Tag Archives: AD&D

When Wizards Die

I’m prepping for this week’s session of my Sunday AD&D game on Roll20. Two sessions ago, the party sailed into port of the capitol city of the kingdom of which they have adventured at the far reaches until now.

Last week marked session 100 of the campaign, and they continued their big city adventures by visiting the wizard’s quarter/wizard’s college. The party is seeking to unload some items they don’t want to carry for items they want for future endeavors.

I run a low magic campaign.

By this I mean:

  • Most magic has to be discovered during adventuring.
  • Magic shops means places to buy ingredients, not magic.
  • Healing Elixirs with side effects of exhaustion can be obtained from alchemists.
  • Healing potions can be obtained from temples, plus healing spells.
  • Some NPC casters will sell potions & scrolls, or spells to PC casters.
    • There are certain spells casters don’t trust with others.
    • The party took giant parts to a local wizard and got back half the amount back as either potions of giant strength, or giant control.

By having a wizards academy in the capitol, it pushes the boundary. My campaign timeline is about a thousand years after the last great empire fell. Wars and devastation fought by wizards trying to keep things together, or get their own slice of the pie, made plentiful magic and the old academies a thing of the past.

The capitol of this kingdom, a province of the last empire, has had 500 years to build back up. The capitol is far from its past glory. The wizard’s college has mixed stonework from building on the foundations of ruins. However, the illusionist’s part is pristine and complete, due to the power of illusion.

Ancient wizarding families have kept some traditions alive, but the ability to use over 5th level spells is rare. The methods of the ancients for training wizards is lost and it takes a long time, AKA the grind of adventuring, to gain access to (rediscover) lost knowledge.

This means that making new magic items, other than potions & scrolls, is very rare.

Instead of a city lit by continual light, only the academy and the rich have such things.

So it finally occurred to me while prepping for this week’s session.

What Happens When Wizard Dies?
  • What happens to spell books, lab equipment, potions, scrolls, etc. of a wizard when they die?
    1. If they have family or others mentioned in their will it goes to them.
      • If things are planned out in advance they may have notes on command words and other instructions for items.
        • Potions & scrolls are labeled.
      • If no plans are made, the family takes their chances figuring things out.
    2. If they make other arrangements, such as to have it hidden or destroyed.
      • Hidden or Destroyed because they don’t trust their family or anyone else, or don’t like them, or don’t want to share.
      • If hidden, is it documented with clues or a map?
        • One way of hiding is with Nystul’s Magic Aura to put a dweomer onto mundane items causing much confusion for those seeking to understand what the item does.
    3. If no family or other arrangements, the Council will take charge of it to prevent it falling into the wrong hands. They may do this on their own authority backed by tradition, or under the authority of the Monarch. If under the Monarch, the Council holds it in trust for the monarchy.
      • The thieves guild may keep an eye on an aged or ill wizard to pounce and get some good stuff before it’s packed away.
      • A multi-class elf, half-elf, or dual class human magic-user/thief or gnomish thief/illusionist may be in charge of this, since they have the specialized knowledge to know which is the good stuff.
      1. If a wizard dies who resides outside the capitol, it depends on the distance and circumstances.
        • In a distant city, the local noble or governor or city council may get first choice as part of taking things under their charge under the national government.
          • With less oversight and no other official wizards living in the city, the process may not be transparent, or entirely above board. Chance for corruption.

How Do Wizards Die?

Just like everyone else, wizards can die from injury, illness, old age, accident, or murder.

All of these can happen on an adventure.

They can also happen in the everyday life of a wizard doing research and experiments.

Crossing the wrong people, like rival wizards, the thieves guild, etc. can also get one dead.

In My Campaign

Many sessions back, the party learned of NPC wizards in cities near their main adventure area back then. Two such wizards died in the recent past, i.e. a decade or more, and without heirs, the local nobles stepped in.

It suddenly occurred to me during the prep for this week’s session that past wizards associated with the council who died of old age would leave behind all their wizard stuff.

This leads to questions:

  • Where is all that stuff now?
    • Is it in the city?
    • Is it secure?
    • Is it lost or hidden?
  • Who has that stuff?
    • Can they use it?
    • Do they know how to use it?
    • Do they want or need to sell it?

Over a given number of years or centuries, wizards will die. That means there is potential for a lot of items to be in the world, like spellbooks, potions, scrolls, ingredients, inks, quills, parchment, lab equipment, a lab, a tower or other base, familiars, homonculi, trapped or bound creatures such as elementals, djinn, efreet, demons, devils, apprentices, pets, family, servants, etc.

Without a regimented system and the ability to police it there won’t be an estate sale, at least not one that includes magic.

More likely, a group or individual wizard, or other interested party will move in to claim it all, or pick over for what they want. This could lead to open duels or battles between factions or individuals.

This is one of those times session prep has opened a whole new can of worms that I feel like I have to solve now. I’m going to ignore that feeling and just make a mental note of it (and get this blog post out of it).

With more time, I cold develop a set of tables, but for now, I’ll just sketch out the tables I’d make once I make the time.

