Category Archives: RPGs

Table Manners

My policy is that I don’t talk real world politics on my gaming blog and related social media. The companion YouTube video is here.

That being said, to all who don’t get it, manners and basic human decency are NOT politics.

“Famous” people on the news, such as celebrities and politicians and their heinous behavior, if they don’t have a connection to TTRPGs are out of the scope of my blog.

However, when there are people at game conventions or involved in other aspects of the TTRPG world acting in ways that shed a bad light on the game, that is within the purview of my blog. I want more players. Women want to play the game, not fend off creeps. 51% of the population should not be discouraged from playing. The more players, the easier it is to play, and the longer campaigns and game groups will last.

NOTE: I am not “vaguebooking.” I am intentionally leaving out specific names and situations to address this in a way that will endure. This is a first step. I have not yet decided how to approach the topic of specific individuals whose names and actions have been called out on various social media. I will say that I am greatly disappointed and saddened to learn of these things. I am not afraid to speak truth to power. I want my words to be clear and direct and on point. I have spent hours on this post. All after writing a rant to get it out of my system so that I can get to the point of TABLE MANNERS at the game table. This has been on my mind for some time, and I worked very hard to stay on point and not address places where I am sure someone will take issue with what I said or the way I said it.

As my mother often said, “Common sense ain’t so common.” This is true of too many men when it comes to interacting with women, other men, and people who self-identify in ways that “real men” think they are compelled to try to be the alpha male.

Unfortunately, we need some ground rules for general decent behavior.

Table top RPGs exist as a means of entertainment, and social gathering. That is, they are meant to be FUN for ALL participants.

If you are a GM, don’t let your players be jerks to each other. If you have not yet mentioned this at your table, and it comes up, then you give the offender one chance (depending on how blatant and heinous it is), and clarify your table rules. The next time, must be the last. To avoid stumbling into this issue, bring it up *before* it happens in your current group(s). Make it a basic rule mentioned up front when you have a new group. Use it at conventions, if you run convention games, or at the FLGS is you run games in a store.

If you are a player, say something. Defend your fellow player from the harasser. If the GM is the harasser, the entire table should call it out. If it happens after that, get out. Before it happens, mention to your GM that you’d like a blanket rule for the table. If the GM resists, then it isn’t the table for you.

If you are the player who is being harassed, if it is the GM, call them on it. If no other player supports you, get out. If it is another player, ask the GM and other players what they’re going to do about it. If they do nothing, or sadly, side with the offender, get out. If the GM and players come to your aid, and they can work it out so that you feel safe and comfortable to stay, then you have the option to stay. I suggest going to your GM before you join in, to ask for a clear no-nonsense table rule about harassment of others.

If you are the GM and are being harassed, if no players rise to your aid, and the offender is “oblivious” when you call them on it, then you should end the game. If other players call them out, try to work it out so this is the last time. BEFORE this happens, make this a table rule.

In all of the above cases, if it happens again, the offender should be the one to leave.

In summation, here are specific suggested TABLE MANNERS you can use at your table:

  1. We are here to have fun.
  2. Everyone is to respect everyone else at the table.
  3. Harassment of any kind is not tolerated. Comments about appearance or personal traits are not allowed.
  4. Player vs. Player/PC vs. PC actions are not allowed. The group of player characters is a party that is working together. NOTE: There may be valid reasons of game mechanics where a character goes against the party, such as being charmed by an NPC wizard. There may be a reasonable way that a character does something harmful to the party. If it is something that the whole group finds reasonable and acceptable, that is OK. Other than a character being under magical or other influence, I don’t have a good example. However, things come up in game play that no one can foresee. [If anyone has other good examples, let me know.]
  5. If you feel you have been treated unjustly by the GM or another player, please let us know. That is not OK. NOTE: This is NOT about rule interpretations or game mechanics. This is only about common respect and decency. Any rule interpretation/game mechanic that goes against common respect and human decency should not even have an opportunity to be an issue. The tricky part is when this happens after the game, or between sessions.
  6. Add in your own rule for the line in the use of language that suits your intended pool of players: G, PG, PG-13, R, etc.

