Tag Archives: News Reviews & Culture

The RPG Scene In E.T.

The one line I remember from E.T, besides “ouch”, “E li ott” and “I’ll be right here.”, is “Negative Charisma!” My friends and I all laughed at that, as Dieties and Demigods had already come out and we all knew about negative charisma.

Thanks to OSR Today, I was directed to an article about the game scene at Dungeons & Digressions, and a second article at Geeky Rant about the role of D&D in the making of the movie.

Child’s Play Charity

I learned about Child’s Play when I stumbled on the mention of the BrigadeCon for the weekend of November 15 & 16, 2014.

BrigadeCon is billed as a Benefit. I found that the Benefit is Child’s play, but the link [now broken: http://www.brigadecon.org/booster/] to an explanation of what Child’s Play is was not obvious to find. For something billed as a charity event, it should be more obvious on the BrigadeCon website that it is a charity event, what the event is, and a simple donate button. From checking out the link to the explanation and donate button, it looks like only two people have donated. The donate button did list the website of Child’s Play. From the About page on the Child’s Play website: “Since 2003, we’ve set up and organized Child’s Play, a game industry charity dedicated to improving the lives of children with toys and games in our network of over 70 hospitals worldwide.”

There is a link to the official Child’s Play events, and that link does a better job of explaining things: “BrigadeCon 2014 is an online tabletop gaming convention hosted by the RPG Brigade, a collective of tabletop roleplaying enthusiasts. Events include live games of D&D and other RPGs, and live panels on game-mastering, world-building, and adventure creation. Donations will be accepted for Child’s Play during the entirety of the convention.” The homepage of BrigadeCon leaves out the last sentence about donations for Child’s Play. The link for Child’s Play at the top of the page is misleading, it that a link for kid’s games?

I think it should be more obvious that not only is this a fund raiser, but what the cause is. No one likes to go to an event and not know that the collection plate will be passed, or that there is an expectation of a donation.

I am all in favor of having an event that is fun, to raise funds for those in need. More clarity is needed.

I may not be able to participate in the games at this online con, but I can give a few dollars to help out.

Gaming Convention Clearinghouse

I was thinking of attending the online AetherCon game convention. Easy, free, and I don’t have to go anywhere. It is November 14-16, 2014.

I then found out about UCon, a convention in Ypsilanti, MI about 90 minutes from where I live, near Kalamazoo, MI. It is also November 14-16, 2014.

Because I get my basic itch to play scratched in a Wednesday night online AD&D/OSRIC campaign, I am still wanting in person play time, so I signed up for Saturday the 15th. This does not preclude me from also taking part in Aethercon.

Today, while searching for something else (instead of working on my novel for NaNoWriMo 2014), I learned of another online convention for the same weekend, BrigadeCon. It is billed as a Benefit.

I then turned to Google for online gaming conventions, and discovered the helpful website Game Convention Central. It has an option for showing all online game conventions, like the above mentioned AetherCon, and ConTessa, both of which I had already heard of, and many I had not. I noticed that BrigadeCon is not on the list at Game Convention Central, and it is in less than two weeks.

What I like about Game Convention Central is that it is divided into regions so one can find a physical convention near them. The regions are USA, Australia/NZ, Canada, Europe, UK/Ireland, and World. Each of these regions is further subdivided into regions, so one can easily find conventions closer to where they live. It also has a link to Submit A Con, for any not on the list. There is also a Google+ page.

What I find really useful is a list of resources to help one find games and players “in between conventions”. There are a lot of such resources that I did not know about. I will have to check those out later.

The only thing that I would like to see handled differently is to have a calendar that one can search. For example, I would like to see a calendar that will show me all the conventions in the USA and the online conventions. This way I can say, plan my vacation to go to a con I didn’t know about in an area of the country I always wanted to visit.

I find this site to be so helpful, that I am adding a link to it on the front page of my website.

I also suggest that if you know about a gaming convention that is not on this site, to submit it.

