More Musings On Dwarven Beards

I realized today, that I left out some things from yesterday’s post. You’ll want to read it before you read today’s post.

I also did a second podcast episode to deal with all the call ins. You may want to listen to that episode before reading below.

Grooming Methods

Combing and brushing. One can comb with the fingers or an actual comb. Those with long hair will have some form of comb. Some may choose to decorate them with fancy wood, shell inlay, or silver or gold wire. A brush does a better job of handling longer hair. A brush may also be fancy.

Hair can be removed or shortened by plucking, cutting, or shaving. Plucking is literally pulling out the hair. In some cultures it is done with the fingers, others will have invented tweezers to make this easier. Cutting can be done with a knife, whether a knapped flint or a forged one. Scissors were invented to make this easier. Shaving is scraping the skin with a sharp object, whether a sharp knife or custom made razor. Knapped flint or obsidian can be used as a razor.

Eyebrows can be left natural, or modified into some societal idea of beauty. As with hair and beards, one could make eyebrow decoration mean something.

There’s also ear hair and nose hair. They may not be plentify, but they can get quite long if you don’t cut them. They also tend to have more substantial roots, or the sensitive nature of the area leads to feeling like they’re tougher than other hair.

Hair in other areas of the body could also fall prey to a given culture’s understanding of how things “should” or “must” be done. Whether it is nothing, grooming for length or shape, or removal.

Color

Are beard and hair color the same or different?

Perhaps all dwarven females have blonde hair. Bearded or not, their braids align with their clan of marriage in patriarchal societies. In Matriarchal societies the men join the female clan and learn the new braids. Maybe these types of societies lead to fewer marriages outside of clan. In society of equals an individual will have one or or more braids to signify clan of birth and another for clan of marriage. That would also work in other types of societal organization.

What Color?

  1. Black
  2. Blonde
  3. Brown
  4. Red
  5. Pick a color with a dash of another, usually red.
  6. Salt & Pepper

Hair Type

Hair has a quality in the way it feels. Head hair and beard hair can be different. For example, my hair is fine and straight as can be. My beard is much thicker hair and it gets wavy as it gets longer.

  1. Fine
  2. Coarse

Hair Shape

Hair comes in all shapes, and again, can vary between head and face.

  1. Straight
  2. Wavy
  3. Curly
  4. Kinky

Braid Shape

Braids can be flat, round, square, and perhaps other shapes. I know how to do flat, round (twisted), and square weaves using the plastic lace material you use to make lanyards at camp. I don’t have the dexterity to do those fancy weaves on my face. I’m lucky I can do a decent standard 3 strand braid.

Braids can also be tight or relaxed.

  1. Flat
  2. Round
  3. Twisted
  4. Square
  5. Hexagon
  6. Other

Number of Strands

  1. Two
  2. Three
  3. Four
  4. Five
  5. Six
  6. More…

Signs & Totems

I had a call in to the podcast from Matt Jackson who mentioned something he read in a book. Hair-covered aliens braided their fur and used braids given to another to signify their service to the clan.

For dwarves, they could have a key braid to signify their clan. If a non-dwarf bears one it would have different meanings. If a trusted species, it would mean a great honor. If a goblin had such a braid on them, it would mean their doom, as all would assume they were party to killing said dwarf.

Rank, Honors, and Other Information

All kinds of information can be encoded in a braid. For example rank of social station or military rank was mentioned in my prior post. But a dwarf who slays a giant in single combat (witnessed by others, or course) will have the giant slayer braid conferred by the witnesses.

In addition to clan, it could encode genealogy. Nobles are very particular to indicate how many generations since the clan split from another, or that the clan chief’s mother is so many generations removed from royalty. More detailed genealogy could also be encoded.

More Examples from the Real World

Usually, men and women have different styles. One sex may keep short hair, the other long, or both the same general length, whether long or short.

Religion plays a role, such as many religions where the hair is not cut, or certain parts are not cut, or it is styled a certain way, such as the tonsure of medieval priests.

In imperial China the partially shaved heads and long braided queue of Chinese men, signified loyalty to the Manchu dynasties. It was imposed on the Han by their conquerors the Qing. This makes sense for in-game, certain victors in war might demand their conquered subjects show loyalty in hair styles. Certain religious orders were exempt. This made loyal men evident, and allowed identification of friend or foe on the battlefield. Cutting off one’s queue was an act of rebellion with the death penalty.

Religious wars could breakout over affronts to a certain faith’s hairstyles. In some real world faiths, removing all the hair may be an act of penance, signifying commitment or re-birth.

The hairstyle we think of as a Mohawk is actually from the Pawnee. The true Mohawk hairstyle is created by plucking all but a square patch at the back of the crown, the remaining hair was shortened and has braids that are highly decorated.

Here is a list of hairstyles. This should help those, like me, who aren’t into the fashion of hair to make it more interesting in game.

Other Species

Dwarves shouldn’t be the only ones who style their hair and beards certain ways. Throwing the possibility of piercings and tattoos into the mix adds even more variety. However, as in the real world, not all cultures will have piercings, tattoos, and certain types of hairstyles.

You could see rival villages in a region each have different hair styles. Noble houses could have a distinct hairstyle. At the very least, nobles might style their hair differently from the masses.

You don’t have to make them like the official bestiary. They can have more or less hair including adding it or removing it from how you describe them.

Maybe orcs are hairy and shave all their hair.

Animals

Animals uses for work, riding, or as pets can have their hair styled. Horses can have their manes and tails braided or cut. Herd animals with long hair might have a braid that serves as a brand.