If you want a game that have player vs. player or “adult” themes, these rules still apply. Number 4 will need revision to suit that style of game. All the players and GM should be on the same page about what form of role play is too far. Other than a general rubric to ensure that all are INFORMED and CONSENTING adults with mutually agreed behavior rules, I don’t know what to add. That is not a style of play that I would find interesting, so I can only mention it generally. I leave the details of this aspect to those who want to play that type of game.

My Table Is Open

I don’t care who you are, what you look like, your opinions on politics, religion, or any other category you can think of. If you want to play a game that I am running, are there to actually play the game, and will treat everyone there with respect, you are welcome at my table. I have played with people who I know have vastly different opinions on some things than I do, and we have had fun.

These rules should also inform our public, private, and online behavior. For example, when messaging a woman, who plays in an online game on Twitch, comments about her appearance have nothing to do with the game, unless she dressed up for the part. Comments should be on point, and related to the presentation of the costume and the game. Trolling and other behavior that proves one to be a sphincter is contrary to being a good ambassador of the game. 

It is such behavior both in and out of the world of gaming that has led to all women groups with women GMs. Understandably they want to feel safe to play a game they love, or to discover a game they are curious about. Ideally, every table should be open to everyone that wants to play game X in genre Y. Since we do not live in an ideal world, those who don’t like the idea of a table limited to women need to get over it. That is a sign that there is something wrong.

It may not be you or your group that does this, but some sphincter somewhere did something that lead to this. Instead of complaining about all women games, complain about the idiots that ushered so many women into wanting that type of play environment. If you want every table everywhere to be open to everyone, then call out bad behavior.

Whether you use my suggested table manners, or your own variation, it should be clear that there is no room for violations once the rules are shared and agreed to. This should be true at conventions, game stores, private homes, or online.

The goal is for all at the table to have fun, and be waiting in anticipation of more fun at the next session.

I welcome CONSTRUCTIVE criticism of my suggested Table Manners.

Review – Lost Hall of Tyr

I received a pre-release copy of The Lost Hall of Tyr, by Doug Cole of Gaming Ballistic, currently in the middle of a Kickstarter with 16 days to go. It reached the base funding goal yesterday. I am late with my review dues to my computer dying. Now that I have the replacement up and functional, I was able to read this 52 page PDF.

This is a Norse/Viking based setting. Doug has written many articles on his blog, in recent months, about his work with a Viking/Norse re-enactment group. They study history and martial arts based on Viking weapons and armor.

Doug developed this from a scenario he ran at GenCon 50, back in August. It allows the players to engage in grappling with encounters, should they desire it. The grappling mechanics are based on his 2016 Kickstater, Dungeon Grappling. It is a D&D 5e adventure for four to six characters between 3rd and 6th level. NOTE: I am a big fan of his model for grappling as seen in my review of Dungeon Grappling. I have follow up reviews of the final PDF, book, and eBook here.

The introduction makes clear that this is a scenario designed to showcase Dungeon Grappling. It is also set in the world of Etera, which is the setting for the forthcoming Dragon Heresy RPG.  Three ideas in bullet points makes suggestions for incorporating this adventure into an existing campaign.

The first 30 pages are the adventure. There are three pages about wilderness travel and weather. Fourteen creatures are presented in the bestiary section, with one per page. The final two pages before the OGL are quick-start rules for grappling.

The various stages of the journey to retrieve the mcguffin weavean interesting adventure in a Norse inspired world. It is not all combat, or more specifically of the hack and slash variety. There are some twists on creatures from how they are often presented in RPGs, making them new creatures. There are a lot of ideas in here that one could pull out and use in their own games. Several of these ideas can be used with any genre and ruleset.