Unboxing My First Order From Wayne’s Books

I ordered a Dieties & Demigods with the Cthulhu and Melnibone mythos from Wayne’s Books on Wednesday evening, October 29th, and it arrived on my doorstep today, Saturday, November 1st! I am sure it made it to me so quickly is that I live in the lower penninsular of Michigan, which is the Eastern Time Zone, and Wayne’s Books is in Arizona, which is in the Mountain Time Zone, so a one or two hour difference. Wayne commented on my article that it was being shipped that same day! Excellent service!

Below I will have pictures of the unboxing, the contents, and a group picture with the DDG from my son. My son got home from work about two hours after I placed my order, and gave me a belated birthday present. We had a big laugh about that!

Below you will see what you can expect when you order something from Wayne’s Books.

The self-sealing box from the USPS was also well taped with packing tape. It wasn’t coming open without some effort, and care!

 

My New DDG Is Here!
My New DDG Is Here!

It was packed tight with cardboard and paper grocery bags, so it had no wiggle room.

Well Packed So It Does Not Rattle
Well Packed So It Does Not Rattle

Here’s all the packing material. It is obvious that it needs to come out before the book, so the book comes out easily.

All the Packing Material
All the Packing Material

The book is in a plastic protective cover that is taped shut then placed inside a UPS padded mailing envelope.

The book itself is in a padded UPPS mailer and a plastic sleeve
The book itself is in a padded UPPS mailer and a plastic sleeve

The book before the final layer is removed. This is kind of like those Russian dolls….

The Book Itself
The Book Itself

Taped to the plastic book protector is the packing slip with a handwritten note of thanks.

Close up of Packing Slip
Close up of Packing Slip

Inside the plastic protective cover is a business card with notes on this order. This is a very good idea! Others who ship things should do this.

Wayne Includes Business Card With Notes Of Your Order
Wayne Includes Business Card With Notes Of Your Order

At first I wondered if this was a catalog, but soon saw it was a module or something. Was this a mistake? I didn’t order this!

What's This A Catalog?
What’s This A Catalog?

No, it’s not a mistake.

I didn't order this.
I didn’t order this.

Woo hoo! Free stuff! I read a couple of the Elric books way back. I don’t recall details. This looks interesting and has some cool art. I’ll add this to my reading list.

Cool! Free Stuff!
Cool! Free Stuff!

Finally, my new books side by side. The one from my son on the right, and the one I ordered on the left. The quality of the book I got from Wayne’s Books matches what he advertised, and it is in noticeably better condition than the one my son got me, but the one my son got me had a kid’s name on the front and it was obvious that it had been used at the table, or at least was well read.

My new DDGs.
My new DDGs.

The one I bought is going back in the plastic sleeve, just in case.

I really liked the art of the Cthulhu and Melniboe mythos, plus there are some cool critters and ideas in there. I’m not sure I’ll ever get to use them in my campaign world, but you never know.

 

My AD&D Collection – Restored!

I have mentioned elsewhere the Water Damage Incident that destroyed most of my original AD&D manuals and other game things. My character notes and campaign notes survived.

Below I will show pictures of what I was left with and then the now end results.

Two manuals, my dice bag, my miniatures, and one half of my Dave Trampier DM Screens survived.

 

Original Collection 1
Original Collection 1

I also had two modules, the Player Character and NPC Record Sheets, and I photocopied the Combat Calculator from Dragon Magazine, rather than cut up my magazine. (I had all the Dragon Magazines from about issue 50 to about 150 or so. I needed money and gave them to my brother. He never gave me any money, and my parents had a water leak in their basement, and all the Dragons were mush….)

Original Collection 2
Original Collection 2

I only bought one Hexagonal Mapping Booklet. I still have 6 sheets left. I could make that 7, as one has a lightly pencil drawn star chart for my footsteps into Mega Traveller. I started building a campaign about 25 years ago, and that’s all I did with it. I still have the box for that and the manuals.)

I really wish you could just go buy these like in the good old days….

