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The Map Is Not The World

I posted a review about two different published books of hex paper the other day. I shared the post on the RPG Blog Alliance Community, and had this comment: “But then those hexes put an artificial constraint on mapping. First map, then grid.”
I started a reply, and it just got longer and longer, so I decided it made more sense to make a post out of it.
I’ve had the title for this post for several weeks, and was gong to write about it anyway, this just seems to fit.
Each DM must do what works best for them, when it comes to mapping. If making a map and then adding hexes, squares, or whatever it is you use, works for you, great!

There are two kinds of maps – those for the player and those for the DM.

As DM I need the hexes as I plot where things are to gauge accurate distances, etc. I already have maps, the one drawn by my brother, the artist, after he saw my original map 25+ years ago, and was like, “Just, no….:. He drew it on hex paper. He chose not to see the hexes when he drew it.

The other(s) are a collection of maps I put together from zooming in, and I changed my interpretation of the original map. I goofed and need to get one consolidated map to fix stuff I was just dealing with mentally during play. That only works with the player’s in my in-person game. For my start up of an online version of the game with the same starting point as the original players, I need to fix it.

For players, I can draw it however I want, and scale and accuracy don’t matter. (Unless it’s a science fiction or modern setting where technology and accurate maps are easily available.) The players just need an idea of how things relate to each other.

For games, there are two styles of maps, accurate and properly scaled and artful maps. Some have the talent to do both at the same time on the same piece of paper/computer interface.

I don’t want to do the map in Hexographer, for example, and then give it to players, they can guess where the hexes are, and learn things before they encounter them.

My chicken scratches on hex paper is so that I know at a glance what is where. It is a tool for use in play. For hex crawl style play, this is needed. I have always played the hex crawl style, we just didn’t call it that back then. We just called it play.
The player’s won’t see this map.

My player’s will only have maps that are available to the people of my world. They also have to be able to find the maps, and try to get a peek, or beg, borrow, or steal them. I am thinking of maps in the style of ancient and medieval maps.

Maps of large scale with close to the accuracy of modern maps did not happen until accurate clocks allowed tracking and plotting position. If you have seen maps that exaggerate how big Florida is, you will get my point. It changed size drastically as more accurate measurement of time and distance occurred.

Such maps give one an impression of the world that can have interesting repercussions if you follow them literally.

Even modern maps, such as flat projections of the entire planet skew the size of Greenland, and other places, to a ridiculous degree. One has to use a very creative representation on a flat surface to get size, coastline, and distances accurate. The best way to represent a planet is with a globe. Even then, the kind with relief that indicates mountains and valleys does not have an accurate representation. I have heard people say, and read it somewhere, that if the Earth were the size of a bowling ball it would be smoother than a bowling ball. Also a bowling ball scaled up to the size of Earth would have ridiculously high mountains and deep valleys.

No matter how we try to map, we don’t have a way, that I know of, to allow a person to see a representation of the whole planet, that is accurate in all aspects and allows one to see the entire surface as with a flat map.

Unless our fantasy world is flat, we can’t make an accurate map.

We have two choices, spend a lot of time doing the math and adjustments necessary to account for distances as one moves North or South, or just fudge it.

I tend to be a detail oriented guy, but the level of calculation needed to do that and make it perfect takes a lot of time that I could be putting into more maps or other game preparation.

Even a science fiction or modern setting for an RPG with accurate map making technology and easily available copies, it is easier to hand wave certain things. If a planet hopping science fiction RPG, I won’t map every inch of a globe, if there is a known location the players are seeking. If they do a different planet for each adventure, I’m not mapping a planet and placing all the cities and towns, and then not using them again. I may not make a map to share with the players, but just have a description of the atmosphere, continents, climate zones, and tech level. If I couldn’t find an online generator, I would build a script(s) to quickly spit this out for me, or just roll like a madman, like it was back in the day.

