Tag Archives: 5e/Next

WOTC Announces New 5e Setting: Guildmaster’s Guide to Ravnica

Earlier today, Wizards of the Coast (WOTC) announced their new setting guide to be released in November. It is from a Magic: The Gathering setting: Ravnica. The book is Guildmaster’s Guide to Ravnica [Amazon Affiliate Link] . Last night fans reported that Amazon had leaked the listing ahead of the announcement.

I suspect if there was a “leak” it was a strategic leak meant to build excitement. Here is the link [Amazon Affiliate Link].

I did a series of tweets about this, and I think that analysis has been confirmed to be spot on, so I repeat it here.

My Twitter Analysis

Ravnica is a new D&D 5e setting. It’s from Magic: The Gathering. I don’t know the M:TG settings and have only played a few games just a few months ago. Some are upset that it wasn’t a revival of a setting from a prior version. I don’t see the problem. This is a smart strategy.

It has more appeal for novice players that only know 5e. It also invites M:TG players that aren’t as already into RPGs to give them a try. The demographic has shifted. If it was my business I’d leverage every asset I could while the wave of popularity lasts.

You don’t need WOTCs official 5e setting to use an older setting. You can even roll your own. Be glad that they’re doing settings and alternate covers of the core. books. It means the investment you made in 5e will last. I’d say there’s little reason for a new version.

Settings and adventure books will keep things going for the foreseeable future. That’s my 2 cents.

Hasbro’s Best Year Ever

This evening Jim Cramer, the annoying screaming stock analyst on CNBC, interviewed the CEO of Hasbro. You can read the article and see that interview here.  Hasbro has had its best year ever. D&D is once again a darling of the stock market. Stranger Things and Twitch streaming has played a big part of that. They have partnered with Amazon, which owns Twitch.

This interview explains that they are using the success of D&D to leverage everything. They are talking about eSports…. I don’t like that idea, but that’s a gut reaction. I’d like to know what they envision that looking like. I would guess they are thinking along the lines of tournament modules with the teams being composed of parties of players.

The Hasbro stock (HAS) is now trading over $100 a share and was up $12 today because it beat the market predictions. Many anticipated that it would be adversely impacted by the closure of Toys R Us. They were, but are leveraging their winners and crossing over core fan bases. As I wrote above, I think this is a smart move, and one I’d make in that position.

Conclusion

As long as 5e is the core driving things, I bet the plan is to leave that alone until the wave of success subsides. They can continue releasing various settings that are either from prior rulesets, or other Hasbro properties. As long as they are all done well and not slap dash and rushed out the door, it should work.

Eberron Comes to 5e – Wayfinder’s Guide to Eberron

Eberron has a setting guide on DM’s Guild, Wayfinder’s Guide to Eberron [Affiliate Link], so Eberron content is available for 5e for others to use in their DMs Guild offerings.

I don’t know a lot about Eberron, other than it is Satine Phoenix’s favorite. Her first convention game was a scenario set in Eberron, and I was one of the players.  From that I experience, I learned that Eberron is a magic and technology are integrated. It is not surprising that many of the players from Maze Arcans have playtest credits.

Very cool that Ruty Rutenberg is listed in the credits as designer.

This $19.99 PDF went platinum on DMs Guild just a few hours after being announced.

I just downloaded it. So do they need a mithril category? I’m not big into settings, but I want to see what all the fuss is about. This was not expected, other than I knew Ruty was working on something big. I won’t get a review of this, as I have a ton of other things on my plate, and need to get through them.

The PDF is 176 pages with clickable links in the table of contents. There is no index. It does use some material from Mordenkainen’s Tome of Foes, according to a note on the title page. There is a history of Eberron, places, new races, new magic, and recommended reading with a list of sourcebooks and novels set in Eberron.

Someone asked Ruty on Twitter if it will be available as POD and he said that is the plan.

D&D Beyond did an interview with Keith Baker, the creator of Eberron, and he explained a bit about it. See it here.