What I liked:

  • The layout, background image/color, and font are easy to read on screen.
  • There is a hazard table for random occurrences for the overland journey.
  • He has an interesting mechanic for how to deal with a rickety rope bridge.
    • In addition to the bridge itself, several methods of crossing the bridge or crossing in other ways are suggested.  Skilled players will be able to come up with other ways to cross.
  • Another interesting mechanic is included for dealing with river rapids. After a certain number of failed checks to avoid drowning, an individual enters “combat” rounds with the river and takes damage for each round they fail to keep their head above water.
  • Several of the encounters are for creatures that will attempt to grapple, giving the opportunity to use the grappling rules.
    • There is a quick start of the grappling rules.
    • Each creature in the bestiary includes their grappling stats. Player characters will need to calculate their grappling stats. I would recommend doing so as part of character creation or for pre-gens the GM supplies.
  • The pages on wilderness travel bring in realistic amounts of food and water requirements.
  • Since mountains are involved there are mechanics for dealing with climbing. An example is also provided.
    • It includes methods for avoiding falls, and how to save yourself or others from a fall.

What I’d like to See:

  • Since this is a pre-release and not the final PDF, it has several issues with missing words, or words out of order. I know these will be addressed in the final copy.
  • There is no table of contents, but like in Dungeon Grappling, I know it will be hyperlinked to the different sections.
  • There are placeholders for many pieces of art and all the maps, so the layout is basically complete.
  • I did not see anywhere in the PDF what number and level of characters this adventure is for. This is a helpful piece of information to know when selecting it for ones players or creating pre-gens for one-shots or convention play.

Conclusion:

I backed the Dungeon Grappling Kickstarter because I liked the initial grappling rules from The Manor #8, as mentioned in the review I linked above. Doug does good work, and gives regular updates after the close of the funding campaign, and delivered three months ahead of the delivery deadline. Based on that experience, I would expect similar efforts to deliver this Kickstarter.

This is a neat adventure that gives one lots of ideas for running a hexcrawl style scenario in 5e. If you are a fan of the OSR and are curious about 5e, this will fill that need. For those wanting to see an adventure with dungeon grappling baked in, this is your chance. For 5e fans that wander about old school style of play, this guides them through the process.

I find this an imaginative way to blend the Norse mythology and the fey of that mythos with 5e and the dungeon grappling mechanics. I am curious about the art and maps missing from the pre-release PDF. For $7 you can get the PDF, and $20 gets the PDF and softcover. There are tiers for multiple copies. All backers get their name in the credits.

RPG Community Spotlight

I have slowly been dipping my toes into YouTube as another creative outlet for my RPG ideas. Like most, I have been a long time subscriber to various channels that interest me. Today, I’d like to focus on highlighting four RPG related YouTube channels and what they have to offer. If you are not already following them, check them out and see if their content is useful to you. I have a companion YouTube video here.

Bill Allan

Bill Allan
Bill Allan

Bill Allan covers a variety of RPG topics, from cons to building terrain. He has a background in television and video production, so he makes high quality videos. His skills led him to take the lead in the live feed of the Maze Arcana events at Gen Con 50. Bill is also very helpful in sharing his knowledge so other You Tubers can improve their videos.

His various videos from Gen Con 50 were very cool for those like me, who weren’t there. Being able to see a bit of the museum showing the history of Gen Con and RPGs and other table top games was very interesting and satisfying.

Here he discusses how to run monsters in RPGs. A few helpful hints, and perhaps a few you haven’t thought of.

You can find Bill on YouTube, Twitter, Facebook, and Vimeo.

7D System

Gareth Q. Barrett - 7D System
Gareth Q. Barrett – 7D System

Gareth Q. Barrett has two channels, I’ll focus on 7D System today. The focus for this channel is Gareth’s 7D System, but there is a lot of system agnostic content here. He produces high quality videos with music and all the fancy things one comes to expect from a YouTube video. He is also very generous in his sharing of tips to help YouTube newcomers improve their own videos. There are a lot of ideas and insights here.

He is a talented artist, and produces some impressive drawings on camera. Check out his Monsters for RPG Games playlist.

Gareth likes to mix things up so you never know what manner of speaking you’ll find from him. I really like his video on minor changes to the way you speak to help roleplay different characters – Acting and Voice Acting.

You can find Gareth and 7D System on YouTube, Twitter, Facebook, and G+.

Questing Beast

Ben Milton - Questing Beast
Ben Milton – Questing Beast

Ben Milton is a regular and prolific producer of quality content on multiple internet outlets. He has done a lot of reviews of games and modules. Actual books are presented onscreen and their pros and cons are highlighted.

