D&D Stream For Extra Life

In just over two weeks, on Saturday, August 24th, I will participate in a fundraiser for Extra Life in a Twitch streamed series of D&D games ran by different DMs. I have the pleasure of running one of those games!

Bill Allan, Fenway Jones, Grant Ellis, GM Travis, Jason O’Brien, Alex Gygax, and I will join John Gilbert at the former home of Gary Gygax live streaming D&D for a fundraiser for Extra Life.

Please consider giving, and if you can’t give, please share!

Extra Life is where gamers play games to bring attention to the needs of Children’s Miracle Network Hospitals. Twitch, Wizards of the Coast, and others lend their support to streaming to help maximize the reach of these games to a wider audience.

I was blessed with two healthy sons and two healthy granddaughters. But even healthy kids need an emergency room. Children’s hospitals are designed around the needs of children and they handle emergencies, surgeries, chronic care, cancer, and ICU.

Pardon me while I geek out

I’ll play in multiple games and will run one of them. This will be my first time playing and running live streamed games! I’m so excited to share my DM style and my adventure with the audience. I’ll bring my relaxed old-school methods to D&D 5e and live streaming.

Here’s the companion podcast.

The Importance Of Feedback To Creators

I’m sure I’ve written about this before on my blog, Twitter, and elsewhere. I’m not going to go dig up those links, as there’s not a lot to what I have to say about it.

Feedback is very helpful for those of us creating RPG materials. So like it or not, please let me know in a constructive way.

  • If it’s crap, can it be salvaged?
  • If it’s great, what is great about it?
  • Did I spend too much time in one area and not enough in another.
  • Did I leave out something that really makes sense to be there?

To me, silence means it’s perfect, which I find hard to believe. All creators feel self-doubt to some degree. I always have a nagging feeling I’m not good enough or do a good enough job.

However, I’m not looking for a pat on the back or false platitudes or building up my ego. In some ways the downloads says one thing and the money towards PWYW titles on DriveThruRPG [Affiliate Link] says it more strongly. Still I think I only have one review on one product. Part of that may be that publishers on DriveThruRPG [Affiliate Link] can’t leave reviews. (I think some bad actors gave bad reviews to punish competitors.)

Over on Twitter I started a hashtag, #IYLSSS (If You Like Something Say Something) as a way to support small creators. Related tags are ResponsibleFandom and #SupportSmallCreators. I’ve not done much myself with those hashtags for awhile, and I should be better. Especially as a small creator myself.

The idea is if you like something tell the creator AND tell OTHERS! Word of mouth is the best advertising. Likes are great, but sharing and re-tweets actually help others know about something.

Here’s a Sample List of Ideas:

  • Tell others about the Kickstarter you backed, and talk about the final product when it arrives. In person and on blogs and social media.
  • Do a review on your blog or on the creator’s website or DriveThruRPG product page, and then share it across all your social media.
  • If you have a YouTube and/or Twitch channel, talk about it there.
  • If you have a podcast, talk about it there.

Even if your social media only has a few followers, maybe someone who follows you has a lot of followers. If they share your mention then all of their followers see it. I have just over 1,000 followers on Twitter, but since I had around 100, I’ve had those with thousands of followers follow me. I don’t mention those people directly without their consent if I’m pitching my own stuff or the stuff of others. But when I like something they are doing, I mention them and they often like or re-tweet/share it.

I’m almost 55 years old, and if I can figure out this social media stuff, then anyone can. If you’re not a creator, then you are a consumer and your words of support are often more valuable than your single purchase. I’m not asking people to plug my stuff because they like me, but because they like what I’ve made. I’m not asking for just me, but for any small creator who does something you like or think is cool.

While I’m under know illusions of being able to make a living creating games and game materials, I believe it is possible to break even. I have over a decade before I anticipate retirement, so while I have the income to subsidize my hobby and creative efforts, I will take advantage of it. My hope is that I can make enough to continue that creative effort in my retirement years for a few decades. This creative outlet brings me satisfaction in spite of the frustrations of layout and design.

Others are so much more creative and prolific than I am and I’m surprised they aren’t able to make a living at this hobby.

I hope you will always support the small creators with your likes and shares, posts, reviews, podcasts, live streams, and videos.