The hair of animals is gathered and pressed to make felt. Some is of course woven to make string, yarn, and cloth. One could do similar with one’s own hair. IDEA: Maybe some cultures save all their hair until til a certain age and them make a symbolic item that is woven or felted from their own hair.

Bonuses

Cody M. left a message in response to the original podcast that if a dwarf spends a turn (ten minutes) grooming that it will confer a reaction bonus. Would this be to other dwarves or all involved?

Conclusion

I’m wracking my brain to ensure I didn’t forget anything else. I’m no hairstyle expert, so if there’s anything else that can be added to this, please comment!

Musings on Dwarven Beards

This is a companion article to supplement my podcast Episode #69 Saturday Scrawl #13 Musings on Dwarven Beards.

I realized today that I left out several things and added a new article, More Musings on Dwarven Beards. You’ll want to read it after this one.

Elders often sit and reflect on the clan’s past to plan the future.

First, a transcription of the episode, then some tables and illustrations.

Transcription

After having a long beard for over a year, the end of April, early May will mark two years since I stopped trimming it and let it grow. I’ve been thinking about beards and how to portray them more realistically where dwarves are concerned.

But first, a call in from Colin, Spikepit himself.

[No transcription of the call in.]

Thanks for the encouragement Colin.

Having less stuff is a big improvement on dealing with daily life. The more stuff one has, the more work, including time and expense, it takes to maintain it. Thanks for the podcast suggestion. I don’t have time to keep up with all the RPG podcasts, so i’ll put that on the someday maybe list.

I also want to thank all the listeners! The podcast is at 67 downloads per episode with a total over 4,600 listens. Not bad for 69 episodes before this podcast. Since my episode 0 is up, this is actually the 70th episode.

Work is starting to slow down, but is still quite busy. I do have more energy than I had last week, as I intended to make a podcast last Saturday, but just didn’t have it in me.

I’m working on my January PDF and released the Patron preview on Patreon. This month is about magic items. I may get it released this weekend. I’ve got two PDFs with over 400 downloads, one of those is a Copper seller. The dollar amount on the other isn’t enough for it to be classed as a copper seller. I’m over 1,400 total PDF downloads.

It’s also time to start finalizing the games I’ll be running at Marmalade Dog in Kalamazoo in February, and the games I’ll be running at Gary Con in March. If you’re going to Gary Con, I’d like to meet face to face. Let’s coordinate that.

So onto my thoughts on dwarven beards.

Once a beard reaches a certain length, I’ve noticed issues I am sure people with long hair have encountered. When I put on a t-shirt or sweatshirt, I have to pull my beard out of it like those with long hair have to do. Getting out of bed in the morning, I have to ensure I don’t put my hands on my beard, or I’m not getting up until I move my hands. If I eat at my desk, I have to be careful not to dip my beard in my plate or bowl.

There’s also the old joke about a beard being a “flavor saver.” Sometimes I look in the bathroom mirror and learn I’ve got a piece of food in my beard. That happens a lot more often with a long beard, than when I kept it shorter.

[If you’re eating pause and finish before you listen to this next bit.]

When I have a cold, or am dealing with allergies, a mustache is a liability. That’s all you need to know.

Why do I have a beard? The main reason is I hate to shave. I grew my first beard in 10th grade, I turned 16 that year. During high school and college I’d grow it for several months, then shave it off and after a few weeks, let it grow again. I’ve had a near constant beard for nearly 30 years, only shaving it off a couple times. I went to a goatee for a few years to shave off the white, but it is so white now that it doesn’t matter. Trying to dye it is time consuming and expensive. I did try that a few times, and it never lasts very long.

Why did I grow it long? I’ve always wanted to grow it long. I’ve wondered if I could ever get it long enough to tuck into my belt. I also had the idea after watching Sujata Day on Girls, Guts, Glory braid her hair to make a beard, I thought I’d see if I can grow my beard long enough to braid together over my bald spot. So being single I just let it grow. I’ve learned about things to care for a beard that wasn’t ever communicated to me until the popularity of beards in recent years. Using beard balm has helped my beard stay soft and done wonders for my skin.

A questions I often get is, “Don’t you get hot in the summer?” If you are used to a beard it isn’t bad, at least in my experience. There is a temperature difference. If I put my hands under my beard in winter, it’s a good way to warm them. It holds a lot of heat. One thing I don’t recommend is shaving a beard in the middle of winter. I did that one year in college right before a cold snap. Never again!

Some guys say it itches when they let their beard grow. I’ve never experienced that.

Once it reaches a certain length you can braid your beard. I don’t do it very often, but I’m getting better at it. If you do it too tight, it is uncomfortable to move your face or lift your head. Things such as smiling and looking up will give a tug. You can move your cheeks and make the braids flop.

I’ve got some ideas for some RPG related things for dwarven beards that I plan to write up on my blog.

For example, dwarves grow out their beards to protect their faces and necks from the heat of the forge and cold of the mine. Dwarves already get a bonus on their saves, but for cold based spells, I’d give a bonus to the save, and if they fail a fire based save, I’d give the beard it’s own save.

If the beard fails a fire based save, then something catastrophic will happen to the beard. Is it merely singed, or gone? If the fire comes from a certain direction is that area gone and the rest singed?

Dwarves have massive full beards, I see them as protecting a dwarf from chocking attacks, like chocking vines or an assassin’s garrotte.

Different clans would have different braiding styles or other differences in styling their beards.