He has also developed his own simple and free RPG in the OSR minimalist style, called Maze Rats, available as PWYW. He has a love for the OSR and it shows in his posts and videos.

As a school teacher, he works with kids in an after-school RPG program, playing in the old school style. He shares his experience and how the kids learn and evolve through play.

Ben is a talented artist and has done some cool maps and has videos showing how he does particular map features. He also does maps for commissions.

Recently, he started interviewing other creators on YouTube in a series called Old School Academy. His first guest was Zak Smith [Former Link: https://youtu.be/kAjk5LvV9Hc]. [UPDATE: This video was removed on or about February 10, 2019, due to this post on FaceBook.]

He is very active on OSR topics on Reddit, G+, and Facebook.

You can find him here: YouTube, Twitter, Facebook, and G+, Art Station for his maps, Tumblr, and his blog. He also has a Patreon.

WASD20

Nate Vanderzee - WASD20
Nate Vanderzee – WASD20

Nate Vanderzee has a broad spectrum of RPG videos on his channel. One series is on teaching people how to play D&D 5e from scratch. He assumes zero roleplaying experience, and no familiarity with the rules. His strong onscreen presence reassures the viewer that he knows his stuff.

As with anyone teaching something new to others, he assumes no prior knowledge. Many of his videos can be applicable to teaching the basics of any RPG.

Nate also draws maps, has unboxing videos, reviews, DM & player tips, miniatures & crafts, and shares about video games. He also does maps on commission and has a regular map drawing livestream. He has the site Sellsword Maps if you want to see examples of his work.

You can find him here: YouTube, Twitter, Facebook, and G+, and his blog. He also has a Patreon.

OTHERS

I want to make a quick shout out to Jorphdan (the ph is silent) for mentioning me in his YouTube video spotlight.

Jorphdan has a channel dedicated to the lore of the Forgotten Realms. His intro video is hilarious and sets the tone for what you can find there.

His other series are about D&D Cosmology (the planes of existence), a vlog and campaign diary, and live play.

You can find him here: YouTube, Twitter, Facebook, and G+.


+Matt Finch has launched a new project, Old School Gamer Radio, a just completed Kickstarter, with the YouTube Channel, Uncle Matt’s D&D Studio. His earlier series on the OGL is a must see for anyone publishing under the OGL.


Cody Lewis of Taking20 has a fast growing channel. His start was showing people how to get the most of Roll20. He has branched out into all kinds of efforts this year. I wrote about his channel here, and reviewed a 5e module he co-wrote here. Cody is a welcoming and generous supporter of all RPG creators.


Matt Collville has a fantastic channel. He is focused on getting more people into the DM seat. While I don’t agree with everything he says, I have picked up something from each of his videos. I first wrote about him here. Matt has not enabled ads on his fast growing channel, but he funds it with the sales of his fantasy novel series. I recommend his novels. I still need to write up reviews of them.

QUICK LIST

There are more RPG related YT channels than I could practically cover in one article.  Here is a quick list of some you might want to check out.

Chalice in Chains

AskaPathfinder

Dum Dum Die Podcast

unMadeGaming Also on Twitch.

Nerd Immersion

Encounter Roleplay Also on Twitch.

Tabletop Terrors

Wyloch’s Crafting Vids

theDMGinfo

Black Magic Craft

Gamer_Goggles

You can view the companion video on my channel here:

Gamehole Con IV

I built the skeletons for four posts about my experience at Gamehole Con IV last year, but I never posted it. Rather than trash all the posts, I consolidated them into one post. I wanted to post it for memories to look back on.

I highly recommend Gamehole Con. It is well organized and well ran. the staff is very helpful. The venue is laid out and that was used in a way that made sense.

I only had minor niggles for complaints, none of which caused any problems.

I am signed up to run games at Gamehole Con V, November 2-5, 2017 in Madison, WI.

So now let’s get to my write up for last year’s GHC:

Day 0

I arrived, checked out the venue, found will call and picked up my stuff, and got settled at my hotel. I didn’t get the hotel on site, but the next nearest hotel. It was quite a distance, too far to walk with all the books I brought to get signed.