Isometric Gaming Paper – Quick Review

I backed the 2017 Kickstarter for Isometric Gaming Paper. I’ve had mine for a nearly two years, and am finally posting a review, lost in my drafts folder.

I reviewed the original Gaming Paper here.

The video with the Kickstarter does a great job of showing how you can use isometric paper for your maps. I got two rolls of isometric paper, and two rolls of hex paper, one on regular white paper,and the other on blue. I also got a package of 100 sheets of 8.5 x 11 inch isometric Gaming Paper.

Just like my review of the original, the same holds true for this stuff.

It’s a great Michigan company, so it’s a way to support a local/regional company for gamers in and around Michigan.

If you need an inexpensive battle map, or just want to do wall sized doodle or mapping, this is for you. It has a bit of reusability, and can roll up or fold up to use an old map in the future.

If you’re looking for a water safe medium that can take a bit of standing liquid for a few minutes, a plastic or vinyl mat is more durable, but gaming paper can handle a small amount of moisture or a quick clean up.

If you’re looking for something that won’t matter if you use permanent marker on it, this is a cheaper and therefore less stress inducing option.

I’m not a big one for elaborate battle maps and don’t play in person often, so I’ve got many year’s worth of maps for live gaming at the ready.

Musings On Magic

I had three different ideas related to magic come to me today.

  • What are the effects of light emitting spells on infravision?
  • Cursed item idea.
  • Luck Blade Idea.

Light Emitting Spells and Infravision

Fireball, lightning bolt, light, shocking grasp are all light emitting. 

What is the effect of using them in the dark?

Infravison, ultravision, and normal vision would all be seeing spots if in a certain range and not killed. Even the caster would be affected.

At least the next round possibly -2 to -4 to hit. Casting spells might not go where you want.  You might accidentally heal an opponent in the fight, or wound an ally.

I think we’re used to light spells, lanterns, torches, candles, and campfires spoiling infravision, but I don’t recall ever having a DM rule that casting lightning bolt, fireball, or other light emitting spell does anything to vision.

Similarly, a lightning bolt should produce a thunderclap. How loud will this be underground or indoors where the sound wave is bounded? Will it cause a ringing or other issue with hearing? Will it give a penalty to hear noise?

Cursed Item

My idea for a cursed item can be anything, a book, scroll, ring, weapon, or other mundane item. If the person suffering under the curse can’t get remove curse, their only recourse is to give it to someone who willingly accepts it —as long as they do not know it is cursed. One might suspect it is cursed, but only if they know it is cursed can they avoid taking on the curse.

If the cursed person gives it to someone who knows it is cursed, their only recourse is remove curse or other magical means.

Luck Blade

A luck blade is a +1 weapon with one to three wishes. What if a luck blade were also an intelligent sword, but it had no more wishes? I see a couple of possibilities:

The blade long ago granted it’s last wish and is now “merely” a +1 blade, but it longs for the glory days of having such power within. It might be boastful, needy, cowardly, smug, or helpful. It might have vague, unreliable memories of the past locations of ancient rings of wishes, genie lamps, scrolls, etc. The locations are so ancient that they now lie in buried ruins, sunken cities, or someone in the more recent past has already found and removed the item(s). The removed items might have had their wishes used.

Another way to handle this is that while intelligent and no longer having any wishes to grant, the sword still thinks it has wishes. Somehow the “counter” of how many wishes it has is broken, and it will say it has 1d6 wishes available, and never less than one.

Perhaps it secretly knows this but strings along it’s bearer hinting about the possibility of granting wishes if the bearer completes a great deed. Once completed, the great deed’s achievement is somehow flawed, or they say the wish will bear fruit once the time is ripe. Anything to avoid admitting they don’t have any wishes left.

Maybe there is a way to truly restore its ability to grant wishes by performing some great deed, but the sword and bearer have to work together to figure out what that is.

You can listen to the companion podcast here.

Ten Years of RPG Blogging

Today marks ten years since I posted the first article on my blog on July 18, 2009: Why Follow Me, And Die!

