Playing the game.

I signed in to Roll20 early and there were only two other players. One invited me to play poker. Roll20 can simulate a deck of cards for situations that require use of cards. The actual game session started about ten minutes late. The GM had been sick last week and cancelled last week’s session. For this week, he had not had time to get maps, etc. uploaded to Roll20, so we just used a grid over a graphic of a stone floor. We have tokens with the names of each player to show marching order, etc. The VTT has a whiteboard type feature, so the GM could draw the rooms and doors we encountered. This game is just a group of players who get together and play through the same dungeon, and my character was just there, no explanation, etc. (I don’t have a problem with this, as the idea was for me to learn and have fun.) The regulars in this game may have started at tenth level, but had over 100 hit points, I only had 71. They were like 20th level or something. The all male group of players were in the 30 to 50 age range, give or take. There were several wizards in the group, and they had all kinds of spells going all over the place. My understanding is that you can play D&D Next with a subset of the rules to be closer to D&D/AD&D, or have all the bells and whistles and make a first level character that is a demi-god. I definitely see why later versions of D&D have been described as emulating video games like WOW or LOTRO. As a basic fighter, my character was only good for taking up space, moving, and fighting. I ended up being the only character in the session to take a hit, and lost 16 hit points, but was healed at the end of the damage inducing encounter of 15 hit points.

I deferred to other players a lot as I was there to learn how this online role playing format worked. I found a group of guys that reminded me a lot of other groups of gamers I have played with over the years. There was a lot of non play related banter, and meta-gaming. The players spent a lot of time trying to decide what to do in some situations, sort of like my ex and I got into when we were trying to decide what restaurant to go to. I kept expecting the DM to have a random encounter come and give us trouble for dawdling. There were no random encounters. We could have done a lot more exploration of the dungeon/caverns we were in, but were caught up in lots of back and forth over what should have been quick decisions. There was no elected leader, and the DM did not enforce order or keep us focused on the game. There was very little role playing of people speaking as their characters. That’s ok, I can play either way. I did try to roll play my dwarf in a way to move things along.

Our first obstacle was a slow moving underground stream about five feet deep and twenty feet wide. We spent 20 or so minutes trying to decide/figure out what to do. The next obstacle was a magic archway with an ominous inscription that could be interpreted as something good or bad. No one wanted to go through it, but we spent 20+ minutes with the wizards arguing about how to dispel a permanent magic item they had no clue what it did. Finally, we went the other way and the next ominous sign only delayed us for about five minutes. We went to a room with a brass door and opened it to find a room with two doors on the north, east, and west walls, total 6 doors. We started working out way around the room and two rooms had two wights we easily slew in two or three rounds, two more rooms had four juju zombies that took a little longer. The DM said that he levelled up the zombies so they would challenge us. I was hit in the second of those rooms. The next to last door had a passage. We decided to check out the other room and it had a wight. We slew the wight and ended the session about 1:30 PM. The DM said we each got 28,775 experience points. That is enough to put me to 11th level. The DM said he did not divide the XP. In earlier rooms we did find a +1 sword and a ring of levitation and one pair of wights was guarding a potion of flying. Not dripping with magic or treasure, but XP wise seemed pretty easy. What is odd is that I needed less than 28,000 XP to go from 10th level to 11th level. All classes use the same experience point advancement chart. The DM rolled actual dice and was on video, so we saw him look down to roll. It reminded me of DMs rolling their dice behind the screen.

My Take:

I had fun learning about the online role playing tools and playing and laughing with a group of gamers. D&D Next is not my thing, at least not all the feats, etc. The players tell the DM what they can or can’t do and what they need to roll to do things. I think the DM should set the parameters. There are so many options for a simple fighter, that it felt like I was playing a spellcaster in AD&D. A fighter should not be so difficult to create or play, but that’s because I learned how over 30 years ago.