  • How did they die?
  • When did they die?
  • Did they have family or others they wanted to have their stuff?
    • Did they make a will?
    • Can the will be found?
    • Can the will be enforced?
    • Were they broke and creditors get involved? (real or fake creditors?)
    • Were they under a feeblemind or other curse?
  • Did they have enemies?
    • Do the enemies show up?
    • Do they fight the beneficiaries or each other or both?
    • Are the enemies other wizards, thieves guild, other adventurers, government, other nation, extra planar being(s), etc?
  • What did they leave behind?
    • Spellbooks, potions, scrolls, ingredients, inks, quills, parchment, lab equipment, a lab, a tower or other base, familiars, homonculi, trapped or bound creatures such as elementals, djinn, efreet, demons, devils, apprentices, pets, family, servants, etc?
    • Tower or other lair, or rented space?
  • Did they hide their stuff?
    • Are there any clues like notes, puzzles, or maps?
      • Did they have a trusted servant to handle things.
      • Did they follow the task faithfully?
    • Did they cast Nystul’s Magic Aura on a bunch of junk?

The above are the questions I’d have to consider or develop tables of options to help me decide. Are there any possibilities I’ve left out that you feel should be considered? Please comment below.

Session summaries

Having write ups of a game session is helpful to keep track of when the party was where, and whom they met, and what they did.

I first experienced session summaries, as an official thing players can do to earn XP, in the AD&D [Affiliate Link] campaign, Graveyard of Empires, of over four years of Wednesday nights. I’ve written about it many times. The DM gives 150 XP per level, so at 7th level, I’m earning 1,050 XP per session. John, the DM, wants at least one player to do an “official” summary, but each player can participate. We used a G+ group for this.

For the AD&D campaign, John made us pay for training. After awhile, he modified the Session Summary award for virtual GP equal to our XP awards that could be used to pay for training, and could be shared with others.

John carried on with that in the two year Stars Without Number [Affiliate Link] campaign, and now the follow-up to the original campaign, called After The Fall, using OSE [Affiliate Link]. The Stars Without Number game was posted to a Discord server. For After The Fall we are using a wiki software called MediaWiki that the GM hosts on his website.

My Campaigns

I use session summaries that I write as GM for my games, to ensure I don’t lose track of anything. I write them for the players, as I know what the GM needs to know, but also sprinkle in some things they didn’t necessarily know to reward them for reading it. I used the free Campaign Wiki site. It requires manual formatting, but is simple, and one can export it to text or HTML.

I first did this with my AD&D [Affiliate Link] campaign, The Broken Lands, and then the Delving Deeper campaign, Delver’s Deep. With Delver’s Deep I also put it into the Markdown editor Joplin. Joplin has a desktop and an Android and iPhone app and it can be synced vie Dropdown or similar service.

It may seem like a lot of work, but the information is built over time. the most amount of work is getting the starting information the players need, and to cross-link things as they begin interacting with the world. After 10, 20, 30, and now 43 sessions, The Broken Lands wiki looks quite impressive.

For the most part I try to do the summaries right after the session so it is more complete. I do this for both the Wednesday night campaigns and my campaigns.

The Benefits

There are several benefits for a campaign wiki:

  • The GM has a handy cross-linked reference to minimize forgetting what the players know and keep track of multiple threads of information.
  • Diligent players can keep up with things, and also have a reference.
  • New players or players that miss a session can more easily get up to speed with what is going on.
  • It could be the basis for a novel or short stories, or help create modules based on the campaign.

My First Experience With Campaign Summaries

Campaign summaries are nothing new to me. Back in the day when I first played Griswald, the namesake of Follow Me, And Die! i wrote up a personal summary of what Griswald did. I maintained that for every session for a few years of real time, and over ten years of game time. I did this because my brother Robert, my first and favorite DM, has a very rich campaign world. It is about 36 years old. Now his wife and kids and spouses play in it.

I still have it somewhere, and at one point when I had a decent enough computer, I typed up those notes.

One funny thing is I used the dating system of my brother Robert and I have Griswald at one year ahead of where Robert said I was. He said he was DM and he was right, so I accepted it.

What is your experience with campaign summaries whether back in the day, or more recently?

How I run AD&D

I’ve mentioned bits and pieces of how I run AD&D in various blog article and quick blurbs on various social media, but I don'[t think I’ve ever done a complete explanation.

AD&D (and by that I mean 1st edition), is what I’ve played and ran the most. AD&D is a collection of “modules” that one can use or not use. My preferences for how I run it are largely influenced by how we played it back in the day. One example is weapon speed. We tried it a few times and gave up on it.

In some ways AD&D is a better as a source of an example system for something, like random gems and jewelry. I like a simpler set of rules, like Delving Deeper. The Dungeon Master’s Guide is a great tool for any GM for any game.

AD&D is also a great example of how NOT to organize an RPG rule book. Like rules should be near each other, like height, weight, and age tables. I recall similar things being near each other in the DMG, but that is only my mental catalog, some things have 40 or 50 pages between them. Then there is something like multiple attacks by fighters like 3/2 attacks per round, which is mentioned in a couple places in the Players Handbook and a couple more in the Dungeon Master’s Guide.