A clan of dwarves that don’t have the epic dwarven beard might be called Shortbeard, that gets muddled over time as “Shor’bd.”

There might be some family of dwarves that have uneven, scraggly beards due to a familial curse. Scraggle Beard might be a taunting phrase.

Some styles of beard might lead to a way to stash something. For example, a dwarven thief might stash some simple tool in a braid that might elude discovery if captured, allowing them to make an escape.

Some dwarves might cut their hair or they might grow it long to enhance the majesty of their beards.

Some dwarves beards might be so long that they can form a weaponized braid, whether a garrotte or a whip-like structure.

An undead dwarf or dwarf/monster hybrid might have a prehensile beard that can grapple opponents or foul their weapons, or gag the person in the back of the line. This could be clusters of hair, or actual braids.

In my campaign, I have both dwarves and gnomes, and non-dwarves and non-gnomes always confuse them. Elves know the difference, but only confuse them to annoy the dwarves. Gnomes as pranksters often go along with it.

These ideas and more are rumbling in my head on their way to a blog post.

I think it is important to make dwarves more than just short people with beards.

Similarly, other fantasy creatures should be more than human-like simulacra with a simple trope to make them different.

What are some of the things you use to make dwarves in your campaign different?

Thanks for listening and game on!

Addendum

I realized shortly after I released the podcast that I left out mention of how one’s breath freezes on your mustache and beard. When warmed, it melts and you have a wet mustache and beard. This scenario would give the beard a bonus to its save verses fire.

The Tables

There are two general categories of beard styles braided and non-braided. Hair may be grown long to intermingle with the braids of the beard. The hair of the head can be styled totally differently than the beard. It could be shaved, buzzed, cut short, shoulder length, or left to grow.

Consider hairstyles in addition to beard styles.

The idea is for each dwarven clan to have their own beard styles. Nobility and royalty might have special styles to signify their rank. A monarch might style their beard to the custom of the local clan they are visiting as part of building good will. Military units might have custom styles to signify their unit. For example, archers might have a general beard style and braids might be structured to signify rank.

This is an worldbuilding tool to help make the dwarves in your campaign come alive. I plan to use this in my campaign.

NOTE: I am limited by my own experience and brief internet searches on braid types. If I missed something, please let me know.

Non-Braided

There are three general shapes for a non-braided beard. They may have smaller decorative braids on the fringes. There could also be decorations with silver or gold cuffs, beads, or feathers.

  1. Narrow – Combed inward from cheek to chin making a long pointy beard.
  2. Broad – Combed outward making a full, rounder beard.
  3. Forked – Whether naturally forked or styled that way.

Braided

This will vary in the number of braids, size of braids, number of strands in braids, whether they are joined, etc.

Size

  1. Large – One or more large braids.
  2. Small – One or more small braids.
  3. Large & Small – A combination of large and small braids. Some braids may be joined, or a small braid may be made below a beard cuff.

Large Braids

  1. Single braid under the chin.
  2. Forked braids under the chin.
  3. Large central braid under the chin and one under each cheek.

Small Braids

  1. Decorative on the fringes, such as temples and cheeks.
  2. All over, maybe even like corn row style braids.
  3. Dreadlocks. (These could be large braids.)
  4. At the ends of large braids.
  5. Small braids joined at the tips.
  6. Joining the ends of large braids together.

Decorations

  1. None
  2. Leather
  3. String – may be colored.
  4. Feathers
  5. Beads (Any gem that can be put on a necklace can be threaded onto hair.)
  6. Barrels/Cuffs
  7. Trinkets
  8. Other
What kinds of headgear do dwarves where when not in armor?

Piercings

Pierced ears, for example, could have braids hanging from earrings. If your dwarven culture has piercings, then consider how they interact with their beards.

Treatment of Beard in Battle

Some dwarven clans will proudly display their beard in battle. Others might leave them beneath their armor as padding. If fighting dragons or other known fire-breathing creatures, most dwarves will instinctively dowse their beard in water if they know what’s ahead.

Their could be a tradition of a “war-braid” for some dwarves. A special braid is worn in addition to the normal clan styling to indicate the clan is at war. This would be something all dwarves would know and only a charmed, intoxicated, or unconscious dwarf would miss it. That is, no notice checks or knowledge checks needed, unless it is a new an isolated group of dwarves who are the only dwarves to do this.

Dyes

Dwarves are not vain about their age. An old dwarf is a wise dwarf who has seen some $#!^. No dwarf would hide their age for vanity. A thief might done a disguise, but never for vain reasons.

Dyeing or coloring beards might be another way to signify clan or rank. Perhaps only the tip of a single braid is dyed to signify rank. Or the entire braid is dyed.

Conclusion

There are as many ways to style beards as there are to style hair. The above is by no means complete, merely a starting point for consideration to make your character or your world interesting. Please share ideas in the comments for how I could improve this. I like the idea of an all the dice table to help generate lots of combinations. One could also put this into a spreadsheet and generate a lot of combinations quickly.

The follow post, is More Musings on Dwarven Beards.

Beaker Beasts

As I was driving to run errands, I thought to the homonculous my magic-user in our Sunday AD&D game on Roll20 created last week.

As per the 1e Monster Manual, these creatures are created with the aid of an alchemist who works on a pint of the magic-user’s blood and then after 1-4 weeks, the spells Mending, Mirror Image, and Wizard Eye. This creates a 18″ tall humanoid creature with wings. It shares a telepathic link with it’s creator and can be controlled up to 48″ away (480 feet underground/480 yards above ground).