As for the tools of online roleplaying I like what I see. Google+ is just the means of gathering together, and Roll20 is the table where we gather round. Roll20 is flexible enough to allow just a blank grid to show marching order, terrain/dungeon, objects, and monsters. You don’t need miniatures or a fancy map to play, but if you want fancy, you can do it. For the harried DM who is short of preparation time, I can see the value of using it to show basic positions and for rolling dice.

I have an AD&D/OSRIC game I plan to participate in on Wednesday to see how another DM does it.

I will do a few more sessions to get familiar with things before I dip my toes in the water to run my own game(s).

Here is a picture of what we saw when fighting the wight in the last room before play ceased.I forgot to mention that one of the wizards created a zombie from the remains of one of the juju zombies. No one seemed to have an issue with that, so alignment did not make a big difference in this game.

Friday Night D&D Next
Friday Night D&D Next

[EDIT] I forgot to mention sound. Roll20 has a feature to allow you to play background music and sounds. There is a collection of royalty free music, and you can upload your own. There are also other music/sounds available if you join their fee plan.

During our play another player was playing music. I don’t have a problem with music during play if it complements what is going on. I found that in the environment of a Google+ Hangout it was distracting from play. It was not my kind of music, I’m not sure what it was, and to me, did not fit. Also it was louder than it should have been at times. A way to put it in the background would have helped.

The other issue was on my end. I live across the street from the house next to the train tracks going through town. We have about five or six streets from one end of town to the other that cross the tracks. The Federal law requires the horn to be blown at each crossing. I am used to it and tune it out, so I was then conscious of it and muted the sound when there was a train. I will have to use a microphone that I can limit what it picks up so I don’t blast out the others and have to mute my microphone to avoid interfering with play. This is a drawback to running a game of my own.

DM Meta Gaming Oddness

Famous player character in one game, very evil.

Two new 1st level characters, one ran by my brother, Robert, the other I ran. All I recall is that my character was a magic-user. Robert posits to the DM that his character’s goal is to eventually go after this high level character.

The DM tells the player of the evil high level character about this. There is no way for the high level character to even know who we are. Let alone know that we want to set our long range goals on him.

Next session , the DM says that the high level bad guy shows up in town looking for us. He trashes us and the only thing my 1st level M-U can do is shoot a magic missile in his eye before he kills me.

I don’t recall now if the revenge story coming tomorrow was before or after this.

RPGs I have played.

RPGs I have played.

D&D, AD&D – Basic blue Box D&D started it all.

Metamorphosis Alpha, Gamma World. Hiero’s Journey was recommended reading for Gamma World. To me, reading it sounded like a script for what play transpired in a game session or sessions of Gamma World.

Star frontiers, Traveler.

Gang Busters, Top Secret

Villains and Vigilantes, Marvel Superheroes.

Boot Hill

Games we invented back in high school: Space Pirates and Scout. As I recall pirates was more about ship combat and getting the cargo off the target ship. Scout was role playing and small ship combat.
I once owned rules for Metamorphosis Alpha, Gamma World, Boot Hill,  Top Secret. I don’t recall if I had Star frontiers, or just played it.

I own Mega Traveler, but never played it. I got is so I could have an RPG without grief from my now ex.

I also once had a game about being a carton character, Toon. It was a simople booklet like in the blue box D&D or Metamarphosis Alpha rules. I could never get anyone interested. I lost it in the leaky pipe disaster that trashed a lot of my gaming materials.

24 Hour RPG

Design a campaign in 24 hours.

http://www.24hourrpg.com/

I don’t know which blog I ran across this. The way the blog that mentioned this described it was a new campaign in 24 hours.

As I look at the website it looks like it was only active for 2003, 2004, and 2005. I’m not sure why the owner of the domain would keep paying for the domain name and web hosting if it was not an active contest.

At one point their was a Yahoo Group, but it no longer exists.

Looking at the 2005 entries, it looks like people designed whole new games and rules instead of campaigns based around existing rules. Looking at their rules it is about designing a whole new RPG.