I used to have a fully functioning catalog and ability to find stuff in the various manuals, but over the years, some things have faded. Things that I recall as near each other, are nowhere near each other. I am slowly getting the pieces needed organized.

Books Used:

For the DM, whatever I want. But generally the Dungeon Masters Guide, Monster Manual, Monster Manual II, and Fiend Folio. I use all kinds of things for planning settlements, lairs, tombs, and dungeons.

For the Players, the Players Handbook and spells from Unearthed Arcana as they discover them.

[All of the above links are Affiliate Links.]

Character Creation

4d6 arrange as desired. I have a rule I call, “But I want it….” that allows players to have the minimums they need to run the sub-classes.

But I Want It – Players wishing to play a class who do not roll the stats for it, can set the minimum stats for those ability scores that are pertinent, but all other stats will be rolled on a d4+8 making their range 9-12.

Starting gold is 3d6 x10.

Hit points are maximum at first level, including the bonus or penalty from Constitution.

Death at -10 Hit Points. Binding wounds stabilizes, but does not bring consciousness. If knocked to negative hit points, you have experience trauma and are out for 1 hour per negative. Magical healing can minimize this.

Birth Date: Calendar is 12 months of 28 days, so d12 for month and 3d10-2 for 1st-28th day of the month.

Alignment: Good and evil are as one does. I have evil characters who are saving the world as long as they continue to get rich off it. Are they truly evil?

Alignment Languages: NONE. We NEVER used them that I can recall back in the day.

Detect Evil – Only beings of great power and consciously and consistently devoted to evil will register. I don’t necessarily play kobolds, goblins, and orcs as evil, just against the status quo of the “civilized” groups. I take this from the DMG. Good or Evil are based on one’s actions. Call yourself evil but if you save children from a burning building, you’re not necessarily evil.

Classes: Players Handbook, bard class document. Any race can play any class. I also allow non-standard multi-class options, like a half-elf cleric/ranger.

Experience Points for casting spells. Spell casters get 100 XP per level of spell they cast that benefits the adventure. The spell has to work, so interrupted spells are just waster, no benefit. I took this from my brother Robert, my first and favorite DM.

Reading Spells – We never required Read Magic to read spells. That’s how I still do it, as do most I have played with. Nor do we require Write to inscribe a spell into a spell book.

Spell Components – We alternated or were not consistent with spell components. sometimes back in the day we were super strict about spell components. Other times we only required components for the big power spells that needed rare or valuable components. In my campaign, I don’t worry about spell components.

Spell Range and Area of Effect – Range is in feet indoors and yards outdoors. Area of Effect is ALWAYS as stated, feet are always feet. It’s easy to confuse this and an enormous AoE gets used, when it really isn’t that big.

Gaining levels. If the party acquires enough loot to level up, they must be in a safe place, such as getting back to town, or a fortified location that allows them to rest up. On the journey across the sands of The Broken Lands, I have ruled that the lairs they cleared out are secure.

Don’t Roll a 1 – When a task is relatively trivial, but there is urgency, danger, etc. I tell players, “Don’t roll a 1.” on a d20. This ratchets up the tension and focuses everyone to watch and see if the 5% chance of failing a simple task under stress thwarts their plans. I use this mostly at convention games, and use it in all games I run, not just AD&D.

Deities – Not really a rule, but they way I’m handling deities in my campaign. Instead of pantheons and all the different bits, the main focus is the general phrase powers of light and powers of darkness. There are individual deities, but few stick to just one. This has a bonus for the home brewing GM. You don’t have to make up a pantheon to fit your world, or file off the serial numbers from another pantheon to make it fit.

The powers of light support life and natural death. The powers of darkness deceive and promise eternal life, that ends up being undeath. This is the good/evil conflict in my campaign.


GM Rulings

As situations come up in the course of play, I make GM rulings and add them to a GM rulings document in Roll20 for the players to see, and to remind me.

Shooting Into Combat – Normally, there is a chance to hit allies. After a fight with an Ettin, I decided to make a formal change, so it is clear. It makes sense to me that when the party is fighting a giant sized creature and no one in the party is Enlarged/Polymorphed/Etc. to also be giant sized, and there is sufficient illumination/vision to see both targets, that there is no chance for friendly fire. I made one formal check and no one was hit. I silently decided not to make further checks to avoid bogging down the combat with discussion. If you do missile fire into the dark or vs. an invisible opponent, even if a giant, there is a chance to hit an ally.

Spell Casting While Invisible – Enlarge does not constitute an attack when cast on an ally. Thus an invisible caster stays invisible. My current party loves to enlarge their tank so he hits harder.

Adding spells from Unearthed Arcana – I added some spells as part of the normal spells, like ceremony, phantom armor, and alter self.

Brazier for summoning Fire Elementals – As per MM p. 37 Elementals can only be summoned once per day per device. A device capable of summoning more than one type, can summon one of each type each day.

3/2 Attacks per Round – Like so many other simple things in AD&D, all the rules for this are scattered. I made a GM ruling that gathers all the information together and how it works.