There are a ton of others tweeting, blogging, and vlogging about this and the announcement of a new setting book slated for November from a Magic: The Gathering setting: Ravnica. The book is Guildmaster’s Guide to Ravnica.

Ruty also just tweeted that there is more to come.

Congratulations Ruty! This is awesome!

Stream of Many Eyes – WotC Previews New Story

After last year’s Stream of Annihilation that previewed Tomb of Annihilation, it was clear that WotC has embraced streaming of live play D&D. This weekend, WotC is repeating the streaming idea with many of the same streamers as last year, and many new faces.

Streaming Streams Everywhere

There are far too many streaming games for me to watch. Many are on Pacific time, which is a big difference for Easter time, three hours. They tend to start at 7 PM my time or later, and many run 3 or 4 hour sessions. While I enjoy watching some live play, and seeing how other DMs do things, I can’t watch a lot of streaming shows. There are so many streaming shows that there are more shows than one person could watch. I know a lot of streamers, and have tried to watch all of them, just to see what they’re doing. Personally, I’d much rather play or run a game than watch a game. With “everyone” starting their own stream, since Twitch and other platforms make it so easy, there is a glut of material. Those hoping to make it big need a high quality presentation and present their story and play in a way that stands out.

WotC’s Streaming Method

What I like about WotC’s efforts using the streaming weekends to showcase their forthcoming products is that they show bits and pieces of introductory material, and how different DMs and players jump in. They also talk about related things with partners, or share the news about the upcoming book about some of the iconic art from the earliest days of D&D.

The Announcement

The new product coming in September is Dragon Heist, set in the city of Waterdeep in the Forgotten Realms. A dragon is a type of gold coin. It is a large amount of treasure that the bad guys seeking it will put to furthering their evil machinations, should they get it first.

There are four major NPCs the DM can choose to be the BBEG (Big Bad Evil Guy). Players can acquire a tavern, with downtime to deal with running it, built in to the story. I missed part of the description, but it will have rules for city adventures.

They mentioned that DMs can ignore the story and just use the setting. That’s how we do it old school. Use what you want/need, toss the rest. By toss, it could mean set aside for later use.

It has a modular and flexible design so the DM can move stuff around and replace major NPCs with your own without breaking things. The city is a character. Each DM makes it their own.

OSR Sentiment

There were several times that WotC D&D designers & editors flat out said the rules are optional, and that you only need to use what works for you and your group. This hearkens back to what Gary Gygax was saying before he was focused on running a business that needed to sell rules books. With city rules and an adventure setting that is modular, plus tables to help fill in gaps/get ideas. I am interested to see what this is when it is released, as I collect ideas from many systems to help inform and flesh out what I do in my own campaign.

If you want to run a city based campaign, or like city base campaigns, this might be for you.

NOTE: This is my 700th post! Wow!

UPDATE: I missed the announcement that Dragon Heist is for levels 1-5, and a second book, Dungeon of the Mad Mage, which is a megadungeon taking players to level 20. So far, there isn’t anything about it on the WotC site. Christopher Perkins tweeted about it.

Stream of Annihilation – WotC Embraces The New Online World of TTRPGs

The Stream of Annihilation was an epic two twelve hour days of online D&D.  In this case “annihilation” tied in to their new adventure series that was announced, Tomb of Annihilation.  It is both an homage and a continuation of the story of Tomb of Horrors. It is available in Wizards Play Network stores on September 8, and the full release is September 19.

We’re Here!

I love the beginning. The weekend started with a very strong kick off by Joe Manganiello. This serves as an announcement by those who play TTRPGs that we aren’t a bunch of odd people living in our parents’ basement. We are everyday people who like to exercise our imaginations with others. [I don’t know who Joe Manganiello is, other than an actor in TV shows and other things I haven’t seen. He’s also been interviewed online indicating interest/involvement in a D&D movie based on the Dragon Lance novels.] All of the actors and others invited to the stream, aren’t people invited just because a potential audience might know them, but because they all play D&D and love the game!