Some people can spit out maps a lot quicker than I can. For me, it is a challenge to make them not all look alike, especially dungeons. I explain some sameness as a cultural thing of the builders. Does anyone design a dungeon and then add the grid? I don’t know of anyone back in the day who did it that way. We all grabbed the graph paper we could find, whether 4 or 5 hexes to the inch. My group favored 5 squares to the inch. I use both sizes now. My aging eyes have  a preference for the slightly larger 4 squares to the inch.

No matter what form of map we use to represent a solar system, planet, continent, country, city, village, dungeon, tomb, etc. It is not an accurate representation. Using the grid of squares or hexes to make an accurate plot, it only a two dimensional representation, height it missing. With no grid and whether hand drawn and scanned and further manipulated or drawn directly to computer via mouse or stylus and tablet, and made into a thing of beauty, neither is an accurate representation. Each only gives some of the information that is further conveyed by our descriptions of what our players see.

With theater of the mind, we can use a few apt descriptions and make those of us with less than fantastic map skills allow each player to construct the world in their own mind.

If we could generate directly from the mind what each of us “sees” for a certain world, I suspect that there would be very few parts of them match up exactly.

There is also another aspect to mapping. Use at the table for one’s own group, and publishing a product, be it a module, or a setting. For just a playable item, I can easily do it myself. For a map in a published product, I would either spend the time to get really good at making maps, or I would hire someone to do it.

The audience for the map tells a lot about the requirements for the map. I can have a few scribbles on paper, and I can run a game. If I want to take that idea and attempt to market it, I have to put a LOT more into it.

For me to take my world, or one of the adventures of my players, and make a publishable product out of it that stands a chance of selling, will take a lot of development to make happen. The few notes one can use to DM with quickly grows if one starts writing out what must be known to let someone else DM the same scenario. Even all that extra work to let others into my world, in  whole, or in part, cannot begin to capture the way I see it in my mind. There was an infamous Kickstarter for a megadungeon that, from what I have read online, illustrates this point. What works for the creator to run his creation, is often insufficient for another to pick up and do the same.

GM’s Beliefs and Their Influence on The Game World

+Alex Schroeder had an interesting post in response to another’s blog article.

I commented in this G+ thread, and he asked if I had an article. I did not, but it got me to thinking and I quickly knew the answer, and decided to write my own post.

The biggest issue I have found is that I am not good at having the bad guys do certain things in game. It is probably not obvious to the players, but if they thought about it, they would wonder about the absence of some things.

Having monsters do what monsters do is not hard. Having the evil humans and demi-humans screw over the players is hard to do and make it seem natural to the game. At least from my perspective.

It’s not that I am personally incapable of doing bad things. I have done things I am not proud of, but I have lived and live a mostly boring and virtuous life. I know many would describe it that way.

In some ways, I think I have a natural aversion to cheating and hurting others, because of how much I don’t like when it happens to me. I have a philosophical/ethical/moral/religious point of view that informs my actions. I won’t go into specifics here, as that is not the purpose of this blog.

I replied to Alex’s thread: “I don’t think a GM can help but reflect part of themselves and their beliefs into a world.
If they try to avoid putting their way of viewing the world into their game world, it could still be evident from the lack of certain things.”

I think this is borne out in some things in my game.

My players like and enjoy playing in my campaign, so they are not missing what has or has not happened. They have been mangled, and a couple of them have come very close to death. I allow -10 HP before death, in AD&D.

I believe in following the rules, fair play, etc. If I get called out for breaking a rule, I expect the same level of enforcement on all breaking a rule/social convention/law.

However, the challenge of RPG’s is to be someone different than we are in real life. I have played characters that are mean and cruel. It is not quite the same for me somehow when running a whole world. I have plots and things of the big bad the player’s don’t know about. There are kidnappings, murders, raids, and other violence and mischief perpetrated by the monsters and NPC’s in my game, some of it is just not as blatant or over the top, as some DM’s might present it.