This rule is all over the place and buried in the Gygaxian prose. It ONLY applies when fighting non 0 Level types. Any classed PC or NPC or monsters of 1 or more Hit Dice. For 0 level types fighter classes get 1 attack per level up to 6 available opponents, if surrounded.

3/2 means every other round of melee you get 2 attacks, once at beginning of the round, and once at end. The first attack goes first, in spite of the initiative.

This is made clear on page 63 of the DMG (see quote below in yellow) that the 3/2 means every odd numbered round of melee they get 2 attacks. (Every odd numbered round of melee for that individual is how I interpret this. If the first round of combat is only melee for SOME combatants, and those with 3/2 don’t engage in melee until round 2, then it is their 1st round of melee. One attack at beginning of round, and one at end.)

Those with 2 attacks per round get one at beginning and one at end of each round of melee.

Haste adds one to this number, 3/2 would be 3 attacks one round and 2 the next. 2 attacks per round becomes 3. Slow removes the 2nd attack in melee.

Casting Verbal Component Spells underwater – Water Breathing or Airy Water or similar required to cast spells while underwater.

Water Breathing in air – Air breathing creatures in air with this spell can breathe normally and don’t need to stay underwater until the spell expires.

Rules From Other Games

I like the Advantage/Disadvantage mechanic from D&D 5e. This would make sense in a situation where a player or party says they avoid the medusa’s gaze. If the medusa tries to gaze into their eyes rolling the save vs. petrification with advantage makes sense.

I also like the Usage Die from Black Hack [Affiliate Link]. This makes a lot of sense for a magic item with charges. The DM assigns a usage die and that way there is the mystery of no one knowing how many charges it has, and the benefit of the DM not having to keep track.

Fudge/Fate dice are interesting and can add a special element to a challenge or other scenario. The plus, minus, blank options could be used to gauge the degree of something. For example, with a reaction check, you could “flavor” the role with a fudge die. + means the best possible interpretation, – the worst interpretation, and blank a meh interpretation.

I have yet to incorporate these into my campaign, it is there in the back of my mind, in case there is a situation where it makes sense to use it.

Conclusion

I feel like I’m leaving something out. If I think of it, I will update the above. Part of my method is habit and preference born of habit. The rest is either from my experience as a GM or playing with various GMs.

A Village Of Healing

Imagine a remote village with a remnant of an ancient tradition. Every decade of life, a person gets a cure disease. End to parasites, cancer,etc. As long as one does not meet an accident, or disease they can’t survive, hey will reach their maximum age.

As a remnant of a past age there is only a 5th level priest who can only do one 3rd level spell per day, baring an 18 wisdom and time to rest and relearn spells.

Twins and triplets would be a challenge as oldest gets the day, etc. Get 23 plus people together and 2 of them will share a birthday. (I had a logic professor who proved this in every class.)

I see an overworked aging cleric with a young assistant not up to the task.

The aged would be honored. Death would have a grand ritual to show the deceased into the nextv realm.

In ancient times, all healing spells would be available. Healing, restoration, disease, etc.

A lost or hidden town or city where this is still the case would be a fun adventure.

Customs and norms a party would wreck, or be a welcome relief.

A healing fountain that is broken or lost to living memory would fit well here.

My inspiration:

I got home from surgery for prostate cancer and would love a cure serious wounds to get some energy back. Then I realized cure disease would have handled the whole thing. My mind naturally wandered to an adventure scenario.

A Quick Update

I’m still here and kicking.

No real change from my last post. You can listen to the companion blog post here.

I have decided on surgery. I am waiting for the call to schedule it some time in July, 2020. However, things are still backed up from the halt on all non-emergency surgeries. I called to find out how long until I could schedule it and just have to wait. I’ll keep nagging them anyway, as I don’t want to drag this out. I am not a patient person for things like this and I’m climbing the walls a bit.

I’m still gaming, running my Sunday afternoon AD&D [Affiliate Link] game, playing in a B/X game on Mondays, and Wednesday, July 1st, we resume the campaign from the old AD&D [Affiliate Link] game with the same characters, but transitioned to OSE. [Affiliate Link] All of these are via Roll20.

I’m approaching 800 subscribers on YouTube and will pass 90,000 lifetime views in a couple days.

June 24th was the second anniversary of my podcast.

July 18th is the 11th anniversary of this blog.

The end of August is the second anniversary of my Patreon and my publishing efforts on DriveThruRPG.

I look forward to many more years of gaming. I especially look forward to getting surgery behind me so I can get my focus back on track.

I’ve been in a funk with the isolation and limitations of lock down/common sense to avoid being infected or spreading infection, my unexpected news about prostate cancer, and the horrid murder of a black man by police.

This has sapped my energy and seen me unfriend people on Facebook (many from high school) and lose followers on other social media. It saddens me that people can value human life and human rights so little as to want to avoid the topic because to them “it is politics.” Until the lives of people who don’t look like me (white) are valued equally, I will keep mentioning that Black Lives Matter, until we all live like they do matter, not merely change the subject with “all lives matter.” I don’t understand how some read Black Lives Matter as having the word ONLY in front of the phrase. Of course, all lives matter, but too many don’t really believe that. I won’t belabor that point here, as I know you’re here for games. I mention it since it is an important part of why my motivation is lacking. If you’re offended, you don’t have to stay.