One very interesting thing is that for one person, it was the first time they had rolled physical dice to play D&D, since they had only every played online. The world is changing and WotC is trying to stay current. They have acknowledged the value of making PDFs of old rules, modules, and other resources on OBS (One Book Shelf – DriveThruRPG & RPGNow). There are license agreements with Roll20 & FantasyGrounds. The D&D Beyond Tool is a realization that on official online tool is needed, if it isn’t too late. [I don’t know all the free tools out there for helping with 5e character creation and other such things for 5e DMs. I have seen online discussion saying it may be too little too late, and pointing out other efforts that have faltered. I have not seen any reviews for D&D Beyond, and I have not tried it myself. I’m not sure it is something I will need, but I will look into it.]

Other announcements included partnerships with various companies’ that support online play, Roll20, Fantasy Grounds, and the D&D Beyond tool was announced to have Twitch support.  This last bit sort of surprised me, what will this mean for the use of Roll20 and Fantasy Grounds with Twitch games? (I don’t know enough about actually playing a game that is shared on Twitch, so that is impossible for me to gauge. There were also announcements for all kinds of other products, basically commercials between play sessions.

After the stream of annihilation, six official D&D shows on Twitch were announced. Some of the online roleplayers invited to participate in Stream of Annihilation will now be on the official D&D Twitch channel.

It is clear from this that D&D and RPGs in general are experiencing a revival. The popularity of D&D in its use in various TV shows has done a lot to remove the stigma. Recent years have seen the lack of a concerted nationwide effort to suppress D&D, as happened with the 1980’s.

As I mentioned elsewhere, I am looking to get into D&D 5th edition because it is what most new players will know. Any rules system can be played with an Old School style. After all, the 5e DMG says that the DM makes the rulings, just like the editions I have played. I can’t speak to 2nd, 3rd, or 4th editions, but I assume they have similar statements.

Catch The Re-Runs

For those interested, the Twitch channel only keeps episodes for a certain amount of time. You can see the streams for each day on the D&D YouTube Channel. Day one. Day Two.

AD&D and Other Editions to 5e Conversion Methodology

A lot of common sense stuff here. If the monster in the module is in the Monster Manual of the rules you are converting to , use that. Other creatures can be substituted for others, or converted by bits and pieces of creatures with similar stats.

The reverse can also work, taking new creatures and adventures from 5e back to older editions or even other systems.

 

Finally Started Reading 5th Edition Player’s Handbook

I finally started reading the 5th Edition Player’s Handbook I got a while back, that I first mentioned a couple days ago.

I Had a crazy buzy day following a day where I had to drive three hours, train a client all day, then drive three hours home. It was a beautiful, if a bit chilly day with sunshine. I set up my hammock and read for an hour or so after work. It was very relaxing.

I only made it to page 18, where the first race, dwarf, is discussed. I did not keep going. I was reading every word and soaking it in. there is no rush.

I was pleased that in natural light, the pages are not shiny like they are indoors in artificial light. This made the pages easier to read than  anticipated.  I found that I could read at most angles and distances that it was comfortable to hold.

So far, I like what I read. That was on Tuesday, and as I write this after my Wednesday night AD&D game, in the after midnight hours of Thursday morning, I have not read any more than the first 18 pages. There’s about 300 pages to go. This week is very busy with work, and the weekend will be busy with yard work and weeding my garden, if it isn’t raining. If it rains, I’ll definitely make time to read more. If I was not so tired I could read more. My plan is to read each page, not just blow through it. I want to read it with understanding, as I have a feeling I will play it.

The 5e Plunge – Manuals Arrive

There was a half off sale on the new D&D 5e manuals on Amazon, so I went ahead and ordered all three of them, plus a DM screen. I already have the starter set and the free PDF’s, that I still have yet to read.

