2015 A to Z Challenge Theme Reveal – Cities/Cities As Ruins/Cities As Megadungeons

Initially, I was struggling with the idea of a theme for this year’s A to Z Blogging Challenge. Last year I just picked a topic that fit the letter for that day and went with it. Then I remembered my half started project to help me deal with cities, ruined cities, and my thoughts that a large city was in many ways equivalent to a megadungeon. Indeed, a ruined city is but the surface level of a megadungeon.

I will be fleshing out general ideas and ideas for tables, and on-the-fly information for navigating a large city or ruin without advance preparation, or with a set base of preparation, like a map and a general idea of where the different quarters are, etc. Planning a ruined city relies on planning one that is inhabited, the only difference is that a ruined city needs a reason for why it is now in ruins.

This project is as much a tool to help me as it is to share my insights with others.

I will reference past articles on some of these topics. Some information I may have previously only collected information and not yet made an article. I wrote at least a rough outline of each article and have them scheduled to post. I have been going back to each one and adding, revising, cross linking, and otherwise trying to improve them. So far, I don’t have as many tables as I initially envisioned, but I do have many lists I will work to develop tables or clean up for a list of ideas on various topics. Since this topic is so much on my mind of late, I am linking to posts that have come up and continue to be published by others. One relatively new blog, Lost Kingdom, has coincidentally, published articles that tie very well into mine, and I link to their articles for more details. Trying to find the time to read all of their past articles is a challenge, but well worth the effort.

Building a city for an RPG, whether a living city, or a fallen, ancient one, requires thinking it through and populating it in a pattern that fits. Not everyone needs this level of detail to guide them in creating their cities. I often just determine that there are so many of this or that business and don’t worry about a map. This project is for improving the level of preparation by creating a sort of checklist to touch on, to help DM’s that aren’t so good at spur of the moment to have some ideas to help with improvising their cities.

I look forward to feedback and ideas to fill in gaps.

There will be new tables for some things, and my detailed slant on how to build cities/ruined cities. Of course, in the A to Z Challenge format, it won’t be a complete system, but will contain points and questions to ponder for anyone developing a city. Some of these ideas will translate into building cities for any genre of RPG.

I will quote myself from my Post-Con Write Up of Marmalade Dog 20 and a relevant conversation I had with Adam Muszkiewicz:

When Adam and I were talking the topic of random tables and drop tables and all the dice tables came up. I mentioned that I am slowly crafting an all the dice type table to help me generate area of an ancient “abandoned” city for houses, building, and other features. Adam pointed me to a display at Roy’s booth for Metal Gods of Ur-Hadad, Winter 2014, Issue #1. Pages 10 and 11 have a neighborhood generator, and pages 12 and 13 have a gang generator. The neighborhood generator has a lot of ideas that I am looking for so I bought it.

I am going to enjoy this!

All my posts on megadungeons, and cities.

I also have a list of those RPG bloggers that used the (GA) tag on the A to Z Sign Up Page. I didn’t have time to look for those that didn’t use a tag, so if you want to be on my list, just let me know your number on the sign up list. My list, 2015 A TO Z CHALLENGE – RPG BLOGGERS, is on the right side of my blog under the A To Z Challenge logo.

[UPDATE] I went to each of the RPG blogs signed up for this year’s challenge, and only a couple of them appear to be participating in the theme reveal, so I wait, as do all of us until perhaps later today, or April 1st, when the posts begin.

[UPDATE 2] Here is a link to the List of Those Signed up for the April, 2014 A to Z blogging challenge.

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Grimtooth’s Ultimate Traps Kickstarter Update

I came home from running some errands to find this announcement in my email. This Kickstarter was funded at just over ten times its initial goal, and all of its stretch goals were funded.

Hello, Grimtooth backers! Just wanted to give you a quick status update on one fun part of the project: the DCC/Grimtooth crossover adventure module. Jobe Bittman has finished the manuscript and Doug Kovacs has finished the cover art. Here is a preview of the current cover design! We are still playing with the typesetting so the final font details may change a bit, but I thought you might enjoy seeing Grimtina in action!

If art and typesetting is the only fiddly bits they have, it won’t be long now. Estimated delivery is July, 2015, and unless something totally out of the blue happens, there is no reason to think that this won’t ship on time.