That was a terse few sentences that only gave the barest of details of the origins of Follow Me, And Die! {You can get the long version here.] It was followed by lots of posts with stories from back in the day and my own ideas about generating ideas and preparing to run games. I later touched on some of the sessions of play when I finally introduced my sons to AD&D.

Since that time I have interacted with a lot of other RPG bloggers and gamers online. Eventually, G+ became the main place to interact and the blog content went down. Occasionally, I would make a blog post out of a comment that was just too long. Many ideas for blog posts were generated from the fertile soil of G+.

G+ faded away with a bit of a return to blogs, and I’m blogging much more regularly, close to once a week.

In 2014, I think it was I posted every day until mid-September when I ran out of things to write about. Over the years I’ve had times I barely looked at the blog.

I started attending cons regularly and met other bloggers and gamers that I knew from online. I attended Gary Con 8 where I met Satine Phoenix, who created my current social media avatar which debuted January 19, 2017. Satine was kind enough to fix my blog header to look better with her art. I have an image on a black background and another on a white background that rotate. [You can get a black shirt with that image here.] A couple months later, I added another blog header in rotation by Del Teigeler. I also use that as the header for my Twitter account.

I started a YouTube channel and am not posting as frequently as I’d like, but I just reached 400 subscribers the other day.

Over on Twitter I passed 1,000 followers.

Last month I wrote this post about the first anniversary of my podcast.

Last August, I started publishing PDFs over on DriveThruRPG and in September I launched my Patreon. Before July is over, I will publish my 12th monthly PDF.

I also am working on a Kickstarter for a card game of all things. If you’d like to get an email when it launches, you can sign up here.

I’ve been gaming for 42 years and on August 24th I get to run a game and play in other games at Gary Gygax’s old house where D&D was written for an Extra Life fundraiser. It is hosted by John Gilbert, with Bill Allan, Fenway Jones, Jason O’Brien, Alex Gygax, Grant Ellis, GM Travis, and me. I am so excited for this opportunity for my first streaming game as player and GM! I hope that we raise a lot in addition to having a great time.

Ten years is a blink of an eye. I’ll be in my mid-fifties in a couple months, and ten years is nothing. I hope to keep playing for decades to come, and I’m really looking forward to seeing how the world and gaming changes as I watch my grandchildren grow.

I want to thank everyone who has been part of this wild ride and I look forward to more chats, conversations, and games.

You can listen to the companion podcast here.

No More Nerds – A Rant

A recent article on The Guardian has the terrible title: No more nerds: how Dungeons & Dragons finally became cool.

This struck a nerve with a lot of people. My own opinion is that the title of this article sucks.

No more nerds: how Dungeons & Dragons finally became cool

Joshua Kubli over on MeWe is on point: [Emphasis added.]

“We will have made progress when “finally became cool” is instead written as “people finally realized how cool it was all along.

The article itself seems to be OK, but that title is a “kick ’em for being nerds and take their stuff away” click bait.

I then went on a rant about this over on Twitter. I even looked up their process for submitting a complaint, but being a member of an interest group isn’t in their editorial code for them to even consider it. I pointed out that every category listed in their discrimination clause includes nerds.

Titles like this are a backhanded ad hominem that has no place in civilized conversation.

We need to do better and all nerds, geeks, dorks, and so forth need to complain about such things. Yes, things have gotten better culturally since 1978, but we don’t have to take it.

The post Revenge of The Nerds world should be better. We’re all nerds in our own way.

The nonsense I endured was nothing compared to racism, religionism, appearanceism, ableism, orientationism, & the like.

Everyone is welcome at my game, my table who is there to play the game & show respect & common courtesy to each other.

The only reason to exclude someone from your game is if they are an unrepentant jerk who has had intervention to explain the errors of their ways.

I did a podcast episode about this here.

One Year Of Podcasting

You can hear the companion anniversary podcast episode here.

Monday, June 24, 2019 marked one year since I started podcasting. Initially, I was podcasting whenever I had an idea, with often a new episode every day. It wasn’t until September of 2018 that I settled into my three episodes a week on Tuesday, Thursday, and Saturday.