Serendipitously, these manuals and my DCC dice arrived on the same day.

I was surprised that the manuals were not wrapped in anything to protect them from rubbing against each other in shipment, or packed together so they did not slide. There was only one “airbag” on the bottom edge of the books to limit how much they moved, but there was still nearly two inches of empty space along the top edge and about two inches of space along the edge of the spine/edge of the pages. Not a lot of space, but enough room for them to rattle around in the box.

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The front and back covers, the spine, pages, and most of the edges look fine, but there is a small area that is roughed up on the pointy corner. It is minor, and if these books get read and used at the table, worse will befall them. I just prefer that a book be in good shape when I buy it new, and that I am the one who drops it or scuffs it up through use and abuse.

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I also noticed that the edge of the pages were wavy. I don’t know if that is a manufacturing thing, or that the weather was extra humid the day the package arrived. After sitting stacked in the box on the floor in my office, the Player’s Handbook [Amazon Affiliate link] does not appear to have wavy pages on the long edge, but the DMG [Amazon Affiliate link], and Monster Manual [Amazon Affiliate link] do. The tops and bottoms of the edges of the pages of all three manuals had obvious “waves” in them. The Player’s Handbook was on top, with the DMG next, and the Monster Manual on the bottom, and that did not seem to press them out. I don’t know if that is a manufacturing issue or a weather issue. Again, this is minor enough that I won’t ship them back.

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The manuals have slick and shiny covers, except for the half of the back cover where one’s right hand fingers would grip it while reading. Each manual has this. I assume it is to give you a better grip on the book. I was surprised by this, and at first thought there was something amiss with the cover, until I realized it was intentional. The slick, shiny part of the covers is mirror-like.

The interior pages are black ink on a colored background with shiny paper. As long as you avoid bright light shining on the page at an angle that makes the text unreadable, the text appears to be easy to read. One should definitely avoid trying to read this in low light to avoid eye strain, and most likely a headache.

The illustrations are a mix of line art and full color pictures. A quick flip through reveals some very cool images.

I will review the contents of the manuals in subsequent articles.

DM Screen

As I was taking pictures for the unboxing, I noticed that the three books were all made in the USA, but that the DM Screen [Amazon Affiliate link] was made in China. The shrink wrap on the DM Screen was very tight, protecting it in shipping, but also requiring care in its removal to avoid gouging the screen. Once unwrapped, I discovered that it had a cover that has the same dragon as is on the screen and the inside is what I assume is a lich “poster” advertising the D&D Adventurers League.

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Unlike the AD&D DM Screen I am used to from AD&D that is two pieces with a portrait orientation and each section is approximately the size of a sheet of paper, the 5e DM Screen is one piece with four sections in landscape orientation.

One page has five tables for generating NPC’s: characteristics, ideals, bonds, flaws, and a name generator. These handy tables would work in any setting or set of rules.

A page and a half is dedicated to conditions. There are bullet points that summarize each condition. Some of the points indicate if the condition results in disadvantage or how saving throws are affected. I have not read the manuals to see any details in the manuals on the conditions, but the bullet points seem fairly straightforward. I am not sure that the conditions need spelled out here. I suppose for players that argue the rules and try to rules lawyer the DM? This section ends with a chart showing the effects of the six levels of exhaustion. Level six is death! From what I have read online about a short rest and healing, just take five and you won’t die. I’m curious about how all that works, so time will tell.

The other half of the page shared with conditions are five tables showing the DC for various difficulties, cover, obscured areas (AKA concealment), light sources, and skills and associated abilities.

The final page has five tables for travel pace, encounter distance based on terrain and how far visibility is both audibly and visibly, and damage by level and severity. Finishing the charts are two tables for something happens and quick finds. These last two tables are again something that can be used in any other game/genre.

The interior and exterior artwork of the screen is very cool.