In some ways it is similar to a familiar, but is more tightly bonded to its creator. If it is destroyed, it causes 2d10 damage to the creator. Unlike with the death of a familiar, these hit points are not permanently lost.

My wizard is 7th level. And has 19 hit points. To avoid discovery, Urman cast invisibility on the creature and has not told the other players about it. So far, only the DM and I know about it.

We are going into enemy territory and something to help scout ahead will do a lot to help us avoid trouble.

Now that I have buried the lede, on to my thoughts. I mulled over the idea of spell casters creating all kinds of creatures, from the simplest of somethings able to do the least significant things, to golems.

We see other kinds of experimental creatures listed in the Monster Manuals, like bulettes, owlbears, and quickwood, and other strange combinations. Not all magic users will want to make such things, yet as DMs we should keep in mind that such things are possible. Wizards may desire to make their minions so that they are guaranteed to have loyalty and control of them. Created minions don’t require pay, so gold can go to researching new spells, potions, and items. Additionally, created beings may not need to eat, so less land is needed for farming to grow food, or again less treasure need be spent on food.

Only the three creatures listed above are specifically mentioned in AD&D 1e as being possible creations of wizards, besides the homonculus. That does not mean other creatures from the manuals can’t be said to be such, or that a DM can’t create new such creatures.

I don’t recall, but it wouldn’t surprise me if there was some variant class from Dragon Magazine that creates creatures.

I don’t have all the details worked out. But a wizard wanting to create creatures would need limits. Perhaps below 7th level, any creature created will be temporary and fall to ash, or other elementary substance. At some level beyond 7th, a creature not so strongly bound to the wizard can be created to travel further, such as a spy or emissary.

A variation on this would be “corrupting” an existing creature to form it to the wizard’s desires. This might draw unwanted attention from the local group of druids.

The more powerful a creature that is desired, the more costly it will be with a greater chance of losing control of it. This is seen with golems most obviously, but owlbears and bulettes roaming free and breeding are another form of out of control. They are now invasive species.

The more hubris a mage shows in their quest for power, the greater chance their plans fall to naught. The BBEG who makes the most terrible creature is hoist by their own petard when it turns on the BBEG, or is really just like a big teddy bear and won’t hurt a fly.

I’ll let this idea percolate and will do another post once it bears fruit worth sharing.

Have you developed any rules or tables for spellcasters to create their own creatures?

James Ward on Dieties & Demigods

Jim Ward has mentioned this a few times over the years. I saved this post in FB, but then couldn’t find it when I wanted it, so I am posting it here.

In his own words below, TSR did not remove the Cthulhu & Melnibone pantheons due to copyright infringement.

Both Wikipedia and The Acaeum have a different version of events.

Deities & Demigods
I’m going to print this out once a year for the rest of my years. I absolutely hate it when ignorant people say TSR/me acted in copyright infringement for the Melnibonean and Lovecraft sections of the book.

When I was given the assignment for that book I listed the various pantheons that I wanted to use. Gary noted that maybe the Lovecraft and Elric sections might be a problem. He gave me the Arkham House and Michael Morcock addresses and I immediately wrote them explaining what I was doing and asking for their permission to include their material. Wonder of wonders I got two letters back giving me permission to use their work. I foolishly gave those two letters to the lawyers at TSR. They might still be in some lost file at Wizards. I would kill for them now.

Anyway we printed up the book and it sold great. We then got a cease and desist letter from Chaosium. I don’t blame them a bit, however they didn’t know about the two letters. TSR would have won a court case hands down. However, the company wasn’t rich at that point and Brian Blume didn’t want to go to California, get a California lawyer, and spend time and money winning the case.

I went nuts because I had done way more than I was supposed to in clearing the way for those two licenses used in the book I wrote. I even offered to write two more pantheons free of charge, but the Blumes didn’t want to bother. I fumed for years.

Now, when people talk on line about TSR in copyright violation it presses my maximum angry button. Maybe some of my facebook friends can pass along this word as time goes on so that my blood pressure levels can stay in the normal range.

Now this might seem like a rant and it is. However, when people say TSR was in infringement they are calling me a plagiarizer. I consider myself a very honorable man. I would never, ever steal material that was not my own. I will not put up with that moniker. Thanks for listening.

Here is the link and a screenshot of the post for documentation purposes.

[UPDATE] A few hours after I posted this article and shared to various social media, the following comment appeared in James Ward’s linked Facebook post.

Rick Meints James Ward: I am the current President of Chaosium. I spoke with Greg Stafford, the former President of Chaosium, about the events surrounding the first edition of Deities and Demigods on a number of occasions. Greg and I know the following: You were acting in good faith and did not plagiarize the Cthulhu or Melnibonean material. We consider you an honorable man.

Here is a screenshot of this post:

G+ Exporter mini-review

I purchased the G+ Exporter license for $20 to get unlimited downloads on December 22, 2018. While Google has the feature
Google Takeout, it has issues and does not easily do what one wants. It has a default option of HTML, but the HTML is far from W3C compliant. JSON is the other option, but it not available for all data types, and some settings in Google Takeout give errors that are difficult to decipher. In some cases, there is data exported, but there is no easy way to determine what is missing.

I mentioned that I would be digging into G+ Exporter on G+ and sharing the results. I have had a few people ask me what I found, and here you go. This is not complete, but it what I managed to find out.

Disclaimer: I have done all of the WordPress testing today (December 30, 2018). It was rushed, as I don’t know how long until work slows down, as the next two weeks are the maximum workload of the year at work. It was also interrupted multiple times in both the testing and the writing of this post. I welcome comments from anyone who can shed light on the area where I don’t have a clear or good answer.