As I said, this is a quick update about what’s up with me, and world events and my fight with cancer are the main focus of my thoughts and energy right not.

I didn’t mention party. I have views all across the political spectrum. I don’t fit a neat label. I won’t belabor the point. I just wanted to share what’s up with me, and future posts will focus on gaming.

A “Return” To Gaming

Last night, I re-join the group I played with in a four year AD&D [Affiliate Link] campaign, Graveyard of Empires, Wednesdays on Roll20. We transitioned to Stars Without Number [Affiliate Link], in the campaign A Plague of Angels, after the conclusion of the AD&D [Affiliate Link] campaign. I had too many life things going on and stepped away last year. I will pick up with the same character I had. I guess some other players who came and went either played him or the party used him and he leveled up. He also has a clone running around that is a level higher and with different physical stats. I look forward to getting back into the swing of things. [Companion podcast episode here.]

Sunday I resume my AD&D [Affiliate Link] campaign on Roll20 that went on hiatus 2 year ago this past December. The players are the GM and other players from the Wednesday night game. It is set in my campaign world in an area called The Broken Lands. Coincidentally, I’ve been playing in a B/X game in the official Mystara based Broken Lands setting, The Orcs of Thar [Affiliate Link] , on Mondays. I had no idea that TSR had its own setting called Broken Lands.

I’ve spent the past few days organizing the notes I have in various text files into a Wiki on CampaignWiki.org. This has made things much more organized and I am refreshed on many things.

My biggest struggle with my campaign is verifying the in game date we left off. If I made a note of it, I’m not finding it.

There will be 3 new players bringing the total players up to 7. One of the new players will have a monk, so I’m making some notes to fit him into the setting. Another has a ranger, and the third is playing a magic user subclass for which I’ve only got the basic outline and a few spells, the Vexillologist that I first posted about on my blog nearly four years ago. This will force me to finish it and refine it in play. I hope to share it.

I’ve also organized the player notes and GM notes in Roll20 with a Player’s TOC and GM TOC that I’ll discuss in my Friday Twitch stream on Roll20 For Beginners. [It’s related to my YouTube series, Roll20 For The Absolute Beginner.]

I recommend planning the TOCs to easily build them as you grow so you can make them look neat and organize information in a logical fashion to find it when you need it. My goal is to be able to play with minimal reference to physical notes & books.

One of my players wants me to stream my AD&D game to Twitch. If all the players agree, it is relatively easy to do. We use Discord for audio and I’d sign into the game as a player, or make a second acccount to sign that into and show the map, etc. I’m not sure how interesting it would be. I had planned on recording things for my own use, as I like to use it to improve my GMing.

Tonight was fun and now to wait and see what Sunday’s session brings.

I’m hoping to have something to talk about on the podcast more regularly. My time spent with a change of pace and backing off some things has been good.

I also need to get back on track with my monthly PDFs, as March’s didn’t get done, and April hasn’t been started. I foresee some changes to my Patreon when I get back on track with it.

The card game got interrupted big time with the pandemic situation. I wasn’t able to playtest the current test deck to ensure it works, as Gary Con went from live to virtual. Also I can’t get fulfillment of printing as some printers of cards are shut down due to lockdowns. I think I’ll just put it on DriveThru Cards with the free art and get the word out that way, and will do a Kickstarter for the version with the art I’m having made. I’ll revisit this and settle it once things return to a more “normal” state of commerce, etc.

Game Systems & Scenarios At Cons

While organizing my thoughts and notes for the games I will be running at Marmalade Dog and Gary Con in 2019, I made a list of all the RPG systems I’ve run. I noted what modules/scenarios I ran and what con I ran them.

Since 2015 when I first DM’d at a convention at Marmalade Dog, here in Kalamazoo, I’ve run for at least 10 different RPGs. I have run 16 different scenarios, one is Village of Homlet, the other is Stop the Flow by Mark Hunt. The other 14 are all scenarios I wrote myself.

The systems I have run are:

AD&D, Delving Deeper, The Front, Gangbusters, Metamorphosis Alpha, Gamma World, Boot Hill, DCC, White Star, and Stars Without Number. [Affiliate Links]

Since 2015 when I GM’d my first game at a convention, I have GM’d a couple dozen times at 4 conventions: @marmaladedog @GaryCon @GameholeCon and @ucongames.

I’ve run 10 different RPGs for 16 different scenarios/modules. 14 of those I wrote myself.

It’s taken me 3 hours since I uploaded the podcast (#80) to locate all of my notes for the scenarios and rule books for reference. I realized I needed to organize what games I have and will run by Rules System, name of the scenario, and which con(s) I’ve run each one.

Had I thought this through, I wouldn’t need to dig back 4 years and have to do searches on my blog to determine some information.

My notes during each session help me improve those scenarios I am running again. I need all notes for each scenario consolidated into a master document for the scenario. Then I can find it when I need it.

Run it from a tablet or press print.


This is what I mean by minimalism at the table.