Day 1

I had 3 games:

  • Fri 10 AM – A Stay at the Warden Hotel x 1 Metamorphosis Alpha with Jim Ward himself!
  • Fri 02 PM – DGS Presents: One In the Gun, Four On the Floor x 1
  • Fri 08 PM – Mythus Tower with Bill Webb x 1 Swords & Wizardry

A Stay at the Warden Hotel – Jim Ward This was AWESOME! Jim is a quiet and easy going guy. However, he is not a GM to challenge. He tells you what you can do, and if you try to push it, you can do one or more less than the first thing he said. Erol Otus showed up and Jim said, “Ah yes, Mr. Otus will be your illustrious captain!” Erols eyes got big, he was hoping to show up and just play. He did fine, but alas, died. He is very cool! (I didn’t have the books with me I wanted him to sign! I didn’t realize there was an autograph table with a schedule until the last day when I had walked by the sign multiple times. I just had too much to take in, and kept running into friends to catch up with.)

Of course most of us died, including me. Here’s a picture of Jim tearing up my character sheet. Two players made it to the end and got limited edition MA minis.

DGS Presents: One In the Gun, Four On the FloorDead Games Society

This was a Gamma World 2e game ran by +Chad Parish himself. I had met Chad at Gary Con 8 in the spring, so we knew each other a bit. It was a fun game. During a brake we got to talking and he mentioned that he was from a small town in Missouri. I asked the name, he said, “Oh, you’ve never heard of it, it’s really small.” I said, “I grew up in Missouri and know a lot of people from all over Missouri, and know a lot of places.” He humored me, and said the name of the town. I rattled off the zip code, (There are actually four towns in Missouri with that name, but the one where I grew up is the one with a zip code.) He said, “Panther?” I said, “Orange & Black?” He then said, “Do you know Robert Hamilton?” I held up my name tag. “Are you related to Robert Hamilton?” “He’s my brother.” “He;s like the best DM ever!” I said, “I know right?” It turns out that I was about 7 years ahead of him in school, thus the reason I didn’t know him. That was very odd.

Chad and I were telling that story the rest of the con and for a while after. Chad even shared it on an episode of the DGS Podcast.

Chad had another interesting encounter, it turns out his father is from the same town +Stephen Chenault is from in Arkansas.

Mythus Tower with +Bill Webb – Swords & Wizardry – I played in a Day 0 pick up game and a regular game with Bill at Ucon last year, and had a lot of fun. I have a dwarf character that survived that session that he said I can use in any game he runs. (He might get tired of me, since next weekend at UCon, I signed up for another of his games.) Unfortunately, that dwarf died so the next game I play will be a new 1st level character.

Day 2

I had two games I signed up for:

Sat 10 AM – The Cave of Wisdom AD&D 1e with +Luke Gygax as DM. This was a great game. A player not knowing to not throw fireball underground killed half the party, so we had a delay while some new characters were rolled.

The only thing I didn’t like about this game is that autograph seekers came up and interrupted the game. The same thing happened in Jim Ward’s MA game. I wait for a break or between game time to get autographs. I don’t care if the GM says it’s OK. I will NOT be one of those who interferes with the fun of others.

Sat 06 PM – Gaming & BS Presents: Relagul’s Quest & The Secret Temple of Bast This was an AD&D game ran by +Nicholas Abruzzo. It was an interesting game with higher level pre-gens. A few interesting concepts. There was a castle model that involved a sheet to hide an interesting secret. I’m not much for terrain and models, but this fit the GM’s style and the tone of the game. He also had some assistants portray some NPC wererats in full costume.

Day 3

I had signed up for two games on Sunday, but one got cancelled.

Sun 10 AM – Escape From The Purple Planet. It was supposed to be ran by Jon Hershberger, but we had a woman, whose name I can’t find. She did a great job running the game. The players came together, and none of us had played this one, but we managed to make the right decisions and got done an hour early. I know I wasn’t disappointed. I don’t think anyone else was either.