I liked the export feature. It lets you export to JSON, Blogger export format, and both the WordPress 4x and 5x export formats. The program is available for Windows, Mac, and Linux.

As Blogger is also owned by Google, and the idea is to avoid Google killing another product, I elected to export to the WordPress 5x format. I have used WordPress for my blog for years.

My plan was to install and run a local install or WordPress on my PC. I kept having issues getting it working. I don’t recall it being that difficult to get a local install working, but I haven’t done it in years.

I gave up on that as I kept being interrupted and losing my place in all the configuration files for the webserver, PHP, MySQL, and WordPress. At one time, I had a single package that combined all these pieces. I don’t recall the third party that put this together, or what they called it, or if it still exists. If you know, please leave a comment below.

Process

What I did was use the automatic WordPress functionality of my webhosting service to create a new WordPress installation with a new database. I then restored the backup file created by G+ Exporter for the G+ Community for the Wednesday night AD&D game from Roll20 that ran from March, 2014 to October, 2018 with 221 sessions.

G+ Exporter allows you to specify the size cutoff for how big a single file is. I believe the default for the full version is 5,000 posts. This file has 1280 posts. This file is about 8.6 MB.

I had to install the WordPress Importer plugin. It indicated that it has not been tested under the latest version of WordPress. Nevertheless, I was able to import the file. It appeared to hang a couple of times. I clicked the refresh button on the browser tab. After I clicked the second time, it showed me a page with all of the players and GM, AKA Community Members. It offered to import them all as Admin, if you didn’t want to import it under each member’s name. I had it import and keep each person’s name. It imported them as Subscribers with random passwords.

If you wanted to allow these users to edit posts or make new posts with those user names, you would have to deal with all the password re-sets. If you just want the data, you won’t need to worry about users editing their posts.

What I did not test was importing more than one G+ export file. There does not appear to be anything in the import file to allow distinguishing one file from another once it is imported.

This leads to the question of how to handle this. I see two options: first, use a multi site installation of WordPress with a separate database for each Community or G+ Exporter file. Second, restore a file, and use another method to export the data into a format less dependent on WordPress’s technical requirements.

If you want all of your G+ life preserved in one place, you can easily import all of it into one WordPress installation.

For the second option, one could use either wget or curl and download/copy the information to HTML files that are in a format that is easier to work with than the HTML files offered via Google Takeout. There are WordPress plugins that offer other options for exporting data, but I did not make time to research those options. I did notice that there is a JSON import plugin, so conceivably, one could use that to import the JSON format from either Google Takeout or G+ Exporter. (Yes, I know, there are those who don’t like the HTML option. It all depends on how tech savvy one is, and whether the format serves their needs.)

If you have a brand with a G+ Community, importing your G+ Export into a section of your WordPress site may have appeal.

Either researching a WordPress export plugin, or hiring a programmer to build a custom program to read your JSON or other backup file and present it in a usable way, may be an option.

Conclusion

If you were not a prolific poster on G+, or you are not worried about preserving your posts from G+, then you can save your $20. Infrequent posters to G+ may be served well by either Google Takeout or the free limited version of G+ Exporter. However, if you want a Community, G+ Exporter is the only clear way to get it, as Google has not made it clear one can download a Community via Google Takeout.

However, if you were a prolific poster, or an owner of one or more communities, and you want to maintain all that data generated over the years, this is for you. $20 is well worth it.

If you know how to get a WordPress site working on a self hosted location, or create a free WordPress site at WordPress.com, this method is relatively easy. Of course, you also have to ensure that you have backups in a safe location to avoid losing all the data once you have it. As WordPress is enhanced and has new versions, you will need to export again as a precaution, should you need to re-build your site.

The biggest challenge will be for those responsible for or wanting to download multiple Communities. As I have not attempted to import more than one into the same database, I can’t say if there is a way to distinguish each Community one imports. On the surface, it appears that this will necessitate multiple WordPress databases, which is best handled with the Multi-Site installation of WordPress. However, I have not installed Multi-Site myself to know all of its quirks.

If all you want is all your posts and don’t care to separate them all, you can just import everything.

It does group things by Category, so each subgroup (filter) of posts in a community becomes a Category in WordPress.

If you click on the author name, such as under the recent comments, it goes to the author’s G+ page.

If you click the author name on an article in WordPress, it takes you to all the articles (posts) by that person.

Google+ Exporter announced their latest features on a G+ post here.

It directs the user to the link to download/purchase here.

[UPDATE: January 4, 2019] I found that the WordPress import set categories, but it was not showing them correctly on the viewer side of things. I had to manually update the main category, which is the G+ Community Name. I was able to update 100 articles in a go using the bulk update functionality to set the category.

Subcategories for each G+Filter were on each post, but they didn’t show on the viewer side of things until I added the main category to them. This then updated the count for the parent category to the current number of posts I had added. It then also made all the subcategories show up on the blog side.

This must be some limitation of the importer. It is also not tested on the latest version of WP, so that may be the issue.

While doing this, I managed to lock up my database so I couldn’t finish the last few updates.

[UPDATE: January 5, 2019] Images will import into WordPress. A smaller import file seems to work better. I still had issues with it, but there are graphics in the WordPress database. My internet has issues, so it is a combination of that and perhaps the size of files imported across the net. If I could FTP the file to my web server and then import it, it would likely work better.