Gary Con XI Recap

Gary Con XI in 2019 was yet another awesome experience! Here’s the companion podcast episode.

I rode with Steve Fridsma, from Grand Rapids, MI who I met last year. We were supposed to play in two AD&D [Affiliate Link] games, but the first one was unexpectedly cancelled, so I offered to run the
Gamma World [Affiliate Link] scenario I was running the next day, and some of the players elected to do that and we had a blast. Then we played in Chgowiz’s AD&D [Affiliate Link] game the next day. We kept in touch on social media and tried to coordinate rides that included one of my con roommates, but the travel days didn’t work out.

Steve and I arrived Wednesday right around check in time and I unloaded my bags to my room ASAP then picked up my badge and GM packet. We again got a lot of books, some duplicates of others. I may use them for a giveaway.

I had my card game and notebook with me, and met up with Steve and some others who wanted to play my game, and drummed up some interest from some others. We had a UX designer, architect, and game designer among that play test. This is rules that are basically the rules I had as of the end of play testing last year at Gary Con X. The deck had a few tweaks from last year, 5 cards were swapped out for some other cards to add some more interest to the game. Most importantly play text deck number 2 fixed the font color and placement of the numbers and added some explanatory verbiage to some cards. This group had lots of great suggestions.

After the game, Thaddeus Moore asked me to sign his copy of
The Front [Affiliate Link], as Mark credited me as proofreader. This is the first time I’ve ever signed a book in my life, other than to indicate it was my book.

Thursday morning I ran a scenario for The Front [Affiliate Link], a WWII RPG based on The Black Hat 1st edition [Affiliate Link] , by Mark Hunt. See here for The Black Hat 2nd Edition [Affiliate Link] . Mark joined in the game and had a copy of the rules from Lulu for everyone. Mark signed them all, and since Thaddeus got me started, I did the same.

With Mark there, we did a lot of belly laughing and had a great time! Mark and the other players had a laser focus on the objectives to “win” and we were done early. The players didn’t care as they had a blast. I now see a need for a few more modular encounters/events to bulk up this scenario to take up more of the slot. I plan to start publishing my con adventures on DriveThruRPG [Affiliate Link] , but it won’t be my scenario for The Front [Affiliate Link].

Thursday evening I sat in on a seminar by Satine Phoenix and Ruty Rutenberg which was different aspects of GM issues.

I then got in some more card game play testing and had a lot of fun. Some events I don’t recall which day they happened as I was so busy with running or playing and visiting, I didn’t keep track of what day I did which thing.

Friday morning I played in The Brazen Mask of Zenopus by Zach Howard of the Zenopus Archives blog. It was the Holmes Blue Box Basic, which is what started me on this whole RPG journey. I had not played those rules since the final AD&D book, the DMG came out over 35 years ago. It was a cool scenario that used characters from a book Dr. Holmes wrote. I played the hired help, two vikings, Olaf & Haldor. The dungeon in the back of the Basic rules was used, with some changes due to the passage of time.

We worked together and managed to avoid the death of all characters, and avoided a situation that could have been a TPK. For the first time in play, I encountered a purple worm and Olaf was swallowed! How cool is that! The halfling, Boinger was also swallowed. It was entirely a bonus that the worm was killed and the party cut both of them free, so that they lived to continue the adventure with minimal injury.

We found the baddies and had the boss fight and so not to spoil it we were within a few bad dice rolls of disaster, but we made the crucial rolls needed and prevailed. I really enjoyed it and would play a game with Zach again!

Friday afternoon I ran my DCC funnel, A Fungus Among Us. I had seven players, two of whom had played funnels before. One teenage boy, a young woman, and two fellows that I am pretty sure were older than I. I am used to being the oldest one in the game in recent years, so this was great. The father of the teenager made decisions and dice rolls that had three of his four 0 level characters dead in less than an hour into the session. He then had his last stay out of the way, and he survived the final encounter. Of course in the boss fight at the end, my poor BBEG had a fumble that had him on his back and unable to attack for a round. His attacks that hit only had minimal effect. The two older gentlemen must have double-booked their time as they could only stay for half the session. The remaining players did well, and lost a few more of their characters. Everyone survived with at least one character.

Friday night I saw, Eye of The Beholder about the artists of TSR who formed the image most of us have of what D&D is. I backed the Kickstarter and had seen the film online. Several of the artists were there and there was a Q&A. Just before the con they sent out a note that the CDs and other things were in the shipping process, but I didn’t have my CD waiting for me. and my CD was waiting in an unexpected location when I got home.

Friday night I ran more play tests. I finally remembered to have my 5 x 7 index cards with the quick rules on one side and what the cards to on the other. I made the players read it to ensure they could learn the rules from that, since most people will learn a game that way. I also have index cards I cut to playing card size with bullet points of the steps of one’s turn and what the cards do on the back. Of course, they identified typos of words that I spelled right, but were in the wrong context. They also identified things I need to clarify. So the cards worked, but need some improvement.