When I was young – a boy up into my late teens, I had a temper. I never inflicted it on strangers or friends, but I did get in fights with my brothers. It is only OK for us to fight each other. If someone else wants to fight one of us, they have to deal with all of us. That was very true when we were little.

Now, I have a long fuse, and if I do lose my temper, it is a verbal volcano of emotion that makes its recipients sink into their chair sort of thing. I have to be very tired and under a lot of stress for that to happen. The last time that happened was about 5 years ago when my father died and my marriage dissolved at the same time.

We all have a dark side, for most of us, it is in our thoughts, and never or rarely mentioned aloud. I don’t think we need to let the darkness out to play, in all its gory details. We can indicate that the orcs did not nice things to the women of a village, i.e. rape, without going into explicit detail about it.

A prime example of implied actions are the episode of Star Trek where KIrk is in his quarters and pulling on his boot while sitting on his bunk with a woman in his room.  As an adolescent male watching that episode, I KNEW what happened. You don’t need to have a intricately choreographed sex scene. You can let the audience know there was sex and have more time to flesh out and advance the story. I don’t mind looking at boobs, but sometimes there is so much on screen “sex” that the rest of the TV Show or movie seems rushed, flat, or missing something. [I think some might mention Game of Thrones. I have never watched it or read the books, but I know the meme.]

I like what Alfred Hitchcock did in Psycho, in the shower scene. He did not show anything directly, and had people convinced they saw a woman actually get stabbed in the shower. A good storyteller can make people see things without saying, you see a nipple, or a penis.

RPG’s are theater of the mind. The collaborative effort to tell the story/play the game does not require dwelling on minutia of details on every single action, item, location, etc. The DM has to find the right details to mention, so that special things are obvious when they need to be, and red herrings are obvious when they need to be. The challenge is in making all descriptions seem equally important or unimportant. Just like the way we go through life. If we aren’t focused on the task at hand, like watching where we’re going, we can step on a nail.

Transportation Inspiration

The second Saturday in June is the annual old car festival in the village where I live. The village is about 2,500 people and thousands pack downtown to view all the cars and trucks of various ages, makes, and models.

This is all just a short distance from my house, so I walk the lines of cars and take pictures to add to my collection. I can afford to collect lots of cars via photograph/cell phone.

The big anniversaries of the Model T, Edsel, Mustang, and others are fun each year to see all the cool cars.

I remember a show from when I was a kid, called Bearcats!, starring Rod Taylor, about a couple of guys going around doing good in a Stutz Bearcat. I have always wanted one since I saw that show. I have not seen the show in re-runs, but some scenes are stuck in my mind. They had one at the car show a few years ago. It was look, don’t touch. I can’t help but think of this model of car when the car show comes to town.

I don’t recall if it was last year, or the year before, but one guy saw me admiring an old car of a different variety, and he let me sit behind the wheel and took my picture on my cell phone for me.

I have seen all kinds of vehicles of all shapes and sizes. Some give ideas for spy RPGs, like Top Secret, or Victorian era/steam punk, military or science fiction RPGs.

If you think about it, nearly anything you see, do, and read can have an impact on how you GM or play a character. Many things influence us that we are not even aware of.

I wrote the above on Friday. Now that I am back from walking around the show today, here’s a few pictures and an interesting discovery.

The area Corvette club has a strong presence each year.

Corvettes
Corvettes

Google photos made a panorama for me. Interesting.

More Corvettes
More Corvettes

The streets were not packed, due to the rain in the morning and the potential of more rain this afternoon.

Cars Fill The Streets
Cars Fill The Streets

 

Cool!
Cool!

 

Go West....
Go West….

 

Don't touch the car or you'll have to fight this guy.
UNDEAD! – Don’t touch the car or you’ll have to fight this guy.

 

Street Artist
Street Artist

 

Sketching this car.
Sketching this car.

 

I like old jeeps.