NOTE: WAMP or XAMPP are all in one packages for running WordPress locally on your PC for testing purposes. I’ll be configuring those for more testing once I have time.

[UPDATE: January 7, 2019] Google+ Exporter has an update that does a better job of downloading images. See this post for an explanation and other fixes mentioned.

2018 – YEAR OF GAMING IN REVIEW

2018 was an RPG filled year.

I attended several conventions through the year: Marmalade Dog, Gary Con, Origins, and UCon. I ran games at all but Origins. I plan to continue running games at every convention I attend. Gamehole Con was the same weekend as UCon. Since I go to Gary Con over Marmalade Dog, I decided to stick with a Michigan convention in the Fall. I didn’t attend Grand Con this year, as I attended my 35th high school reunion that weekend.

October saw the epic conclusion of 4.5 years of Wednesday night AD&D game on Roll 20. I managed to join every session.

It was replaced by SWN after a couple week break, and after a few weeks, life got chaotic and I had to cancel plans for 3 of the last 4 weeks. I decided to take a break from Wed. night and my podcast until work slows down in mid-January or after January.

I started a podcast on Anchor and am on all but one of the minor platforms they syndicate to. I have over 4,200 podcast total listens over 68 episodes nearing an average of 63 listens each.

I launched Follow Me, And Die! Entertainment LLC in preparation for the Kickstarter for the card game I keep talking about.

I became a publisher on OBS. Here’s my publisher page [Affiliate Link] . With OBS merging RPGNow into DriveThruRPG, I’m glad I’ve tended to focus on links to DriveThruRPG. RPGNow links will be re-directed to DriveThruRPG.

As of now, I have five PDFs available, released in the final days of each of the last five months of the year, approaching 1,200 total downloads.

I launched a Patreon. So far, with 3 steadfast patrons.

In October, Google announced it will shut down G+ in August, 2019. A few weeks ago, they moved up the date to April, 2019 and will start deprecating APIs in January.

Google takeout is rough. I jumped on the G+ Exporter as is does posts and communities. G+ Exporter can export into either JSON or WordPress backup format. I will post my thoughts on it once I have a chance to restore a backup. Time is running short, since G+ will have the plug pulled in April.

By the numbers

G+ passed 400 followers, and it dropped to the 398 after Google’s announcement of the G+ shut down. Until the shutdown announcement, I was on track to reach 500 by now….

YouTube – 234 subscribers, 64 videos.

Twitter – 720 followers

FB – 64 Likes and 65 Followers

Reddit – Karma of 72

Blog posts 121 published posts and 6 drafts.

Total blog posts 742 with this one.

Affiliate Sales OBS $42.54 All used to buy various books and PDFs, especially shipping for physical copies of Kickstarter rewards.

Total Sales of PDFs as a publisher $231.55, 70% of that comes to me.

I backed 20 Kickstarters in 2018, which is way too many. They all have cool things, but I don’t have time to get to all of them, let alone all the Kickstarters I backed before then.

Speaking of Kickstarter, my plan is for 2019 to be the launch of the Kickstarter for my card game. There are a few things still up in the air, so I can’t narrow it down more. My plan is to launch, fund, produce, and fulfill all within the same calendar year.

What’s Ahead in 2019?

There are many plans in place.

  • Launch a Kickstarter.
  • Continue Producing one PDF a month to my Patreon that is also released on DriveThruRPG.
    • If things come together, produce some larger PDFs. The timing of the Kickstarter will affect this.
  • Resume my podcast once work slows down, either in Mid-January or after January.
  • Attend conventions and run games.
  • More regular blog posting.
    • Also more reading of blogs, whether from my blogroll or via an RSS reader.
  • More videos on YouTube.
  • Bid G+ farewell in April when Google finally pulls the plug.
  • And most importantly of all run and play more games during the week.

I look forward to the changes and opportunities that lie ahead in 2019. I hope it is a great year of growth and opportunity fulfilled for all of you. May you play often, roll well, grow rich and powerful, and save or destroy the world as is your wont.

RPGs That Influenced Me

This was making the rounds on various social media sites. I shared there, but wanted to make a record of it here.

1.) Holmes Blue Box Basic – This is how I got started all because my brother convinced me to buy it.
2.) AD&D 1e Because Holmes Blue Box said that’s what you had to buy.
The rest in the order they come to mind, I don’t remember the order we first played them.
3.) Metamorphosis Alpha 1e
4.) Gamma World 1e
5.) Boot Hill 2e
6.) Top Secret 1e
7.) Gangbusters 1e
8.) Star Frontiers
9.) Marvel Superheroes
[Affiliate Links]

We tended to buy the latest RPG from TSR. I subscribed to The Dragon, and was up to speed on all the newest RPGs.

We made up our own space pirate game, very rough. It had an interplanetary war component, even rougher. There was also an RPG component that took ideas from all the other Science Fiction RPGs we could get our hands on. A lot of creativity, world building, game development, and fiction. All that survives are memories and most likely my brother’s short stories. Unless one of my brothers has any notes or documents we had, it is lost to the mists of time.

We had one session experience with Traveller, Tunnels & Trolls, Runequest, and perhaps others. Those were presented by younger players who thought they were cool, but couldn’t present them well. For some, the character creation was too cumbersome. Some consider AD&D to be difficult, but one can still roll up a character and be up and running quickly compared to a lot of games.

I cam to appreciate later versions of Basic D&D with the old school movement that showed me that our trained response from the verbiage in Holme’s Blue Box that it was for babies was misplaced.

I like the simplicity and creativity of all the retroclones getting back to simpler times.