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Metamorphosis Alpha

I used to be the one who ran Metamorphosis Alpha for our group. I don’t have any of my original MA material, it was all lot in the great water leak incident.

Thanks to DriveThruRPG and RPGNow, I can get PDFs of such things. Unfortunately, I could not justify $80 for the hardback re-print Kickstarter last year. I really wanted to, but talked myself out of it. I still want to order it off Goodman Games, but $80. Yes, I know, I paid a lot more than that to get a Dieties & Demigods with Cthulhu and Melnibonean mythos last year.

I have things I need to do to my own AD&D campaign, but I have had an itch for several weeks and finally, I printed out my MA PDF and put it in a binder, and read the rules for the first time in what must be 30 years. I must say that I did not recall the rules being the way they were. We played a lot more Gamma World and I recalled things being more like I recall it instead. However, I have not read the Gamma World rules in nearly 30 years or played, so I could be jumbling that with Star Frontiers, and our home brew science fiction game. [I later found a reference and how close the GW and MA rules were, so I’m not sure what rules I was remembering.]

What amazes me is how complete a 30 page rule book is. There are rules for generating characters, various physical and mental mutations. Animal and plant specific mutations, and a way to generate your own mutated creatures. There is a rough description of a 17 deck generation ship with mid decks and other spaces, and the GM has free reign to make it their own.

Here is a picture of my Metamorphosis Alpha rules, printed from my PDF, with a note card colored with a visual reminder of what each wristband does, and my notebook for ideas for adventures and other things to put my ideas into it. I also grabbed 17 sheets of graph paper and hole punched them to start making rough maps of each deck. I used one sheet to show how big each deck is in 10 mile squares.

MA Notebook
MA Notebook

The manual suggests 2 mile squares or hexes for maps of a complete deck. This has me thinking about how I might use the quadrille ruled desk pads I got in recently.

I will be posting articles with my ideas on MA as I build my version of the Starship Warden. The thing I like about MA is just how rules lite it is, and one can easily run a game on Roll20 & G+ Hangouts without worrying how all the players will fair if they don’t have a copy.

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FLGS Trip

Last weekend, I made a trip to WalMart, the craft store, and my FLGS. I got a roll of hex Gaming Paper, and they finally had some GameScience dice. (Yes, I know, this is only a couple days after another post where I had mentioned I didn’t last very long without buying more dice. I bought these the same day as the others, I just spread out my posting about it.)

13GamingPaper&GameScience 14GamesScienceInfo 15PurpleGS

Unfortunately, these are the “not perfect dice” that lead Lou Zocchi to return to running Game Science. I think they will roll fine, but some faces have lines and minor deformities in them, that were not evident until I got home and looked at them.

As expected, all of the have burrs. Only the d3’s burr was small enough to not show up in a picture. I will have another article on de-burring these dice and filling in the numbers for legibility.

For now, below are some fuzzy pictures showing the burrs. My de-burring article will have better pictures.

18d5burr 19d14burr 16d16burr 17d24burr

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Art Supplies

I stopped by the art supply store and snagged some things I have had on my list for a while, but not had the time to get until now.

10ArtSupplies

Paints and brushes for my Hero Forge Miniature, and my other miniatures. I will show the process of that later.

11-64Crayons

Crayons for a project in the works. I remember when the 64 box came out. Now they have huge boxes. 64 is enough for me. Coincidentally, I graduated from high school with the current president of Crayola. (We are almost related. My great-grand uncle was his grandfather’s step father. Small world.)

12ContactPaper

Finally, Contact Paper to laminate maps and things. I’ll soon have a posting on that.

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DROOL! Cool Dice!

How did I not know about these? I guess it doesn’t matter, I can’t afford them. But they are so cool!

I can more than triple the sheet number of dice I have for $171.00 for one full 10 die set. Artisan Dice are priced like the name suggests, and they look it. I wouldn’t mind seeing these up close.

I could buy the three manual for D&D 5e, or the hard bound Metamorphosis Alpha, or many other things.

Alas! These dice shall do on my perpetual wish list. So any rich person who has too much money, can get me a set, I won’t mind.

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Dungeon Desk Pad Kickstarter Update

Just got this update from Peter Ragan. 20 days just to get the funds, but he’s reliable so his print shop is all ready to go, just waiting on the money. I suppose all those planning a Kickstarter need to factor in 20 days until they get the money. So, barring something unexpected, this will deliver on-time.