Saturday morning my schedule was clear. I met up with Ray Otus of the Plundergrounds podcast and Coddy Mazza of the No Save For You podcast. Ray’s first Gary Con was last year, but we never crossed paths. This was Cody’s first. We played my card game in the open gaming area and a father and 13 year old son joined us. The son was the youngest play tester yet, so I was really interested in his reaction. Ray and Cody loved my game, and had some suggestions. The boy liked it and thought the placeholder art was cool and thought I could just use that. He also will have a credit as a play tester so he will have some extra cool factor with his friends when he gets home.

Ray, Cody, and I did a joint podcast on Ray’s Plundergrounds and they both were too kind about what they thought of my card game. You can catch that episode here.

Saturday afternoon I ran my Boot Hill [Affiliate Link] scenario, A Posse For The School Marm. I had a lot of players who had never played it, but they all had fun. One character was injured and stunned by dynamite. Another got one bad guy and almost got the last one, but he shot her character in the chest for a mortal wound. She thought it was epic and fitting to go down fighting. She later told me that she hadn’t played an RPG in 30 years and I made it easy and walked them through what to do and she felt comfortable and welcome at the table. Also they said up front that they had another game and would have to leave early. They ended up not leaving early because they were having so much fun. Her husband is not much of a gamer, but he had a blast. I just love hearing that sort of thing.

Saturday night was supposed to be a showing of The Dreams In Gary’s Basement by Pat Kilbane, but unfortunately he was sick and it was cancelled. I backed that Kickstarter and have been cheering it on since I met Pat at Gary Con VIII when he premiered an early showing of a few interview snippets. You can read about that here.

Saturday evening I went to a party to see the teaser and a behind the scenes of Peter Adkinson’s Chaldea. It is a series of videos to highlight a campaign world setting of Chaldea. Very cool effects. Met some new people, and a player from my Gamma World [Affiliate Link] game last year and he was gushing about that memory, which is so cool!

Matt Mercer was at the con and was in the lounge, I was able to tell him a Vecna story and congratulate him on the Kickstarter and get a picture with him. Unfortunately, someone from the party who I only met at the party was drunk and not taking the hint to give people space. I was asked to escort him away from the celebrities since I knew him better than some. The fellows social intelligence was gone and he obviously wanted to communicate something, but was unable to do so beyond repeating an innocuous platitude.

Unfortunately, he was stumbling into people and flopping his arm into them. He did not react well, but we got him out of the lounge and then out of the building. We had to call for security to ensure he didn’t try to drive or something. I heard nothing more about that, but if you go to a con, don’t go past your limit to control your motor skills or communication ability. That’s how you get banned from cons. I don’t know if it got to the level of the con knowing about it or not, as I was no longer privy to the situation. I have not witnessed anything like that at a con. In the current environment, I was disheartened to witness such a thing. Please don’t drink and be stupid, it is not fun to witness nor to be the problem person who sobers up and finds they’ve got a bad reputation. I almost didn’t report this, but I don’t want to whitewash a bad situation.

I also told Vecna stories to Joe Manganiello and got a picture with him. I showed him my shirt that says, Follow Me, And Die! and he said it and then said, “Nice!” I knew he’d get a kick out of that.

Another thing that occured at the con was rumors. Someone told me X about so and so. I will not repeat that as that does no good. I will only repeat facts I can verify or I witness personally. Rumors of game stuff and game personalities always occur, sometimes there is a grain of truth, but I won’t spread something I can’t verify.

Sunday I did not sign up for any games. I was in the lounge all day apart from moving my bags from the room I shared with my normal con roommates, to that of my ride.

I played my card game at least a dozen times. One player from earlier in the weekend really latched onto the game and has probably played more than anyone but me, and knows the rules as well or better than I do. She played nine games on Sunday, and was teaching the new players and we worked on how to cut the deck in half. Since there are an odd number of some cards we did a large half and small half deck. We played one hand with the large half deck as a two player game and it feels like the full deck and is faster. One game is not enough, but it does tell me I have the numbers of each card right.

After all the play testing and suggestions for little things to improve the cards, I know I need a third play test deck and more play testing. I don’t have an artist lined up, since the rules and cards are not locked in. Unfortunately, my hopes of Kickstarting this year are not realistic. I want to avoid rushing things, as I want to do it right. I will do all I can to make launching during the first quarter of next year. This means that I need to go to more cons and FLGS’ for more play tests. Once I have a new test deck and play it a few times I will know if the cards need any more game play tweaks or only need art. The rules are really close, and I think we have to options for play, one that will be perfect for learning the game. Two player play may be as simple as a half deck, but more play test will tell.

If you are interested in knowing when the Kickstarter is launched, you can click this link to join the mailing list. It is ONLY for announcing the Kickstarter launch, and possible future launches.

Wednesday night, my roommates and I went to the same restaurant as last year and while waiting for a table, someone behind us saw my Follow Me, And Die! T-Shirt and asked if I was the guy behind the blog. I believe his name was John Zach from Atlanta (He messaged me on social media to correct me. I then recalled that I used the mnemonic that his name is the same as my youngest son’s.). I didn’t think to get a picture together. A couple other people told me they liked my blog and/or podcast. Erik from the Chicago area, as I recall said he’s been reading my blog for the last seven months. I did have the presence of mind to get a picture with him.