Mini Reviews vs. Reviews

When I do a review, I indicate on my post if it is a mini-review, meaning I skimmed the material and highlighted what jumped out at me. When it just says review, it means I read the whole thing and took lots of notes.

I have a long list of things I have on my personal review list – all the Kickstarters I have backed. I also have a few things in the pipeline that include D&D 5e modules and resources.

A few month ago, I added a page on my review policy since I am being approached by more and more people to do reviews. Please see that link if you are interested in having me review your RPG product.

Old School Gamer Radio: A D&D Resource

Old School Gamer Radio: A D&D Resource has a Kickstarter to help fund a new website described as an index for the OSR. It won’t host the content of others, but point to cool OSR goodness in all the corners of the web, whether blogs, G+, FB, and so forth. There will also be new content on the site.

+Matt Finch of OSRIC and Swords & Wizardry fame, along with Zach Glazer are behind this. Matt has started a new You Tube channel, Uncle Matt’s D&D Studio. He asks that subscribers to his old channel subscribe to the new one.

This sub-heading from the Kickstarter page lays it out: “A unified website for old school D&D, with searchable links to the old school community’s locations, plus content from Matt and others.”

While the Kickstarter hit its initial goal quickly, they would like to reach the $7,500 stretch goal to ramp up the website and You Tube efforts to their maximum potential. This is a shorter run Kickstarter with just 9 days left to go. If you like the OSR and like the idea of having a central place to find the stuff you don’t yet know about, consider backing this. This update video explains it a bit more.

I went crazy and backed at the highest tier to sponsor a video. I can’t stretch beyond that with cash, so I’ll back it with my online efforts.

We had a website a bit like that with the former OSR Today, but its creator had health issues limit his ability to continue that project.

D&D 5e is seen as OSR like by many, so this isn’t a Kickstarter just for grognards from back in the day, or those who like OSR style play.

While Matt and Zach are both connected to Frog God Games, this is an independent effort, although personally supported by +Bill Webb.

Thoughts on Character Death

Yesterday I uploaded a YouTube video on the death of the character in my weekly Wednesday night AD&D game I play in on Roll20. You can read the other posts I have about the game here. There is a companion video to this article here.

One of the other players in the game commented on the G+ posting for the video. As I answered him, it hit me that it didn’t bother me about the character’s demise, as I am not really in the same place in my life to play a taciturn dwarf. While I can easily play a dwarf fighter, there is something about it that I am not in a head space that it feels like a go to character. It just isn’t the specific character.

In the last few months and especially the last few weeks, I have had a realization that I am not in the dark and cloudy haze it is too easy for me to fall into. I am generally more happy and satisfied with life, and far more productive personally and professionally than I have been for some time. I have made progress on other things, and not used my need to write for one blog or another or make a new video as a reason to avoid other things.

I am downsizing my stuff. Things I haven’t touched in years, and most likely will never touch except to move them out of this house. I’ve been divorced about eight years, had one relationship since, and a few dates via online sites. I don’t need that. I’m OK with being single (but still open to the right person). So much so, that I deleted my online dating profile.

I have greatly limited my watching of shows through the summer, and only watched a few movies on Netflix here and there, with only an occasional binge, instead of most weekends. It is AMAZING how much one can get done when cutting out shows.

While in the process of reducing the cruft in my life, I am focused on defining what it is I want and what personal projects really matter to me. I find that as I let go, that I am more at peace. In some ways, I would make a good dwarf or dragon hoarding stuff. It’s not like I can’t get in or out of my house, but I have so much stuff I haven’t really touched since my divorce, and some before.

This new perspective and attitude has subconsciously affected the type of characters I want to play. Part of it is my age. I’m in my early 50’s and my life-long worrying about what others think seems to be nearly gone. The, I’m not taking crap off anybody mentality – “Get off my lawn!”

I’ve also always wanted a long beard, so I quit cutting my hair and beard in late April/Early May. It was a lot of fun to see the reactions of people at Grand Con who hadn’t seen me in several months. If it weren’t for arthritis, I’d be braiding it. Perhaps once it’s longer I can manage it.

My demeanor and disposition is noticeably different and others at work and home have commented on it.