Old Jeep #1
Old Jeep #1

 

Old Jeep #2
Old Jeep #2

 

Someone relatively new in the neighborhood has this.
Someone relatively new in the neighborhood has this.

 

My dog, Lucy, and I were almost home, when I noticed a harpist on the corner of my street. An older couple stopped by as I was listening to her play. The man asked if she built her harp, and she said yes! I guess that is a common thing. How many bards build their own instruments?

I picked up one of her cards, after making a donation. He card advertises herself as the Barefoot Harpist, and she does weddings, special events, and gives lessons. I mentioned that I didn’t expect to have a harpist on my street, and she asked which house was mine, she lives at the end of my street! Small world! She just graduated high school and is the same year as my youngest son. He moved out of state to live with his mom, but I know they know each other. I just didn’t recognize her. She is going to take a year off from school and go backpacking in Ireland. She took lessons in New Zealand and some other country before that. Very cool!

Harpist on the corner.
Harpist on the corner.

What community events do you have that give you ideas for games, such as undead guarding cars, or harpists on the corner who make their own harps?

May Mythoard Review

I received my May Mythoard on Saturday, but have been very busy. My weekend was full of lawn care and gardening, and this week has been crazy busy with work. I got pictures when I opened it, but haven’t written it up until now.

Work greatly slowed down today, so my energy level and general enthusiasm to concentrate on anything is still here. My last post in my scheduled posts ran out yesterday, so the timing is perfect!

Group Shot
Group Shot

A monster token of a Lich, I think. These aren’t my thing, but the art is cool and it’s a magnet. You’re not supposed to be able to see the surface of your refrigerator, right?

Monster Token
Monster Token

The Wombat Notepad is tiny! It is two inches by two and a half inches, with 16 pages. I like the cool skull and crossbones graphic. I am not sure how practical such a small pad would be. It is well made but is just not my thing. If a tiny notebook is what you’re after, then this is it.

Wombat Notepad
Wombat Notepad
Wombat Notepad
Wombat Notepad

Ideas for doors. I don’t know that I would have bought this if I saw it at my FLGS. It has some interesting ideas. It has cards for doors, traps, and special. Of course, it says that it requires the Pathfinder RPG to use the cards. I take it that Pathfinder has very specific rules for doors. One can easily take the ideas in this deck and use it for any game. I’ll go through this in detail later, but I am sure it will add some variety to the doors placed in different location in my games.

How many doors can you describe?
How many doors can you describe?

How did they know I didn’t have enough dice! I like the color. My mom would approve, red was her favorite color. After the recent video about testing the balance of dice, I wonder….

Chessex Red Dice
Chessex Red Dice

The Blessed Alehouse Tavern is a continuation in the series of the Mythoard setting. This half-page stiff card stock has a description, 3 NPC’s and a d12 rumor table on one side and a map of the tavern on the other. Unlike the last two Mythoard’s this one is not hole punched. The tavern map would be marred if it were punched since the art goes all the way to the edges. Without the holes, one has to have a notebook with pockets or other means to carry it securely.

This is a cool tavern that would work in any small village, and is a good example for others to come up with ideas for their own taverns in other locations.

Tavern!
Tavern!

+Jame’s Spahn’s White Box Omnibus softcover. I won a PDF of this on an RPG podcast for Swords & Wizardry Appreciation Day.

I wrote a favorable review of the PDF and find that the book is well made and easily a handy resource for the table. Real old school is being able to game without electricity. 😉

White Box Omnibus
White Box Omnibus

I am really liking these old school magazines! This issue has 408 Elven names and their meanings from The Silmarillion. I like lists like this. My brother, Robert, made a handwritten list of his own from various books by Tolkien so players could make up their Elven and Helf-Elven character’s names. It was also used for him to generate NPC’s. I think I typed up a copy myself. If I can find that copy, I will compare it to this list.

Dungeoneer #18
Dungeoneer #18

This month’s Mythoard had more things that I am likely to use in a real game, or to give me ideas to use in a real game, than some of the stuff from last month.