Closeup Hex Sheets - 6 Left
Hexagonal Mapping Sheets – Only 6 left

Closeup PC & NPC Sheets
Player Character and NPC Record Sheets

Dragon Magazine Combat Wheel
Combat Calculator from Dragon Magazine

Inside PC & NP CSheets
Inside PC & NPC Record Sheets

I only ever bought two modules back in the day. I bought Ravenloft for the cool 3-D style maps. I bought Village Of Hommlet for a low level adventure. I have never ran either of these. If I recall correctly I have played Ravenloft. I do have several of the classic modules in PDF from DriveThruRPG, etc.

My Only Modules Ever Bought
The only modules I ever bought.

What’s not to like about these maps. I think they are cool, and like most players of RPGs, I like maps!

Ravenloft Map 1
Ravenloft Map 1

 

Ravenloft Map 2
Ravenloft Map 2

The saddest part, was that one of the books was the Dieties & Demigods with the Cthulhu and Melnibone mythos. Several years ago, when I decided to rebuild my collection, I soon found most of the other rule books at my FLGS. All except the DDG. Then a few days ago, I ordered the DDG with Cthulhu from Wayne’s Books. About two hours after that, my son got home from work, and gave me one as a belated birthday present.

Below is a picture of my rebuilt collection with the DDG from my son, including a Dave Trampier DM screen.

I also added the Wilderness Survival Guide and the Dungeoneer’s Survival Guide, which I never had.

Also this past summer, I stopped by Table Top Game and Hobby, on my way to my baby sister’s wedding, and picked up the core book re-prints. (This is the 20th year of operation, and the owner, Phil Kilgore, who was a year or two behind me in high school, but we gamed together often back then, had customers roll a d20 for a percentage off. I rolled bad, a 2, and he let me re-roll and I got 8% off, I think. Phil said back in high school that he wanted to open his own game store, and he did.) I am keeping them in their plastic wrappers, just in case.

I also have another Player’s Handbook with the Dave Trampier cover. It is in near pristine condition, but I could not find it to include here.

I also managed to get most of the PDFs before WotC halted them. I got the Player’s Handbook, which is now unavailable since they started selling them again. I didn’t get the Oriental Adventures PDF, I don’t remember if it wasn’t available, or because I kept mis-remembering and thinking I had the book. I picked up Oriental Adventures last year, and the Fiend Folio this past spring.

Rebuilt Collection Plus 2 Books
Rebuilt Collection Plus 2 Books

Here is an inside shot, of my precious…. I mean, the birthday present from my son. Now my collection is restored and expanded.

My New DDG From David
My New DDG From David

Here is the “final” stack of my AD&D Manuals, less the like new Dave Trampier cover Player’s Handbook, and the Dieties and Demigods I order from Wayne’s Books, on Wednesday, October 29th. Of course, just after I finished uploading these pictures and putting my manuals away, the mail came with my new precious. I will write up another post with the unboxing.

My Stack Of AD&D Manuals Less One PH And one DDG
My Stack Of AD&D Manuals Less One PH And one DDG

 

NaGaDeMon – 2014

On Wednesday, I wrote about my considering whether or not to sign up for NaNoWriMo 2014. I had mentioned that I had seen things online about similar ideas for designing games. Well, I ran across an article at The Savage Afterworld that discusses NaGaDeMon – National Game Design Month, also the month of November.

While I don’t have a game idea, I thought I’d mention it here, in case anyone else has the inspiration for a game idea and just needs a little push to get started.

I would recommend that anyone contemplating a Kickstarter for a game, use NaGaDeMon as an opportunity to either develop your idea, or to polish your game, so that you have something that you can be proud of and people who support such a Kickstarter will be glad they did so.

I will be signing up for NaNoWriMo 2014 and will be cranking out my first draft of a novel. Just writing about it on Wednesday caused some ideas to bubble up, so I have some things that have solidified in my idea of the story. Not specific dialog, but plot points, or turning points in my story that have to be hist along the way for it to work. I have also identified points that are critical for the success of the story. Some resolution of points that are required to bring it to a successful closure.