I maintained that schedule until after Thanksgiving, 2018 when I had to deal with the combined chaos of the day job and some personal issues. Once the personal issues were under control I had a few episodes here and there and was back to the normal 3 episodes a week, except for Gary Con, but I did do a joint episode with Ray Otus and Cody Mazza. I was consistent with episodes until May and was just tired and dealing with work and stuff around the house.

I finally started back on a regular schedule and the rains and flooding overwhelmed my sump pump. I thumped it and it started, but it wouldn’t turn off. I spent all day last Saturday replacing it. I live in a house that’s almost 100 years old. It has 3 or 4 different types of pipe in the plumbing, and this sump pump was not installed the way it should have been so it took several trips to the hardware store to get all the right parts, but I got it done.

Unfortunately, the water got deep enough before I could get the new pump in place that it knocked out the pilot light on the water heater, so we’ve been without hot water for a week. I have tried a couple times to light it, but no go. I think until it dries out completely in the basement, that it’s useless to try. The water finally quick coming in through the sump and the seams in the floor. Now the dehumidifier is slowly drying things out. As long as there’s no more rain, I can relax a bit.

I was so worn out Saturday, that I just vegged the rest of the day, and no podcast. I have a fitbit and I made 50 trips up and down stairs. I also took it easy Sunday.

Then the internet wouldn’t work for my home computer, so I was limited in what I could do. I finally determined that I just needed to move the Ethernet cable to another spot on the modem. I just got the new modem in March, when I switched internet providers. For a couple days I was worried the network card went out. I’m glad that’s not it, as I need to be ready for other expenses.

Thankfully, my RPG collection is high and dry and mold free! I lost most of my original collection to a water leak, so there’s no way I’m storing any of it in the basement!

I had my end blurb since before the 3 episodes a week. Is that too iconic to change how I do that? What do you think?

I’m way behind on listening to my fellow podcasters, and it seems like there are a lot of new ones over the last few months. I’ve tried to listen to them. I keep hoping to change that, but too much other stuff keeps interrupting my fun.

Next month, I will publish my 12th monthly PDF on DriveThruRPG supported by my patrons on Patreon. Most of them are PWYW, but I will be going back to each of them and improving their formatting as I’ve gotten a lot better at formatting. I have 1 Silver Seller (Caravans & Trade) and 2 Copper Sellers (Library Generation Tables and Locks, Vaults, and Hiding Places).

Next month is also the tenth anniversary of my blog! I can’t believe it’s been that long!

The end of August will be 1 year since I launched Follow Me, And Die! Entertainment LLC to get ready for the Kickstarter for my card game. The game is moving along. So far, things are on track to launch in the first half of 2020.

September will mark 1 year since I launched a Patreon. I want to thank all my patrons who have been on this journey with me!

Allergies In RPGs

I suffer from seasonal allergies, things like: pollen, dust, mold, and dogs and cats.

This got me to thinking. What if adventurers had a defect of being allergic to something in the dungeon? Normal molds and other airborne fungus in the depths will lead to constant blowing of the nose, coughing, and sneezing. I sneeze very loudly and I would alert the entire level of a moldy or dusty dungeon of my presence with a single sneeze.

Perhaps monstrous molds and fungi would also provoke a similar reaction, perhaps serving as a warning to a party. I can’t tell the difference between all the pollen that makes me react. I can smell mold when my basement is damp. I can taste mold in tea from fountain machines, so I don’t order it if it isn’t brewed.

What spells and precautions could be taken to help alleviate an adventurer’s allergic reaction to irritants in the dungeon, tomb, or other location? How does the adventurer convince the party to let them tag along?

Perhaps a hireling is the one with allergies and they don’t mention it until their in the dungeon coughing and sneezing.

In addition to normal allergies, what if the person is allergic to monstrous creatures? How do they know until they encounter it? They have to survive the encounter long enough to use the knowledge, if they are sure what it was that cause their reaction.

What if the monsters are allergic to humans or something the players carry?

What happens when a dragon sneezes? Does it trigger an involuntary use of their breath weapon?

Does another type of creature with an allergy have one of their abilities triggered, like invisibility, cause fear, or fly?

There are too many possible combinations of things for a list of all possible allergens. The only ideas I have for tables is effect on the sufferer, range that the effect reaches the sufferer, etc.