Getting Ready To Play, Or Not

I just get disgusted that I don’t get things where I can run a game. I started the process of getting my ducks in a row to run a campaign on Roll 20 about 16 months ago, but never got the campaign ready. Now that it is warm here in Michigan, I want to spend time outside, so I am not sure when I will make it ready. It doesn’t help that I have ideas for other genres of RPG’s in addition to my original plan of an online AD&D campaign.

I have my campaign world for AD&D that my sons and others play in.  My idea is to roll back the clock for the online game to use the scenarios I put my face to face players through. I require a certain level of preparation to make me comfortable for the players to go off the “rails”. I can ad lib quite well, so the issue for online play is that it is easier, in my mind to have some things defined that I don’t have to worry about with in person play.  As I write this, I find that my inability to describe what it is that I feel a need to do to get ready, makes me even wonder what I’m waiting for.

Part of the problem is that the map in my head has diverged in play from the map I started with and it gets confusing trying to mesh the two, so I need to re-do my map for the starting area. I have a lot of stuff defined, and plenty of ideas for other things, so the sandbox won’t need re-stocking for a long while. Re-setting the clock to the start of the original campaign gives me a lot of things to use, and I learned what worked and what didn’t from the first time through some things, that I could make them better. That is better in quality and my presentation to the players.

I think the only other thing I’m really waiting for is having the details of Roll20 ready to go, and decide how to proceed. Base on the weekly game I am in, the DM had an hour one on one with each player to generate two characters, a primary, and a backup for the inevitable death, so that it would not delay things to get back into play. I think I just need to decide to do it, clear the decks set a time, and advertise for players.

My other ideas for online games are for Metamorphosis Alpha, and now also White Star. I think I need to get one up and running and get all the kinks worked out on how using Roll 20 works best for me. I’m good at the player side of things with Roll 20, but I don’t use the DM tools regularly.  I have scripts for rolling all the dice to speed up my play, so I built those same scripts into my Roll 20 campaign.

So, I guess that I am out of excuses. Nice weather to be outside should be the only exception. If I end up getting stuck inside due to storms I will work to get my notes and map(s) revised.

It may not be the best time to start a game, but I will see what I can do to get one up and running by the end of the month. I think that Friday nights or sometime Saturday would be the best time for me. By that, I mean best so that I am not rushed and tired by the end of the session and am a zombie for work the next day. If I ran a game during the week, it would need to be done earlier than my Wednesday night game. I guess this is an announcement that I’ll have more fodder for posts. That’s a good thing! (I remind myself.)

Online RPG’s vs. Tabletop RPG’s

It is sort of like the imitation RPG feel I got from massive hours invested into LOTRO online. I rarely found a group that wanted to do some of the things I wanted to do, so I did a lot of stuff solo. The one reason I got into it is that I wanted to be able to satisfy the desire to play RPG’s, since I did not have a group. Since I got on Roll 20, I haven’t logged into Roll 20, so I don’t miss it. It is a worse time sink than tabletop RPG’s ever were, because it is so easy to lose track of time, and have lulls in the action. I had more unintentional all nighters with an online RPG or a video game than I did with a tabletop RPG. With a tabletop RPG the all nighter was usually determined before play began. It was only ever assumed because that’s the way the group liked it.

As gamers age, they go for fewer all nighters. I can still pull an all nighter, but it takes a lot longer to recover than it did a decade or two ago.

While it is possible to find a group and make friends in an online RPG, it has not been that easy. It requires so much time, that if you miss certain events, you fall behind and can’t keep up with the friends you have made. Some people spend so much time at it that they blow through regularly and have many multiples of characters in multiple accounts that have maxed out their levels. My way to play online RPG’s does not seem to fit with how most others in my experience like to do it. I like to figure things out and understand, and most players just want to blow through and get the next cool item. I want the item, but I like to have a chance to know the big picture. My desire to go at my own pace does not fit in with many others.