I always struggled with aspects of game mechanics and making my own back in the day. It isn’t as difficult as I led myself to believe, and am glad I finally stepped out of my comfort zone to try my hand at it.

Back in the day, I’d rather play than GM. Now I think for the most part, I’d rather GM than play. It ebbs and flows with my current interest/focus.

I like to play with creative people who see things in the scenario I didn’t necessarily describe and who run with their idea of the world and make a new thing that is alive.

I have many more ideas than I will ever be able to implement as a GM, so I share them in hopes that others will get some fun out of them. I owe a lot to my brother who got me started so long ago when he convinced me to buy Holmes Basic.

Thanks

Today in the U.S. is Thanksgiving.

Many don’t wish to celebrate because it is a to them a symbol of what the Europeans did to the indigenous Americans.

I mean no disrespect to past, current, or future Native Americans.

I think it is important to choose a day to be Thankful for who you are, your family, and what you have.

While our lives may be difficult from time to time, or all the time, if you are reading this blog post, if you play RPGs, you are among a small minority of the population. Odds are, you have a roof over your head, a safe place to sleep, enough food to eat, and live in a country that doesn’t know epidemics, disease, and war.

The poorest in the world don’t play roleplaying games because they can’t afford the basics. We are truly blessed who have an opportunity to even play RPGs, let alone a choice of multiple RPGs to choose from.

Take some time to reflect on that. Do what you can for those less fortunate than yourself.

I am thankful for my sons and granddaughters, even though my house is a little crowded and sometimes it’s hard to get a moment to myself.

I would do almost anything for them.

I am very thankful for everyone who finds the PDFs, blog posts, tweets, and other social media posts, and podcast episodes interesting.

I have two patrons for my patreon, and I am very thankful for them.

I have callers for many podcast episodes, and I am thankful for the conversations and ideas they generate.

I am thankful for the amount of ideas being presented by all the podcasters, and that I have time to eventually listen to them. I also appreciate all the RPG bloggers and creators who share their ideas.

I am a gamer and I’m glad I live in a time when I can say that without fear of so called Christians losing their minds.

I am thankful for my skills that landed me my job of nearly 21 years. A job that provides for me and my family and leaves disposable income to pursue my hobby as a creator, backer of many Kickstarters, and attendee of several conventions.

I am thankful for the communitee of friends I have made, both in person and online, and look forward to meeting more face to face and making new ones in the years ahead.

I hope that whereever you are and whatever your particular life circumstances, that you are well, safe, sheltered, and fed, and have enough free time to game regularly.

UCon 2018 Recap

I talked about my Ucon 2018 experience on my podcast. But I want to share pictures, so here’s a blog article. I did share pictures to various social media, but I wanted to have them all in one place so they are found more easily. I also have some pics I didn’t get shared to social media.

While the lobby restaurant/bar was not as packed as years past, the con itself was well attended. There were three other cons this weekend, the two closest were Gamehole Con in Madison, WI and Con On The Cob in Ohio, and the Mace convention in North Carolina [EDIT 13 Dec 2022 – URL no longer exists & not in the Internet Archive]. On the podcast, I incorrectly said it was Pax Unplugged in PA. PAX Unplugged is the last week of November.

I got busy and didn’t sign up for games before the con. I got an all access pass, so any game with an opening, I could drop in and play.

I saw several old friends, and met some new friends face to face, and made more friends.

Thursday night, I ran into a couple of friends and made a new friend, and the four of us played my card game. They liked it, and had some suggestions for the two player game. I also played a two player game Friday night with one of the 3 players who played in the first two games at Gary Con 10 in the spring. Since the last rough edge was knocked out in the third game, he hadn’t played it in it’s current form. He really liked the change, as it dealt with the one issue I hadn’t worked out yet.

Thursday night play test of the card game at the bar.

I ran my Gamma World [Affiliate Link] scenario, Vault of the Ancients at 9 am Friday morning I had a sold out table of 8 players, and one of them didn’t show. Last year in that time slot, I was going to run Metamorphosis Alpha and had one player, who decided to go to another game rather than attempt a solo game. I forgot to get a picture of the table during play. We had a blast and lots of laughs.

1st session of my DCC funnel.

Friday Afternoon, I ran my DCC [Affiliate Link] funnel, Amongst the Fungus, with 6 players and they all had a blast and liked the weirdness of it. I had calls to publish it, which I am considering, but need a lot of writing, polishing, and play testing.

Saturday morning, I slept in and took my time to review things for my evening Boot Hill game, since I hadn’t played it in at least 35 years.

2nd session of my DCC funnel.

Saturday Afternoon, I ran my DCC [Affiliate Link] funnel, Amongst the Fungus with 5 players and they also enjoyed it. I love how the play test on Roll20 ended one way, and each con game was also a different game. For both games, I used a table of 200 items from Doug Kovacs, that Doug and Adam Muszkiewicz, and some other DCC game masters use. It’s up to the players to decide what those items do and can be used for. For some, it’s just a role playing device, for others, they might help advance the adventure, or solve problems. It’s all up to the players to be creative and use their imaginations.

My Boot Hill 2e session.

Saturday Evening, I ran my Boot Hill 2e [Affiliate Link] game, A Posse For the School Marm. The 6 players were ready for the game. All but one, a young woman, had played before. The young woman I think her name was Laura was so excited to play that she bought the PDF, printed it off, read the rules, and generated a character. She had read the rules and understood them, and was so eager she was looking up things as part of our prep before I could get to them. I had pregens, but gave her the choice to use a pregen or her self made character, and she chose her self made character. The players accomplished their goals and ended up with a lot of money and decided to pool it and buy a ranch. They has so much fun that they asked if I could run a game next year to find out what happens to their cattle ranch. I’ve always had players like the games I run, but this is the first time that any have asked for a sequel! I am pumped and am definitely starting to think how that might work.