For me, a successful closure for a short story, novella, novel, or series of books is where the how and whys are answered sufficiently to leave the reader satisfied, yet still wanting more. How many of us have read a book and when we get to the end are left scratching our head trying to figure out what happened. Some books are this way intentionally, and a well crafted one, you can tell. But if you have ever read a story where the author just couldn’t wrap it up and make it make sense, you know what I mean.

In my story idea, I know how I want it to end, but there is a big hole of how to make it make sense with the rest of the story. This is one of those things that as I write, it will gel and it should not be a problem to make it work. However, if I can’t make the why does this need to happen in the story work, I will have to change how I envision the story ending. If I can pull off the ending I envision, it could lead to a second story/book. That is not my goal, but is an idea that has occurred to me.

I also have tons of other ideas coming to me about my hex in the Tenkar’s Landing Crowdsourced Sandbox Setting. I will have to add those ideas as either drafts or full-fledged ideas to my blog, since some are worthy of an article others may find useful.

I am glad that the ideas are flowing, but it would be nice if they would get in line so I could get them all down before they fade into the ether….

Delving Deeper Has Arrived

Last week, in response to various postings about the Delving Deeper on Lulu at less than $5.00, I ordered it. I don’t recall the day I ordered it, but it shipped on the 21st, and was waiting for me in the mailbox when I got home today, the 28th.

The box is much larger than the book itself. When I opened it I found out why. Instead of being packed to bursting with newspaper or packing peanuts, it was wrapped in a piece of thin Styrofoam and that was shrink wrapped to a piece of cardboard so that it would not move. The cardboard is sized for a snug fit in the box. This was my first book ordered via Lulu. I must say I am impressed with the method of packaging and the fine condition that my new book arrived in. I am also impressed by the book itself. I am now much more interested in ordering books of other rules sets, like Swords & Wizardry and OSRIC, to name a couple. The softcover is very good, I’m almost afraid to read it so I don’t damage it.

Delving Deeper Packaged Well
Delving Deeper Packaged Well

So far I have only skimmed it, but I did read through the free PDF, from Immersive Ink. I also looked at several articles and followed along with the week review of Delving Deeper by Adam Muszkiewicz. There is also a Delving Deeper G+ Community.

I like the simplification of the original basic rules. It boils everything down into one book of 130 pages. The print is easy on the eyes, and I look forward to reviewing the whole thing in depth. I like some aspects of these rules. I can see this as a basis for introducing players to the game. I’m not a dig deep into the statistics kind of person, but I like that the author, Simon J. Bull, knows OD&D and Chainmail, and took the time to correct the combat tables to be more statistically balanced. I’m not the kind of DM that gets that deep into the rules to know all the kinds of details and many would consider trivial. When I play a spell caster or a multi-classed character, I look more in-depth at the rules to see what I can do with a character, but still not to this level of detail.

The cover is also much more impressive and clear than the image in the PDF. It is a pen and ink drawing, which is fitting for the name of the publisher, Immersive Ink, and is also dark and does not photograph well. My picture of the cover below looks better on my monitor in a photo viewer. It did not scale cleanly when I did a test preview of this post. The cover is full of action, and you can’t fully appreciate it without having a copy in your hands to peruse closely for hidden gems, like in many of Dave Trampiers ink drawings in the TSR rule books and modules.

Delving Deeper Cover
Delving Deeper Cover

I am curious to see the next iteration of these rules. If nothing else, there are lots of little tidbits that I can use to inform my own style of play.

Arcade Games

Pinball was the only game in town until about the same time I found out about D&D.

A restaurant in the small town where I grew up had Pong. Simple, a dial to make the “paddle” on the screen go up and down to return the ball. Many quarters went into that machine.

Then Space Invaders came out and was at a convenience store about a mile from school and we would go a put in more quarters.

The annual fair with a carnival had a tent full of all kinds of games. I loved Battlezone with its 3-D tanks, terrain, and projectiles. I would blow through twenty dollars in a weekend. That was back when I charge ten dollars to mow a lawn.

The movie theaters had games, where we’d take turns or play cooperatively in Galaga and Centipede, and Asteroids.