#10 Kickstarter Funds Transferred
Posted by Peter Regan
The project funds hit my account this morning (not sure why it takes 4 days to transfer them on top of the 14 days they take to collect the funds) and I’ve just sent a payment to the printers. They’ve already set the print job up, which helps speed things along.
As soon as I get a firm delivery date I’ll add it to the comments here. I’ve got all the packaging supplies in hand ready to go. This week I’ll be printing the sticker sheets and ordering the A3 insert sheets.
I’ve had survey responses from all but three backers, and I’ll chase them up at the weekend.

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More Dice At WalMart

I saw the story dice posts that made the rounds a week or so back, so I decided to jump on board. I found them at WalMart. They only had two sets, the blue actions and the green voyages. There are nine dice in each package. (Yes, I know, I just recently wrote about my last dice purchase saying I wasn’t going to buy any more dice…. It’s not that I have a problem, I just had to have them.)

I also just looked in that section and found some game in a tin called Left, Right, Center and had the impression that the dice were one of L, another or R, and another of C. I thought how cool that would be to determine which way a fleeing creature went, or which way a random street, tunnel, or dungeon passageway turned.

What I found when I got home is that each die had R, L, C in succession of sides and a dot on the other three sides, so each die was identical. I did not read the rules for this game, as I was planning to use the dice in a different way. I was a bit let down by what I found when I got home to open the tin.

However, as I thought about it, I had a few ideas. L, R, C can represent left, right, and center for anything. The dots can indicate no change, or a special feature, like a trap, scrawl on a wall, rug, hidden door, etc. One thought was to roll all three dice and let whatever the majority come up determine what it indicates. This could just as easily be decided by a d3 or d6/2, etc. Having a die with what you need on it is very interesting and speeds things up, since you don’t have to remember what the number means or look it up.

01SC&LCR
02LCR
03LCR
04LCRLid




The story dice are interesting and can be mixed and matched. Since I have two sets with 18 total, I could roll a d20 for how many to use, and on a 19 or 20 add one or two other random dice. This could give all kinds of ideas. I rolled each of my sets and made a quick story about each one, to illustrate. I can see how they would be useful to get out of writer’s block.

05SCs
06BlueAction
07GreenVoyages

Actions:

08MyBlueStory

I was out walking and something almost hit me. I saw this guy laughing and he went inside as I approached. I knocked on his door and he did not answer. Finally, he came to the door wearing headphones and acting like he didn’t hear me. That’s when our story took a drastic turn. As I was covering the body, I was caught, and now I’m locked up for good.

Voyages:

09MyGreenStory

The king of the mountain was a real crab. His only joy in life came from drugs and funny mushrooms, but music was banned. After a plague I went on a quest for food and all I found were some beans.

Not necessarily the best stories, but it is easy to string them together and rearrange as needed to make things work.

Need a quick plot point or item – grab a random story die and roll it.

Faster than a table, because the dice ARE the table. That would take a lot of dice for every kind of table, but for specialist tables, this is like dungeonmorph or citymorph dice. Something to mix things up a bit. Relying solely on a table or a die role, can also make things a bit stilted and forced. One should be on guard to avoid having to have dice to generate a map, creature, situation, plot, etc. Be free to ignore a result or modify to make it work.

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Alphabet of Emulations of D&D

I had to use my Thesaurus and then turn to the internet to get as many A-Z synonyms for dungeon as I could find. Some were a stretch, but X eludes me….

Asylums & Apparitions

Blackholes & Battlecruisers

Crypts & Centipedes

Caverns & Cavemen

Cells & Cellmates

Dungeons & Demi-Liches

Excavations & Ettins

Foundations & Firetoads

Gaols & Gargoyles

Hideouts & Hobgoblins

Igloos & Ice Lizards

Jails & Jackalopes

Keeps & Kobolds

Lockups & Lawbreakers

Mausoleums & Mummies

Nooks & Norkers

Ouiblettes & Owlbears

Prisons & Pirates

Pits & Piercers

Quarantines & Quasits

Racks & Rakshasas

Reformatories & Renegades

Stockades & Scoundrels

Tombs & Troglodytes

Towers & Trolls

Underground & Umber Hulk

Vaults & Vampires

Walls & Wights

X & Xvarts

Yards & Yardarms

Zones & Zombies

 

 

 

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Ramblings of an Old Gamer