I’m just curious if others find this in their own roleplaying, if their head space nudges them towards certain character concepts, i.e. race, class, background, and actual presentation of the character via roleplay.

I’m avoiding adding a lot of new stuff to my plate. However, I have plans to add a planned amount of things, like playing in and later running a 5e game and running something at my FLGS. Before that, I will be adding more content to the blog and more videos to my You Tube channel. I got more memory for my computer so videos render faster, but my upload speed is now the bottleneck. My new video editing software defaults results in huge files, so I’ve got to get a better handle on the settings so I’m not spending two plus hours uploading a five minute video.

I’ve got opportunities to really grow my blog and YouTube channel and other social media. Getting my stuff “right-sized” for the life I choose to live will really make a difference.

I’ve got it figured out how to get out of debt and still go to the cons I want. Things are coming together quite nicely.

Grand Con 2017

I attended two events at Grand Con, visited with friends, and spent a bit of time in the vendor hall.

Grand Con is in Grand Rapids, Michigan which is about an hour away from where I live near Kalamazoo. I elected to drive back and forth each day, as time and cost of gas seemed worth it to me vs. a hotel nearby.

I signed up for one game each day, with the plan of lots of visiting or perhaps running or playing pick up games. A few weeks ago, I got an email that the Saturday game was cancelled. Plans changed as my son’s car has issues and he has been borrowing my car to get to work.  He works nights and this particular weekend, he worked all three evenings of the con.

Friday I took him to work, played in a game from 7 to 11 pm, I didn’t get home until about 12:20 and bed about 1 am. Getting up to get him from work before 6 am meant that I was just too tired to safely drive. Having tried sleeping and driving about 25 years ago, I don’t recommend it, and definitely don’t wish to repeat it. I took a nap for the first time in I can’t recall, and spent Saturday doing very little. Sunday I drove up for the 9 am game and was delayed by a 5K run that held me up for 10 minutes a mere 100 yards from the site and parking garage. I was nearly an hour early, so it was not a problem. I learned that those in the con had no idea about it.

Don't Sleep & Drive
Don’t Sleep & Drive – I choose not to do a repeat.

Friday’s Game

The Friday game was one hosted by the group, We Hate Bards. I’m sure there’s a story behind that name. The GM was Raven, the 4th or 5th female GM I have had. (I am glad that there is more variety in GMs in my experience. Even better that I am loosing track of just how many it has been.) It was D&D 5e and the session was called, Welcome to the Iron Realms: Play Smarter, Not Harder.

There was only one other player, so I am glad that I ignored my thoughts of not going Friday night. She had a neat hand drawn map in her GM notebook to show us the layout of her campaign world. We had to find out why the trolls were interrupting the iron trade, which gives the name of Iron Realms. Each character has 5 “minions” to help us. They dwindled to one each by the end of the session.

We avoided an unnecessary combat and gained allies to help us deal with our first fight and guided us into the swamp. We also avoided fighting a giant frog that probably would have smoked us. By playing smart and gaining allies and avoiding a fight with the frog, she awarded us 2nd and 3rd levels.

We took a moment to note out new hit points and new feats/abilities/paths. I chose a dwarf barbarian. I got to roll the abilities and create my character. She had a few pre-gens, but had not completed that process yet.

I specifically chose a 5e game, as I need to play it more to get familiar with the specifics of its rules. Even though I leveled up this character, I did not catch that he was resistant to bludgeoning damage until after the consequences of being knocked out were resolved. Even with a fancy printed character sheet, it was a general sheet and not optimized for the class. There was just too much to look at to find the option, and I wrote it in a corner of the sheet in a way that it did not stand out.

I am not used to there being different categories of damage and having the ability to resist different types. I skipped 3e, 3.5e, and 4e, so it is a new concept to me. This is similar to when I played in +Satine Phoenix’s game at Gary Con 9 that not until the last initiative of the game did I roll with advantage like I should have all session.

For me, I can handle a lot of options once I am familiar with them all, but with as many options as a 3rd level character has, I need a character sheet that is not “busy” with bits I don’t need, and all that I do need is on one side of the page. Combat related things need to all be on one page. Surprise, initiative, resistances, and anything that aids combat (melee or ranged). Spells are a different matter.