Allergic Reaction d6

  1. Watery Eyes – Vision Affected
  2. Scratchy Throat – Clearing the Throat and/or coughing
  3. Runny Nose – Lots of sniffles or Blowing the nose
  4. Post Nasal Drip – Gagging, hacking, coughing, blowing the nose
  5. Hives
  6. Anaphylactic Shock (Anaphylaxis)

Remedies d6

  1. Nasal Irrigation (Neti Pot, etc.)
  2. Roots with anti-histamine properties
  3. Berries with anti-histamine properties.
  4. Herbs with anti-histamine properties.
  5. Two of the Above.
  6. Nasal Irrigation plus two more. (May include using a substance for irrigation made from one or both of the other items.)

Cures

Heal is obvious. Will Cure Disease cure an over active immune system, such as with allergies? Will Remove Poison only clear the substance causing the reaction until the next occurrence? Slow Poison would be nearly useless with allergies, since their effect is almost immediate. For anaphylaxis slow poison would be helpful in keeping the person alive.

Will wizards and alchemists have concoctions that work?

What folk cures actually stop and prevent future reactions?

Perhaps fresh honey from giant bees will cure pollen allergies.

Eating a rare giant mushroom might cure fungal allergies. What if it’s a sentient mushroom, is it an evil act?

Surviving a monstrous mold attack might cure mold allergies. I mean being affected by the mold and managing to survive. Surviving in spite of a failed saving throw.

Eating a displacer beast’s tentacles might cure cat allergies.

Eating part of a monstrous fish or other water or ocean dwelling creature might cure fish allergies.

Circlets Of Golem control

I made some notes about magic items for controlling golems. I had plans of introducing them in my AD&D campaign, but they have yet to appear. This is an idea that others may find useful in their own games.

The AD&D Monster Manual [Affiliate Link] lists four kinds of golems on pages 47-49:

  • Flesh golems inspired by Frankenstein‘s monster (perhaps more by the Universal Movies). 1% chance per round of continuous combat of becoming out of control. Creator has 10% chance per round of ragaining control. Created by magic-users.
  • Clay golems inspired by the 16th century golem of Prague. 1% chance per round of continuous combat of becoming out of control. No chance to regain control. Created by clerics.
  • Stone golems – Creator always maintains control. Created by magic-users.
  • Iron golems – Creator always maintains control. Created by magic-users. Iron golems are subject to attack by Rust Monsters.

The Circlets

The circlets are needed because the creations can become out of control of their creators. Thus the need for something to improve control and the chance of regaining lost control.

Flesh Golem Control – Band of leather made from the skin of a slain flesh golem. The usual story of creation of this device is that a magic user has had to slay their first creation in the interests of self-preservation. Creation of this magic item from the remains of a golem is one way to use what one has learned and expand upon it.

Clay Golem Control – Precious metal circlet of either silver with gold weave, gold, or platinum with a clay “stone” from a slain clay golem inset in the center that rests over the forehead.

Stone Golem Control – Precious metals similar to that used for a clay golem, but the stone insert is of the same form of stone from a slain stone golem.

Iron Golem Control – Iron band from a slain iron golem forged into a circlet.

Circlet of Controlling All Golems – The leather from a flesh golem wrapped around the iron circlet from an iron golem with stones from a clay and stone golem.

NOTE: Those who create golems who are forward thinking, can use a portion of the material from their first creation to make a circlet of control. Such a circlet will improve the control over the related golem.

Abilities of Control Circlets

  • Circlets improve the chance of maintaining and regaining control of golems of the appropriate type.
  • The wearer is invisible to out of control golems.
  • The wearer receives a special protection to enemy controlled golems and is at -4 to hit.
  • The wearer has a chance to wrest control of enemy controlled golems. There is a 50% chance that a failed attempt to gain such control causes the golem to go berserk.
  • The wearer can focus on a single golem for one round to attune to a single golem and then access all the senses of the target golem. Such attunement is interrupted by dispel magic. A spell of dispel magic will prevent regaining control of the affected golem(s) for 1d6 turns. Similar effects occur by other spells such as anti-magic spheres, rays, etc. Rooms or areas with an anti-magic or dispel magic effect block and prevent control for the duration of time the golem is in such an area. If the wearer is in such an area, if the effect is not permanent, control can be regained in 1d6 turns after leaving such an area.
  • Range: 60′ per point of intelligence of the bearer. Alternate range: Line of site. Spells and items that increase the range of vision will boost this.