There was an arcade near the closest movie theater about 20 miles away. We could get our parents to drop us off and play all the games we wanted, and as we got old enough to drive, we’d all pile in the car together.

About the same time, the big mall that was closer than the arcade, had an arcade with all the same games.

Also about that time, Atari came out with its first game system. Kids might laugh at all those games now, but they were cool because that was all there was.

When I got married and had kids of my own, they had games with so many buttons on the controls that when we played in player vs. player, they had me dead just as I was finally figuring out which button did what.

I got my revenge. When those joysticks that plug into the TV with several old games came out, we got to Galaga and Centipede, and I kicked their butts! When it comes to those old fashioned “simple” games, the old man rules!

I can play those games with all the buttons, etc. but it takes me a lot longer to figure out which buttons do what and where the buttons are, then the game system changes or become totally obsolete.

I had the most fun with Asteroids when someone put out a Java version about 12 or 13 years ago with the source code. I fiddled with the source code and made the bullets as big as the screen, so no danger of anything hitting my ship. I have that around here somewhere on a disk, if the disk is still good and I have a drive that works…. Ah the joys of obsolete tech.

I’d rather spend my money on a game that I can play without electricity or the internet. If the internet went away, I could still play RPGs. I have enough sets of dice for at least 5 or 6 players. I also have real old school games like chess, checkers, and backgammon, and a few board games that might interest more than a niche.

In person is the best way to play a game, but I do like the ability to mimic that feel with Roll20 and Google Hangouts. I have been in a weekly Wednesday night game that just passed 30 sessions. I keep toying with taking my campaign world for a spin online, but I have a lot of polish to make it flow online like what I can do in person. I am sure that assessment will change after a few sessions. The biggest hurdle is figuring out when I could do it…. Someday….

 

The Challenges Of Game Prep And Game Design

Both preparing for a major area of a campaign, or parts of an adventure, or developing something to publish, or as part of a collaborative project, can encounter a lot of inertia.

Getting the initial ideas together, whether bullet points, semi-detailed notes, sketches, or miscellaneous bits and pieces can often be the easy part. Yet, for me at least, finding a big enough block of time to make sense of it and compile all the pieces into an easily usable whole is challenging.

I can wing stuff in a game, but some things take just a bit more time to plan out. For example, I placed an NPC in my campaign that sells treasure maps. His caveat to customers is that they are real maps to real treasures, but he can’t guarantee that any treasure is still there. He goes to markets and bazaars far and wide and generates a collection. He then disappears to rebuild it, when it gets thinned out. I made the brilliant decision to let him have 39 maps (a randomly generated number), most for the general area when the players are running around with a few for the ruins of the ancient city nearby. The rest being scattered far away, and a couple for Ogre Island, the home of a famous archmage who really only wants adventurers coming there if they have slain ogres. The players bought all the area and ancient city maps, and the couple to locations on Ogre Island.

I then had to figure out details about these maps they bought. I made them pay quite a bit for them, but not so much to stop them from buying A LOT of maps. I like the d30 Sandbox Companion, and a couple other resources I tracked down for this. I came up with the size and condition of the maps, the landmarks around the treasure, whether the treasure in whole or in part was there, or if it was buried nearby, and the skill of the cartographer and the language it was written in. That was not too difficult. I then had to figure out where to place all the maps. Finally, I had to sketch out the maps.

I spent several hours on this and ended up with extremely rough sketches of maps. I figure that I could just describe them and go from there. I still have some ruins and a couple dungeons to plan.

After all that work, the players were focused on other things and haven’t tried to find one treasure.

Another example is the ancient city. I had a name and a vague idea of a layout in my mind. I dissuaded the players from going to the ancient city by having a trusted NPC tell them that it is very dangerous. I would have been fine if they went there, but they realized they needed a bit more experience. Especially when random undead traveled north along the ancient road to the large town/small city with their base of operations. So I took time to plan out some details of the city and figure out which locations where described by the treasure maps of the ruined city.

Again, after all that work, not near as much as for all the treasure maps, we have not played.

The good news, I have a lot planned and can deal with most situations, and have several ideas if the players decide to do something else.