It was a great game with an interesting puzzle that took us a while to figure out, but we did it.

I am used to the rules being easy enough that I have a pretty good idea of what a character can do. Granted AD&D is not rules light, but there are not so many races and classes in the core rules that one can’t easily have at least a general idea of what they can do. With 5e, even though I have the core books and have read them, there is so much to them, that for even an experienced player, with out regular sessions to keep up with the details, one can quickly become overwhelmed. With that much involved with a character, character death would definitely suck. I can see why many prefer to always play the same class and race in 5e, as they have that one figured out.

The Iron Kingdoms
The Iron Kingdoms

Sunday’s Game

I played DCC with +Brendan LaSalle on his birthday! The Inn At Five Points. We were all second level. I elected to play a wizard. There were only a few first level spells. The only spells that I was able to put to use in the situations we found ourselves, was flaming hands and invoke patron.

Brendan used his d50 for the Minor Mercurial Effects table from his contribution to 50 uses for a d50. I left mine at home. I need to add it to my dice bag (I think it will fit).

I asked about invoke patron, and as my character is neutral, I ended up with some nondescript entity best described as “Mehhhhh” (be sure to emphasize the shrug). I wish I had a recording of the way Brendan said it.

In short, the neutral cleric in the party did something and rolled a crit that changed the whole nature of the scenario. Instead of fighting for our lives, we were taunting the bad guys. The two clerics, one neutral and one chaotic, an elf, and my wizard all invoked their deities and patrons. The chaotic cleric was able to spell burn in this situation. The neutral cleric got a lot of help from fleeting luck and halfling luck, and the elf and I spell burned for 20s. Once we all had 4 20’s our dieties and patrons helped us out and got us to the ultimate destination for the evening. We were set upon by beasts  that nearly killed us while we were still in need of 3 weeks of rest to recover from so much spell burn. We managed to beat the beasts and find a safe place to hold up and rest.

Finally, we encountered some sprites that would help us if we took out their greatest nemesis. We managed to find this creature and our dwarf stonemason who rolled poorly to OK rolled a 20 to set the trap to destroy the creature. The one to trigger it rolled really well and luck boosted the efforts to smear the beast into a stain.

It is great how spectacular rolls make for a game unlike any other. Brendan did a great job of rolling with the flow of our rolls and choices, and he had as much fun as the rest of us. I’m glad I got to help give him that present.

The Inn At Five Points
The Inn At Five Points

Vendor Hall

The room with the vendor hall was a huge cavernous room. The vendors were along two sides with the board game tables in the middle.

I visited with +John Reyst of Open Gaming Store and James Means of Game Science.

Open Gaming Booth
Open Gaming Booth

Game Science has plans for a new d100 with an improved braking system. It is manufactured in Adrian, Michigan, and will be available soon. I bought the last of the prior version of the d100 they had, as I had not yet acquired one.

They also plan to have a d30 in 2018 and a d7 in late 2018 or early 2019. I confirmed that it is OK for me to share that on the blog.

Game Science Dice
Game Science Dice

Final Thoughts

Grand Con celebrated its fifth year. The location at the DeVos Place was bigger than they needed. Without a contiguous allocation of space, there was a lot of confusion. My arrival Friday evening was after they got the kinks worked out and I had no difficulty finding the RPG space. However, the RPG space was well separated from the vendor hall and board game area.

They do a good job with their online registration system, and picking up my pre-registration items was easy.

Grand Rapids doesn’t like giving you free parking close to downtown sites, $10 a day! Also the DeVos Place didn’t have a sign that I could see, so people who don’t spend a lot of time in Grand Rapids would have a frustrating time figuring out what building it is, when Google Maps doesn’t tell you you’re there until you are past the parking entrance and showed me that I should cross the street to the government building. Also, the city communicating with the venue and the venue management passing that on to the con would have helped with the confusion Sunday morning with the 5K shutting down traffic.

Other than getting to the con location, I really didn’t have any problems. I had a good time in my events, and didn’t stay long enough to partake of the limited on-site food.

You can read +Clayton Williams’ con report here with details of the entire con.