With tabletop RPG’s you have a more direct interaction that does not allow for one player to ignore the wishes of the others without any intervention by the DM and other players. In online games, I have seen some pretty crappy behavior, and that is not in the one on one area where you go up against other players. In a table top RPG, there are ways to keep things together. Unless the DM has no skill to keep the players on task. The awesome question of, “Are you sure?” is a good way for the DM to get the players’ attention, and the DM can easily impose consequences on unruly players that make their character feel the pain they are causing the other players. I don’t mean in a malicious or vengeful way.

The DM of my Roll 20 game does not let player thieves steal from party members, and encourages working together. This avoids hurt feelings and keeps the players moving forward.

My point is that while online RPGs can help fill a desire to game, it is not near as good as the collaboration of players interacting with the worlds designed by DM’s. Both the players and the DM learn about themselves and the world. A good DM will build things the players do into the world. The wild guesses and side chatter of the players is fertile soil.

 

Thoughts on the OSR

I have seen a lot of interesting ideas from various “members”
of the OSR. Some ideas I can potentially use, and some I know I will never use. Some just give me ideas to flesh out my own way of doing things. Some really cool ideas I would like to use, but can’t do it without a railroad to get current players into that situation or running a one-shot that specifically has that idea.

I suppose that really means that I need to DM more in the various ways of doing that, whether face to face or online.

The OSR is like a buffet, enough of everything to gorge on the stuff you like and ignore the things you don’t like.

It isn’t just the free stuff other share on blogs or in PDF’s, but it is buying PDFs and physical copies of modules, supplements, rules, new games. I have an abundance of stuff I keep grabbing because I might use it someday, or is an idea I want to remember.

I keep telling myself to slow down and quit adding to my accumulation of RPG materials. I have mostly done this, but finding the time to organize all the digital media so that I can truly find it when I want is the challenge. I do have a system that mostly works. But stuff I like so well that I think I would actually use it in play, I have dumped into one directory with minimal subfolders.

In some ways, just collecting ideas and imagining how they would be used in play is a fun exercise, but sometimes becomes the closest to roleplaying that I get.

I don’t think that I will ever stop gathering ideas and information, even if I never use it.

So, I guess it is about time to put this stuff to use.

What Is The Most Impromptu Game You Have Ever Played?

Way back in college, I don’t recall if it was over one of the breaks or over the summer. I was home at my parent’s, it was late in the evening. I was talking with my two younger brothers, when R showed up.

R was drunk, mad as Hell, and pissed at the world. He had been unceremoniously dumped by his girlfriend, and got drunk before coming to our house. He had murder on his mind and in spite of his inebriation, had the idea that it was better to kill monsters in a game of D&D than actually kill someone. I think he was just looking to find someone to fight to help deal with the overwhelming feelings, and realized after he was drunk that wasn’t the way to deal with it. R’s exact words, when we opened the door were, “I need to kill something.” In a menacing tone as he swayed.

My brother, Robert was our DM, and is close enough to me in age that we were in the same grade through school. Robert is a big guy, about my height but broader. R was a year behind us in school. R is bigger than Robert. Once in high school, R said, “Hey, Robert, how’s it going?” Robert was having a bad day, and grabbed R and tossed him across the hall and R hit the lockers and slid down them landing upside down. Or so all the witnesses, include Robert and R later said. I was down the hall when this happened, so I missed the actual event. R is a pretty chill guy, and said something like, “So, having a bad day?” So it takes a lot to get R to the point of being ready for murder.

Robert acquiesced to R’s request and we set up in our usual spot in the basement/garage area. We had an old couch and some other things down there. I believe we were already there when R showed up, so my parents did not know anything about it. Our parents trusted us, new R and R would listen to them, if they had known he was there.

It was a good game as I recall, and got better as R sobered up. Robert was great at running stuff on the fly and he had a huge sandbox with lots of ideas and things planned out, and we sat down with three players, R, my youngest brother, Kent, and me. It was probably something we would have done anyway, so it fit in and worked well for the spirit of the campaign. The good guys, that’s us, were always killing orcs, and other baddies, so that’s what we did.