I know that I shouldn’t plan too far ahead of my players to avoid burnout, but I like the design. It is fun to figure out certain details, however, it is the most fun to watch the interactions of my players with the ideas I present to them.

Working on a collaborative effort in cooperative sandbox design, I want to do my best so that my part is not the weak link in the whole.

As with general preparation as a DM, finding enough time in a large enough block to do more than nibble around the edges can be a challenge.

The lessons I have from this are manifold:

DM prep for my own game can be snippets that I can wing as needed. Often only a name for an NPC, a location name, and perhaps details of spells they have are usually enough. Many details can be generated on the fly.

Tables to help fill in the gaps. Good, bad, or indifferent – you can wait until they discover a treasure with gems and jewelry to roll what it is. It can make the players wait a bit, and can result in some enormous gems – if you let the results stand.

Maps only need to be good enough for me to know what is going on. If you play old school with theater of the mind, you don’t need miniatures and terrain maps. I haven’t made the players do mapping, and so far they have not been in a scenario where it makes sense for them to be lost. They have yet to find a ruin big enough to be a classic dungeon.

Players tend to want to know names of people, locations, taverns, businesses, and stories behind magic items. In addition, personalities of NPCs and monsters are needed so they are not all the same. More effort in these things can avoid delays at the table coming up with a new name. NOTE: I generate several NPC names and cross them off when I use them in game. I haven’t generated enough names to feel like I should re-use them. Tables and online generators can help with this.

I have a few memorable NPCs that the players most encounter. I have different city guard personas, some are matter of fact about their job, “just the facts”, ma’am types. Others are more laid back and just make sure things are not too far off from the rules. There is one who points at people with his spear and swings it around when pointing at the next person he talks to. I haven’t named all the town guards, just the captain and lieutenant. The players haven’t asked for lots of names, I just say, this guard acts thus and so, and if they need a description, I give it. The guard that waves his spear was a fun twist I came up with on the fly, and the players loved that twist. I rotate them, and understandably, the other guards don’t want to have to work with the spear swinger.

All of the things that work well to make a campaign that I can run effectively and give enjoyment to the players are usually far less detailed than required for either an online game, where time is usually more limited than an in-person game; and obviously not what is required for something that is part of something to be published for use by others. While game prep can be done in a pinch, preparation of something to share for others as a basis for an adventure or add-on area in their campaign requires enough detail that the DM only needs to tweak it for use in his game, and not spend hours trying to figure out what you mean or what pieces were left out.

As with a school paper, or other similar project, a collaborative OSR project or something you wish to publish can be done in smaller snippets of time, unless there is a hard and fast deadline.

I think we might all have dreams of making and publishing our own materials and selling to the world of fellow gamers. Many of us know we don’t have the skills, some know that we have the skills but not the drive to finish what we start. While one can use their campaign as a basis for a published project, one should make sure anything they publish is polished.

After reading about failed or terribly botched and nearly totally failed Kickstarters related to RPGs, this has come to mind. Who wouldn’t want all the money that goes with a hugely successful Kickstarter? Most don’t realize the true level of detail involved. In addition, the tax implications and record keeping required are far beyond what the average person expects.

If you want to do a Kickstarter, get your feet wet and participate in a collaborative effort and see how well that goes. Dare to publish some tables or a module and make it available for free. If it is done well and hits the target market, then maybe you have the knack to share something to sell. I’m no expert on the how to do it, as I have not done these things, but I have seen what other people have done. Some obviously have a knack for cranking out good stuff consistently. However, I have also seen a lot that I could do better slapping it together, some of it for sale. I also would be hesitant to risk negative criticism that comes with such things, so thick skin is probably helpful.

So I dabble and continue to share my thoughts on my little blog. It is nice when others recognize my small contributions, but I get more out of it as I get in my writing, and crystallize my own ideas. That is more valuable than money, but  if anyone wants to send me a Dieties & Demigods with Cthulhu and Elric, et. al., I’ll let you. Cash also is the perfect gift, since it always fits. 😉