The finish on the screen is shiny. If a light is shining directly on it, the DM side with the charts and information is unreadable. The shininess of the finish makes it mirror-like, and makes it hard to read. At normal distance from the table with it positioned like I would have it to run a game, I find that the print is small and difficult to line up my bifocals to read it without having to lean over or pick it up. Since most of the information on the screen is fairly common sense, and you won’t be generating a lot of NPC’s and events on the fly all the time, it should not be an issue for most DM’s. As a screen, it serves its purpose. The folds/creases of the screen are “tight” to begin with, so it wanted to fold up until I had it open a while. It seems too low to me, but that is because I am used to the AD&D DM screen. If one is worried about players seeing something, I think you will be worried no matter how tall your screen is.

Once I read all the rules, shame on me for not reading the quick start and the PDF’s sooner, and know more about it, I can give a better assessment of whether or not the charts and tables on the screen are the ones most needed in play.

No one at WoTC must wear bifocals or have vision that needs correction. While the manuals and screen look cool, their shininess makes them hard to use in the wrong angle and brightness of light. The target demographic is obviously one with younger eyes. This is similar to the issues with the original free PDF’s that were nearly unreadable with the full color backgrounds. Thankfully, they released the plain black text on a white background for printing, but it was also more legible. Thankfully, the actual manuals are much easier on the eyes, and easy to ready, provided you don’t have adverse lighting.

I was hoping to start reading these manuals over Memorial Day weekend, but two “quick” projects for Saturday ended up taking all day. Sunday, I played in +Roy Snyder’s DCC game. Monday, I rested up. I couldn’t keep my eyes open to read.

My Other Fantasy RPG Manuals

I have some other fantasy RPG manuals.

I have ACKS, I as a supporter, and got my name in the book and got a softcover set of the rules. ACKS has some interesting ideas that I can use.

I just got the Delving Deeper rules, I have read through the PDF, but have not sat down to enjoy this new booklet. I know that there are some interesting ideas in here.

ACKS & Delving Deeper
ACKS & Delving Deeper

I also got the D&D Next, AKA 5E Starter Set. I have opened the box, but have not made the time to read through it.

I have read through the beta rules and skimmed the version 1 PDFs. I think there are some interesting ideas in 5E, but I have not made the time to dig in and understand it. Creating a character looks to be more complex that I prefer, but I want to be able to sit down uninterrupted and read it through then try generating a character to catch all the nuances. I might play it as a player, but I’m not sure I want to invest in all the rules to run a campaign. Especially since I have spent way more than the new manuals cost just to rebuild by AD&D manuals.

5e Starter Set
5e Starter Set

I also have PDFs of the free OSR Clones: OSRIC, Swords & Wizardry, Basic Fantasy RPG, Microlite 20 & 74, and several others. There are lots of interesting little tidbits in each of these rules, and they each have something to offer. I’m a melting pot of rules as a DM. I leave out those things that are too cumbersome or slow things down, and takes ideas from other DMs and other rule sets. I think we all do that. I don’t know of any DM that does everything by the book. If you did AD&D like that, it would be interesting. I am sure there are some out there that don’t understand that the point of D&D is to use the rules that work for you as a DM and for your players.

I explain RPGs to novices as “make believe with rules”. Growing up, we played cowboys & indians, cops & robbers, army, etc. The disagreements that came up were, “I shot you!” “No, you didn’t.” RPGs put rules on encounters AND have a referee to make it work so that there is some structure that puts a common framework that everyone understands that they use for the mutual experience so that all involved have fun.

 

D&D Next Free Rules Update

There has been an update to the free PDF D&D Next rules. Looking at the file names, only the DM volume changed with version 2, but someone wrote that there were changes in the player’s volume even though the version stayed at 2.

With the DMG coming out soon, perhaps there will be a version 3 soon.

There was lots of posting about this the last week of October. I downloaded the new PDF(s), but have not had a chance to look at them.

I plan to mine them for ideas, not sure I’ll play or not.