Sunday Morning, I finally played in an RPG session at UCon. I played my first game in the Contessa track.

Stacy Delorfano was the UCon special guest two years ago, and I was there Thursday night and was asked to help give guests a ride to the guest welcome dinner, since I’m friends with a couple of the con staff, and my youngest son was with me and we gave Stacy a ride. So she remembered me when we ran into each other either Friday or Saturday night this year between games.

She played in the game ran by Emily Danvers, in a game they are working on. I found out that Contessa plans to open a publishing arm and will help those who are marginalized get their name on a published item, to give them a leg up with larger publishers.

The game is an OSR based system, using the standard 6 abilities, but wisdom was renamed to Spirit. The game is a werewolf theme, where the players are all werewolves in addition to having classes. Character generation was easy. We each got a note card that had the name of our class, and only the abilities that had positive bonuses. Abilities not listed were +0. Each class also had a couple of skills they could use, like hacking, healing, combat, and one skill that could be used to give a player advantage. There was also a Rage track where if you failed something miserably, you had to roll a DC to see if you lost control and became a wolf. To start the DC is 2, and each time you check it goes up. Some particularly challenging things cause the DC to go up before you roll the check. We also got to pick from a group of cards a personality trait and two background cards. My character was a spiritualist with an anxious personality and was a conspiracy theorist and had a spiritualist background. A spiritualist can identify paranormal, non-human things and communicate with the magical overlay on the WWW.

We had a good time with lots of laughter. One round of play, everyone was rolling 1’s and failing miserably. I rolled a 1 on my Rage check and became a wolf, and chomped onto a chain of a possessed whirly theme park ride and was struggling like a dog you can pick up on the end of a rope in tug of war. I may have been the only straight guy there, I guess the term is cis, and was definitely the oldest. I think the ones who didn’t know me were a little skeptical of my presence until they got to know me.

This was the first time I had ever played in a game that used the X card. I understand it better, but not enough to explain it properly. 

I caught up with several friends, I’ve lost track of what days I spoke with each of them.

Donn Stroud author of Dead Planet [Affiliate Link] for the Mothership game
[Affiliate Link]is a friend I knew online. UCon is his local con as he only lives a few miles away. I bought Mothership [Affiliate Link] and Dead Planet 
[Affiliate Link]. Then he signed them. I have yet to find time to read them. Donn is working on more adventures for Mothership [Affiliate Link]. Donn flattered me by telling me he had my PDFs from DriveThruRPG and liked them!

Adam & Katie Muszkiewicz and Stanley made it and Adam & Donn talked a bit. They have several episodes recorded of Drink, Spin, Run, and may release them. Life gets in the way, so they haven’t recorded new episodes.

My schedule didn’t match up with Brendan LaSalle’s until Sunday afternoon, but he was running the scenario he ran at UCon two years ago, so I didn’t get to play, but we did catch up a bit between games.

I also saw BJ Hensley and got to talk with her briefly, She was another special guest. I met her at Gary Con 10 earlier this year.

One of the vendors, whom I know, John Reyst of D20PFSRD had something come up and had to cancel last minute, so the small room full of vendors was a bit less crowded than in years past.

I had a great time. I’m tired and thinking about what is next, which is submitting games for Marmalade Dog before December 31, and getting my Gary Con submissions in.

If you’ve never been to a convention, I recommend it. Keep in mind that a small local convention may not be an example of a great convention, but they are more affordable and give you an opportunity to play with new people and new GMs and new game systems. If you like board games, you can get your fill of them at cons.

Great Kingdom Speaks

Yesterday, Kickstarter announced that the site for The Great Kingdom Kickstarter had been restored. Read more in yesterday’s blog post.

Today, there is an update, the first in over four years. The prior update was July 23, 2014.

Here is the update:

Nov 13 2018

…and we are back.

hi everybody. 

we are back and we are excited to move forward with THE GREAT KINGDOM. we obviously have had some setbacks, the most important of which is losing CHRIS HAIFLEY as our director. he has moved on to other projects. however, we have put together a great team to get us to the finish line.

it’s also safe to say that it will NOT be the film that we had first envisioned. this has more to do with the evolution of any documentary film. stories evolve and take on a life of their own or the original intent pivots for something even more interesting. our team believes we have something special that is uniquely focused on the history of DUNGEONS AND DRAGONS and we are lucky enough to have talented storytellers to tell you the story.

we will be making more announcements in the coming months when we will be introducing everyone to the team. for now though, THE GREAT KINGDOM (title may also be changed) is moving forward.

– james and andrew

ps. some folks have already written to us, congratulating us and also asking for a link or copy to the completed film. to those folks, we still do need to finish and release the film for their copy to be (e)mailed to them. thanks for being patient.

My Thoughts

Since I expected to never see that money again, I’ll let it ride and take advantage of their film.

I expected some sort of update from the competing Kickstarter, but I didn’t back it, so I don’t know if they are in communication with their backers.

In the meantime, there are less than three days left to back The Dreams In Gary’s Basement. Be sure to jump in on this. $100,000 is only $25,000 away and will allow all the technical things that will help make the film possible to get on Netflix.

Ramblings of an Old Gamer