24 hours to design a new RPG? We need more RPGs? What niche does not have rules? The basic mechanics of dice for character stats and dice to do stuff and lists of equipment for the genre, and mechanics for how it all works can easily be done by taking what you like from existing games you have and make your own homebrew game. My brother and I and our gaming group did that in high school 30+ years ago.

Are any of these RPGs doing a new take for rules? Are stats different? If you have stats, can you come up with names that are not synonyms for stats in existing games?

For me, I don’t need another game. I wouldn’t put time to develop another game, unless I thought I had an idea I could market and sell.

Designing a campaign in 24 hours, I can see the value in that. Whether we do a 24 hour marathon, or 24 one-hour sprints, it could be a way to force oneself to focus on designing a new campaign, or new area of an existing campaign. I can see having different categories: 24 hour marathon, 24 1-hour sprints, 12 2-hour sprints. Set a timer for those sprints and an alarm for the marathon. There would be a total honor system.

I know that I have the ability to pull an all-nighter, but my thinking gets fuzzy after awhile and I would lose the ability to focus. It is not the same as running a game session that runs all night. There are notes to guide and ad-lib is not the same as designing a campaign that makes sense/fits together.

The idea of a 24 Hour Campaign Design sounds like a monumental contest to organize. I know I don’t have the time to run a contest. I know I wouldn’t pull an all-nighter for this. With one or two hour sprints it could still take a couple weeks to do this. Perhaps a 24 hour sandbox design using one of the sandbox design structures from Bat in The Attic or West Marches would be a way to structure it.

For all I know, there has already been some sort of 24 hour campaign or sandbox design blogathon or contest in the past.

Interesting ideas. Not sure any of them are my thing.

I wonder what other’s think about these ideas?

30 posts in 60 days on new campaign setting

http://exonauts.blogspot.com/2014/02/blogger-contest-30-posts-to-create.html

 SO HERE’S AN IDEA…

  1. Pick a game–any old rules will do. Stick to one set though.
  2. Dream up a campaign setting–it can’t be anything you’ve previously posted, published, or talked about before. It doesn’t have to be “new” per se, just new to the rest of us.
  3. Create a new blog–yes a new URL and everything, but use your current account so we can tell it’s still yours. Name if after your campaign settting.
  4. Write 30 posts in 60 days. (C’mon, that’s less than 1 a day!) You have just that long to outline the major key elements (setting, monsters, rule modifications, classes, races, etc.). This is straight-up worldbuilding using elements you’d normally talk about on your home blog. But here, you’ve got economize and decide what the most important elements are. Here’s some general guidelines:

30 POSTS TOTAL

  • 13 on monsters or villains, one type or one specific individual per post (so “hobgoblins” is one, a “kaiju” is another, “Vader’s granny” another, etc.)
  • 4 on special treasure, a lost artifact, weapons, vehicles, etc., however you choose to parse.
  • 3 on setting, this is all aesthetic so you’ll want to focus on places, maps, NPCs, the way magic works, how the local ruling space authority, uh…rules the galaxy, etc.
  • 3 on classes with each dedicated to a separate player class.
  • 2 on house rules, specifically how your campaign either strays, modifies, or embellishes on your chosen rule set (posts can be as detailed as you like); carousing rules, etc. all apply here
  • 3 on any topics you like, these help you round out the rough edges and could be additional classes, races, setting, etc.
  • 1 intro post to set up your premise for your campaign (e.g., , declare your ruleset and acknowlege participation in the contest
  • 1 report of actual play, which should include at least one picture, be it from the campaign or actual play; you can make this your final post with a big sign off or you can use it as a playtest, but you gotta play it at least once and record it for posterity

My Take:

I don’t like the idea of a whole new blog. A category on existing blog, yes. Whole new blog to manage/maintain, but only for two months. I don’t see the value. If you have to link it to your current blog, it can’t be to hide it from players.

I’m not sure I will be blogging on this topic. I know I won’t be any time soon. I can see the value of using the topic ideas and counts on certain topics to help build a framework for a campaign fast. I may use this for ideas, but use a NoteTab outline.

What are your thoughts on this?