I got pictures with many others and posted a lot of them on social media. I need to find time to make an album to share to make it easier to have all the pictures in one spot. Not sure when I’ll get to that.

I had a blast at Gary Con and I will be back next year!

I will have my card game there from hopefully the final pre-Kickstarter test deck and can play with those who want to see what it’s all about. I will have it at every other con I attend.

If you will be at Gary Con next year, or any other con this year that I attend, be sure and say, “Hello!” I’d love to meet you and get a chance to game together!

James Ward on Dieties & Demigods

Jim Ward has mentioned this a few times over the years. I saved this post in FB, but then couldn’t find it when I wanted it, so I am posting it here.

In his own words below, TSR did not remove the Cthulhu & Melnibone pantheons due to copyright infringement.

Both Wikipedia and The Acaeum have a different version of events.

Deities & Demigods
I’m going to print this out once a year for the rest of my years. I absolutely hate it when ignorant people say TSR/me acted in copyright infringement for the Melnibonean and Lovecraft sections of the book.

When I was given the assignment for that book I listed the various pantheons that I wanted to use. Gary noted that maybe the Lovecraft and Elric sections might be a problem. He gave me the Arkham House and Michael Morcock addresses and I immediately wrote them explaining what I was doing and asking for their permission to include their material. Wonder of wonders I got two letters back giving me permission to use their work. I foolishly gave those two letters to the lawyers at TSR. They might still be in some lost file at Wizards. I would kill for them now.

Anyway we printed up the book and it sold great. We then got a cease and desist letter from Chaosium. I don’t blame them a bit, however they didn’t know about the two letters. TSR would have won a court case hands down. However, the company wasn’t rich at that point and Brian Blume didn’t want to go to California, get a California lawyer, and spend time and money winning the case.

I went nuts because I had done way more than I was supposed to in clearing the way for those two licenses used in the book I wrote. I even offered to write two more pantheons free of charge, but the Blumes didn’t want to bother. I fumed for years.

Now, when people talk on line about TSR in copyright violation it presses my maximum angry button. Maybe some of my facebook friends can pass along this word as time goes on so that my blood pressure levels can stay in the normal range.

Now this might seem like a rant and it is. However, when people say TSR was in infringement they are calling me a plagiarizer. I consider myself a very honorable man. I would never, ever steal material that was not my own. I will not put up with that moniker. Thanks for listening.

Here is the link and a screenshot of the post for documentation purposes.

[UPDATE] A few hours after I posted this article and shared to various social media, the following comment appeared in James Ward’s linked Facebook post.

Rick Meints James Ward: I am the current President of Chaosium. I spoke with Greg Stafford, the former President of Chaosium, about the events surrounding the first edition of Deities and Demigods on a number of occasions. Greg and I know the following: You were acting in good faith and did not plagiarize the Cthulhu or Melnibonean material. We consider you an honorable man.

Here is a screenshot of this post:

RPGs That Influenced Me

This was making the rounds on various social media sites. I shared there, but wanted to make a record of it here.

1.) Holmes Blue Box Basic – This is how I got started all because my brother convinced me to buy it.
2.) AD&D 1e Because Holmes Blue Box said that’s what you had to buy.
The rest in the order they come to mind, I don’t remember the order we first played them.
3.) Metamorphosis Alpha 1e
4.) Gamma World 1e
5.) Boot Hill 2e
6.) Top Secret 1e
7.) Gangbusters 1e
8.) Star Frontiers
9.) Marvel Superheroes
[Affiliate Links]

We tended to buy the latest RPG from TSR. I subscribed to The Dragon, and was up to speed on all the newest RPGs.

We made up our own space pirate game, very rough. It had an interplanetary war component, even rougher. There was also an RPG component that took ideas from all the other Science Fiction RPGs we could get our hands on. A lot of creativity, world building, game development, and fiction. All that survives are memories and most likely my brother’s short stories. Unless one of my brothers has any notes or documents we had, it is lost to the mists of time.

We had one session experience with Traveller, Tunnels & Trolls, Runequest, and perhaps others. Those were presented by younger players who thought they were cool, but couldn’t present them well. For some, the character creation was too cumbersome. Some consider AD&D to be difficult, but one can still roll up a character and be up and running quickly compared to a lot of games.

I cam to appreciate later versions of Basic D&D with the old school movement that showed me that our trained response from the verbiage in Holme’s Blue Box that it was for babies was misplaced.

I like the simplicity and creativity of all the retroclones getting back to simpler times.

I always struggled with aspects of game mechanics and making my own back in the day. It isn’t as difficult as I led myself to believe, and am glad I finally stepped out of my comfort zone to try my hand at it.

Back in the day, I’d rather play than GM. Now I think for the most part, I’d rather GM than play. It ebbs and flows with my current interest/focus.

I like to play with creative people who see things in the scenario I didn’t necessarily describe and who run with their idea of the world and make a new thing that is alive.

I have many more ideas than I will ever be able to implement as a GM, so I share them in hopes that others will get some fun out of them. I owe a lot to my brother who got me started so long ago when he convinced me to buy Holmes Basic.