Similar Items

Potions and Scrolls of golem control also exist.

Potions, scrolls, rings, or other items can render the bearer invisible to golems, and provide the same benefit as control circlets for out of control and enemy controlled golems.

Monstrous Creatures Not Slain

A recent picture making the rounds is of an alligator with a knife in its head. There is nothing for scale, so the size of both the alligator and the knife are unclear. One person interviewed said it appeared to be in or near its eye, and appeared to be a steak knife. The picture above makes it appear in the center of the skull. [Photo by Erin Weaver/Facebook]

Without scale, it is easy to see a giant alligator with a sword in it’s skull. I imagine a furious battle and a final blow from a valiant knight merely embedded his sword in the creature’s skull instead of slaying it in a final flurry of blows.

How many creatures a party encounters are wounded or bearing marks of battle?

Adventurers vs. Creatures

In a living world type of campaign, the player characters are not the only ones acting on the world. Other NPC adventurers will try to find their own fame and fortune, some will fail miserably, but still leave a mark.

How many giant boar bear a splintered lance or spear in their shoulders or hindquarters? Perhaps it is a magic spearhead that prevents the creature from dying of disease. Is is coated with silver or copper which have antiseptic properties?

Giant alligators or crocodiles that bear magic swords in their skulls like the sword in the stone. The one who removes the sword is the one true ruler of the river or swamp, or they just have a cool sword with a tale to tell.

Any large, giant, or enormous creature might bear wounds with weapons or fragments of weapons still protruding. Non-intelligent or lone creatures might not be able to reach a protruding weapon. Some might make a bargain for those who can remove the offending object, like the fable, Androcles and the Lion.

Elephants, mammoths, wholly rhinos, rocs, bullettes, dragons, wyverns, giants, and so forth are all examples of large creatures that might have a fresh, festering, or healed over wound with a weapon in the wound.

Animal vs. Animal

During mating season, males of both carnivorous and herbivorous species will fight each other. Deer will butt heads and antler may shatter or wound both parties. Occasionally both combatants become locked at the antlers and both starve as they cannot disengage.

Carnivores may be wounded from fighting with other carnivores or dealing with scavengers. Both hunter and prey may be wounded in the fight for survival. This is true of animals of all sizes. Will a wounded animal be fleeing from a predator or limping back to its lair after a hunt gone wrong? Wounded animals are more likely to fight.

In fantasy games, a dragon wounded in a fight with a pair of wyverns over a meal would not be a pleasant encounter.

Environment vs. Creature

Animals of all sorts can be affected by environmental hazards, such as tar pits, mires, quicksand, landslides, tree falls, etc. As well as the various forms of traps by hunters from snare and pits, to falling boulders and logs, to mechanical or magical devices. In addition to hunters and trappers seeking meat or pelts, villages might try to trap a marauding tiger.

Strong predators in a pit trap would not welcome a hapless adventurer falling on them.

Variety

Not all animals need be wounded, sick, or in a fight for their lives. An encounter with a creature can be normal animals of all sizes, or giant forms of each, or magical or monstrous. Similarly, the intelligent species encountered need not all be bent on violence or part of a secret evil cult.

It is easy to make a side table to help you determine if something encountered is healthy, sick, injured, or dying. Also whether any injuries are by competitors, predators/prey, environmental hazards, villagers, patrols, or adventurer. One can set a target of 30% of encounters are other than healthy, so 1-2 on a d6, 1-3 on a d10, 1-6 on a d20, etc.

This same mechanic could be applied to creatures in a dungeon or underdark environment. Unless the dungeon is a place that re-sets to starting conditions when any adventurers leave, an actively delved dungeon will have signs of others braving its dangers. Those who live in the dungeon will have injuries from their hunting or being hunted, or territorial disputes.

That room with 10 goblins behind a barred door might be healing up from an encounter with the carrion crawler just up the hall. It might even be wounded from that encounter.

Ramblings of an Old Gamer