After it was over, Robert made clear to R not to do that again, i.e. show up drunk, pissed, and want to play. At the time, agreeing to the demand was the easiest way to keep him from getting back in his truck. (Our paternal grandfather was killed by a drunk driver when we were 6, 5, and 3, after he was almost home from driving out 3 or 400 miles to visit and meet our baby sister. So we have no tolerance for that. )

Other than the drunk part, if R had just shown up, we probably would have played anyway.

I guess there might be worse reasons to play RPG’s than as an excuse not to mangle someone. RPG’s can be therapeutic, in that sense, as you can mangle monsters and bad guys with the kind of payback you wanted to dish out to someone in real life.

That was the weirdest beginning to a session of D&D of my life. What about you?

Finally Started Reading 5th Edition Player’s Handbook

I finally started reading the 5th Edition Player’s Handbook I got a while back, that I first mentioned a couple days ago.

I Had a crazy buzy day following a day where I had to drive three hours, train a client all day, then drive three hours home. It was a beautiful, if a bit chilly day with sunshine. I set up my hammock and read for an hour or so after work. It was very relaxing.

I only made it to page 18, where the first race, dwarf, is discussed. I did not keep going. I was reading every word and soaking it in. there is no rush.

I was pleased that in natural light, the pages are not shiny like they are indoors in artificial light. This made the pages easier to read than  anticipated.  I found that I could read at most angles and distances that it was comfortable to hold.

So far, I like what I read. That was on Tuesday, and as I write this after my Wednesday night AD&D game, in the after midnight hours of Thursday morning, I have not read any more than the first 18 pages. There’s about 300 pages to go. This week is very busy with work, and the weekend will be busy with yard work and weeding my garden, if it isn’t raining. If it rains, I’ll definitely make time to read more. If I was not so tired I could read more. My plan is to read each page, not just blow through it. I want to read it with understanding, as I have a feeling I will play it.

ConQuest in Kansas City

I was going through some old game information and found a caricature of myself that I got at ConQuest 16. [I was looking for a science fiction book with information on different ships and ideas from science and TV shows and movies. I can see the cover in my mind, but don’t recall the name or author. I still can’t find it! I have moved and rearranged my home office several times over the years I have lived in this house, and didn’t find it in the box that I thought it HAD to be in…. The search continues….]

Me-ConQuest16
Me-ConQuest16

I did a search and ConQuest is still a thing and I just missed #46, so 30 years since I think was my last time there. I only went two, maybe three years in a row and that was it.

Ah, yes, from the About Page “annually on Memorial Day Weekend in Kansas City, MO.” Life happens and I forgot about the specifics, I even had trouble remembering the name of the con, until I stumbled upon this caricature. It’s on a clear sheet of plastic, like for an overhead projector. It even has a sheet of white “tissue” paper to make the image show up better.

I have family in the suburbs, where I grew up, so I might put this on the radar for next year. I might be able to go with some friends I went with back in high school/college.

In checking the site, it looks like there were no “official” OSR game slots. As I recall, gaming was not as big a deal for this con. They did have an AD&D tournament that I played in one year. I remember seeing a VHS bootleg showing the Enterprise being destroyed from The Search for Spock, before it was in theaters. It was just the explosion and not good quality. We went up to this one guy’s room who had it. He showed the first episode of Dr. Who, which was like 20 or 25 minutes, then shared this one bootleg. I remember being shocked by the destruction of the Enterprise, and thinking, they can’t do that, they wouldn’t destroy it? I don’t even remember how we found out about it, just striking up a conversation, I think. I always wondered how someone who knew a guy that knew a guy, who knew a guy with access to a guy who knew somebody or something. How many of these leaks were real leaks, and how many were pre-internet astroturfing? The world may never know….